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Regular Dakkanaut




Admitted troll claims admission was just a joke! Wild and ridiculous assertions to be taken seriously and at face value! News at 11!
   
Made in pl
Longtime Dakkanaut




 JohnHwangDD wrote:
 BlaxicanX wrote:
 JohnHwangDD wrote:
All this "troll": name-calling is pretty fething annoying. Just because I have a different viewpoint, and am not afraid to state it, that isn't trolling.
You've explicitly stated in the past that the outrageousness of your assertions is tied proportionally to how bored you are.

That is basically trolling.


Are none of the people on Dakka of sufficient mental acuity to recognize that particular comment may have been made in jest?


Jests understanding stops when someones money is not working as it was expected.
   
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I just don't think there should be trolling either.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
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 BlaxicanX wrote:
Make the Deathstrike missile strength D, keep the random launch, have it cost 160 points.

It's AV12 with 3 HP's, if the opponent can't kill it before it launches they're a bad player and kind of deserve the D-struction anyway.


Plus it fits the fluff, its a nuclear missile for feths sake. But no, we won't get it. Because we're Guard, and we can't have anything nice. Ever. Guard will likely never be at the power level of its leafblower days. Sorry for the negativity but there's just so many things that I want to happen with the next book because I feel cheated by the one we have, that I know won't happen. Necron and Eldar players can rejoice, but Guard players since I have been playing (since 5th edition) there were two points that guard were strong, leafblower phase and very early in 6th edition when spammable forgeworld weapon platforms in power blobs was a viable tactic. Those days are long over. Honestly, I think Guard are just becoming a larger, worse version of Skitarii, Cult, or Harlequins. An ally army. I haven't been able to make them work without allies since Maelstrom became standard.

I want marbo and chenkov back damn it.

This message was edited 1 time. Last update was at 2015/07/23 17:22:29


 
   
Made in ca
Hurr! Ogryn Bone 'Ead!






To answer the title question.

1. overall points recalculation - take a look at everything and tinker around a bit

2. please give a little love to rough riders, ogryns/bullgryns and stormtroopers (lower points + some reworked rules/wargear)

3. BRING BACK MARBO, PENAL GUARD, AND ALL THE DEAD CHARACTERS!!!

4. some cool formations would be nice

5. rules for different regiments would be fun, even just a few buyable special rules that represent the unit's home world would work


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Depraved Slaanesh Chaos Lord




Inside Yvraine

 JohnHwangDD wrote:
 BlaxicanX wrote:
 JohnHwangDD wrote:
All this "troll": name-calling is pretty fething annoying. Just because I have a different viewpoint, and am not afraid to state it, that isn't trolling.
You've explicitly stated in the past that the outrageousness of your assertions is tied proportionally to how bored you are.

That is basically trolling.


Are none of the people on Dakka of sufficient mental acuity to recognize that particular comment may have been made in jest?
"Haha dude I was just trolling when I said I troll haha you fell for it!

Mom's gonna flip!"
   
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Terminator with Assault Cannon





Florida

Having just bought my first IG codex ever, (coming from a SM player) I was shocked how thin the book is. The IG is the largest army in the universe and has nearly as much regimental diversity as SM chapters! How is this book so small and where are all the regimental supplements?

I was disappointed a bit.

But yes, all codexes without the decurion list building will be at a disadvantage.

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JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
 
   
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Longtime Dakkanaut




Can't have regiments and regiment rules, when you don't have models for them. Got to protect that brand, so no random people start making victorian looking IG or something like that.
   
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Powerful Pegasus Knight





Makumba wrote:
Can't have regiments and regiment rules, when you don't have models for them. Got to protect that brand, so no random people start making victorian looking IG or something like that.
Here are some rules for the famous 1st cadian light infantry regiment. Oh look some rules for the 2nd cadian armor batallian. Over there is the renowned 3rd cadian artillary and engineer corps. The represented regiment homeworld is irelevant, only the rules that allow for that playstyle are because I can use those rules for my own regiment.

The lack of varied models is no reason to restrict playstyles as they could say they are cadian in the book.

This message was edited 2 times. Last update was at 2015/07/23 20:02:17


 
   
Made in us
Hurr! Ogryn Bone 'Ead!





中国

As a Valhallan player I would love regiment rules, flicking though my 3rd edition codex I'm seeing "close order formations" too. These should definitely be reintroduced giving more of a tactical twist to games. Forcing a guard player maybe brutal under a pie plate but if it gives said player an extra shot or re-rolls it may really boost a normal squads usefulness.

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The Last Chancer Who Survived




United Kingdom

More command elements would be nice. Add similar things to other codexes for tactical depth, but make the AM codex full of such things.
   
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Frenzied Berserker Terminator






Command squads ordering vehicles. Not just tank orders.

Orders in general just need a boost. Maybe more than one order to a squad.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Easiest fixes for Orders:
-Sergeants can issue Orders to their squad, while still receiving Orders from Junior/Senior Officers. Means that Hardened Veterans can get a bit more independent in terms of Orders.
-Orders have no range limits when being issued by/to units with Vox Casters.
-Orders succeed automatically but can only be used once per game, outside of specific Formations/Detachments.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Dalymiddleboro wrote:
Command squads ordering vehicles. Not just tank orders.

Orders in general just need a boost. Maybe more than one order to a squad.
Double up on FRFSRF or combine it with another for extra kick, that would make IG infantry very much viable again, and would paint a big red target on officers, resulting in a sort of distraction carnifex.

That would be both hilarious and tactical.

This message was edited 1 time. Last update was at 2015/07/24 12:14:45


 
   
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Yea like get back into the fight, the FRFSRF the same unit.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
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The dark behind the eyes.

So, perhaps allow each unit to receive one 'junior' and one 'senior' order per turn?

Also, I'd suggest that any orders given by a company commander to his own squad automatically succeed.

Currently, let's say that I have 2 CCSs with Vox Casters. Why are those company commanders more likely to succeed at ordering each other's squads by radio than they are at giving the same order to their own squads?

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

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I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
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United Kingdom

 vipoid wrote:
So, perhaps allow each unit to receive one 'junior' and one 'senior' order per turn?

Also, I'd suggest that any orders given by a company commander to his own squad automatically succeed.

Currently, let's say that I have 2 CCSs with Vox Casters. Why are those company commanders more likely to succeed at ordering each other's squads by radio than they are at giving the same order to their own squads?
Because they're lazy. Or something.

Maybe the CO has a very quiet whimpery voice that needs magnification via a mid-range vox?

I like the Junior + Senior idea though, that could limit possible spamming.

This message was edited 1 time. Last update was at 2015/07/24 14:02:36


 
   
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 Selym wrote:
 vipoid wrote:
So, perhaps allow each unit to receive one 'junior' and one 'senior' order per turn?

Also, I'd suggest that any orders given by a company commander to his own squad automatically succeed.

Currently, let's say that I have 2 CCSs with Vox Casters. Why are those company commanders more likely to succeed at ordering each other's squads by radio than they are at giving the same order to their own squads?
Because they're lazy. Or something.

Maybe the CO has a very quiet whimpery voice that needs magnification via a mid-range vox?

I like the Junior + Senior idea though, that could limit possible spamming.



Would also be fluffy as an NCO gives out orders but sometimes needs additional guidance from a CO.



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
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preston

 Dalymiddleboro wrote:
 Selym wrote:
 vipoid wrote:
So, perhaps allow each unit to receive one 'junior' and one 'senior' order per turn?

Also, I'd suggest that any orders given by a company commander to his own squad automatically succeed.

Currently, let's say that I have 2 CCSs with Vox Casters. Why are those company commanders more likely to succeed at ordering each other's squads by radio than they are at giving the same order to their own squads?
Because they're lazy. Or something.

Maybe the CO has a very quiet whimpery voice that needs magnification via a mid-range vox?

I like the Junior + Senior idea though, that could limit possible spamming.



Would also be fluffy as an NCO gives out orders but sometimes needs additional guidance from a CO.


Another vote for the Sargent's being able to give orders to their squads, Vox giving unlimited order range and the auto order for an officers squad if he gives them one.

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Thread at this point tl:dr; so I am just going to state what I want.

Vox casters: forget having a radio that increases your chance to hear the commander within shouting distance, bring back the master vox(10-15 pts) and so long as there is a master vox then orders can be issued to any unit containing a vox caster on the table-top.

Russes: actually 3 things
1) bring back lumbering behemoth, simply ignores the snap-shots only with ordnance.
2) separate the battle tanks and siege tanks as different entries.
3) beast-hunter shells as upgrades for a vanquisher.

Regimental Doctrines: basically a guard chapter tactics, but with bene's and negs. Possibilities are:
Mechanized- every unit that can must take a transport, but at a reduced cost.
Light infantry- loses armor save but gaing stealth and move through cover.
Some sort of Cadian related doctrine- extra order per officer, must take at least 1 platoon.
Drop troops: deep strike for every infantry and sentinels, no tanks.

Detachment of formations:
Core: must take 1, maybe 1-2
Infantry regiment- 1 company command squad, 2-5 platoons, 1 sentinel squadron, 1 choice of either ratlings, ogryn/bullgryn, or psyker battle squad, 0-1 commissar or primaris psyker.
Veterans regiment- 1 company command squad or lord commissar, 2-5 veteran squads, 1 -2 support tanks, maybe navy support(or just add valkyries as dt options for vets)
Armoured battlegroup- 1 tank commander, 2-5 leman russ battle tanks or siege tanks, any combination, 1 or 2 veterans or platoon infantry squads that must take chimeras.
Auxiliaries:
Psyker group- 1 primaris and 1 psyker battle squad, perma-joined like seer council
Armoured support- 0-1 or 1 enginseer, 2-5 russ squadrons, 1-3 hellhound squadrons
Artillery support- 2-3 bassilisk squadrons, 0-1 hydra batteries, 0-3 manticores
Deathstrike- 1 deathstrike, 1 hydra battery, hydra must have at least 2 hydras(maybe this is where the hydras can choose whether or not to have skyfire)
Abhuman auxiliaries- 2-5 squads of ratlings, ogryns, or bullgryns
Superheavy support- 1 baneblade variant.

I would also like to see some of the following:
-The chainsaw bit on scout sentinels as a weapon.
-Bonuses for taking squadrons of 3 of any/every vehicle(forcing all russes in a squadron to be of the same type for the bonus)
-heavy weapins platoons(1 pcs and 2-5 hwt)
-return of remnant squads or making vet squads 5-10 with restrictions on specials based on unit size)
-making an upgrade sprue for the vendetta and/or making it an upgrade for valkyrie squadrons(barring those remove it all together for a vulture or lightning)


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killeen TX

I like alot of the ideas above. More I read on this thread, I do agree that formations based on types of units than actual regiments (cadians/catachans).
I'm hoping this ogryn formation thing on the GW website translates into something fun.

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United Kingdom

 Kommissar Kel wrote:

Russes: actually 3 things
1) bring back lumbering behemoth, simply ignores the snap-shots only with ordnance.
2) separate the battle tanks and siege tanks as different entries.
3) beast-hunter shells as upgrades for a vanquisher.

Regimental Doctrines: basically a guard chapter tactics, but with bene's and negs. Possibilities are:
Mechanized- every unit that can must take a transport, but at a reduced cost.
Light infantry- loses armor save but gaing stealth and move through cover.
Some sort of Cadian related doctrine- extra order per officer, must take at least 1 platoon.
Drop troops: deep strike for every infantry and sentinels, no tanks.


Add an Armoured Regiment doctrine.

Armoured Regiment:
The primary detachment must contain at least two Leman Russ tanks or variants, which may be in the same squadron. Each vehicle may take dozer blades for free, and heavy support vehicles may be taken as elite choices.

Add in the Lumbering Behemoth thingy, and I'm good to go.
   
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preston

 Selym wrote:
 Kommissar Kel wrote:

Russes: actually 3 things
1) bring back lumbering behemoth, simply ignores the snap-shots only with ordnance.
2) separate the battle tanks and siege tanks as different entries.
3) beast-hunter shells as upgrades for a vanquisher.

Regimental Doctrines: basically a guard chapter tactics, but with bene's and negs. Possibilities are:
Mechanized- every unit that can must take a transport, but at a reduced cost.
Light infantry- loses armor save but gaing stealth and move through cover.
Some sort of Cadian related doctrine- extra order per officer, must take at least 1 platoon.
Drop troops: deep strike for every infantry and sentinels, no tanks.


Add an Armoured Regiment doctrine.

Armoured Regiment:
The primary detachment must contain at least two Leman Russ tanks or variants, which may be in the same squadron. Each vehicle may take dozer blades for free, and heavy support vehicles may be taken as elite choices.

Add in the Lumbering Behemoth thingy, and I'm good to go.


No. Free tanks. Skitari get free upgrades, Space Smurfs get free transports. Necrons get free everything. We get free tanks

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
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The Last Chancer Who Survived




United Kingdom

 master of ordinance wrote:
 Selym wrote:
 Kommissar Kel wrote:

Russes: actually 3 things
1) bring back lumbering behemoth, simply ignores the snap-shots only with ordnance.
2) separate the battle tanks and siege tanks as different entries.
3) beast-hunter shells as upgrades for a vanquisher.

Regimental Doctrines: basically a guard chapter tactics, but with bene's and negs. Possibilities are:
Mechanized- every unit that can must take a transport, but at a reduced cost.
Light infantry- loses armor save but gaing stealth and move through cover.
Some sort of Cadian related doctrine- extra order per officer, must take at least 1 platoon.
Drop troops: deep strike for every infantry and sentinels, no tanks.


Add an Armoured Regiment doctrine.

Armoured Regiment:
The primary detachment must contain at least two Leman Russ tanks or variants, which may be in the same squadron. Each vehicle may take dozer blades for free, and heavy support vehicles may be taken as elite choices.

Add in the Lumbering Behemoth thingy, and I'm good to go.


No. Free tanks. Skitari get free upgrades, Space Smurfs get free transports. Necrons get free everything. We get free tanks

Buy 1 Pask, get 3 LRBT troop choices for free!

Actually, if that's just three lone russes taken as troops, that's far more balanced than some other things we've seen around here.
   
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LRBT needs t0 come down to 130 points. Demolisher down to 140 points

How about a formartion like this: take any 3 leman russes and they get free camo netting and dozer blades

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preston

With the Leman Russ tanks re-introduce the LB rule

Give all Leman Russ +1 HP

Then knock the price of any Leman Russ that fires blast weapons down by 20 - 30 points

Then make the Vanquisher 155, let it fire HE shells like a regular Russ and AP shells which have Armour Bane and a +4 on the damage table

Then give us a formation which gives us some free tanks and/or free upgrades to them

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Give all the special characters back.

I get they were probably removed because they were for regiments gw didn't produce so they stopped them to reduce third party armies.

So just release them as 'new' characters from cadia and catachan. With the newest black crusade there must be some notable people popping up on cadia. And make some new battles for the catachan to have some fun in.

Or just make more models for the other regiments.
   
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Yes! Bring back lord commander solar macharius, marbo, chenkov etc

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2nd edition: Blood Angels
3rd edition: Imperial Guard
4th edition: Iron Warriors
5th edition: Death Guard
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Personally for me I miss the Doctrines the most, it really added a sense of variety and flavor to IG armies and with the new trend of Formation Shenanigans I think we could get some pretty cool stuff.

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preston

 gmaleron wrote:
Personally for me I miss the Doctrines the most, it really added a sense of variety and flavor to IG armies and with the new trend of Formation Shenanigans I think we could get some pretty cool stuff.


I like this. Doctrines that functioned like formations would be really cool. Have an exalt.

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