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![[Post New]](/s/i/i.gif) 2016/06/06 22:43:04
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Regular Dakkanaut
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So....i have ordered battletech alpha strike. Supposed to be similar "scale" in regards to battle sizes. I look forward to playing it.
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![[Post New]](/s/i/i.gif) 2016/06/07 01:20:45
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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jaymz wrote:So....i have ordered battletech alpha strike. Supposed to be similar "scale" in regards to battle sizes. I look forward to playing it. The number of mechs might be the same roughly but the shooting rules are *VERY* simplified even compared with Robotech. My personal pet peeve is that you no longer have individual weapons but rather just everything lumped into one single stat for the range bracket. You don't fire your gu-11 at 6"... you're assumed to be firing your GU-11, missiles, and head lasers all together as one gestalt attack... but when you go out to the next range bracket you assumed to lose your head lasers and a bit of GU power so the combined weapon stat goes down. I think that might work thematically for BT (I remember linking weapons into groups and going full auto in the old Mechwarrior PC games) but I'm not sure in Robotech. YMMV and the game has fans in this thread and online as it is admittedly probably the most popular mech game out there. I fully admit I'm in the minority when it comes to not really liking it for the above reason.
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This message was edited 1 time. Last update was at 2016/06/07 01:21:54
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![[Post New]](/s/i/i.gif) 2016/06/07 01:59:57
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Grizzled MkII Monster Veteran
Toronto, Ontario
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Mechwarrior 2 (the one I put the most time in) was generally about being fast, loading down on medium lasers set to chain fire and blowing out legs while circle strafing.
Hrm, a Mech Commander style game would be fun with a Robotech reskin, though that was purely ground based units, most of them more on the lumbering side of things. Gnerls and Fighter Mode might not fit that style quite so easily.
Forcing an enemy to eject, stealing their mech and using a repair cradle to bring it back to some measure of fighting power always amused me, though it was often kept on the back lines lest the pilot become a victim of my daring.
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![[Post New]](/s/i/i.gif) 2016/06/07 03:23:43
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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Forar wrote:Mechwarrior 2 (the one I put the most time in) was generally about being fast, loading down on medium lasers set to chain fire and blowing out legs while circle strafing.
A stupidly fun tactic was also to load up with machine guns (no heat generated iirc... you just had to watch your ammo count) on *EVERY* possible spot with zero heat sinks and use the speed to get point blank with the enemy asap. You'd overheat a bit getting there (jump jets iirc and all) but once you got there and opened up that dozen linked machine guns the enemy mechs turned all those great colors and died so quickly you'd swear it was an LSD fuelled 60's music video. The lasers though were a more viable long term/longer mission strategy though and I used it as well.
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![[Post New]](/s/i/i.gif) 2016/06/07 03:55:12
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Grizzled MkII Monster Veteran
Toronto, Ontario
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See, I knew there was a reason we got along so famously.
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![[Post New]](/s/i/i.gif) 2016/06/07 04:52:12
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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It's more than just shared in thread disappointment!
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![[Post New]](/s/i/i.gif) 2016/06/07 06:27:08
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Inspiring SDF-1 Bridge Officer
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warboss wrote: Forar wrote:Mechwarrior 2 (the one I put the most time in) was generally about being fast, loading down on medium lasers set to chain fire and blowing out legs while circle strafing.
A stupidly fun tactic was also to load up with machine guns (no heat generated iirc... you just had to watch your ammo count) on *EVERY* possible spot with zero heat sinks and use the speed to get point blank with the enemy asap. You'd overheat a bit getting there (jump jets iirc and all) but once you got there and opened up that dozen linked machine guns the enemy mechs turned all those great colors and died so quickly you'd swear it was an LSD fuelled 60's music video. The lasers though were a more viable long term/longer mission strategy though and I used it as well.
There's also been a couple of official designs that used that tactic over the years, the most infamous being the clanner Piranha: 20 tonner, 10/15 movement, 12 MGs plus 2 ER med lasers and 1 ER small as backup. A star of those can chew throug basically anything if they get to range.
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![[Post New]](/s/i/i.gif) 2016/06/07 10:09:36
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Dakka Veteran
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warboss wrote: Forar wrote:Mechwarrior 2 (the one I put the most time in) was generally about being fast, loading down on medium lasers set to chain fire and blowing out legs while circle strafing.
A stupidly fun tactic was also to load up with machine guns (no heat generated iirc... you just had to watch your ammo count) on *EVERY* possible spot with zero heat sinks and use the speed to get point blank with the enemy asap. You'd overheat a bit getting there (jump jets iirc and all) but once you got there and opened up that dozen linked machine guns the enemy mechs turned all those great colors and died so quickly you'd swear it was an LSD fuelled 60's music video. The lasers though were a more viable long term/longer mission strategy though and I used it as well.
Nawww. The best was abusing the game flaw with Inferno Streak SRM's. In the board game, Infernos added +6 heat (of a max 30), but didn't stack. You were either on fire, or you weren't. In the PC game, they didn't have a cap. So, link 12 together, charge forward, until you got a lock, and fire. Very little initial damage, then the mech stops firing and shuts down. Then it explodes. I think there were two, maybe three mechs that needed a second volley. None took a third. The funniest part is that in a few scenarios, you face aerospace assets. Still worked. Watching the fighters shut down, and just hang there, in the air (the AI didn't know what to do with Aerospace shutdown), was giggle worthy.
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![[Post New]](/s/i/i.gif) 2016/06/07 12:41:31
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Regular Dakkanaut
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Well mainly i want to compare it to rrt (obviously) as well ax the mekton zeta tactical and cinematic systems (derived from the standard mz system for larger battles)
After that i will know for sure what i will stick with.
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![[Post New]](/s/i/i.gif) 2016/06/07 13:41:24
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Ancient Venerable Black Templar Dreadnought
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The lesser detail to Alphastrike can be a good thing for the bigger battles.
I like the calculations for the short/medium/long range damage being grouped because at least the relative capability of the mech is preserved.
They are still true to their role of an up-close or sniper-like mech.
You can even customize the mech and feed it into the program and you get the Alphastrike version.
I think the second rulebook goes into detail of the formula for determining all the stats.
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2016/06/07 14:59:11
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Regular Dakkanaut
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I think the companion also introduces LAMs....so VFs.
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![[Post New]](/s/i/i.gif) 2016/06/07 15:10:03
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Inspiring SDF-1 Bridge Officer
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Indeed it does, yeah ^^
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![[Post New]](/s/i/i.gif) 2016/06/07 19:09:36
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Regular Dakkanaut
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So destroids/pods, vf's, vehicles, aircraft/space fighters....seems it has everything rrt can offer...and it is likely simole enough to break down the weapons individually
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![[Post New]](/s/i/i.gif) 2016/06/08 09:13:50
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Using Inks and Washes
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Oh god. Now I am guaranteed to not receive anything else.
Work have just informed me that our site has been given its own postcode to help with deliveries. How ironic that it is probably going to kill any hope of getting my 'wave 2' stuff.
Both the old and new postcode will run simultaneously for the next year, then the old one will be discontinued so far as this site will be concerned.
[and we all know what chance we have of PB delivering the remains of an international backer's pledge within the next 12 months given their dazzling pace so far!]
<Goodbye, brain cells, I must leave you!>
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"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.
Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology. |
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![[Post New]](/s/i/i.gif) 2016/06/08 13:00:35
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Crazy Marauder Horseman
Valdivia, Chile
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Hello there. I have no idea if this has been posted before, so well, here it goes anyways...
I just found a html template similar to ArmyBuilder for RTT. It's free, it's simple and pretty good.
I attached the files here. You should just open the zip, open the html file and open index.html
Define wich army, core cards squadrons, squads and options. The click render and print
Credits to Scott Prices, creator of this.
Original files and other info on https://github.com/prices/SquadronBuilder
Cheers!
Filename |
Squadron Builder.zip |
Download
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Description |
RRT Squadron Builder |
File size |
461 Kbytes
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![[Post New]](/s/i/i.gif) 2016/06/08 14:33:47
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Ancient Venerable Black Templar Dreadnought
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Nesbet wrote:Hello there. I have no idea if this has been posted before, so well, here it goes anyways...
I just found a html template similar to ArmyBuilder for RTT. It's free, it's simple and pretty good.
I attached the files here. You should just open the zip, open the html file and open index.html
Define wich army, core cards squadrons, squads and options. The click render and print
Credits to Scott Prices, creator of this.
Original files and other info on https://github.com/prices/SquadronBuilder
Cheers!
I am suddenly distracted by this shiny thing.
I am tempted to see what I can make in MS Excel.
Thanks Nesbet, I will try this.
Looking at the program, it works nice, I like how the weapon upgrades populate as you pick the support cards.
Are we allowed more than one support unit card? I will have to go look that up.
Gosh-darn, now I am looking at list creation in battlescribe... one project at a time, still beating on the Armored VT and not liking what I am doing.
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This message was edited 1 time. Last update was at 2016/06/08 17:25:17
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2016/06/08 15:02:45
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Crazy Marauder Horseman
Valdivia, Chile
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You're welcome.
I also found a pdf detailing all the regular an elite core squadrons and squads of the 3 armies, with all the miniatures, including wave 2 miniatures and also and most important: upgrades for those miniatures (because point costs and profiles for wave 2 minis are already on the book and online...)
I can't credit anybody because the pdf has no author...
But it would be could if all of you can check it out and tell me where did those upgrades come from!
Or, if somebody could upgrade this html to support this miniatures and options? Or in Excel...
Cheers!
Filename |
Force_Orgs_v4.3 Macross.pdf |
Download
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Description |
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File size |
1671 Kbytes
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![[Post New]](/s/i/i.gif) 2016/06/08 15:13:39
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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Battlescribe also had robotech files for android mobile users. Automatically Appended Next Post: Nesbet wrote:You're welcome.
I also found a pdf detailing all the regular an elite core squadrons and squads of the 3 armies, with all the miniatures, including wave 2 miniatures and also and most important: upgrades for those miniatures (because point costs and profiles for wave 2 minis are already on the book and online...)
I can't credit anybody because the pdf has no author...
The art style and format looks like MikeMorpheus's earlier work before he started on his Nodal Wars alternative.
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This message was edited 1 time. Last update was at 2016/06/08 15:15:57
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![[Post New]](/s/i/i.gif) 2016/06/08 15:41:59
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Crazy Marauder Horseman
Valdivia, Chile
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Cool, thanks for the info warboss!
I had no idea that Battlescribe has RRT files! Gotta check that later
@MikeMorpheus, have you done that pdf? If so, where did you get the upgrades for the wave 2 minis?
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![[Post New]](/s/i/i.gif) 2016/06/08 16:44:33
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Longtime Dakkanaut
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Nesbet wrote:You're welcome.
I also found a pdf detailing all the regular an elite core squadrons and squads of the 3 armies, with all the miniatures, including wave 2 miniatures and also and most important: upgrades for those miniatures (because point costs and profiles for wave 2 minis are already on the book and online...)
I can't credit anybody because the pdf has no author...
But it would be could if all of you can check it out and tell me where did those upgrades come from!
Or, if somebody could upgrade this html to support this miniatures and options? Or in Excel...
Cheers!
Those are mine......I made it in PPT. Those are the options based on all the stuff we do and do not have yet. They are the official upgrades. Automatically Appended Next Post: I have copies of all the cards, even the ones for wave 2.
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This message was edited 1 time. Last update was at 2016/06/08 16:45:35
Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk |
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![[Post New]](/s/i/i.gif) 2016/06/08 17:29:27
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Ancient Venerable Black Templar Dreadnought
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As some of us progress, we could make very good use of the Wave 2 cards, would you be willing to point us to them? (or are they in your shared drive/vault?)
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2016/06/08 17:38:37
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Crazy Marauder Horseman
Valdivia, Chile
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Cool, thanks Mike! How so are these official upgrades? Were those upgrades (for the gnerls, nosjadeul-gers, etc)release by PB?!
And I would ask the same as Talizvar
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![[Post New]](/s/i/i.gif) 2016/06/08 17:42:37
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Longtime Dakkanaut
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Conrad Turner wrote:Oh god. Now I am guaranteed to not receive anything else.
Work have just informed me that our site has been given its own postcode to help with deliveries. How ironic that it is probably going to kill any hope of getting my 'wave 2' stuff.
Both the old and new postcode will run simultaneously for the next year, then the old one will be discontinued so far as this site will be concerned.
[and we all know what chance we have of PB delivering the remains of an international backer's pledge within the next 12 months given their dazzling pace so far!]
<Goodbye, brain cells, I must leave you!>
well with PB not ever delivering anything at all you shouldn't have much to fear.
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Thinks Palladium books screwed the pooch on the Robotech project. |
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![[Post New]](/s/i/i.gif) 2016/06/08 18:04:59
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Ancient Venerable Black Templar Dreadnought
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My mistake, most of the cards are at DrivethruRPG.
But some things like the Gnerl are not there...
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A revolution is an idea which has found its bayonets.
Napoleon Bonaparte |
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![[Post New]](/s/i/i.gif) 2016/06/08 18:10:01
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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Talizvar wrote:My mistake, most of the cards are at DrivethruRPG.
But some things like the Gnerl are not there...
Add salt as needed but if memory serves they only took the time and effort to update the cards that could be used with the ZOMG buy them now! exclusive except for every second month metal minis like Miriya and the male power armor (I can't recall if that was a special character or not) in order to "allow"/persuade folks to buy multiples to field as normal unit squads while they're waiting for the plastics... hence the Gnerl was gnowhere.
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![[Post New]](/s/i/i.gif) 2016/06/08 18:23:25
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Regular Dakkanaut
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Talivzar - all if mikes cards are on the wiki including all wave two stuff using the info from the official ones he has. His are better anyway.
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![[Post New]](/s/i/i.gif) 2016/06/08 20:30:00
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Grizzled MkII Monster Veteran
Toronto, Ontario
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Wasn't the MPA associated with some character named "Grell" or something? I vaguely remember it being tied to one of the characters/cards we got with wave one, but haven't looked at that stuff in ages.
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![[Post New]](/s/i/i.gif) 2016/06/08 21:34:49
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Longtime Dakkanaut
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Talizvar wrote:As some of us progress, we could make very good use of the Wave 2 cards, would you be willing to point us to them? (or are they in your shared drive/vault?)
They should all be in my google drive.....see signature
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Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk |
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![[Post New]](/s/i/i.gif) 2016/06/08 21:35:31
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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The New Miss Macross!
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You might be onto something there, Forar. There was a grell in the starter as a 5pt upgrade to a pod (I planned on usng him) but, now that you mention it, I think they did upgrade him way back last summer when they last tried to give a feth.
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This message was edited 1 time. Last update was at 2016/06/08 21:35:51
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![[Post New]](/s/i/i.gif) 2016/06/08 21:36:26
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
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Longtime Dakkanaut
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In fact my latest is V4.5, not 4.3 if you check the link..... Automatically Appended Next Post: Grell only came with the miniature....It added Overwhelming and Rapid Fire to all weapons
http://www.drivethrurpg.com/product/151362/Malcontents-Grell-Special-Character-Card-for-Robotech-RPG-Tactics
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This message was edited 1 time. Last update was at 2016/06/08 21:42:58
Dimensional Warfare
https://drive.google.com/open?id=0B0VSNzmthd1vVlVfU3BadVd2MVk |
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