Switch Theme:

How could they fix the Astra militarum with a new codex?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
The Last Chancer Who Survived




United Kingdom

He could use a pointy stick, a cane, a Conscript's face... The list is endless.
   
Made in gb
Guardsman with Flashlight





Somewhere on Terra

Wyvern - shreds orks
Scions - soooo overpriced - took them on in 600 pts battle - killed all and took 3 SM casualties. 3!
Forward sentries doctrine - camo gear and snare mines for 10 points/squad
Demolitions doctrine - pretty niche but can kill a knight in one round since strength D does not carry over (90 points kills 375+points...)

The Emperor is our only chance! 
   
Made in gb
Worthiest of Warlock Engineers






preston

The Forward Sentries is actually a really good Doctrine and I prefer it for most of my Veteran sections. Whilst near to useless when out in the open its strength comes when you put your troops in cover. Suddenly each of these 6 point guys has the save of a Space Marine against most weapons and whats better they do not lose their save to low AP weapons like Lascannons or Plasmaguns.
The Snare Mines really come in handy too, when your opponent launches an assault his troops do not get a bonus attack for charging, so the sudden shock of an assault is rendered useless against them.

It really makes my Veterans quite durable.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

For a good laugh...
 Jancoran wrote:
THIS thread was about other factiosn getting the Tau treatment and all i'm here to testify to is that the IG dont NEED it. it would be nice. But lots of things are nice and yet not necessary. Lots.


Even better is how he's saying a 600+ 40-Guard blob is a game-winning competitive unit in the current meta.

This, after claiming how Guard are good *and* competitive in every phase of the game:
 Jancoran wrote:
 master of ordinance wrote:
I would just like to confirm something:

Someone said that my Guard where A) good and B) competitive in every phase.

I would like this person to come right back here and provide evidence because in my experience this is about as far from the truth as it gets.


That was me. Evidence is in the codex. Take a gander i guess?


Some of us have been more than a little skeptical.

But if he's right, well, I guess the Guard Codex doesn't need any changes at all...

   
Made in gb
The Last Chancer Who Survived




United Kingdom

Yeah, don't worry lads! Bs 3 Str 3 Ap - weapons are super OP this edition!
   
Made in no
Tail-spinning Tomb Blade Pilot






Let guard go 4+ armor for free, and get every 3rd vehicle for free. Screw that, let us take companies, where we get 10 chimeras for free, if we buy 10 units of veterans (600 points) with free melta and plasma guns, like the Space Marines gladius formations.

Let the galaxy burn. 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

A 30% cut across the board would be about right.

   
Made in us
Rough Rider with Boomstick





Georgia

I'm with hwangDD, when you compare most of our units yo those of other codices we just don't get the same amount of bang for our buck. I'm not saying to make a guard like mini marines but if they just lowered the point costs I feel like it would put us in a good place (except for the wyvern, its already in a good place).

It's not that I don't want cool new units, rules, or formations, it just that I'm afraid of what could happen.

Secretly I want to be able to match the green tide in battle of numbers heh.

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

The problem then becomes "can you really fit 22 tanks or 200 infantry in a deployment zone, and even if you can, can they function"?

I've posted my thoughts on what I would like to see on page 3 of this thread, but after that I came to think that cost cutting can only go so far, and with the power inflation skyrocketing in weapons, wargear, special rules, formation abilities, etc, just making guard compete on cost alone has its limits.

More and more I think the game just needs a fundamental 2E/3E style reboot, and to remember that it's a 28mm game played on 6x4' boards ideally in about a couple of hours, and that hamfisting it into Epic's scale has severe limits.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
The Last Chancer Who Survived




United Kingdom

The problem is that at the current costs, a typical IG army takes two large briefcases to move to the FLGS.

5 ppm for infantry is about the right cost for cannon fodder, but our cannnon fodder is worth about 3 ppm.

My standby army-wide rule that fixes our infantry (minus killpower):

Human Ingenuity:
Humans are right bastards to remove once entrenched.
-All IG infantry gain a permanent +1 cover save, to a minimum of 6+, and a maximum of 2+.

This message was edited 1 time. Last update was at 2015/11/04 21:14:57


 
   
Made in no
Tail-spinning Tomb Blade Pilot






A simple way to fix them, would also be to increase the role of the officers. Let the fleet officer have both effects -1 and +1 without rolling leadership, let the priest always succeed in his song, make the MoA get a proper orbital bombard, etc. this could change the mechanic of how they play, and without too much tinkering. The feel of the army could be that its all about the officers.

OR:
Let them get Medics for their blobs. Would make them seem cute. Let them take their banners for the blobs. Let officers join blobs.

This message was edited 1 time. Last update was at 2015/11/04 21:25:19


Let the galaxy burn. 
   
Made in gb
Worthiest of Warlock Engineers






preston

Oh yes please, what I would not give for a proper bombardment from my MOO. Something like D3 5" S9 AP3 blasts per turn that scatter like a regular barrage.

Aside from that cut the prices of our Ogryns and Bullgryns by 50% and the rest of the Elites by 40%, make our tanks worth taking and please for the love of all that is unholy and vile give us SOME buffs, PLEASE!

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Can I fit 22 tanks & 200 infantry in a DZ? Probably, if a good chunk of that infantry is mech.

However, in the current environment, I think I do better to take 12 tanks, 100 infantry, and the balance in IKTs.


   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Selym wrote:
The problem is that at the current costs, a typical IG army takes two large briefcases to move to the FLGS.

5 ppm for infantry is about the right cost for cannon fodder, but our cannnon fodder is worth about 3 ppm.

My standby army-wide rule that fixes our infantry (minus killpower):

Human Ingenuity:
Humans are right bastards to remove once entrenched.
-All IG infantry gain a permanent +1 cover save, to a minimum of 6+, and a maximum of 2+.

I sort of like that, but permi-stealth everywhere might be a but much. Something like they get +1 to existing cover saves would make more sense.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Co'tor Shas wrote:
 Selym wrote:
The problem is that at the current costs, a typical IG army takes two large briefcases to move to the FLGS.

5 ppm for infantry is about the right cost for cannon fodder, but our cannnon fodder is worth about 3 ppm.

My standby army-wide rule that fixes our infantry (minus killpower):

Human Ingenuity:
Humans are right bastards to remove once entrenched.
-All IG infantry gain a permanent +1 cover save, to a minimum of 6+, and a maximum of 2+.

I sort of like that, but permi-stealth everywhere might be a but much. Something like they get +1 to existing cover saves would make more sense.
Eh, it gives the Guardsmen a replacement save, to slightly buff their already poor armour save. Rather than getting no saves against bolters, the get a -1 to the save. Probably through them taking the initiative to jump into cover, rather than everyone else's habit of standing in the open/charging down a corridor.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Auto Stealth is not unreasonable for IG. Not sure it actually fixes the army, but it works for me.

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

would I be mad in suggesting for every 3 infantry platoons you get a 4th free, including its special and heavy weapons? or for every 2 you get the 3rd free, so for one troop slot you would pay for 4 infantry platoons, a command section and get 2 infantry platoons for free, obviously paying for the chimera if you want it?
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

IG Infantry? You could go Buy 2, Get 1 Free and it'd be OK.

   
Made in gb
Regular Dakkanaut




If auto-stealth is too much, then what about +1 to their cover save when Gone to Ground, in addition to the +1 that Going to Ground normally gives? This bonus cannot improve the model's cover save (after all other modifiers) to better than a 3+. The soldiers are willing to swallow their pride and hit the dirt, even if their foes are too arrogant/proud/mindless/insane to do the same.
Also, give junior officers a variant of the "Get Back To the Fight!" order. Allow them to rally units that are falling back. Humans are far more likely to give ground compared to Necrons/Maines, but they'll reform and return. It gives the attacking player the satisfaction of putting a unit to flight (nearly as nice as wiping them out) but without costing the Guard player the unit.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I see no reason to cap the cover save below a 2+. If they are hiding in very hard cover, let it be very, very tough to dig them out!

   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

 JohnHwangDD wrote:
IG Infantry? You could go Buy 2, Get 1 Free and it'd be OK.


yeah infantry platoons, you could possibly extend it to tanks, would it be too op to buy 2 leman russ and get the 3rd free, or 2 hellhounds?

what about heavy weapons teams, buy 2 get a third free, as in buy 2 full teams, get the third free, some caveat like they must all have the same weapons loadout, that would stop 2 mortor teams and a lascannon team for free.

I was also thinking about the storm troopers, str5 lasguns make a hell of a lot more sense to me that the ap3, it would also gell well with the multilaser, as lasgun str3, hellgun str5, multilaser str6, lascannon str9, it makes more sense to me.
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I don't see why B2G1 wouldn't work for Russes or esp. Hellhounds. Tho I don't think the Wyvern is so bad it needs an effective discount.

It's like buying women's shoes - only the cheapest is "free". So, take Lascannon & MLs, get the HBs for "free".

   
Made in us
Rough Rider with Boomstick





Georgia

I kinda like that buy 2 get 1 free idea. What about if it was like the mechanic for the HH legions, how after certain number things are half priced or something like that. Keeping abit of a point cost would atleast keep some folk from screamin "omg free stuff cheese!" Not just that since it's a established mechanic I would hope there less stuff that could go wrong in implementing.

I'm pretty sure any guard player could easily fit 200 infantry and 20 tanks in a deployment zone

14 chimeras for 10 inf squads, 2 PCS, 1 CCS, and a vet squad
2x 3 russ squadron

Thats... a HQ, three troop choices, and 2 heavy support slots, we haven't even added any elites or fast attack yet!

Vorradis 75th "Crimson Cavaliers" 8.7k

The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

Can we not double the cost of viable guard armies please?

This message was edited 1 time. Last update was at 2015/11/05 07:26:41


 
   
Made in pl
Longtime Dakkanaut




It's like buying women's shoes - only the cheapest is "free". So, take Lascannon & MLs, get the HBs for "free".

Unless US is drasticly different from rest of the world there is no heavy bolter priced type of foot wear to buy in the entire world. So maybe go with more realistic buy 3 identical and get the third one cheaper or free. Makes more sense and would stop people from buying 2 naked russes to get one pimped out one for free.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

Makumba wrote:
It's like buying women's shoes - only the cheapest is "free". So, take Lascannon & MLs, get the HBs for "free".

Unless US is drasticly different from rest of the world there is no heavy bolter priced type of foot wear to buy in the entire world. So maybe go with more realistic buy 3 identical and get the third one cheaper or free. Makes more sense and would stop people from buying 2 naked russes to get one pimped out one for free.


That's exactly what I suggested in the first place

As everyone would buy 2 motor teams and have a free lascannon team.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Formosa wrote:
Makumba wrote:
It's like buying women's shoes - only the cheapest is "free". So, take Lascannon & MLs, get the HBs for "free".

Unless US is drasticly different from rest of the world there is no heavy bolter priced type of foot wear to buy in the entire world. So maybe go with more realistic buy 3 identical and get the third one cheaper or free. Makes more sense and would stop people from buying 2 naked russes to get one pimped out one for free.


That's exactly what I suggested in the first place

As everyone would buy 2 motor teams and have a free lascannon team.
Still Wouldn't be op this edition, though.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 JohnHwangDD wrote:
I don't see why B2G1 wouldn't work for Russes or esp. Hellhounds. Tho I don't think the Wyvern is so bad it needs an effective discount.

It's like buying women's shoes - only the cheapest is "free". So, take Lascannon & MLs, get the HBs for "free".

Honestly? It wouldn't work because then you just got a bunch of vehicles.

7th edition is NOT friendly to non-Skimmer/Flyer vehicles. Making the Guard's tanks "free" isn't a fix, it's just shoveling more of them on the field.

There's so much to fix with Guard though that picking one particular thing is difficult. I just can't see any kind of situation where I would be excited to field more tanks. They're not bad, but for what Leman Russes are now? They're way overpriced and even their specialized variants have large issues.
   
Made in us
Longtime Dakkanaut




• Commisar Yarick is a Lord of War.
• Basilisk: 85 points
• Leman russ eradicator: 145 points
• Leman russ vanquisher: 145 points
• Hellhound: 90 points
• Devildog: 85 points
• Banewolf: 95 points
• Chimera, Taurox and Taurox Primes may be selected as fast attack choices.
• When a conscript unit is removed as a casualty, an identical unit goes into ongoing reserve on a 4+.
• The taurox prime has the command vehicle trait
• Rough riders have an additional wound each
• Vox casters give the following benefit: if a command squad and the target of an order it is issuing are both equipped with vox casters, add 12 inches to the maximum command range and the units do not require line of sight
• Tempestas scion units have one higher leadership

Militarum Tempestas
• Any unit embarked in a flyer chosen from this detachment, and any units placed in deep strike reserves may begin arriving from reserves starting in turn one. They must be rolled for normally.
• Gain all the relevant bonuses listed above
• Baneblade: 485 points
• Banehammer: 348 points
• Banesword: 420 points
• Doomhammer: 395 points
• Hellhammer:530 points
• Shadowsword: 365
• Stormlord: 470
• Stormsword: 475

Missile launchers all have the flakk missiles, all characters (not independent characters) gain an additional wound (max of 3)
After this, some cool fluffy formations should put them in a good place to be.

   
Made in gb
Killer Klaivex




The dark behind the eyes.

Lythrandire Biehrellian wrote:
• Commisar Yarick is a Lord of War.


I'd much rather he wasn't, to be honest.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
 
Forum Index » 40K General Discussion
Go to: