I wouldn't go so far as to say they are a waste. gift of contagion is still good considering you have only 5 toughness. Coupled with the high
ws it adds another degree of protection in melee. And possibly instagibbin T4 models. Also 48 inch range is huge, so he could help other parts of the army.
Plaguewind is still an AP2 large blast, that you are pretty safe from considering your 2+ cover save. At least assuming you don't jink before hand. Nurgle rot is free either way and Weapon virus has saved me from leman russ cannons. Don't underestimate gets hot.
Pretty much any biomancy power will be good. Pyromancy will turn you into a horde's worst nightmare and fire shield means you don't even have to jink, so you can still burn stuff. Telepathy is..well telepathy. Shriek is awesome whether he's on the ground or not and invisibility alone is reason enough to roll on it.
Automatically Appended Next Post:
Table wrote:Hello all. Quick question. Im new to
40k and am going about building a
CSM army. I have thrown about the idea of running a fully kited out Demon Prince as my
HQ slot (wings.power armor,
ML 3 and the Black Mace.). I have been told by a few people at my local shop that melee based Flying Monsterous Creatures are horrible in 7th edition and that im just wasting my points and should go with two ml3 sorc's in terminator armor for the same price. Whats the deal? Are Melee based princes a bad call? They certainly are expensive clocking in at 350 points. Thanks in advance for any tips/help.
But to answer your question. No! melee princes are brutal. A prince of khorne works too with the axe of blind ruin. If you add a grimoire of true names from daemons, then a tzeentch prince can be a real piece of work no matter what gear. And or cursed earth/ fiery form. If your feeling bold you can buff him with boons to get all kinds of goodies. Doom bolt and Breath of chaos are pretty neat on a flying guy. Although I guess slaanesh is kinda iffy on it's own. Although sensory overload can be nice and symphony of pain makes you harder to hit at range. Unfortunately rending won't help your spells.