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![[Post New]](/s/i/i.gif) 2015/07/10 20:26:16
Subject: Wounds + number of attacks = models point cost?
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Battlefortress Driver with Krusha Wheel
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Seems more balanced. A skaven slave or goblin would be worth two points each, while a bertonian knight on a horse where he has one attack and the horse contributes two would put it at four points. Also makes things like belakor 8 points for wounds plus his attacks closer to 14.
For things with d6 attacks you can value them on the low side of half the max attacks. So for a goblin fanatic one wound and three points for d6 attacks makes him four.
A wizard who has six wounds, say two attacks and does d6 wounds in spells would be worth 11.
And obviously something would have to be done to tone down summoning. Like say no more than 1/10 the of your army value could be summoned. Or just make it so you pay for the points and the summon works like a no scatter deep strike for the unit you paid for and keep them in reserve till the turn you want to summon them. If everything dies that can summon them, they have to walk on from your board edge. Automatically Appended Next Post: And they would obviously have to appear near the summoner, say 6 to 12 inches from.
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This message was edited 1 time. Last update was at 2015/07/10 20:28:33
warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/07/10 20:33:16
Subject: Wounds + number of attacks = models point cost?
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Sslimey Sslyth
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It's more accurate than just wounds, but still doesn't go far enough.
What is the relative value for an attack that hits on 3+ rather than 4+? How about one that wounds on a 4+ vs one that wounds on a 2+? How about one with no rend and one with a rend of 2?
Just like not all wounds are equal, neither are all attacks equal.
(Edit for spelling.)
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This message was edited 1 time. Last update was at 2015/07/10 20:33:39
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![[Post New]](/s/i/i.gif) 2015/07/10 21:00:46
Subject: Wounds + number of attacks = models point cost?
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Stubborn Dark Angels Veteran Sergeant
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What if for troops you take 5pts base per model +5pts for each wound +5 pts for each attack above 1, +1 point for each better then 4+ to hit and same for wound. +1 point for leadership above 7. Now if you have leadership below 7 subtract a point for each point below. if you hit/wound worse then 4+ you subtract a point for each attack that hits/wounds worse then 4+
example
ogre 5 points +3 wounds15pts, 2 extra attacks 10pts, wound on 3+ x3 attacks 3pts, ld 7=0
add that all up you get 33pts
goblin 5pts 1 wound 5pts, 1attack0pts, 5+to hit -1pt, 5+ to wound -1pt, ld 5 -2pts
add that up a goblin is 6pts
Kinda close?
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2015/07/10 21:12:12
Subject: Wounds + number of attacks = models point cost?
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Jovial Plaguebearer of Nurgle
London, UK
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What about Wounds x Attacks instead.
Clanrat - 1 point
Chaos Knight - 9 points
Nagash - 224 points :p
Doesn't factor in traits and abilities but they all seem pretty balanced anyway.
224 Clanrats would make mince meat ouf of Nagash (summoning craziness notwithstanding)
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![[Post New]](/s/i/i.gif) 2015/07/13 16:15:27
Subject: Wounds + number of attacks = models point cost?
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Stubborn Dark Angels Veteran Sergeant
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XT-1984 wrote:What about Wounds x Attacks instead.
Clanrat - 1 point
Chaos Knight - 9 points
Nagash - 224 points :p
Doesn't factor in traits and abilities but they all seem pretty balanced anyway.
224 Clanrats would make mince meat ouf of Nagash (summoning craziness notwithstanding)
you have to factor not just the number of wounds and attacks but also how easy/hard to hit and wound. Also special rules.....
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2015/07/13 16:34:48
Subject: Wounds + number of attacks = models point cost?
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[MOD]
Solahma
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So would points derived from attacks then really be points derived from probability to wound? Fro example, the fact that a unit can make three attacks does not add three points to the unit's cost. Rather, the number of points added should be the number of wounds it is likely to cause. So, for a Liberator the number would be 2/3 (1/2*2/3*2) rather than 2.
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![[Post New]](/s/i/i.gif) 2015/07/13 16:52:42
Subject: Wounds + number of attacks = models point cost?
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Stubborn Dark Angels Veteran Sergeant
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Manchu wrote:So would points derived from attacks then really be points derived from probability to wound? Fro example, the fact that a unit can make three attacks does not add three points to the unit's cost. Rather, the number of points added should be the number of wounds it is likely to cause. So, for a Liberator the number would be 2/3 (1/2*2/3*2) rather than 2.
sure, however you want to math it out. Remember that the rending ability should be factored and then on top of all of this the models save ability.
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2015/07/13 21:25:12
Subject: Wounds + number of attacks = models point cost?
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Killer Klaivex
Oceanside, CA
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What has worked pretty well for us so far is that you get 20 wounds base for units, +10 if the save is 5 or worse, and another 10 if the unit has a special rule for being 30+ models.
Then, halve that total if they can shoot.
Night Goblins, get 40 guys (6+ save base, and bonus to wound at 30+ models).
Black Guard get 20 guys (4+ save, so no bonus models, no rules for lots of dudes)
Chaos Warriors get 10 guys (4+ save, and 2 wounds per model)
Trolls get 4 guys (5+ save = +10W, then halved for the shooting attack, means 15 wounds worth of trolls, rounds up to 4 trolls)
Wolf Riders get 5 guys with bows or 10 with spears.
If you want a larger unit, you spend another scroll for the same thing again.
We've found most of these units to perform in a fairly well squaring off against each other, with the victor being who swings first more often than not.
If the scroll consists of a single model, that's all you get.
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