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![[Post New]](/s/i/i.gif) 2015/07/14 13:23:31
Subject: Re:How could they fix the Astra militarum with a new codex?
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Lord of the Fleet
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Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points, it's the side armour 10 that really kills it, being able to be boltered to death on such a large portion of the vehicle really hampers it, I'd rather have Rhino armour stats if it meant a drop in points.
I'd rather keep the AV12 front (it has its uses with enough of them) and drop back to ~50pts, 55-60 with an autocannon turret.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/07/14 13:25:56
Subject: How could they fix the Astra militarum with a new codex?
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I'd love to see Guard vehicles get a "Reinforced Armor" upgrade.
Something like 20 points for boosting their side armor values by a point.
Hell, you know what?
"Reactive Armor"--10 points for a boost to the side and rear armor values until they suffer a penetrating hit to those facings.
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This message was edited 1 time. Last update was at 2015/07/14 13:27:49
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![[Post New]](/s/i/i.gif) 2015/07/14 13:27:47
Subject: Re:How could they fix the Astra militarum with a new codex?
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Horrific Howling Banshee
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Blacksails wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points, it's the side armour 10 that really kills it, being able to be boltered to death on such a large portion of the vehicle really hampers it, I'd rather have Rhino armour stats if it meant a drop in points.
I'd rather keep the AV12 front (it has its uses with enough of them) and drop back to ~50pts, 55-60 with an autocannon turret.
50 pts is reasonable, I'd happily pay that, then the Hellhound variants could be around 75 pts I think.
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![[Post New]](/s/i/i.gif) 2015/07/14 13:33:57
Subject: Re:How could they fix the Astra militarum with a new codex?
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Lord of the Fleet
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Hoyt wrote: Blacksails wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points, it's the side armour 10 that really kills it, being able to be boltered to death on such a large portion of the vehicle really hampers it, I'd rather have Rhino armour stats if it meant a drop in points.
I'd rather keep the AV12 front (it has its uses with enough of them) and drop back to ~50pts, 55-60 with an autocannon turret.
50 pts is reasonable, I'd happily pay that, then the Hellhound variants could be around 75 pts I think.
Make it so.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/07/14 13:35:24
Subject: How could they fix the Astra militarum with a new codex?
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Storm Trooper with Maglight
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Give them cool formation like in the SM 7th edition. I really wanna see those guardsmen shining and not only 7 up to 10 tanks deployed with only 2 infantry squads.
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![[Post New]](/s/i/i.gif) 2015/07/14 14:50:50
Subject: Re:How could they fix the Astra militarum with a new codex?
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Worthiest of Warlock Engineers
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Oh hell yes, drop the prices on the Hellhound and its ilk. 130 points for an AV12/12/10 tank that has to get really realllyyyy close to the enemy to actually engage them (Template range for one of them) with 3HP and BS3 is just plain stupid. Drop the Chimera to 45-50 points and make the Autocannon a free upgrade (your dropping a shot for that +2 Strength) and drop the Taurox down to 35 points (an 11/10/10 vehicle with BS3 and 3HP is a joke at 75 points) and we can start talking again.
Whilst we are here the Earthshaker cannon on the Basilisk needs to be able to fire directly again. Or at least reduce the minimal range down to 12". 36" - otherwise known as half the length ways board - is way to far for a minimal range. And drop the price on them too.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/14 15:12:14
Subject: How could they fix the Astra militarum with a new codex?
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Junior Officer with Laspistol
Manchester, UK
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master of ordinance wrote:Just ignore him. He appears to be one of these SM players whom is butthurt because 50+ Lasgun shots killed one of his precious Tactical Marines, and he was only able to wipe out 98% of the IG unit in his next turn as the result.
That is a bit of a random personal attack. I'm actually a pure blooded Guard player, and have been for many years. I just happen to see merit in mass lasgun tactics. The biggest mark against them is the same as with any horde army, the time and effort it takes to play.
Earthshakers can fire directly.
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![[Post New]](/s/i/i.gif) 2015/07/14 15:21:14
Subject: How could they fix the Astra militarum with a new codex?
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Worthiest of Warlock Engineers
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Trickstick wrote: master of ordinance wrote:Just ignore him. He appears to be one of these SM players whom is butthurt because 50+ Lasgun shots killed one of his precious Tactical Marines, and he was only able to wipe out 98% of the IG unit in his next turn as the result.
That is a bit of a random personal attack. I'm actually a pure blooded Guard player, and have been for many years. I just happen to see merit in mass lasgun tactics. The biggest mark against them is the same as with any horde army, the time and effort it takes to play.
Sorry, I do get a bit butthurt over this subject. Sure, 50 odd shots do seem impressive but when you are inflicting 1 to 2 wounds with all those dice.... And then your opponent fires back and wipes most of the squad... It just gets to you after a while.
your sections keep pumping out shots and they seem to do nothing but your opponents models pretty much just have to fart at your infantry to kill half of them.
Earthshakers can fire directly.
Not in the new codex. They are Barrage only with a 36" minimal range.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/14 15:27:54
Subject: How could they fix the Astra militarum with a new codex?
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Junior Officer with Laspistol
Manchester, UK
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They are barrage with a 36" minimum range. The barrage rules ( brb 160) state that barrage weapons can fire directly within minimum range. The only weapons in the codex that can't fire directly are storm eagle rockets and the deathstrike, because they are specifically prohibited.
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This message was edited 2 times. Last update was at 2015/07/14 15:29:24
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![[Post New]](/s/i/i.gif) 2015/07/14 15:40:23
Subject: How could they fix the Astra militarum with a new codex?
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Regular Dakkanaut
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Oh boy, where to start.
With the, let's say rapid expansion, of the lethality of the 40K battlefield, the Imperial Guard have been left behind like their traditional epithet.
Infantry: these need to be like the Renegades list in Vraks. Cheap as dirt, and 1 special weapon/vox/banner per 5, 1 heavy weapon per 10. Instead of 35 base with 3 for each additional one, make them 50 base (to represent flak armour and militia training) and 4 for each additional one.
Stormtroopers: Skitarii and the Scouts frankly make a mockery of these guys. They are still one of the better plasma delivery systems out there with built-in deep strike and move through cover, but they are still too expensive. They should be 10 points each, no more.
Oddball stuff: Ogryn need to be cheaper, rough riders need some kind of special rule, psychic battle squad should not suck.
Tanks: I had briefly hoped tanks would have a resurgence with the reduction of melta-spam out there (everyone is going grav first and plasma second), but there is a LOT of haywire, gauss, and now D out there. And it's not like crazy grav spam can't still easily delete vehicles by itself. I don't know what can be done here, since the Russes were already significantly reduced in price. A tank formation that lets them fire overwatch would be nice, especially if it let you snap fire blasts (and cause D3 or D6 automatic hits like flamers, for example) .
Really, a lot of things could be fixed just by giving guard some formations, especially ones that let them take stuff for free. A gladius-like formation for Steel Legion with a bunch of free chimeras, for example.
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![[Post New]](/s/i/i.gif) 2015/07/14 15:42:55
Subject: How could they fix the Astra militarum with a new codex?
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Killer Klaivex
The dark behind the eyes.
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I can't remember if I've brought this up before, but one thing that really bugs me is that most of our equipment seems to be based on SM prices.
Now, this isn't too bad with ranged weapons - where only the firer's BS matters. The problems really start when you get to melee weapons. e.g. a Veteran Sergeant pays about 60% of his base cost for a power sword, which he swings at WS4 S4 I4. In contrast, a guardsman sergeant pays 300% of his base cost for a power sword that he swings at WS3 S3 I3.
Why is he paying so much more for an inferior weapon?
It's the same problem with our HQs. A SM Chapter Master pays ~25% of his base cost for a S8 power fist, whilst our Lord Commissar pays ~40% of his base cost for a S6 power fist.
Pricing equipment this way undermines the whole idea of 'cheap but weak' characters.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/07/14 15:48:38
Subject: Re:How could they fix the Astra militarum with a new codex?
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Decrepit Dakkanaut
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Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points,
If the SM book is any guide, Chimeras will be FREE if you take enough 3 Platoons and a CHQ.
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![[Post New]](/s/i/i.gif) 2015/07/14 15:48:44
Subject: How could they fix the Astra militarum with a new codex?
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Worthiest of Warlock Engineers
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vipoid wrote:I can't remember if I've brought this up before, but one thing that really bugs me is that most of our equipment seems to be based on SM prices.
Now, this isn't too bad with ranged weapons - where only the firer's BS matters. The problems really start when you get to melee weapons. e.g. a Veteran Sergeant pays about 60% of his base cost for a power sword, which he swings at WS4 S4 I4. In contrast, a guardsman sergeant pays 300% of his base cost for a power sword that he swings at WS3 S3 I3.
Why is he paying so much more for an inferior weapon?
It's the same problem with our HQs. A SM Chapter Master pays ~25% of his base cost for a S8 power fist, whilst our Lord Commissar pays ~40% of his base cost for a S6 power fist.
Pricing equipment this way undermines the whole idea of 'cheap but weak' characters.
This as well. There is no way that a Power Weapon is worth 10 points for an IG officer.
HandofMars wrote:
Tanks: I had briefly hoped tanks would have a resurgence with the reduction of melta-spam out there (everyone is going grav first and plasma second), but there is a LOT of haywire, gauss, and now D out there. And it's not like crazy grav spam can't still easily delete vehicles by itself. I don't know what can be done here, since the Russes were already significantly reduced in price. A tank formation that lets them fire overwatch would be nice, especially if it let you snap fire blasts (and cause D3 or D6 automatic hits like flamers, for example) .
*Chuckles* the price reduction came with the massive nerf that was the removal of the LB rule, essentially invalidating a lot of tank builds. And the Demolisher and Executioner where actually ramped up in price.
If we ever get a decent formation that does something like that before the Space Smurfs I will rejoice. But given that we IG peasants are not allowed to out perform the gods of Timmyhood in any way shape or form I sadly doubt it will ever happen.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/14 15:53:28
Subject: How could they fix the Astra militarum with a new codex?
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Killer Klaivex
The dark behind the eyes.
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I hate to tell you this, but our officers pay 15pts for their power weapons...
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/07/14 16:14:46
Subject: How could they fix the Astra militarum with a new codex?
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Worthiest of Warlock Engineers
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vipoid wrote:
I hate to tell you this, but our officers pay 15pts for their power weapons...
Ack! Thanks for that, I havnt used them in that long that I had forgotten!
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/14 19:25:18
Subject: Re:How could they fix the Astra militarum with a new codex?
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Veteran Inquisitor with Xenos Alliances
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Many of our tanks are already organized into squads, so I don't know how vehicle formations for certain tanks would work unless they're very specific. A formation of deathstrikes would be amusing.
I'd like to see the option that a Leman Russ tank in a squadron can be upgrade to a tank squadron commander... what that guy would do I don't know, but it seems appropriate.
I could see a formation of Hellhounds combining their shots to use a single apocalypse flamer template.
JohnHwangDD wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points,
If the SM book is any guide, Chimeras will be FREE if you take enough 3 Platoons and a CHQ.
I don't think this would ever happen. There is a clear difference in gains between the 20% bonus a marine squad would get by having free rhinos, and the almost 100% bonus you'd get for a IG squads getting free chimeras. I think more realistically would be some sort of multi-platoon Cadian formation where one squad per platoon gets a free chimera.
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This message was edited 2 times. Last update was at 2015/07/14 19:35:55
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![[Post New]](/s/i/i.gif) 2015/07/14 19:25:25
Subject: Re:How could they fix the Astra militarum with a new codex?
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Willing Inquisitorial Excruciator
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JohnHwangDD wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points,
If the SM book is any guide, Chimeras will be FREE if you take enough 3 Platoons and a CHQ.
If that actually comes to pass, most of the old IG players will cackle with glee. We've got enough Chimeras to choke a hippo. Now, actually fitting them on the table may be a completely different problem...
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![[Post New]](/s/i/i.gif) 2015/07/14 20:04:25
Subject: How could they fix the Astra militarum with a new codex?
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Resolute Ultramarine Honor Guard
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vipoid wrote:I can't remember if I've brought this up before, but one thing that really bugs me is that most of our equipment seems to be based on SM prices.
Now, this isn't too bad with ranged weapons - where only the firer's BS matters. The problems really start when you get to melee weapons. e.g. a Veteran Sergeant pays about 60% of his base cost for a power sword, which he swings at WS4 S4 I4. In contrast, a guardsman sergeant pays 300% of his base cost for a power sword that he swings at WS3 S3 I3.
Why is he paying so much more for an inferior weapon?
It's the same problem with our HQs. A SM Chapter Master pays ~25% of his base cost for a S8 power fist, whilst our Lord Commissar pays ~40% of his base cost for a S6 power fist.
Pricing equipment this way undermines the whole idea of 'cheap but weak' characters.
Because you're not paying for WS, S or I. You did that when you bought your guardsman/Sergeant. You're paying for the AP. Is the guardsman's power sword worse AP than the Sergeants?
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2015/07/14 20:14:21
Subject: How could they fix the Astra militarum with a new codex?
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Killer Klaivex
The dark behind the eyes.
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Breton wrote:
Because you're not paying for WS, S or I. You did that when you bought your guardsman/Sergeant. You're paying for the AP. Is the guardsman's power sword worse AP than the Sergeants?
But that's the thing - when you take into account the base price of the models, the guardsman is paying 5 times more than the space marine.
Are guardmen getting 5 times the value out of AP3?
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This message was edited 1 time. Last update was at 2015/07/14 20:14:38
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2015/07/14 20:35:56
Subject: How could they fix the Astra militarum with a new codex?
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Mekboy Hammerin' Somethin'
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Ashiraya wrote:Let's be fair though, the problem there is not worst for IG. Bolter marines suffer even worse, because they pay over twice as much for +1s - which is unlikely to make much difference with Wraithknights carving through your lines.
Let's be honest here.
Bolter marines pay over twice as much for +1s and ap 5 on their guns, and frag grenades, and a 3+ armor save, and +1 to almost every (baseline) stat that they have.
While I'm not trying to argue that tacs are amazing or anything (this thread isn't about them), they're hardly just "guardsmen with +1 strength to their guns for twice the points."
master of ordinance wrote:
Whilst we are here the Earthshaker cannon on the Basilisk needs to be able to fire directly again. Or at least reduce the minimal range down to 12". 36" - otherwise known as half the length ways board - is way to far for a minimal range. And drop the price on them too.
Wait, earthshakers can't fire directly? Where's that rule? o.O
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This message was edited 1 time. Last update was at 2015/07/14 20:38:51
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![[Post New]](/s/i/i.gif) 2015/07/14 20:45:30
Subject: How could they fix the Astra militarum with a new codex?
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Horrific Howling Banshee
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morganfreeman wrote:
master of ordinance wrote:
Whilst we are here the Earthshaker cannon on the Basilisk needs to be able to fire directly again. Or at least reduce the minimal range down to 12". 36" - otherwise known as half the length ways board - is way to far for a minimal range. And drop the price on them too.
Wait, earthshakers can't fire directly? Where's that rule? o.O
Read the Barrage rules in the rulebook, it states barrage can fire indirectly as long as its beyond minimum range, or fire directly normally
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![[Post New]](/s/i/i.gif) 2015/07/14 21:59:02
Subject: Re:How could they fix the Astra militarum with a new codex?
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Decrepit Dakkanaut
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aka_mythos wrote: JohnHwangDD wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points,
If the SM book is any guide, Chimeras will be FREE if you take enough 3 Platoons and a CHQ.
I don't think this would ever happen. There is a clear difference in gains between the 20% bonus a marine squad would get by having free rhinos, and the almost 100% bonus you'd get for a IG squads getting free chimeras. I think more realistically would be some sort of multi-platoon Cadian formation where one squad per platoon gets a free chimera.
The Marines get FREE Razorbacks or FREE Drop Pods; IG Chimeras are grossly overpriced, so FREE is a fair price. Chimeras for everyone who can take them as Dedicated Transports.
I only have a half-dozen Chimeras, so there's really not that much self-interest here. If I were serious about it meching up, I'd have more like a dozen Chimeras.
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![[Post New]](/s/i/i.gif) 2015/07/14 23:32:46
Subject: How could they fix the Astra militarum with a new codex?
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Hardened Veteran Guardsman
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Most of what could be said has already been said, but one thing I think would be cool is if we brought more stuff in from the 30k Solar Auxilla and Militia books.
-If GW doesn't want Banblades in the books, at least give us some 30k Maclador's.
-Replace Lasguns with the lasrifles from there as well, with the atachments that can make it Heavy 2 or a one shot multi-laser.
-Macladors or Dracossans as Alternative transports.
-Transfer a lot of the vehicle upgrades over as well.
-Attachable medic squads as elites.
-Give us either Thunderbolts or Vultures in the main dex.
-Recon squads with Infiltrate, Move Through Cover, Stealth, and the ability to all take Sniper Rifles
Besides the 30k stuff, here's what else
-Chimera points decrease and Autocannon turret.
-Bring back the removed vehicles, and characters. Especially Marbo
-BS 4 upgrades for vehicles
-Actually make sentinels useful. Not sure how to do this
-Hellhound and variants to around 70-80 apiece
-Upgrade Voxcasters
-New fortifications, mines, emplacements, heck even rigged unerground exploisives which turns the terrain into difficult of dangerous
-Endless swarm rules
-Vendettas to maybe 150 pts?
-Regimental doctrines. If GW can make chapter tactics, this should be no problem.
-Formations. Not Decurion level, but the Imperial Guard is supposed to be very disciplined and organizational, yet I think we have fewer formations then the orks.
Will post more as I think them up
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This message was edited 1 time. Last update was at 2015/07/14 23:33:34
I am the Paper Proxy Man. |
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![[Post New]](/s/i/i.gif) 2015/07/15 01:41:39
Subject: Re:How could they fix the Astra militarum with a new codex?
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Regular Dakkanaut
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aka_mythos wrote:Many of our tanks are already organized into squads, so I don't know how vehicle formations for certain tanks would work unless they're very specific. A formation of deathstrikes would be amusing.
I'd like to see the option that a Leman Russ tank in a squadron can be upgrade to a tank squadron commander... what that guy would do I don't know, but it seems appropriate.
I could see a formation of Hellhounds combining their shots to use a single apocalypse flamer template.
JohnHwangDD wrote: Hoyt wrote:Yeah the Chimera is overpriced and should also drop in points,
If the SM book is any guide, Chimeras will be FREE if you take enough 3 Platoons and a CHQ.
I don't think this would ever happen. There is a clear difference in gains between the 20% bonus a marine squad would get by having free rhinos, and the almost 100% bonus you'd get for a IG squads getting free chimeras. I think more realistically would be some sort of multi-platoon Cadian formation where one squad per platoon gets a free chimera.
Dark Angels Ravenwing Support Squads are vehicles with overwatch, so there is precedent.
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![[Post New]](/s/i/i.gif) 2015/07/15 01:49:37
Subject: How could they fix the Astra militarum with a new codex?
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Hurr! Ogryn Bone 'Ead!
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That is something I never thought of....I like it!
Bring all the imperial armour second edition stuff into the normal codex
make guard vehicles BS4 (tank commander bs5 and pask bs6)
Lumbering behemoth
defensive weapons rule - so when they are assaulted the tanks can fire all their hull mounted and sponsor and pintle weapons at normal BS (maybe not main gun)
increase hull points to 5
Ratlings get Infiltrate, Move Through Cover, Stealth, and Sniper Rifles at BS4 for 6 points a model?
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![[Post New]](/s/i/i.gif) 2015/07/15 01:53:20
Subject: Re:How could they fix the Astra militarum with a new codex?
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Grim Rune Priest in the Eye of the Storm
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Astra Militarum Infantry Company
Core: 1-2
Auxiliary: 1+
Command: 0-3
Infantry Platoon (Core):
1x Commissar or Junior Officer
1x Platoon Command Squad
2x Infantry Platoons
1x Veteran Squad
0-1 Sentinel Squadron (Armored or Scout)
[If two Infantry Platoons are taken with a Commissar and Junior Officer all Dedicated Transports are free.]
Infantry Company Command (Command):
1x Company Command Squad
0-1 Commissar
0-1 Astropath
0-1 Priest
0-1 Engineer
Armored Fist Command (Command):
1x Tank Commander Squadron
0-1 Tech
Lord Commissar Command (Command):
1x Lord Commissar
0-10 Commissars
0-1 Transport
Primaris Psyker Conclave (Command):
1x Primaris Psyker
1x Wyrdvane Psykers
0-1 Transport
Armored Fist Task Force (Auxiliary):
1-5 Engineers
3-5 Leman Russ Squadrons
0-1 Basilisk Battery
0-1 Wyvern Battery
0-3 Manticors
0-1 Death-Strike
Militarum Tempestus (Auxiliary):
1x Militarum Tempestus Command Squad
2-5 Militarum Tempestus Squads
Air Defense Force (Auxiliary):
1x Hydra Battery
1x Vendetta Squadron
Scout Platoon (Auxiliary):
2-5 Veteran Squads [Must take forward Sentries]
0-3 Special Weapons Squads
0-3 Ratings
Air-Assault Squadron (Auxiliary):
1x Valkyrie Assault Gunships
1x Vendetta Gun Ships
Artillery Support (Auxiliary):
1 Basilisk Battery
1 Scout Sentinel Squadron
Heavy Siege Platoon (Auxiliary):
1-2 Ogryns
1-2 Bullgryns
0-1 Leman Russ Demolisher Squadron
Armored Recon (Auxiliary):
1-3 Scout Sentinel Squadrons
0-3 Hellhound Squadron
0-3 Rough Riders
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![[Post New]](/s/i/i.gif) 2015/07/15 04:22:51
Subject: How could they fix the Astra militarum with a new codex?
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Decrepit Dakkanaut
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sumi808 wrote:make guard vehicles BS4 (tank commander bs5 and pask bs6)
No.
If anything IG stats are TOO good. BS3 across the board, except specialists and characters.
Even better if Guardsmen go to WS2.
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![[Post New]](/s/i/i.gif) 2015/07/15 11:50:48
Subject: How could they fix the Astra militarum with a new codex?
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Worthiest of Warlock Engineers
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JohnHwangDD wrote: sumi808 wrote:make guard vehicles BS4 (tank commander bs5 and pask bs6)
No.
If anything IG stats are TOO good. BS3 across the board, except specialists and characters.
Even better if Guardsmen go to WS2.
Keep us at BS3 base, but allow us to purchase Veteran Crew's as an upgrade to make them BS4. 10 points should cover it.
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Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
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![[Post New]](/s/i/i.gif) 2015/07/15 12:07:39
Subject: Re:How could they fix the Astra militarum with a new codex?
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Lord of the Fleet
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Yeah, BS4 should be saved for stormies, vets, and senior officers, commissars, and advisors/non-Guardsmen.
I wouldn't be sad if there continued to be no veteran vehicle BS4, but I wouldn't be too excited either if there magically was the option in the new book.
I can see the Navy options (aircraft) getting some sort of Ace upgrade, which could be +1BS and/or upgraded Jink save. That would be a fair and reasonable compromise to me.
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Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
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![[Post New]](/s/i/i.gif) 2015/07/15 12:31:42
Subject: How could they fix the Astra militarum with a new codex?
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Hurr! Ogryn Bone 'Ead!
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Give an air combat squadron bonus since flyers have fallen out of favor, so for example put the guard's "inspiring presence" rule if you run 3 vendettas or Valkyries. This will even out the formation divide in 7th.
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3000 - 天空人民军队
1500
2000+ - The Sun'zu Cadre.
2000 Pt of Genestealers
1500 Pt of Sisters
'Serve the people'
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