Switch Theme:

Stacking Mystic Shield  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in au
Dakka Veteran





Just wondering where the support for Mystic Shield stacking comes from?

I get that the effects of different auras/abilities could stack (eg, cast Mystic Shield on Sisters of Slaughter would stack with their Dance of Death ability for a +3 save), but if I cast MS on a unit that already has MS they don't get a double strength MS.

I obviously can't find an explicit rule that supports this, but I've seen several warscrolls that talk about the aura of an ability or spell, and I've taken this to mean that units under the effect of these auras in a binary fashion. Could be wrong about this, obviously.

Besides, not stacking the same aura/effect is less OP, which I find appealing.

This message was edited 1 time. Last update was at 2015/07/20 14:07:00


 
   
Made in us
Killer Klaivex




Oceanside, CA

Page 79 of the age of sigmar book (starter box) in a paragraph talking about bonuses from war scrolls, says modifiers stack.

You could argue that it's only in reference to the bonuses on the war scrolls, but it's easier to just say No, Don't Do It.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in au
Dakka Veteran





Thx Matt. My starter book is at work. I'll check it out tomorrow.
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

There is no rule to say they don't stack.

We Houseruled it that you cannot stack two mystic shields on one unit, as we immediately had players making lists to get huge units with 1+ and 2+ saves.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 mikhaila wrote:
There is no rule to say they don't stack.

We Houseruled it that you cannot stack two mystic shields on one unit, as we immediately had players making lists to get huge units with 1+ and 2+ saves.


Wouldn't your opponent simply ignore the giant unit for a turn or two and take out the Wizards? No Wizards and stacking saves becomes a moot point. Or you could just focus your mortal wound causing attacks on the big blob. Mortal wounds don't care what your save is. There are quite a few War Machines or other units that get bonuses to hit or wound when attacking large units... or cause more damage to larger units.

I could see a 1+ save ranged unit being a challenge, but for melee... well, it's not like more than the first rank or so usually gets to actually fights. You need to get within 1" for most models to be able to attack. Within 2" for a limited number of models with things like spears.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

In a lot of games those units are are on top of you fast and you don't have those 1-2 rounds. And that assumes you have something to take out the enemy wizards. And the units this works with are the ones that have high attacks, reach from the second rank, and decent armor. It works very well with the elite units.

It's just far easier to make a house rule. Out of the players that have been in the store for leagues and tournaments, every single one thought it was a good idea. So that's what we go with.

This message was edited 1 time. Last update was at 2015/07/20 16:45:49


....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in au
Dakka Veteran





I had a chance to check out the wording p79 in the starter book (p235 in the BRB), and it clearly states that modifications from rules are cumulative.

What still isn't clear to me is whether a rule (effect, aura, ability, whatever) can apply multiple times on a unit. If there are 2 rules A and B that modify stat X, a unit can be subject to rules A & B simultaneously, and X is modified by both.

But saying that the unit is subject to rule A, and by another copy of rule A, is not making so much sense to me.

This message was edited 1 time. Last update was at 2015/07/20 23:18:02


 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Snapshot wrote:
I had a chance to check out the wording p79 in the starter book (p235 in the BRB), and it clearly states that modifications from rules are cumulative.

What still isn't clear to me is whether a rule (effect, aura, ability, whatever) can apply multiple times on a unit. If there are 2 rules A and B that modify stat X, a unit can be subject to rules A & B simultaneously, and X is modified by both.

But saying that the unit is subject to rule A, and by another copy of rule A, is not making so much sense to me.


This was part of our logic, although we mostly did it out of a desire to not see people designing deathstar units and stacking MS.

You cast mystic shield on a unit - i has the effect mystic shield +1 to rolls for armor saves
You cast it again on the unit - it still has the effect mystic shield. +1 to rolls for armor saves

but Mystic shield + cover = +2 bonus to dice rolls for armor saves.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in au
Dakka Veteran





 mikhaila wrote:
Snapshot wrote:
I had a chance to check out the wording p79 in the starter book (p235 in the BRB), and it clearly states that modifications from rules are cumulative.

What still isn't clear to me is whether a rule (effect, aura, ability, whatever) can apply multiple times on a unit. If there are 2 rules A and B that modify stat X, a unit can be subject to rules A & B simultaneously, and X is modified by both.

But saying that the unit is subject to rule A, and by another copy of rule A, is not making so much sense to me.


This was part of our logic, although we mostly did it out of a desire to not see people designing deathstar units and stacking MS.

You cast mystic shield on a unit - i has the effect mystic shield +1 to rolls for armor saves
You cast it again on the unit - it still has the effect mystic shield. +1 to rolls for armor saves

but Mystic shield + cover = +2 bonus to dice rolls for armor saves.


Agreed
   
Made in au
Fresh-Faced New User





The rules clearly allow stacking of buffs. The starter box set Chaos army encourages it (attacks with Blood Reavers).

I have no problem with my opponent attempting to multi buff units with shield. After all, its at a cost (and risk) to them. Most wizards only get one spell to cast and therefore they would be "wasting" other opportunities.

ofc, since the old armies have had their rules shoe horned in, there may be a few ridiculous situations, but for the most part Im sure it wouldn't be a problem, and certainly not the 2nd time you decide to play against them
   
Made in se
Regular Dakkanaut




I'm all for stacking effects of different buffs, just not the same one again.

Want to play a balanced Age of Sigmar?

The Age of Sigmar Project Points Cost!

Points cost for ALL armies, including unit upgrades and special abilities!

http://ageofwargamers.blogspot.com 
   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

Attilla wrote:
I'm all for stacking effects of different buffs, just not the same one again.



Yes to this. And different buffs are not nearly as easy to get, let alone duplicate, as it is to cast the spell every wizard knows.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
 
Forum Index » Warhammer: Age of Sigmar
Go to: