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![[Post New]](/s/i/i.gif) 2015/06/17 13:39:52
Subject: New Space Marine Tactica
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Pyro Pilot of a Triach Stalker
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Lots of different threads but I didn't see a new general tactics discussion thread for the new SMs.
Even with all the discussion of super formations such as the full battle company and the skyhammmer strikeforce, I think one of the craziest changes is how good the storm of fire warlord trait is. It can be used every turn and comes standard on a no brainer HQ like Tiggy. It turns a stock bolter tac squad into a wrecking crew.
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![[Post New]](/s/i/i.gif) 2015/06/17 16:50:59
Subject: Re:New Space Marine Tactica
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Perfect Shot Ultramarine Predator Pilot
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Indeed, have you seen what it does for a Sternguard Squad  ?
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![[Post New]](/s/i/i.gif) 2015/06/18 01:11:47
Subject: Re:New Space Marine Tactica
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Pyro Pilot of a Triach Stalker
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Ya with the 2+ poison rounds that is just scary.
With the star increases and the 10th company formation I'm also taking a second look at scout bikers.
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![[Post New]](/s/i/i.gif) 2015/06/18 05:09:20
Subject: Re:New Space Marine Tactica
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Judgemental Grey Knight Justicar
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Or if not scouts, just regular Tac squads using the Tac Doctrine to twin-link, giving you a higher probability of more Rends. Although Scout Bikers and Scouts in general got a huge boost with BS4.
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![[Post New]](/s/i/i.gif) 2015/06/18 05:12:49
Subject: New Space Marine Tactica
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Regular Dakkanaut
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A squad of 3 thunder fire cannons mmm
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![[Post New]](/s/i/i.gif) 2015/06/18 05:41:59
Subject: New Space Marine Tactica
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Disguised Speculo
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I'm thinking of taking Black Templar, allying Sisters, and sticking priests in each unit.
Originally just for the fluff, but turns out it makes your dudes hella scary in CC too. A 25pt dude gives your unit fearless and hatred, along with the war hymns which can give you re-rolls on armour saves in CC or shred (or both with two). With up to 5 per allied detachment they can go on every squad in your army pretty easy, and they can take plasma guns and random sisters relics and gear too
Thats some seriously scary gak for 25pts. Pity the attachable priests aren't available in Inquisition, would love to get an Inquisitor ally instead of the sisters
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![[Post New]](/s/i/i.gif) 2015/06/18 07:10:03
Subject: New Space Marine Tactica
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Horrific Howling Banshee
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Dakkamite wrote:I'm thinking of taking Black Templar, allying Sisters, and sticking priests in each unit.
Originally just for the fluff, but turns out it makes your dudes hella scary in CC too. A 25pt dude gives your unit fearless and hatred, along with the war hymns which can give you re-rolls on armour saves in CC or shred (or both with two). With up to 5 per allied detachment they can go on every squad in your army pretty easy, and they can take plasma guns and random sisters relics and gear too
Thats some seriously scary gak for 25pts. Pity the attachable priests aren't available in Inquisition, would love to get an Inquisitor ally instead of the sisters
Imperial Guard have priests as well and make good allies
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Wh40k Eternal Crusade Referral Number: EC-J79JWAXML7RYP |
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![[Post New]](/s/i/i.gif) 2015/06/18 08:10:20
Subject: New Space Marine Tactica
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Stubborn Dark Angels Veteran Sergeant
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Save the omg skyhammer and double demi formation. (With scouts)
The armoured task force is a powerful threat all its own.
At 1500-
1 techmarine, 2-3 servitors
3 TL LC predators, one with LC sponsons (put chronus here)
2 units of stock predators (3 in each)
1 unit of 3 whirlwinds
1 unit of 3 vindicators. With seige sheilds.
Have fun. With the apocalyptic blast that ignores cover at S10 ap1 ha-ha.
You could make an argument to shimmy points around for another vindicator squad.
Our whirlwinds finally work like other barrage weapons. And in 3s gain shred and pinning! You might want to take another squad of these over the autocannon predators. Automatically Appended Next Post: Also, strike force ultra seems pretty good as well. Especially if you take 2 units of 10 tacs and tiggy for reserve rerolls
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This message was edited 1 time. Last update was at 2015/06/18 08:13:43
Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/06/18 13:01:14
Subject: New Space Marine Tactica
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Ruthless Interrogator
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Just liking at the troops slot:
couts got alot better with a stat increase as well as having cheaper DTs with cheaper weapons than last edition.
Bikes with 3 reg bikes and 1 attack bike loaded up on special weapons are also very nice White Scars make particularly good bikers but Iron hands for FNP bonuses and Salamanders for twin-linked meltas also benefit.
Tactical squads benefit from the gladius formation( obviously ) from free DTs and they also now have access to heavy grav cannon which increases their potential targets although at ☑ 20 points more than the grab gun it might not be cost effective.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/06/18 14:51:44
Subject: New Space Marine Tactica
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Longtime Dakkanaut
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Centurions get FA drop pods now.
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![[Post New]](/s/i/i.gif) 2015/06/18 15:17:38
Subject: New Space Marine Tactica
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Battlewagon Driver with Charged Engine
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Well, just generally speaking I think Gladius ushers in the age of MSU once again. The ability to field upwards of 30 units at 1850 renders most Deathstars futile. There is currently no army with the damage output that can kill an average of 5 units per turn; which is AT MINIMUM what you need to be able to do with a Gladius. In addition, Gladius' that utilize Drop Pods have a very solid alpha strike. Therefore, even in events that still allow superheavy LOWs, most of them can be dispatched T1 with the amount of melta and grav that can be brought to fore.
SM are once again king of the hill. Everyone can stop complaining about Eldar.
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This message was edited 1 time. Last update was at 2015/06/18 15:18:15
Rule #1 is Look Cool. |
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![[Post New]](/s/i/i.gif) 2015/06/18 16:20:05
Subject: New Space Marine Tactica
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Monstrous Master Moulder
Cleveland, Ohio, USA
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The Shrike wrote:Well, just generally speaking I think Gladius ushers in the age of MSU once again. The ability to field upwards of 30 units at 1850 renders most Deathstars futile. There is currently no army with the damage output that can kill an average of 5 units per turn; which is AT MINIMUM what you need to be able to do with a Gladius. In addition, Gladius' that utilize Drop Pods have a very solid alpha strike. Therefore, even in events that still allow superheavy LOWs, most of them can be dispatched T1 with the amount of melta and grav that can be brought to fore.
SM are once again king of the hill. Everyone can stop complaining about Eldar.
AdMech can do just this. The Cult aspect, specifically, ruins MEQ.
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They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines, and they shall know no fear. |
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![[Post New]](/s/i/i.gif) 2015/06/18 16:57:52
Subject: New Space Marine Tactica
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Regular Dakkanaut
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I don't get the argument that free rhinos, drop pods, and razorbacks for up to 16 units is going to make SM king of the hill. Especially since "Free" means you have to buy a captain (it's pretty clear you can't make him a chapter master either to fulfill the formation requirement) and a chaplain, and to get max benefit you are buying sub par units like dreadnoughts and assualt squads.
Also at least in the digital the demi-company formation is listed as 1-2 yet people seems to be banking on using 4 to double the amount of transports which doesn't seem legit.
Lastly Eldar can easily kill 5+ units a turn, your kidding yourself if you think they can't.
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![[Post New]](/s/i/i.gif) 2015/06/18 17:56:39
Subject: New Space Marine Tactica
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Judgemental Grey Knight Justicar
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The Armored Task Force is pretty good. The Skyhammer is going to be pretty nasty, but I dont think its as uber as everyone seems to think. The Battle Company is the nastiest of all. Just ask Admech how good hundreds of points in free war gear is.
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![[Post New]](/s/i/i.gif) 2015/06/18 21:15:05
Subject: New Space Marine Tactica
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Death-Dealing Devastator
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With the improvement of BS/WS of scouts I'm itching to get my hands on a scout bike squad to infiltrate turn one.
Sounds like a good disruption for my bikers to move towards the big guns unmolested.
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![[Post New]](/s/i/i.gif) 2015/06/18 21:17:35
Subject: New Space Marine Tactica
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Legendary Master of the Chapter
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Homeskillet wrote:The Armored Task Force is pretty good. The Skyhammer is going to be pretty nasty, but I dont think its as uber as everyone seems to think. The Battle Company is the nastiest of all. Just ask Admech how good hundreds of points in free war gear is. Im not so sure about the ATF. I love big tanks like anyone else but 3 units of preds/vind/ ww..... whats it really going to do? I plan on running one since they are my favorite models + 2 TFCs and am only using it to make sure my 3 vindi mega shot gets at least 1 or two rounds down range.
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This message was edited 1 time. Last update was at 2015/06/18 21:18:33
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2015/06/18 22:18:40
Subject: New Space Marine Tactica
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Stubborn Dark Angels Veteran Sergeant
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1500 armoured task force-
3 lascannon predators one with sponsons (put Sgt chronus on sponsons one)
3 vindicators- apocalyptic blast at S10 ap1 ignores cover...
Another 3 vindicators
3 whirlwinds
Techmarine 2-3 servitors, hide him behind warlord chronus
A TFC or two.
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/06/18 22:33:28
Subject: Re:New Space Marine Tactica
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Towering Hierophant Bio-Titan
UK
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The armoured taskforce is what... 3-4 units? I mean 200pts+ per squad of tanks, just seems like literal cannon fodder. Rear/Side AV10/11 is a huge liability.
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2015/06/18 22:49:59
Subject: New Space Marine Tactica
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Depraved Slaanesh Chaos Lord
Inside Yvraine
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If Imperial Guard ABG isn't competitive (it isn't), a formation of inferior SM tanks won't be either.
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This message was edited 1 time. Last update was at 2015/06/18 22:50:45
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![[Post New]](/s/i/i.gif) 2015/06/18 22:55:49
Subject: New Space Marine Tactica
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Stubborn Dark Angels Veteran Sergeant
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I'd wager a bet that the armoured task force could take on a jetbike list + wraithknight.
Its quite simple to have a 4+ cover save the while game, (with chronus having a 2+ at turn 1 and 3+ the rest)
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/06/18 23:29:13
Subject: Re:New Space Marine Tactica
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Towering Hierophant Bio-Titan
UK
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A 4+ cover save only mitigates an existing inherent weakness.
I think discrete use of formations, i.e. a Skyhammer, skitarri maniple and a small CAD using scouts (much improved), Telion (much cheaper!).
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2015/06/18 23:37:19
Subject: New Space Marine Tactica
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Judgemental Grey Knight Justicar
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Desubot wrote: Homeskillet wrote:The Armored Task Force is pretty good. The Skyhammer is going to be pretty nasty, but I dont think its as uber as everyone seems to think. The Battle Company is the nastiest of all. Just ask Admech how good hundreds of points in free war gear is.
Im not so sure about the ATF.
I love big tanks like anyone else but 3 units of preds/vind/ ww..... whats it really going to do?
I plan on running one since they are my favorite models + 2 TFCs
and am only using it to make sure my 3 vindi mega shot gets at least 1 or two rounds down range.
It's certainly the weakest of the ones I listed, I'd agree. However, just being able to squadron them now is a pretty big boost. I honestly don't think I'd run the max on all of them, but I'd have to do the Vindicator's Apocalyptic 'splosion if for nothing other than the pure evil of it, lol. I'd probably just go for two each of the other tanks, maybe max the Whirlwinds just cuz they're cheap.
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![[Post New]](/s/i/i.gif) 2015/06/18 23:39:43
Subject: New Space Marine Tactica
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Stubborn Dark Angels Veteran Sergeant
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3 tank /monster hunter predators is only 225
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2015/06/18 23:42:51
Subject: New Space Marine Tactica
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Legendary Master of the Chapter
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edit oh wait sorry ignore
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This message was edited 1 time. Last update was at 2015/06/18 23:44:02
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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