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Which 40k army would the military most want to fight?
Chaos space marines
Tau Empire
Orks
Cult mechanicus
Skitarii
Necrons
Daemons
Dark Eldar
Tyranids
Harlequins
Eldar

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Made in sg
Quick-fingered Warlord Moderatus





Lost in the Warp

A lot of really good points made here in the last few points. With regards to supply chain, there was something we in Infantry used to joke about our buddies in Armor: "Break through, and break down". Because while Armor can punch through an enemy line very easily, without follow-through troops to secure the breach, even massed tank formations grind to a halt as their supply elements struggle to keep up.

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Good points on my points. I'm just unsure if people as lower hungry and big headed as the leaders of Russia/Nkorea/china etc would bow to the imperium. They may tell everyone to feth off and try to handle it themselves but eh.


Another note, nuclear weapons in the cold war, even at its peak, are not as powerful as the ones we have now.



So...

Tau- we broker a deal, most nations in EU and America with Japan and other more democratic nations would join the GG. Russia and the like would probably fight and be eliminated efficiently by using info from the other countries we would leap ahead in terms of tech eventually to equal or even surpass the tau.


Imperium comes- IMO all nations would resist, but eventually if they really wanted earth we would be ground down or forced to surrender.

Nids- dead, game over unless its an extremely small splinter fleet.

Chaos- dead dieing for eternity

Eldar- possible diplomatic ends, unless earth is really a craftworls.

Deldar- same level of screwed as chaos.

Orks- toss up, we either survive the initial attack of a fairly small waaaagh and learn to cope, or are ovverun due to the size of the waaagh.


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Mexico

There is no small enough splinter fleet for us, a single Hive Ship is enough to nomnom our planet.
   
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 Tyran wrote:
There is no small enough splinter fleet for us, a single Hive Ship is enough to nomnom our planet.


I'd disagree, but eh.


Automatically Appended Next Post:
And even then that would only give us an actual -chance-

This message was edited 1 time. Last update was at 2015/06/06 03:34:29


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Purge the Unclean 
   
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Earth

While I agree that we would lose, don't underestimate how clever we are as a race, our computer tech is vastly superior to that we have seen in the fluff and our ability to backwards tech is also amazing, if we could hold on for just a few years and capture some tech, we could conceivably fight back, our greatest advantage over all the 40k races (including tau and nids) is our ability to adapt and overcome, we'd lose but it would be a hell of a fight.
   
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We wouldn't "adapt" fast enough vs a large nid fleet. Its the thing that would kill us. Or, in other words unless we encountered tau before nids our tech wouldn't be able to stop anything but the smallest splinter fleet. Even then it would be hard won with devastating aftereffects

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Quick-fingered Warlord Moderatus





Lost in the Warp

 raiden wrote:
 Tyran wrote:
There is no small enough splinter fleet for us, a single Hive Ship is enough to nomnom our planet.


I'd disagree, but eh.


Automatically Appended Next Post:
And even then that would only give us an actual -chance-


Even the smallest splinter fleet will be able to win by a war of attrition. The moment they get boots (hooves? claws?) on the ground, it's over. We may win skirmishes and fights against them, but we're going to do so with losses. So are they. But every loss they take, they can recover rapidly, especially if they've free reign on parts of the world lush in biomass which we can't defend adequately (Amazon rainforest comes to mind). Us? Every human dead will take 18 years to replace (combat-age male). Eventually, even if we win every major engagement, their ability to sustain their growth and our inability to replace losses will grow to a point where critical mass will be reached and we get subsumed under a rolling horde of 'nids grown/spawned from the biomass of our own planet. It may take five years, it may take a dozen years, it may take a hundred years. But we will still lose eventually - that's the scary part about tyranids, unless you wipe out every single last one of them down to the last ripper organism, they will always remain a threat.

This message was edited 1 time. Last update was at 2015/06/06 14:13:19


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How the hell are Orks winning by such a large margin!? So I guess the majority of voters are assuming that the "modern military" from the topic title are a bunch of totally bat- insane, suicidal dummies? Oh, okay. I guess that makes sense.

Now, assuming that the "modern military" actually want to, you know, have any chance of surviving the encounter, the only logical, reasonable choice is, of course, Tau.

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Mexico

Tau, IoM, and some Necrons are the only choices that will let us surrender and be incorporated into their empires.

Everyone else is slavery, genocide or worse.
   
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 Tyran wrote:
Tau, IoM, and some Necrons are the only choices that will let us surrender and be incorporated into their empires.

Everyone else is slavery, genocide or worse.


There's also Chaos, although that fate would probably be worse.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
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Mexico

 Wyzilla wrote:
 Tyran wrote:
Tau, IoM, and some Necrons are the only choices that will let us surrender and be incorporated into their empires.

Everyone else is slavery, genocide or worse.


There's also Chaos, although that fate would probably be worse.

Chaos is included on the "slavery, genocide or worse" depending on their mood.
   
Made in us
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 Tyran wrote:
 Wyzilla wrote:
 Tyran wrote:
Tau, IoM, and some Necrons are the only choices that will let us surrender and be incorporated into their empires.

Everyone else is slavery, genocide or worse.


There's also Chaos, although that fate would probably be worse.

Chaos is included on the "slavery, genocide or worse" depending on their mood.



I feel they adequately ncover all 3

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


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Lost in the Warp

Anfauglir wrote:How the hell are Orks winning by such a large margin!? So I guess the majority of voters are assuming that the "modern military" from the topic title are a bunch of totally bat- insane, suicidal dummies? Oh, okay. I guess that makes sense.

Now, assuming that the "modern military" actually want to, you know, have any chance of surviving the encounter, the only logical, reasonable choice is, of course, Tau.


Why?

Tyran wrote:Tau, IoM, and some Necrons are the only choices that will let us surrender and be incorporated into their empires.

Everyone else is slavery, genocide or worse.


The title of the topic is "most want to fight", rather than "most want to negotiate with", and so I think most people took it as negotiation and surrender being out of the question.

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Because choosing Orks is suicide. Obviously. Choosing Tau is not. Again, obviously. I still live in a world where the most logical assumption is that the "modern military" want at least a chance of surviving the fight, even if they can't win. You?

The title of the topic is "most want to fight", rather than "most want to negotiate with", and so I think most people took it as negotiation and surrender being out of the question.

Even if negotiation is out of the question, the correct answer is still Tau. Why? Because all the other factions will appear to the "modern military", by comparison, as completely insane, genocidal psychopaths with utterly unstoppable and uncompromising tactics in warfare - extreme ones with little regard for casualties and/or collateral damage. The Orks being particularly abhorrent in this regard. The Tau, however, a) have at least a recognisable attitude to "civilised" warfare with regards to unacceptable losses and the like. And b), negotiation would never be totally out of the question. They will offer peace terms, pummel us for a while, request surrender, pummel us some more, and so on and so forth.

This message was edited 1 time. Last update was at 2015/06/06 21:31:05


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Lost in the Warp

 Anfauglir wrote:

Because choosing Orks is suicide. Obviously. Choosing Tau is not. Again, obviously. I still live in a world where the most logical assumption is that the "modern military" want at least a chance of surviving the fight, even if they can't win. You?


I'm Army. Let's use a hypothetical scenario where we're fighting to the death, because that's what this topic is, not about which race we can barter a peace treaty with. I'd rather fight the Orks than the Tau. Why? Because our weapons and armor are completely ineffective against the Tau. A lasgun, a laser rifle, is AP5, and can't even penetrate Tau armor. Think about how ineffective a 5.56 round would be. Any bigger weapons we can bring to bear, particularly armor, will be completely outmoded by the fact that Broadsides and Hammerheads can snipe them from leagues away while disruption pods negate our ability to use electronic targeting systems for counter-fire. On the flip side, I'd rather get hit by a bullet than a plasma bolt, which are what pulse weapons are. We have no air superiority against Barracudas and Tigersharks (one variant of which, by the way, mounts weaponry that took down a Titan during the Damocles Crusade). Nevermind Manta missile destroyers, which are larger than any aircraft we can even field right now.

With Orks, we have a fighting chance because they'd rather charge into melee with all guns blazing. Like IG would counter Orks with, massed heavy guns is just as effective a solution. Fire and maneuver works against them. We can still maintain air superiority with far more maneuverable aircraft with the ability to eliminate Ork aircraft at over-the-horizon standoff ranges while they try to get in range to use their guns. Yes, Orks are bizarre, abhorrent, and utterly alien, but you learn to lose your humanity when you enter a firefight. It's what keeps you alive. Modern military fighting doctrine and technology works effectively against Orks. Not against Tau. Seriously, pick up Imperial Armour 3, it's a very textbook example of the Imperial Guard using tactics very similar to the greater battle strategy in Operation Desert Shield and Desert Storm, and soundly getting their butt whooped because they had no way to deal with kau'yon and mont'ka type attacks.

 Anfauglir wrote:
The title of the topic is "most want to fight", rather than "most want to negotiate with", and so I think most people took it as negotiation and surrender being out of the question.

Even if negotiation is out of the question, the correct answer is still Tau. Why? Because all the other factions will appear to the "modern military", by comparison, as completely insane, genocidal psychopaths with utterly unstoppable and uncompromising tactics in warfare - extreme ones with little regard for casualties and/or collateral damage. The Orks being particularly abhorrent in this regard. The Tau, however, a) have at least a recognisable attitude to "civilised" warfare with regards to unacceptable losses and the like. And b), negotiation would never be totally out of the question. They will offer peace terms, pummel us for a while, request surrender, pummel us some more, and so on and so forth.


You're missing the point. I don't think the author of the thread was interested in who we could negotiate with. I think he was more interested in seeing what we realistically thought we had the most fighting chance against.

This message was edited 2 times. Last update was at 2015/06/06 23:11:18


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 Enigwolf wrote:
Because our weapons and armor are completely ineffective against the Tau. A lasgun, a laser rifle, is AP5, and can't even penetrate Tau armor. Think about how ineffective a 5.56 round would be.


I mean in 40K lore science doesn't work so that may be true, but in reality 5.56 would probably wreck armor that works against lasers. Power armor would also equally get wrecked by explosives, heavier rounds, and even enough 5.56. Most likely a space marine chapter sent to conquer Earth for the purpose of living here would have a sweet alpha on some country then get simply destroyed by even smaller countries armies due to numbers and how science actually works.
   
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Mexico

We don't want a fight with anyone that has a warship in orbit.

Mmh, I will also say Orks, as they are the only ones that will maybe forget about using orbital bombardment so we could have a chance against them if they are few.
   
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Gargant Hunting

In a pure fight, tau would be out of the question, that tech is scary. But if the question is an all out war, would you rather fight someone who would want to make a truce, or one that would go to the last man, crawling after you with one arm left and pure, unadulterated single mindedness brutality, and then produce spores to remake another army that is ready for annuvah' go. Orks would be terrifying to fight in a face to face battle. Luckily we could bomb the gap out of them with artillery, but they could loot our vehicles and gear and when they do get close, things will not be good for us.

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SilverSaint wrote:
 Enigwolf wrote:
Because our weapons and armor are completely ineffective against the Tau. A lasgun, a laser rifle, is AP5, and can't even penetrate Tau armor. Think about how ineffective a 5.56 round would be.


I mean in 40K lore science doesn't work so that may be true, but in reality 5.56 would probably wreck armor that works against lasers. Power armor would also equally get wrecked by explosives, heavier rounds, and even enough 5.56. Most likely a space marine chapter sent to conquer Earth for the purpose of living here would have a sweet alpha on some country then get simply destroyed by even smaller countries armies due to numbers and how science actually works.

That is not true. Armour in 40k is made of materials that do not even exist in reality, so there is no possible way of telling whether any of our weapons could penetrate it.
Also, Space Marines don't work like that. They would deploy from orbit and take out one country's military and infrastructure in a surprise assault, get back into orbit and pick the next country where they would repeat the process.

 2BlackJack1 wrote:
In a pure fight, tau would be out of the question, that tech is scary. But if the question is an all out war, would you rather fight someone who would want to make a truce, or one that would go to the last man, crawling after you with one arm left and pure, unadulterated single mindedness brutality, and then produce spores to remake another army that is ready for annuvah' go. Orks would be terrifying to fight in a face to face battle. Luckily we could bomb the gap out of them with artillery, but they could loot our vehicles and gear and when they do get close, things will not be good for us.
Not to mention that the Orks have some very heavy weapons that would absolutely devastate us, even their basic infantry is probably sturdy enough to withstand a basic rifle and there is a near endless horde of them.

This message was edited 1 time. Last update was at 2015/06/07 00:46:18


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 Enigwolf wrote:
I'm Army. Let's use a hypothetical scenario where we're fighting to the death, because that's what this topic is, not about which race we can barter a peace treaty with.

It doesn't say "which army would the modern military most want to fight to the death", or "... most want to win against/destroy" or any other variation. It simply says "most want to fight" Like it or not, the word "fight" leaves a lot more room for the possibility of surrender than it does for a death match. Now, obviously you (and many other voters, it seems) are different to how I see and think about this... but I'm working under the assumption that the "modern military" are not complete idiots and/or suicidal, by realising that, out of the factions left to pick from, Tau is the sanest choice in that however the fight may go, it's their best chance at not being horribly, horribly slaughtered to a man. Orks are one of the worst choices, in this regard.

I'd rather fight the Orks than the Tau... [snip]

You're drastically underestimating the Orks and overestimating 2K Terrans. Sorry, but if 2K earth weaponry and tactics are as effective against the Orks as you say, then they would have been wiped out long before 40K rolled around. Only they're not. They're still massed in every corner of the galaxy, stomping around and smashing skulls in, giving every other faction a colossal, green-coloured head-ache. Simply shooting lots of big guns and throwing lots of big bombs cannot stop the Orks. We've been trying that for millennia. It's failed miserably. 40K IoM still dread the coming of the Orks. 2K Terrans have no chance whatsoever. They fire all they can at the hoard, until they hear that first WHAAGH!, the first charge and the first melee... then they break, and again, and again. As soon as an earth soldier catches a glimpse of a greenskin up close, sees how his small arms fire only seems to make it more angry and run even faster forwards, sees what it does to those who it catches... that soldier just lost all wits, will and taste for battle. They try to surrender, the Orks laugh. The genocidal slaughter/enslavery begins. No modern military would choose that fight. They would choose the fight that gives them the best chance at facing a "civil" (by comparison) opponent, one who agrees to fight at the farthest distance possible, with the fewest, cleanest casualties possible, a fight that leaves an option of survival open. Or at the very least, an option of causing the opponent to give pause through infliction of casualties. Tau fear losses. Orks don't. Tau take prisoners. Orks take skulls and (later) slaves. Tau offer subjugation. Orks offer annihilation. We'd at least understand our enemy in the Tau, recognise tactics, strategy. Orks are abhorrent, unknowable, insane to us. We wouldn't even know how to begin to fight them.

I don't think the author of the thread was interested in who we could negotiate with. I think he was more interested in seeing what we realistically thought we had the most fighting chance against.

Yes. And the correct answer is still the Tau. The topic title might as well be read as: which army would stomp us the gentlest? Orks is suicide. No two ways about it. Anyone who thinks that the Orks give us the "most realistic fighting chance" are painfully ignorant of just how terrifyingly dangerous, and good at fighting, the greenskins are - in the 40K setting, let alone 2K!

This message was edited 1 time. Last update was at 2015/06/07 01:38:05


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 Iron_Captain wrote:
That is not true. Armour in 40k is made of materials that do not even exist in reality, so there is no possible way of telling whether any of our weapons could penetrate it.
Also, Space Marines don't work like that. They would deploy from orbit and take out one country's military and infrastructure in a surprise assault, get back into orbit and pick the next country where they would repeat the process.


I mean its fairly clear that Terra = Earth and Space Marine power armor was originally conceived and built uses resources from Earth. You can say that its some mystical material, but...its not. It would almost certainly be made using the current elements we known. The most realistic scenario is the main components of power armor are simply an alloy made using currently know metals that is doped with some unknown/man made element that is somehow completely stable and safe or a new method of producing some incredibly hard, durable, lightweight alloy was found and used. An extremely hard, but somehow non-brittle ceramic may also of been made, but the armor appears metallic in origin (grey knights). In either case this would mean the best case scenario is current RPGs would probably mortally wound a Space Marine in Power Armor with a direct hit to the chest, if not outright kill him. Assuming you are directly hitting the chest the power armor would most likely survive many hits from 5.56 or smaller ammo with minimal damage to the space marine(bruising) and armor. Larger ammo would significantly wound the marine being hit, with multiple shots being required to kill and the armor would have to be replaced after a few shots due to the damage caused by the bullets. It would be very likely that multiple 5.56 to the head would simply penetrate the helm and kill the space marine as the helmet would be so much thinner then the main components.

But in the world of 40K science doesn't exist, so materials, namely space marine armor are probably all made from admantium harvested from the bones of wolverines.
   
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 Kain wrote:
The Necrons open up by starting up the Sun in a massive solar storm that wipes away the entire population of Earth on the dayside of the planet, then sends a message that crashes any technology that receives it. Then they come down and wipe out what little of us are left after our civilization implodes.

In a first war of armageddon scale Chaos incursion; half of the world's combined militaries goes insane and devotes itself to Khorne before Angron and the world eaters even set foot on the planet. Nurglites would leave most of the planet dead of plagues that no science can cure before the plague marines and cultists even set foot on the planet, and by then there's nothing left to resist the oncoming of the plaguefather. Slaanesh is probably going to corrupt a vast deal of everyone as artists, pleasure seekers, perfectionists, and more keep on falling to Slaanesh's embrace until Governments start getting as fascist as possible to prevent more people from falling into Slaanesh's grip; then the Emperor's children come in with cultists and daemons and its much too late. Tzeentch is just going to corrupt every politician and scientist he can get before his forces set foot, and I'd bet a lot of nations would just surrender to the thread of Tzeentch's forces without even offering a fight.

How much damage an Ork WAAAGH! does depends on its size, a hundreds of millions or billions/tens of billions strong WAAAGH like at Armageddon sweeps aside human civilization with ease, while smaller ones in the thousands would be more of a nuisance and ones in the millions to tens of millions would be devastating but not quite civilization ending.

As for the Tyranids, a quote from Warseer.

Let's take your Royal Marines. Nay, let's take the combined might of Her Majesty's Armed Forces. All ~400,000 of them. They are defending their home from an invasion of inconsolable foes that will not bargain or reason with them, giving them an incalculable morale boost. They are on their home turf, they know the lay of the land, logistics are not stretched but at their best.

Now, 'realistically' this isn't a far cry from your average 40k invasion. Most worlds seem to have all the vital things worth guarding clustered within an area the size of Belgium (or the UK in this case). Excluding of course the key to victory which is located somewhere entirely else for the sake of plot. Here, that's Northern Ireland (but there's no deus ex machina waiting there for the Brits). Consequently, as far as the royal defenders of the crown are concerned, the rest of the world but their island may as well be one endless ocean.

So the Brits are ready, their defenses prepared. A storm cloud gathers overhead... Long before any actual fighting begins, key officers, political figures, media icons, and those just plain unlucky enough to get in the way are butchered by assassins literally invisible to any current sensors or the human eye. The only warning of these lethal lictors are dogs barking after a directionless pheromone trail. Guard dogs are quickly stationed everywhere of importance as an early warning system, attached to even individual trooper squads. But the damage is already done.

Around the same time, the clouds break overhead. Soldiers squirm, fidget, and scream as any exposed inch of skin is slowly dissolved over a period of hours by toxins in the air. Their lungs hemorrhage and collapse over a period of days. NBC suits are quickly issued and worn, but it is largely too late for those already infected or affected. No cure can be found against the rapidly mutating phage cells... at least not in time. Simultaneously, corrosive acids rapidly eat through aircraft and armored vehicles alike--the roofs of hangars not prepared to stand up against anything more than rain. Only vehicles housed in hardened underground hangars are safe. But the general infrastructure above them lies in ruins, everything from roads and telephone lines to shallowly buried waste pipes.

That's the first week. For the sake of argument, we'll pretend only 10% of the British soldiers, armored pieces, and vehicles are taken out of commission before countermeasures are employed. The material loss isn't the important thing, it's the blow to morale. How would the average soldier feel after being told that he can't call in air support because of inclement weather, after watching some of his friends die in agony with their flesh sloughing off before a shot is even fired, knowing that there weren't nearly enough NBC suits to go around so his civilian family members and friends are more likely dead than alive, and with public works out of commission, no way of checking for sure?

No, of course he's not going to run away. Where would he even run to? That's not the meaning of discipline; desertion or breaking and running are merely the worst-case-scenario possibilities.

Finally, a chance to go face to face with the enemy. Huge cloud banks roll in from the sea, blotting out the sky and the light. But this is no cloud--this a million (literally) gargoyles attacking but 1 of Britain's defense posts. Shoot up and you can't miss... but at the same time viscous living maggots fall from the sky like rain, too numerous to take cover from outside. They splat into body armor and flak vest alike, before wriggling their way under each soldier's uniform to the weak point around the armpits and burrowing through the flesh and painfully thrashing and chewing their way to the target's nervous system--resulting in paralyzation and more commonly, death. Individual gargoyles swoop low and fast into the garrison, beheading troopers with their scything tails faster than a body can pivot and track them, or belching bio-plasma from their mouths that chews through the side of an IFV's roof in seconds.

As ever, the Brits adapt quickly with redeployed forces, submunition-equipped SAMs, air-bursting rockets and mortars. Even though the garrison suffers crippling casualties, the million gargoyles are killed in a day. A kill ratio more than worthy of such a well-trained and equipped military.

But the Brits can't cheer for long, because they haven't really repelled the first wave. Mere hours after the first, another million gargoyles attack an installation further north up the cost. Hours after that another million attacks still farther south down the coast. For days this goes on. Days that turn into weeks. The Gargoyles were never meant to take and hold anything. They're merely a scouting force, feeding precious tactical data to the Hive Mind before their meaningless lives are cut short, testing England's defenses.

The men can barely sleep with the Hive Mind so close; a constant buzzing disrupts their dreams, and a pressure builds between their eyes into a migraine during the day. In the night, bunkers spotted out by the gargoyles are penetrated by 4 and 5-meter long Raveners burrowing up from underground, twisting writhing serpents whose thoraxes burst open like a frag grenade in the enclosed close quarters, their six bladed limbs a blur as they scythe through flesh and body armor alike.

Skittering hordes of gaunts equal in number to the gargoyles begin their own assaults. Here the individual soldier's attention begins to waver. With the battlenet a constant drone of barked orders and frantic questions, does he shoot at the inexorably approaching gaunts down the hill, or at the gargoyles who just lifted his squad sergeant into the air kicking and screaming?

By the end of the first month, fixed positions become mandatory as they only safeguard against those flying monsters and the still-toxic atmosphere; the bunkers ravener-proofed with seismographs and buried mines. Making yourself like a rock is the only way to withstand such endless numbers. The "home turf" advantage is meaningless now, as the accelerated growth of local flora changes the landscape into something unrecognizable, blocks lines of sight & fire, and shields heat signatures. The enemy has complete air-superiority by now. Even with careful limitations on the duration Britain's fighters and bombers are aloft and constant maintenance, the planes are brought down by gargoyles sucked into their engines' intake valves, or by massive Harridans and Harpies the size of planes but not warm enough to lock onto with heat seekers before they burst forth from the fog rippling off the jungles below into the cold northern air and grapple each plane to the ground.

And then the real assaults begin, led by 3-meter tall Warriors and floating brain-bags that carve through tanks with War of the Worlds-style death rays. Spores fall in an endless barrage of artillery, making even a mad dash from one bunker to the next unconnected by underground tunnels a near-suicidal proposition. The average foe at this stage has carapace too thick to be penetrated by LA80s while their heads have three sets of compound eyes and accompanying antennae to root out royal marines hidden or lying in wait.

Falling back is necessary. Shrink the vulnerable supply lines, concentrate the defenses in the capital. Few are left now. Only the most bad-ass emotionally bereft sociopathic trained killers survive. Every soldier left replaces their automatic rifles for automatic grenade launchers. There is no longer any point in saving equipment for 'specialists' and no expense is spared.

Challenger tanks defend every street with withering fire from behind hastily erected sandbag and steel berms. AA guns crown every roof, keeping gargoyles out of the hair of the soldiers below. Blind-firing artillery create a virtual wall of death around the city's perimeter to prevent the gaunts and warriors, and other gribblies from getting in. Bridges are blown and buildings strategically sapped and collapsed to form critical choke points. Mines, C4, and trip-wires are laid in abundance.

NOW.

YOU are next to a Challenger defending one of the city's intersections. Things seem to be going well according to the 'net. You're keeping the little ones bottled at the far end of the street.

But then everything changes in a thunderous clap that leaves you shell-shocked, disoriented, and deaf. A spore pod larger than any you've seen yet has landed on the Challenger, crushing it flat into the pavement... and rising up out of the spore's leathery exterior is a titanic monster the size of a small building. Instinctively, you fire a 40mm grenade round into its chest, with absolutely no effect.

Now what? You're on the opposite side of the thing from your squad mates. Behind you the gaunts and warriors are bounding up the alley unchecked. What do you do as it leans towards you? If you're creative enough, you might think to try shooting a round into its gaping mouth as it opens to swallow you whole. If you have the hand-eye coordination, you might try shooting the joint of the arm scything toward you and bisecting it. You could try rolling between its legs and dashing for your friends. You could retreat into the storefront next to you and climb to a higher level, where you might have a better vantage point.

No matter what you choose, you're dead. You were dead no matter what from the beginning. Its long reach and surprising agility allow it to carve through you or crush you in a fraction of a second. But how did you die? Did you get a last shot off? Did it count? Probably not. You could've, but you didn't. You failed to make your death meaningful.

That is the breakdown in discipline. That's what sells your life short when you could have been worth more.


This person should write fan fict regarding a nid invasion. God, I'd buy that book so fast.

Anyone who is married knows that Khorne is really a woman. 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Also for those doubting the Orks, don't. Orks aren't the memetic savages bumrushing people with choppas- that's only a single part of their military. Orks practice combined arms just as much as the Imperial Guard, preferring to assault with an ungodly large amount of armor columns backed up by infantry (consisting of everything from melee grunts to elite infantry carrying energy cannons that can strip MBT armor) formations and air support. The only weakness that Orks may have is that they tend to cluster their numbers, but this isn't that big of an issue as they have so many they often cover the horizon.

They're like the Russians at Kurks on steroids. It's just this giant green wave consisting of nonstop attack by armor, infantry, artillery, titans, and aircraft. This is also not factoring in how Orks often lead with esoteric tech. Above all other factions (possibly even the Necrons) the Orks make the most widespread use of teleportation, zapping infantry and armor right into the heart of the enemy while dropping asteroids on cities. Orks of significant tech progression can even loot planets and use them as gigantic world-ending missiles.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





One, in situations of theory such as this you must allow for fictional material. You can't say "it just doesn't work" here's the thing. IIRC laser rifles are not much stronger than a stubber (or in some cases weaker) the reason they are used is threefold-

Accuracy- laser rifles have little kick, they are more accurate than conventional rifles.

Munition- one battery pack for a laser rifle lasts an extremely long time. Its much easier to mass produce them, and they are much more ammo sufficient.

Range- being a laser, its going to go straight for over a mile, depending on fluff it can still prove deadly at that range.

I support this in that in any guard fluff I read, higher upnguardsmen prefer to use more conventional weapons over the rifle.


Sorry, greenskins are tough, but I'd wager any modern day machine gun would tear through then. (After all, most today can go clean through 2 inches of reinforced steel)

Not to mention a 50 cal. Would devastate them even a nob. (Working on an assumption of a 50 cal most likely equating a heavy bolter or more)

Greenskins are not good at fighting. In every fluff on them except ghazzy they are killed in the hundreds and only win from numbers.

A small waaagh would not have the psychic energy, nor the scrap and meks to have stomoas and gargants etc. At least not for a while.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 raiden wrote:
One, in situations of theory such as this you must allow for fictional material. You can't say "it just doesn't work" here's the thing. IIRC laser rifles are not much stronger than a stubber (or in some cases weaker) the reason they are used is threefold-

Accuracy- laser rifles have little kick, they are more accurate than conventional rifles.

Munition- one battery pack for a laser rifle lasts an extremely long time. Its much easier to mass produce them, and they are much more ammo sufficient.

Range- being a laser, its going to go straight for over a mile, depending on fluff it can still prove deadly at that range.

I support this in that in any guard fluff I read, higher upnguardsmen prefer to use more conventional weapons over the rifle.


Sorry, greenskins are tough, but I'd wager any modern day machine gun would tear through then. (After all, most today can go clean through 2 inches of reinforced steel)

Not to mention a 50 cal. Would devastate them even a nob. (Working on an assumption of a 50 cal most likely equating a heavy bolter or more)

Greenskins are not good at fighting. In every fluff on them except ghazzy they are killed in the hundreds and only win from numbers.

A small waaagh would not have the psychic energy, nor the scrap and meks to have stomoas and gargants etc. At least not for a while.


Lasguns are significantly stronger than modern small arms fire, with single lasgun shots being powerful to blow apart limbs or even fully detonate small animals like cats in a shower of gore. Plus 40K autoguns are significantly different to modern small arms, as 40K's standard assault rifles fire sniper rifle caliber rounds at fully automatic speeds. Modern munitions are 5.56mm and 7.62mm, Autoguns typically fire 8.5mm. Orks are stupidly durable, even shooting one clean through the brain won't immediately kill it. Warbosses for example can have their entire chest cavity liquified and will simply walk off such wounds despite lacking lungs, a heart, and intestines because "lol Orks".

You really ought to bother to read some 40K material before forming your strange perceptions of the franchise.

This message was edited 1 time. Last update was at 2015/06/07 17:25:35


“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Im not sure what fluff you are reading... But any fluff I've read about lasguns have the beams burning a home the size of the beam through a human. No exploding...

Yeah, a warboss is damn scary, especially a big one with enough psychic energy behind them due to their waaaagh. But an average ork boy? Three hits from a 50 cal would probably end them, they might not die immediately, but if one round hits their heads is a golf ball sized hole+ they will fight for a bit more, but that'd be it. Nobs depend, some of the bigger ones may prove resistant enough to even a 50cal, or more with eavy armor.

Warboss/= regular boyz.

Maybe you should do some reading?

This message was edited 1 time. Last update was at 2015/06/07 17:08:34


 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





 raiden wrote:
Im not sure what fluff you are reading... But any fluff I've read about lasguns have the beams burning a home the size of the beam through a human. No exploding...

Yeah, a warboss is damn scary, especially a big one with enough psychic energy behind them due to their waaaagh. But an average ork boy? Three hits from a 50 cal would probably end them, they might not die immediately, but if one round hits their heads is a golf ball sized hole+ they will fight for a bit more, but that'd be it. Nobs depend, some of the bigger ones may prove resistant enough to even a 50cal, or more with eavy armor.

Warboss/= regular boyz.

Maybe you should do some reading?

Gaunt's Ghost, Guns of Tanith, or Straight Silver, mentions Cuu exploding a bird larger than a heron with a lasgun.

Ork boyz have been stated in the 5th Edition Ork Codex to be able to participate in combat for a good while after their head has been removed from it's body.

I read stuff.

This message was edited 1 time. Last update was at 2015/06/07 17:16:06



They/them

 
   
Made in gb
Wing Commander






 raiden wrote:

Sorry, greenskins are tough, but I'd wager any modern day machine gun would tear through then. (After all, most today can go clean through 2 inches of reinforced steel)

Not to mention a 50 cal. Would devastate them even a nob. (Working on an assumption of a 50 cal most likely equating a heavy bolter or more)

You don't seem to understand the difference in power between 2K Terran armaments and those of Warhammer 40K. Not to mention the numerical difference. Anything we could throw at the Orks pales in comparison, on both counts. 40K factions who outgun and outnumber our own military capabilities, vastly, still have trouble fighting the Orks. What chance could we possibly have? None. It's that simple.

Greenskins are not good at fighting.

Categorically untrue. This just further demonstrates to me that you have little-to-no understanding of the Orks, or the setting.

Homebrew Imperial Guard: 1222nd Etrurian Lancers (Winged); Special Air-Assault Brigade (SAAB)
Homebrew Chaos: The Black Suns; A Medrengard Militia (think Iron Warriors-centric Blood Pact/Sons of Sek) 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Orks really aren't good at fighting, -on an individual scale-. Boyz can't shoot the broad side of a barn, they work off instinct and rely on overpowering foes in melee. As they fight and get experience this changes, but boyz are, IMO, not much better at "fighting" than a guardsman.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
Purge the Unclean 
   
Made in nl
Pragmatic Primus Commanding Cult Forces






 raiden wrote:
Im not sure what fluff you are reading... But any fluff I've read about lasguns have the beams burning a home the size of the beam through a human. No exploding...

Yeah, a warboss is damn scary, especially a big one with enough psychic energy behind them due to their waaaagh. But an average ork boy? Three hits from a 50 cal would probably end them, they might not die immediately, but if one round hits their heads is a golf ball sized hole+ they will fight for a bit more, but that'd be it. Nobs depend, some of the bigger ones may prove resistant enough to even a 50cal, or more with eavy armor.

Warboss/= regular boyz.

Maybe you should do some reading?

I am not sure, as I don't know all that much about calibres and such, but the Agripinaa pattern autogun is .825 cal. That seems pretty big to me, and that is for a second-rate infantry weapon only issued when lasguns are not available.
If you look at the weapon, from the size of everything it definitely looks like it fires a round more like that in a sniper rifle.

This message was edited 1 time. Last update was at 2015/06/07 17:29:50


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