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2016/07/07 13:11:43
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
I already contacted the sculptor who made the zentraedi QRs, Glaug, Glaug Eldare, etc and he has even more poses for each design. I asked about buying it, or if he could put them on shapeways o something alike...
NOPE. He said he would honour the copyright of the owners... PB!
;_;
So sad.
2016/07/07 16:31:43
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
I already contacted the sculptor who made the zentraedi QRs, Glaug, Glaug Eldare, etc and he has even more poses for each design. I asked about buying it, or if he could put them on shapeways o something alike...
NOPE. He said he would honour the copyright of the owners... PB!
;_;
So sad.
Maybe he could be convinced to make more?
2016/07/07 21:40:34
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
I know with metal minis they can be melted down and the molten metal be used to recast new minis. Is it possible to take plastic sprues and melt them back down to reuse in new molds?
PB taking its non-moving stock, melting it down an reusing the liquid plastic in the new molds is the only way I could see them ever getting Wave 2 out, and eerily mixes with their "boiling" statements.
It never ends well
2016/07/08 19:16:08
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
I know with metal minis they can be melted down and the molten metal be used to recast new minis. Is it possible to take plastic sprues and melt them back down to reuse in new molds?
PB taking its non-moving stock, melting it down an reusing the liquid plastic in the new molds is the only way I could see them ever getting Wave 2 out, and eerily mixes with their "boiling" statements.
It's possible depending on the plastic but requires significant shredding into tiny little pieces (so the veritech heads and scout pod bits are perfect as is!). Unless you're making them in house and are extremely concerned with the environment, it's just easier and simpler (and probably cheaper) to buy more of the plastic beads ingredients instead. The monetary value of the actual plastic in each sprue is at most a few pennies... so not worth it when they could better spend that time sharpening all those RIFTStm branded pencils and polishing those SPLUGORTHtm coffee mugs for sale.
2016/07/08 19:27:56
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
I know with metal minis they can be melted down and the molten metal be used to recast new minis. Is it possible to take plastic sprues and melt them back down to reuse in new molds?
PB taking its non-moving stock, melting it down an reusing the liquid plastic in the new molds is the only way I could see them ever getting Wave 2 out, and eerily mixes with their "boiling" statements.
ABS starts off as pellets, really small pellets not a liquid, also melting ABS is very toxic that and plastic recycling is usually not cost effective either.
Thinks Palladium books screwed the pooch on the Robotech project.
2016/07/08 20:11:15
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
If they want to make some profit and turnover product they should have an ongoing sale of the RRT stuff.
I'm sure that, at this point, it isn't getting ordered much by distributors and retailers. Instead of having that stuff collecting dust at msrp, sell it 50% off.
2016/07/08 20:43:54
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
For those who have played a few games (or those who haven't who just want to chime in with theory), is the following an ok set of forces to bring to a demo game of Robotech?
VF-1 Squadron, no upgrades. VF-1S, no upgrades. Destroid Squadron with 2 of each currently available destroid (so 8 total)
vs
18x Regults, 1x Officer Pod, 1x Recon Pod 4x Light Artillery Pods, 2x Heavy Arty Pods, 1x Recon Pod
The point totals equal out and I've got room for that in my carrying case (with a few doubled up in slots). At least in terms of what is currently officially available, that should cover a variety of playstyles, weapons, and rules, right? Apologies about the lack of proper names for the units and models above but I don't have my cards handy nearby.
This message was edited 1 time. Last update was at 2016/07/08 22:07:36
2016/07/09 00:41:51
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
It does work well, I agree pretty much a bit of everything is the way to go as you have done.
For the Zents, one of each group would work well with some Add-Ons.
I find for the pods, the scout group works great:
6 pods, 1 officer, 1 scout then add two "normal" artillery pods.
Repeat.
The full artillery group is great, the added scout is evil, the officer pod has "kill this group now!!" written all over it.
Not sure which card or Add-Ons you picked for 18 pods... will have to check my cards too. The Glaug will spend much time bringing back reinforcements.
The UEDF is a nice mix, I would suggest when possible to get two Squadrons of VT's done, painful as it may be, since they are rather iconic.
Blast will be interesting, I assume that will be one of the battleoid variants?
Good for you taking the game out there!
@Stormono: I seem to remember plastics being two breeds: thermalcast and thermalsetting.
Thermalsetting is the irreversible type.
I think Polystyrene is reusable.
I am trying to remember that using "regrind" is typically about 5%, not something you want 100%.
This message was edited 1 time. Last update was at 2016/07/09 01:04:24
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
2016/07/09 00:42:46
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
For those who have played a few games (or those who haven't who just want to chime in with theory), is the following an ok set of forces to bring to a demo game of Robotech?
VF-1 Squadron, no upgrades.
VF-1S, no upgrades.
Destroid Squadron with 2 of each currently available destroid (so 8 total)
vs
18x Regults, 1x Officer Pod, 1x Recon Pod
4x Light Artillery Pods, 2x Heavy Arty Pods, 1x Recon Pod
The point totals equal out and I've got room for that in my carrying case (with a few doubled up in slots). At least in terms of what is currently officially available, that should cover a variety of playstyles, weapons, and rules, right? Apologies about the lack of proper names for the units and models above but I don't have my cards handy nearby.
the Zentraedi will get slaughtered.
Thinks Palladium books screwed the pooch on the Robotech project.
2016/07/09 01:20:44
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
He is quite correct it would be "challenging".
I cannot believe I made no thought to balance, just to "trying things out".
More separate squads would reduce the slaughter.
The 18 pod horde could stand to be broken up a bit.
Cover with the present rules is comical on how it evaporates but could also help.
"Hiding" the artillery will be necessary to only unmask when isolating targets.
They are the main source of CP's so guard them well.
I like the scout group I outlined to give punch, survival and CP's.
Not having all eggs in one basket may be prudent.
A revolution is an idea which has found its bayonets.
Napoleon Bonaparte
2016/07/09 02:35:34
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
Talizvar wrote: He is quite correct it would be "challenging". I cannot believe I made no thought to balance, just to "trying things out". More separate squads would reduce the slaughter. The 18 pod horde could stand to be broken up a bit. Cover with the present rules is comical on how it evaporates but could also help. "Hiding" the artillery will be necessary to only unmask when isolating targets. They are the main source of CP's so guard them well. I like the scout group I outlined to give punch, survival and CP's. Not having all eggs in one basket may be prudent.
The 18 pod horde is the squadron you suggested with a glaug, recon, and 6 pods base and two additional 6 pod add ons for the total of 18. It seemed like putting the regular pods into the same group was the way to go to maximize the ability to bring them back (whether just as is in a demo or with grell in that squad in addition to the glaug. It seemed like spreading out the pods leads to more CP spent trying to bring them back and fewer coming back for each CP spent as well. The arty squad is there to both generate CP and provide some punch when needed... and a distraction otherwise. Also, the guy whose stuff I bought had them. I've got a few extra pods, some of the beam cannon arty pod guys and the recovery pods that I'm not using. I'm not sure if there is much utility in the last two compared with what I've already got.
Why do you say that it's tough going for the Zentraedi? Are they just not very good for their points? (cover and blast rules notwithstanding)
Automatically Appended Next Post: The weekly useless newsletter is out as well.
UPDATE: Robotech® RPG Tactics™ We have been rather silent these past few months because we have been plotting the groundwork for the relaunch of Robotech® RPG Tactics™ and the releases of RRT Wave Two and beyond. We did not want to talk about details until we had worked out a lot of them. I’m glad we didn’t, because things have changed several times and certain plans did not work out. Digital materials should be appearing in the weeks ahead, along with more solid news and information.
Exactly like we were joking about, it appears the unicast Prodos deal didn't work out as they hoped and they've reset the clock yet again to "the weeks ahead". If tradition holds, they'll have a quaint old timey saying as the "meat" of next week's update... something like "the land of milk and honey is getting closer!"
This message was edited 2 times. Last update was at 2016/07/09 03:23:30
2016/07/09 03:31:16
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
Prodos must have asked for money. The nerve of those guys.
What a clusterfeth that WOULD have been if the two of them had gotten into bed together.
In the interim while we wait for doomsday to get Wave 2, I got two copies of the Imperial Veterans pack, and even repainted one of the the bombers completely white so I could use my "White Tiger" custom card with it.
One of these days, I'm going to sit down and do Robotech
with the X-Wing "flightpath" system. I've already been working on a Car Wars version using hot wheels.
It never ends well
2016/07/09 04:48:31
Subject: Re:Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
The non update didn't surprise me at all, Massive Darkness Kickstarter just closed out and will ship in April 2017.
I would put money down that I will have it in my hands before seeing wave 2
How long before Palladium takes over the Savage world rifts..?? Because RRT was to be ran by Ninja Division ..
2016/07/09 08:51:21
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
warboss wrote: Automatically Appended Next Post: The weekly useless newsletter is out as well.
UPDATE: Robotech® RPG Tactics™
We have been rather silent these past few months because we have been plotting the groundwork for the relaunch of Robotech® RPG Tactics™ and the releases of RRT Wave Two and beyond. We did not want to talk about details until we had worked out a lot of them. I’m glad we didn’t, because things have changed several times and certain plans did not work out. Digital materials should be appearing in the weeks ahead, along with more solid news and information.
Exactly like we were joking about, it appears the unicast Prodos deal didn't work out as they hoped and they've reset the clock yet again to "the weeks ahead". If tradition holds, they'll have a quaint old timey saying as the "meat" of next week's update... something like "the land of milk and honey is getting closer!"
Bravo! Woo! Outstanding! {insert gif of the Rock clapping}
Got to hand it to Palladium. They really know how to feth drek up in the Palladiumbest way possible. Firstly, they're a week late from their initial timeline. Second, they're almost three months without an Update on Kickstarter. And finally, their answer to the "Important News Forthcoming" is "Meh, nevermind". Instead of giving details of what went wrong, and why it fell through, and giving people an indepth look at the problems they're facing, they decided to leave it up to people's imagination. And as Warboss said, leaving it up to the imagination of backers, is just gonna result in people thinking they did bugger all. I mean, they were going to cop flak for it failing regardless, but instead of getting ANY credit for any actual work done, people aren't going to give them any benefit of the doubt. And nor should they, at this point.
That they're going back to the well on the timeline is classic PB. They do realize there's only three work weeks until GenCon, I hope. And that the digital product wasn't put up immediately as a mea culpa ("Things went badly, but here's a link to stuff we've been promising for a while"), just... I dunno. I can't comprehend it. This stuff was last promised in October, I believe. This stuff has been done for a lot longer than that. This stuff needs to get done regardless. And there's not that much to it. They have the templates. They have the art. They have the statistics. And they've had 9 months. But Palladium are just going to kick that can down the road again.
I must admit though. I love that the link on their FB page is Robotech, the description is Robotech, in the week people are expecting (for varying levels of expectation) news about RRT, and a closer look has it as an RPG book, and not even new material. It's just a standardized reformatted reprint of a 7 year old book that was printed in an apparently unliked "manga style" size. But let's make it the most important news of this PBWU. It truly is peak Palladium.
2016/07/09 23:18:42
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
They know Gencon is coming around the corner because it is a decade long part of their stable of excuses. You bring up a good point that even the most minimally capable company would have tried to put out some sort of a peace offering like the last summer 2015 promised conventional vehicels. I suspect they're keeping those* for the "relaunch" that will consist likely only of those rules plus another promo fig. The rest will be jazz hands (hey, even forar hasn't used that term in a long while!) along with statements of their undying devotion to the fans and the IP alongside desperate pleas for a grass roots fan initiative to make the game more popular.
*in an unfinished state because they haven't touched it in 9 months so they can post about how they had to "burn the midnight oil" and work so hard when they opened the night before releasing it.
2016/07/09 23:47:27
Subject: Robotech RPG Tactics - "Restarting" the Kickstarter Discussion
Alpharius wrote: Wait - do we know for certain that Palladium was trying to work with Prodos on this?!?
For sure? No, we're connecting the dots. What we do know is that a palladium mod specifically mentioned passing on the information about Prodos and Unicast and suddenly the next week we were told about an exciting new possibility they were looking into after working sooooo hard for over a year on reducing the parts count with the factory in China. Like with everything to do with this kickstarter, we're forced to make educated guesses because those who know aren't concerned enough to share that info with those who paid.