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Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Iuchiban just posted this:
Let's go with the formations:

Hunter Cadre (see previous posts)

Retallion Cadre
- 1 Commander
- 3 units of Crisis
- 1 Broadside unit
- 1 Riptide unit
Rules: Relentless
+1 BS when Deep striking
May choose to enter from reserves in turn 2 via Deep Strike. This includes Broadsides.

Heavy Retribution Cradre (see previous posts)

Infiltration Cadre
- 3 Pathfinder units
- 2 Stealth battlesuit units
- 1 Piranha unit
Rules: If one unit of the formation is destroyed, rest of the formation enters from reserve next turn automatically.
If an enemy unit gets hit by 3 or more markerights from this formation, you get a free Seeker missile hit to this unit.

Optimised Stealth Cadre (See previous posts).

Firebase Support cadre
- 2 units of battlesuits
- 1 unit Riptides
Note that they do not have to be max size like before
Rules: They formation can combine their shooting attacks and shoot as a single unit. When doing so, they get Tank and monster hunter SR.

Armored Interdiction Cadre
- 3 Units of Hammerheads
- 1 Unit of Sky Rays
Rules: Choose a point in the battlefield. When shooting to a unit at 6" or less from this point, reroll to hit.

Air Support cadre:
- 1 Sun Shark Bomber
- 1 Razorshark Strike Fighter
Rules: Ignore shaken and stunned with 2+.
Beginning of the turn, roll a D6 for each lost hull point. If you roll a 6, recover 1 HP.

Allied Advanced Cadre
- 4 units of Kroot
- 2 units of Vespids
Rules: Vespids get Infiltration and Stealth (Forests)
Kroot at 12" from Vespid units, get Obscured (Forests) instead of Stealth (Forests), and get +1 BS
They all get supporting fire with other units of the formation.

This message was edited 1 time. Last update was at 2015/10/23 14:13:55


 
   
Made in au
Longtime Dakkanaut




hokieseas wrote:
 Vector Strike wrote:

Regarding the special rules: you're right. plain special rules sharing is... groudnbreaking. Saving up markerlights are already pretty good in my book.


That would make lots of sense if it was like the opposite of supporting fire, units within X" of each other can share rules and combine fire or something. Just flat out ruling across the formation, woah.


It's not even one formation, it is the entire god-damned detachment and you can get any unit in the codex just from the mandatory Core formation!

@Kanluwen Yeah the Stormsurge/Ghostkeel formation is pretty sick. I actually just realized how broken that is, wow! Get this; you take two Stormsurges in separate units (if this is allowed). You split their four weapons per Stormsurge between four targets. Whatever survives....gets big mobility penalties. Imagine taking this formation against fething IMPERIAL KNIGHTS. HOLY GAK!
   
Made in ca
Deadly Dire Avenger




The rules sharing won't be model/weapon specific rules, but unit wide rules. The one that could be good is Darkstrider. Looking at the detachment I'm not sure if there's a way to take him with it though, the only things listed are commanders and shadowsun. He might be part of one of the auxiliaries.

 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

grazingshot wrote:
The rules sharing won't be model/weapon specific rules, but unit wide rules. The one that could be good is Darkstrider. Looking at the detachment I'm not sure if there's a way to take him with it though, the only things listed are commanders and shadowsun. He might be part of one of the auxiliaries.


The buffmander can share twin-linked, tank hunter or monster hunter, and ignores cover with whatever unit it is with...
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Caederes wrote:
If the special rules sharing is unlimited it actually makes Tau utterly game-breaking. Remembering that the fething Core formation can take Broadsides, you can get your HYMP Broadsides to shoot at an Invisible death-star unit. This gives everyone shooting at the death-star Twin-Linked. Then, you shoot all your twin-linked Markerlights at said death-star. Depending on how many you have you should easily get like four-five tokens. Now, you are up to Ballistic Skill 4 w/ Twin-Linked plus Ignores Cover, and now you get a weapon with Shred (if there is one in the Tau codex, if there isn't then I apologize) to shoot at said unit. Whatever the unit is it is DEAD regardless of what it is, even 2++/re-rollable death-stars are going to feel the heat.


I believe there are some kind of limitation to that. I'm asking Iuchiban about it.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

You have got to be kidding our formations are THAT good? whoa...

Not going to lie, the Ghostkeel+Stealth Suits formation is like prime vehicle killer material. Give the Ghostkeel the Raker and TL Fusion, 2 of the suits a Fusion, fire at a vehicle - 3 Meltas hitting rear armor even from the front and 6 high strength shots on top of it. Heck even the Bursts can wreck most vehicles when they can hit rear armor.

Imagine this against fliers too. Unless it specifies it doesnt work on fliers that is.

Also, Str D missiles.....ouch.... on one note that sucks that its limited use but on the same token... GMC = i fire all 4 turn 1 at potentially 4 different targets. 4 things just died. Byebye big bugs!

This message was edited 1 time. Last update was at 2015/10/23 14:23:29


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

 Vector Strike wrote:
Caederes wrote:
If the special rules sharing is unlimited it actually makes Tau utterly game-breaking. Remembering that the fething Core formation can take Broadsides, you can get your HYMP Broadsides to shoot at an Invisible death-star unit. This gives everyone shooting at the death-star Twin-Linked. Then, you shoot all your twin-linked Markerlights at said death-star. Depending on how many you have you should easily get like four-five tokens. Now, you are up to Ballistic Skill 4 w/ Twin-Linked plus Ignores Cover, and now you get a weapon with Shred (if there is one in the Tau codex, if there isn't then I apologize) to shoot at said unit. Whatever the unit is it is DEAD regardless of what it is, even 2++/re-rollable death-stars are going to feel the heat.


I believe there are some kind of limitation to that. I'm asking Iuchiban about it.

I really hope you are right, even if it is only markerlights it is still incredibly powerful, but if it's things like darkstriders or buffmanders effecting units of riptides or stormsurges... Just think about that for a second.
   
Made in ca
Deadly Dire Avenger




 chalkobob wrote:
grazingshot wrote:
The rules sharing won't be model/weapon specific rules, but unit wide rules. The one that could be good is Darkstrider. Looking at the detachment I'm not sure if there's a way to take him with it though, the only things listed are commanders and shadowsun. He might be part of one of the auxiliaries.


The buffmander can share twin-linked, tank hunter or monster hunter, and ignores cover with whatever unit it is with...


Right... Wasn't even thinking of a buffmander...

 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

If you can seriously find a way to sneak a buffmander into a squad of 3 riptides, the Taudar strat just came back with a vengeance lol.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 Vineheart01 wrote:
You have got to be kidding our formations are THAT good? whoa...

Not going to lie, the Ghostkeel+Stealth Suits formation is like prime vehicle killer material. Give the Ghostkeel the Raker and TL Fusion, 2 of the suits a Fusion, fire at a vehicle - 3 Meltas hitting rear armor even from the front and 6 high strength shots on top of it. Heck even the Bursts can wreck most vehicles when they can hit rear armor.

Imagine this against fliers too. Unless it specifies it doesnt work on fliers that is.

Also, Str D missiles.....ouch.... on one note that sucks that its limited use but on the same token... GMC = i fire all 4 turn 1 at potentially 4 different targets. 4 things just died. Byebye big bugs!


Take Shadowsun with one stealth unit just for +2 fusions, even if those does not ignore cover

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Shade of Despair and Torment







 Tinkrr wrote:
I'm not big on Forge World models, simply because it's kind-of-sort-of its own company and some people might not even know about it when it comes to more casual play.


I am always amused when I read these about Forgeworld comments of them as unofficial/kinda gw/etc... Yeah, in the past when there was a US based Forgeworld company (now out of business) GW was banning those models because they were unofficial. Then After the USA went byebye, a UK Forgeworld emerged! GW & FW finally merged (check out FW site "we are part of GW")....

Anywho,

I remember, and now I am aging myself, when I had the FW Valkyries (heavy solid resin) & they vanished from FW site. A few months later GW was making plastic kits! Might be the case here, IMHO.

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in de
Longtime Dakkanaut





He mentioned this is from the spanish book and he is translating. Dont be harsh on him if it turns out he is getting stuff a bit wrong He is well known for reliable early info but he cant be perfect, can he?

A bit sad to read that non-english Codex books seem to get released in softcover now. Maybe this is a thing for some languages?

I buy the english rules only since 1st Ed but that would be a blow for the foreign communities.

39,- EUR for a softcover book with 128 pages? I got the Waaagh Ghazghkull supplement in softcover in September (33,- EUR from GW) and the quality of the paper, cover and photo printing is not even worth 20 EUR. I would not buy such a product again. The content is good but this inhouse printed material seems to vary. The Faction Painting books are well done though - and quite cheap in comparison.

Anyway, good to see the Codex seems to turn out better than it was feared it would. Strong rules so far



This message was edited 2 times. Last update was at 2015/10/23 14:36:22


 
   
Made in au
Longtime Dakkanaut




 Vineheart01 wrote:
If you can seriously find a way to sneak a buffmander into a squad of 3 riptides, the Taudar strat just came back with a vengeance lol.


You don't need to sneak him into the Riptide squad. The moment you take a Buffmander, he is part of any unit and that unit shoots at something, the entire Tau army gets the benefits. Basically...the reason Tau stopped winning tournaments in 7th Edition is believed to be purely down to death-stars and this is generally pretty accurate. Enter Buffmander with the new detachment....bye-bye death-stars. No joke, this might be the biggest hard counter to death-stars we've seen from an army in a while that doesn't involve Stomps/Destroyer/etc.
   
Made in ca
Water-Caste Negotiator




Ontario, Canada

 Vineheart01 wrote:
If you can seriously find a way to sneak a buffmander into a squad of 3 riptides, the Taudar strat just came back with a vengeance lol.

According to that rule sharing ehrmm.. rule. You won't need to. but a buffmander with crisis suits, fire at something and fire at the same target with riptides, stormsurges or whatever and they all share the twin-linking, tank or monster hunter and ignore cover. Have a unit with darkstrider too and they will all count the unit they are targeting as having one less toughness. If this is how it works, this will make tau cheesier than Eldar.
   
Made in au
Longtime Dakkanaut




Ok he just clarified the rule sharing thing;

May be this is a bit confusing. The rule says (will try to translate as accurately as posible):

- Any time a unit of the Hunter Contigent shoots, any other unit of the same Detachment, that still can shoot can join their fire power to the attack. Those units have to shoot to the same unit, as if they were a single unit; this includes use of markerlight tokens. If 3 or more units shoot this way, they get +1 to BS.

I think is pretty clear: They can benefit for example from the Tankhunter or monster hunter as you only need a model in a unit to get this rule. Special rules that apply to weapons only do not get any boost.
The Firblade will boost all units that shoot with him, as attack is resolved as a single unit.
Very powerful.


Basically, you NEED to take a Buffmander. Take a Buffmander and it really is as broken as we thought. Jesus Christ (sorry for any offence but this is just insane).

And lol, just noticed the +1 Ballistic Skill if 3 or more units shoot at the same target. That's another buff he didn't even mention but makes this thing even MORE ridiculous!

This message was edited 1 time. Last update was at 2015/10/23 14:32:49


 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Caederes wrote:
 Vineheart01 wrote:
If you can seriously find a way to sneak a buffmander into a squad of 3 riptides, the Taudar strat just came back with a vengeance lol.


You don't need to sneak him into the Riptide squad. The moment you take a Buffmander, he is part of any unit and that unit shoots at something, the entire Tau army gets the benefits. Basically...the reason Tau stopped winning tournaments in 7th Edition is believed to be purely down to death-stars and this is generally pretty accurate. Enter Buffmander with the new detachment....bye-bye death-stars. No joke, this might be the biggest hard counter to death-stars we've seen from an army in a while that doesn't involve Stomps/Destroyer/etc.


If it's true it'll put a hardcounter to stupid deathstars into the meta that also competes with normal armies fairly well. It's only absolutely disgusting ruleswise if you're the guy playing a deathstar. Otherwise it's just a cool rule for massing firepower on a single unit a turn. Guess we'll see how accurate it is. Even if it's just marker lights that means you only need enough markerlights to be able to hit a deathstar to ignore the invis and you're good.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in au
Longtime Dakkanaut




 Hulksmash wrote:
Caederes wrote:
 Vineheart01 wrote:
If you can seriously find a way to sneak a buffmander into a squad of 3 riptides, the Taudar strat just came back with a vengeance lol.


You don't need to sneak him into the Riptide squad. The moment you take a Buffmander, he is part of any unit and that unit shoots at something, the entire Tau army gets the benefits. Basically...the reason Tau stopped winning tournaments in 7th Edition is believed to be purely down to death-stars and this is generally pretty accurate. Enter Buffmander with the new detachment....bye-bye death-stars. No joke, this might be the biggest hard counter to death-stars we've seen from an army in a while that doesn't involve Stomps/Destroyer/etc.


If it's true it'll put a hardcounter to stupid deathstars into the meta that also competes with normal armies fairly well. It's only absolutely disgusting ruleswise if you're the guy playing a deathstar. Otherwise it's just a cool rule for massing firepower on a single unit a turn. Guess we'll see how accurate it is. Even if it's just marker lights that means you only need enough markerlights to be able to hit a deathstar to ignore the invis and you're good.


Tau are very strong against other armies as it is. I mean, combine the D-Missile Stormsurge with two Skyrays shooting at four different Daemon Princes (for example). If the Daemon Princes don't have some serious luck a single Stormsurge can one-shot at least three of them in one go.
The idea behind Tau and the reason people hate playing against them is that they tend to delete entire units at a time with no say involved for the other player (guaranteed hits, Ignores Cover, high Strength/low AP). Now that you get this combined fire stuff, it makes it utterly ridiculous. Let me explain this a bit more; if you take a Buffmander in a team of three Crisis Suits where two have Target Locks, you can technically do the whole "focus fire" trick to THREE UNITS A TURN.
   
Made in gb
Enginseer with a Wrench






Welp, my Cohort Cybernetica is very, very dead...
   
Made in us
Screaming Shining Spear





Northern California

Okay, allow me to take a contrarian position: the new Tau codex contains nothing absurdly broken so far (still waiting on the clarification about sharing special rules)

The formations, while not restrictive, do force you to take units that would not otherwise be optimal (Piranhas, Pathfinders) and have unfortunately not made the sub-par units much better (Kroot, Vespid, Stealth Suits). The ability to combine fire and share/double markerlights means that Tau are now much stronger against deathstars but overkill against MSU.

Are the new Tau powerful? Absolutely; I'd peg them at Necron levels of power with what we currently know. But nothing stands out to me so far as being totally broken.

EDIT: Just read the clarification on rule-sharing. Buffmanders would seem to be even more powerful with their ability to provide Tank/Monster Hunter to the entire detachment, but since Ignores Cover and Twin-Linked only apply to weapons, only the Buffmander's unit can benefit from those rules. Keep in mind that we haven't see the wargear section yet, so we don't even know if Buffmanders will even still be a thing. My opinion has not changed.

This message was edited 1 time. Last update was at 2015/10/23 14:44:35


~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in pt
Skillful Swordmaster




The Shadowlands of Nagarythe

Welp, my nephew will surely be happy xD

But I won't.

Thankfully, 15 year olds can't pay for much GW-wise so... *Scratches Stormsurges off the "to buy" list*

This message was edited 1 time. Last update was at 2015/10/23 14:40:48


"Let them that are happy talk of piety; we that would work our adversary must take no account of laws." http://back2basing.blogspot.pt/

 
   
Made in au
Longtime Dakkanaut




 TheNewBlood wrote:
Okay, allow me to take a contrarian position: the new Tau codex contains nothing absurdly broken so far (still waiting on the clarification about sharing special rules)

The formations, while not restrictive, do force you to take units that would not otherwise be optimal (Piranhas, Pathfinders) and have unfortunately not made the sub-par units much better (Kroot, Vespid, Stealth Suits). The ability to combine fire and share/double markerlights means that Tau are now much stronger against deathstars but overkill against MSU.

Are the new Tau powerful? Absolutely; I'd peg them at Necron levels of power with what we currently know. But nothing stands out to me so far as being totally broken.


Umm, he clarified it. If you take a Buffmander and stick him in a unit that shoots at something, the entire army gets Twin-Linked (because it is a special rule provided by the Buffmander and not from the weapons), Ignores Cover and Tank Hunter/Monster Hunter. If you don't think that is broken when taken in addition to sharing Markerlights and getting +1 Ballistic Skill if three or more units shoot at the same target....your concept of "broken" does not line up with reality.



Automatically Appended Next Post:
Also something else to note....Airbursting Fragmentation Projectors/Cyclic Ion Blasters are no longer one-per-army. Say hello to dual-wielding ABF Crisis Teams with Target Locks that can obliterate three separate infantry units a turn!

MAJOR EDIT: I just checked the Signature Systems. The wording of the one that gives Twin-Linked is actually just "re-rolls to-hit", not Twin-Linked, which means it works for the entire detachment no question. Gak. GAK. GAKKKKKK

This message was edited 2 times. Last update was at 2015/10/23 14:44:00


 
   
Made in sg
Frightening Flamer of Tzeentch





South Korea

 Dr. Delorean wrote:
Quick, someone call Gamgee and tell him he's gonna be a happy man!

Seriously, that single change to the Stormsurge utterly 180s the ball game. 4 D shots is gonna ruin most SHs/GCs out there.


No he'll still be upset

I love that stealth formation. Finally going to be able to field my beloved stealth suits for a reason other than because I'm too stubborn not to

 
   
Made in au
Longtime Dakkanaut




Oh my god....give a team of Crisis Suits Velocity Trackers and Target Locks. All of a sudden your entire army can Skyfire at three or more targets a turn!!!!! WHAT!? Oh god, those poor Tyranids. Those poor Flying Circus lists. Holy gakamoly.

The amount of things you can do with this stuff is ridiculous.

This message was edited 1 time. Last update was at 2015/10/23 14:49:46


 
   
Made in us
Screaming Shining Spear





Northern California

Caederes wrote:
 TheNewBlood wrote:
Okay, allow me to take a contrarian position: the new Tau codex contains nothing absurdly broken so far (still waiting on the clarification about sharing special rules)

The formations, while not restrictive, do force you to take units that would not otherwise be optimal (Piranhas, Pathfinders) and have unfortunately not made the sub-par units much better (Kroot, Vespid, Stealth Suits). The ability to combine fire and share/double markerlights means that Tau are now much stronger against deathstars but overkill against MSU.

Are the new Tau powerful? Absolutely; I'd peg them at Necron levels of power with what we currently know. But nothing stands out to me so far as being totally broken.


Umm, he clarified it. If you take a Buffmander and stick him in a unit that shoots at something, the entire army gets Twin-Linked (because it is a special rule provided by the Buffmander and not from the weapons), Ignores Cover and Tank Hunter/Monster Hunter. If you don't think that is broken when taken in addition to sharing Markerlights and getting +1 Ballistic Skill if three or more units shoot at the same target....your concept of "broken" does not line up with reality.



Automatically Appended Next Post:
Also something else to note....Airbursting Fragmentation Projectors/Cyclic Ion Blasters are no longer one-per-army. Say hello to dual-wielding ABF Crisis Teams with Target Locks that can obliterate three separate infantry units a turn!

MAJOR EDIT: I just checked the Signature Systems. The wording of the one that gives Twin-Linked is actually just "re-rolls to-hit", not Twin-Linked, which means it works for the entire detachment no question. Gak. GAK. GAKKKKKK

Alright, my bad. I misinterpreted the phrase "applying to the unit's weapons"

Allow me to revise my opinion: Tau are now at full Gladius/Demi-Company levels of power if the Buffmander stays the same. luchiban hasn't spoiled the wargear page yet, so we don't know about whether or not Tau have to play by everyone else's rules when it comes to relics.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Caederes wrote:Tau are very strong against other armies as it is. I mean, combine the D-Missile Stormsurge with two Skyrays shooting at four different Daemon Princes (for example). If the Daemon Princes don't have some serious luck a single Stormsurge can one-shot at least three of them in one go.
The idea behind Tau and the reason people hate playing against them is that they tend to delete entire units at a time with no say involved for the other player (guaranteed hits, Ignores Cover, high Strength/low AP). Now that you get this combined fire stuff, it makes it utterly ridiculous. Let me explain this a bit more; if you take a Buffmander in a team of three Crisis Suits where two have Target Locks, you can technically do the whole "focus fire" trick to THREE UNITS A TURN.


Caederes, I really like your style. I hope you get your codex soon, so we can read more combos

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in au
Longtime Dakkanaut




 TheNewBlood wrote:


Alright, my bad. I misinterpreted the phrase "applying to the unit's weapons"

Allow me to revise my opinion: Tau are now at full Gladius/Demi-Company levels of power if the Buffmander stays the same. luchiban hasn't spoiled the wargear page yet, so we don't know about whether or not Tau have to play by everyone else's rules when it comes to relics.


I was a bit rude in my post sorry! I double-checked the Signature Systems and I believe luchiban says they stayed exactly the same. The re-roll to-hit thing is just re-rolls to-hit, not twin-linked, so it does work as we think. It's jaw-dropping to say the least.

This message was edited 1 time. Last update was at 2015/10/23 14:52:37


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Airbursters are normal guns now?

Oooo.....sexy....

It was a trash pick because it was overpriced for being a single gun with a unique firing profile (it synergized with bursts but who takes bursts on commanders....). I could see squads of crisis suits with those things just utterly wiping people with sheer weight of wounds. Assuming we didnt lose our dual-non-twinlinked weapons option.

Also the sig system has always been reroll to hit rather than twinlinked. Quite frankly im not sure why its emphasized so much when its not 'to hits of 1' - far as i know its literally the same as twinlinked.

Something tells me the shared rules thing doesnt split with targetlocks. If it doesnt, i'd expect a FAQ real quick because thats just insane. To the point of i'd literally only pull that stunt against a certain eldar player because thats just...dumb. I'd expect it to only share with the "units target" which even with target locks is still a defined target, we just usually dont bother because typically the entire unit has targetlocks or none at all unless you use drone blobs (like me)

Flipside, if our sig systems become Relics and only 1 per model, i can easily see the M3S and CnCNode going away unless they no longer force the bearer to not shoot. Which i would be fine with that if they removed that requirement, but removed the stacking potential. Doesnt make me waste a BS5 model and i spread the love around rather than have one unit with ALL DA POWA and the rest depending on markers

This message was edited 1 time. Last update was at 2015/10/23 14:54:56


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Loyal Necron Lychguard




 Kanluwen wrote:
Iuchiban just posted this:
Let's go with the formations:

Hunter Cadre (see previous posts)

Retallion Cadre
- 1 Commander
- 3 units of Crisis
- 1 Broadside unit
- 1 Riptide unit
Rules: Relentless
+1 BS when Deep striking
May choose to enter from reserves in turn 2 via Deep Strike. This includes Broadsides.

Heavy Retribution Cradre (see previous posts)

Infiltration Cadre
- 3 Pathfinder units
- 2 Stealth battlesuit units
- 1 Piranha unit
Rules: If one unit of the formation is destroyed, rest of the formation enters from reserve next turn automatically.
If an enemy unit gets hit by 3 or more markerights from this formation, you get a free Seeker missile hit to this unit.

Optimised Stealth Cadre (See previous posts).

Firebase Support cadre
- 2 units of battlesuits
- 1 unit Riptides
Note that they do not have to be max size like before
Rules: They formation can combine their shooting attacks and shoot as a single unit. When doing so, they get Tank and monster hunter SR.

Armored Interdiction Cadre
- 3 Units of Hammerheads
- 1 Unit of Sky Rays
Rules: Choose a point in the battlefield. When shooting to a unit at 6" or less from this point, reroll to hit.

Air Support cadre:
- 1 Sun Shark Bomber
- 1 Razorshark Strike Fighter
Rules: Ignore shaken and stunned with 2+.
Beginning of the turn, roll a D6 for each lost hull point. If you roll a 6, recover 1 HP.

Allied Advanced Cadre
- 4 units of Kroot
- 2 units of Vespids
Rules: Vespids get Infiltration and Stealth (Forests)
Kroot at 12" from Vespid units, get Obscured (Forests) instead of Stealth (Forests), and get +1 BS
They all get supporting fire with other units of the formation.


Ah yes, time to see what works with the 'Crons

Wait, so does the Firebase Support Cadre not need Broadsides anymore? Because if I wanted to tack on a unit of Riptides to my Necrons, 2 Suits is a pretty cheap tax to do it.

Retaliation Cadre seems great, but expensive. Still, guaranteed T2 DS would slot in well with something like an Orikanstar or Wraith list.

Optimized Stealth Cadre could be pretty great. As I said, Cron's lack of special weapons sucks, so being able to add in things like Fusion Guns or the Ion Raker thing could be pretty nice.

The rest don't really work as Allied Formations. But they look freaking scary strong to fight against o.O Even being the most durable army in the game I'm pretty terrified of the dakka that can come out of this sort of army, it makes Scatbikes look tame in comparison...
   
Made in us
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Northern California

Caederes wrote:
 TheNewBlood wrote:


Alright, my bad. I misinterpreted the phrase "applying to the unit's weapons"

Allow me to revise my opinion: Tau are now at full Gladius/Demi-Company levels of power if the Buffmander stays the same. luchiban hasn't spoiled the wargear page yet, so we don't know about whether or not Tau have to play by everyone else's rules when it comes to relics.


I was a bit rude in my post sorry! I double-checked the Signature Systems and I believe luchiban says they stayed exactly the same. The re-roll to-hit thing is just re-rolls to-hit, not twin-linked, so it does work as we think. It's jaw-dropping to say the least.

Did he mean to say "the same" in terms of rules, or "the same" in terms of points costs and restrictions?

This message was edited 1 time. Last update was at 2015/10/23 14:55:49


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Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in au
Longtime Dakkanaut




Vector Strike wrote:
Caederes wrote:Tau are very strong against other armies as it is. I mean, combine the D-Missile Stormsurge with two Skyrays shooting at four different Daemon Princes (for example). If the Daemon Princes don't have some serious luck a single Stormsurge can one-shot at least three of them in one go.
The idea behind Tau and the reason people hate playing against them is that they tend to delete entire units at a time with no say involved for the other player (guaranteed hits, Ignores Cover, high Strength/low AP). Now that you get this combined fire stuff, it makes it utterly ridiculous. Let me explain this a bit more; if you take a Buffmander in a team of three Crisis Suits where two have Target Locks, you can technically do the whole "focus fire" trick to THREE UNITS A TURN.


Caederes, I really like your style. I hope you get your codex soon, so we can read more combos


I try my best, I do this kind of stuff for my local gaming community and I'm already sharing these tricks with the Tau players

Vineheart01 wrote:Airbursters are normal guns now?

Oooo.....sexy....

It was a trash pick because it was overpriced for being a single gun with a unique firing profile (it synergized with bursts but who takes bursts on commanders....). I could see squads of crisis suits with those things just utterly wiping people with sheer weight of wounds. Assuming we didnt lose our dual-non-twinlinked weapons option.

Also the sig system has always been reroll to hit rather than twinlinked. Quite frankly im not sure why its emphasized so much when its not 'to hits of 1' - far as i know its literally the same as twinlinked.

Something tells me the shared rules thing doesnt split with targetlocks. If it doesnt, i'd expect a FAQ real quick because thats just insane. To the point of i'd literally only pull that stunt against a certain eldar player because thats just...dumb. I'd expect it to only share with the "units target" which even with target locks is still a defined target, we just usually dont bother because typically the entire unit has targetlocks or none at all unless you use drone blobs (like me)


I can only imagine what Crisis Teams with dual ABFs and Target Locks will be capable of....it is actually ridiculous how much they simply obliterate light infantry, like, it isn't Wyvern levels of craziness but it is darned brutal nonetheless. With current prices that unit would cost 166 points (only 2 Target Locks are necessary) for six S4 AP5 Ignores Cover Large Blasts a turn, two per unit firing at three different targets!


Automatically Appended Next Post:
 TheNewBlood wrote:
Caederes wrote:
 TheNewBlood wrote:


Alright, my bad. I misinterpreted the phrase "applying to the unit's weapons"

Allow me to revise my opinion: Tau are now at full Gladius/Demi-Company levels of power if the Buffmander stays the same. luchiban hasn't spoiled the wargear page yet, so we don't know about whether or not Tau have to play by everyone else's rules when it comes to relics.


I was a bit rude in my post sorry! I double-checked the Signature Systems and I believe luchiban says they stayed exactly the same. The re-roll to-hit thing is just re-rolls to-hit, not twin-linked, so it does work as we think. It's jaw-dropping to say the least.

Did he mean to say "the same" in terms of rules, or "the same" in terms of points costs and restrictions?


He just clarified it for us, Signature Systems are exactly the same in all regards, and the trick I pointed out (combining rules with Buffmander at three separate targets) works according to luchiban himself.

Mother of gakkiness! It's not even that pricy (get a dual-Missile Pod Crisis Team or HYMP Broadsides with Target Locks, plus Buffmander, is something like 300 point) considering the firepower the Buffmanders own unit puts out plus what it enables the rest of the army to do.

This message was edited 1 time. Last update was at 2015/10/23 14:58:33


 
   
 
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