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2015/07/23 20:27:07
Subject: A Need for Rules for the Emperor of Mankind
Take the best stats of all the 30k primarchs, give him excellent but still reasonable wargear, make him a bad ass psyker, and give him some superior version of the better rites of war that the primarchs get.
Air for a points cost of 600-1000 depending on how over the top you want to go.
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias!
2015/07/24 18:16:04
Subject: A Need for Rules for the Emperor of Mankind
Look up Kabuki models-Celestial Knight and have eyegasms.
It's an unbelievably beautiful model.
Here goes nothing:
The Emperor of Mankind 1000 points
Spoiler:
WS:9 BS:6 S:7 T:7 W:7 I:9 A:6 LD:10 SV:2+/3++
Special Rules: Psyker (Mastery Level 5), Psychic God, God of War, Primarch, Master of Mankind,
Wargear: The Burning Blade, Talons of the Imperium, Supreme Regalia, Assault Grenades, Teleportation Matrix, Cognis Signum
-Psychic God: The Emperor is the single greatest mortal psyker to ever exist, with only those daemons of Tzeentch that rule supreme over hordes of Lords of Change able to match him, and only Tzeentch himself able to surpass him. The Emperor does not roll for psychic powers and instead knows all powers from the Telekinesis, Biomancy, and Sanctic Daemonology disciplines. He automatically harnesses warp charges, instead of on a 4+, and may cast up to 5 powers from any combination of disciplines per turn. The Emperor treats all powers as costing 1 warp charge. The Emperor may cast the same power any number of times (the effects of the same blessing don't stack), and may not be under the effects of more than two blessings at a time.
-Master of Mankind: The Emperor grants all friendly units that can draw LOS to him the Fearless, and Crusader USRs. He also grants all friendly units within 12" of him a 6+ FNP, and the ability to reroll all failed charges. He grants Legion Tactical Squads the ability to rapid fire their bolters from up to 18" away instead of the normal 12". The Emperor is automatically the Warlord, and possesses 2 Warlord traits chosen (not rolled on) from the Horus Heresy series.
-The Burning Blade: S:+3, AP:1, Melee
-Talons of the Imperium: S:As User, AP:1, Melee, Disabling Strike (As per the Talons of Horus' rule)
-God of War: The Emperor may distribute his attacks between his blade, and talons as he chooses.
-Supreme Regalia: The single greatest piece of armor ever constructed by the Imperium. Grants the Emperor a 2+ armor save, and a 3+ Invulnerable save. Also grants an un-modifiable 2+ Deny the Witch, and halves the strength of melee attacks (rounding up) inflicted by Daemon on the Emperor.
This message was edited 3 times. Last update was at 2015/07/25 20:27:27
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2015/07/25 04:48:43
Subject: A Need for Rules for the Emperor of Mankind
ThePrimordial wrote: Look up Kabuki models-Celestial Knight and have eyegasms.
It's an unbelievably beautiful model.
Here goes nothing:
The Emperor of Mankind 1000 points
Spoiler:
WS:9 BS:6 S:7 T:7 W:7 I:9 A:6 LD:10 SV:2+/3++
Special Rules: Psyker (Mastery Level 6), Psychic God, God of War, Primarch, Master of Mankind,
Wargear: The Burning Blade, Talons of the Imperium, Supreme Regalia, Assault Grenades, Teleportation Matrix, Cognis Signum
-Psychic God: The Emperor is the single greatest mortal psyker to ever exist, with only those daemons of Tzeentch that rule supreme over hordes of Lords of Change able to match him, and only Tzeentch himself able to surpass him. The Emperor does not roll for psychic powers and instead knows all powers from the Telekinesis, Biomancy, and Sanctic Daemonology disciplines. He automatically harnesses warp charges, instead of on a 4+, and may cast up to 6 powers from any combination of disciplines per turn. The Emperor treats all powers as costing 1 warp charge. The Emperor may cast the same power any number of times (the effects of the same blessing don't stack), and may not be under the effects of more than two blessings at a time.
-Master of Mankind: The Emperor grants all friendly units that can draw LOS to him the Fearless, and Crusader USRs. He also grants all friendly units within 12" of him a 6+ FNP, and the ability to reroll all failed charges. He grants Legion Tactical Squads the ability to rapid fire their bolters from up to 18" away instead of the normal 12". The Emperor is automatically the Warlord, and possesses 2 Warlord traits chosen (not rolled on) from the Horus Heresy series.
-The Burning Blade: S:+3, AP:1, Deflagrate, Melee
-Talons of the Imperium: S:As User, AP:1, Deflagrate, Melee, Disabling Strike (As per the Talons of Horus' rule)
-God of War: The Emperor may distribute his attacks between his blade, and talons as he chooses.
-Supreme Regalia: The single greatest piece of armor ever constructed by the Imperium. Grants the Emperor a 2+ armor save, and a 3+ Invulnerable save. Also grants an un-modifiable 2+ Deny the Witch, and halves the strength of melee attacks (rounding up) inflicted by Daemon on the Emperor.
Make him 800 points, and settle down on the psychic shenanigans. Perhaps he reduces the WC cost of all powers by one point, and harnesses powers on a 3+? So WC 1 powers would be auto- cast, WC 2 would count as WC 1 etc. And then Let's say he selects 2 disciplines and knows all the powers from them?
And then let's give Custodes rules a whirl?
Adeptus Custodes Squad: 3-5 Custodes, 30 PPM
Spoiler:
WS6 BS 5 S4 T4 W2 I5 A2 LD10 Sv 2+
Special Rules: Fearless, Eyes of the Emperor, Emperor's Companions
Eyes of the Emperor: Each Custodian in a squad may join another squad in the same detachment prior to deployment in the same manner as an independent character. When doing this, they may never leave that squad for the duration of the game.
Emperor's Companions: Any custode model not joined to another squad via Eyes of the Emperor that is in coherency with the Emperor of Mankind may allow the Emperor to pass a Look Out Sir! check automatically.
Wargear: Artificer Armor, Guardian Spear
Guardian Spear: Melee: S+1 AP3 Melee, Master Crafted
Ranged: Range: 24" S4 AP5 Assault 2, twin linked
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
2015/07/25 20:34:22
Subject: A Need for Rules for the Emperor of Mankind
ThePrimordial wrote: Look up Kabuki models-Celestial Knight and have eyegasms.
It's an unbelievably beautiful model.
Here goes nothing:
The Emperor of Mankind 1000 points
Spoiler:
WS:9 BS:6 S:7 T:7 W:7 I:9 A:6 LD:10 SV:2+/3++
Special Rules: Psyker (Mastery Level 6), Psychic God, God of War, Primarch, Master of Mankind,
Wargear: The Burning Blade, Talons of the Imperium, Supreme Regalia, Assault Grenades, Teleportation Matrix, Cognis Signum
-Psychic God: The Emperor is the single greatest mortal psyker to ever exist, with only those daemons of Tzeentch that rule supreme over hordes of Lords of Change able to match him, and only Tzeentch himself able to surpass him. The Emperor does not roll for psychic powers and instead knows all powers from the Telekinesis, Biomancy, and Sanctic Daemonology disciplines. He automatically harnesses warp charges, instead of on a 4+, and may cast up to 6 powers from any combination of disciplines per turn. The Emperor treats all powers as costing 1 warp charge. The Emperor may cast the same power any number of times (the effects of the same blessing don't stack), and may not be under the effects of more than two blessings at a time.
-Master of Mankind: The Emperor grants all friendly units that can draw LOS to him the Fearless, and Crusader USRs. He also grants all friendly units within 12" of him a 6+ FNP, and the ability to reroll all failed charges. He grants Legion Tactical Squads the ability to rapid fire their bolters from up to 18" away instead of the normal 12". The Emperor is automatically the Warlord, and possesses 2 Warlord traits chosen (not rolled on) from the Horus Heresy series.
-The Burning Blade: S:+3, AP:1, Deflagrate, Melee
-Talons of the Imperium: S:As User, AP:1, Deflagrate, Melee, Disabling Strike (As per the Talons of Horus' rule)
-God of War: The Emperor may distribute his attacks between his blade, and talons as he chooses.
-Supreme Regalia: The single greatest piece of armor ever constructed by the Imperium. Grants the Emperor a 2+ armor save, and a 3+ Invulnerable save. Also grants an un-modifiable 2+ Deny the Witch, and halves the strength of melee attacks (rounding up) inflicted by Daemon on the Emperor.
Make him 800 points, and settle down on the psychic shenanigans. Perhaps he reduces the WC cost of all powers by one point, and harnesses powers on a 3+? So WC 1 powers would be auto- cast, WC 2 would count as WC 1 etc. And then Let's say he selects 2 disciplines and knows all the powers from them?
And then let's give Custodes rules a whirl?
Adeptus Custodes Squad: 3-5 Custodes, 30 PPM
Spoiler:
WS6 BS 5 S4 T4 W2 I5 A2 LD10 Sv 2+
Special Rules: Fearless, Eyes of the Emperor, Emperor's Companions
Eyes of the Emperor: Each Custodian in a squad may join another squad in the same detachment prior to deployment in the same manner as an independent character. When doing this, they may never leave that squad for the duration of the game.
Emperor's Companions: Any custode model not joined to another squad via Eyes of the Emperor that is in coherency with the Emperor of Mankind may allow the Emperor to pass a Look Out Sir! check automatically.
Wargear: Artificer Armor, Guardian Spear
Guardian Spear: Melee: S+1 AP3 Melee, Master Crafted
Ranged: Range: 24" S4 AP5 Assault 2, twin linked
Nah, that's too similar to marine units we already have. I was thinking this:
Custodian Strike Squad
Spoiler:
Unit Composition: 5 Custodians
Unit Cost: 160 points
WS:5 BS:5 S:5 T:5 W:1 I:5 A:2 LD:10 SV:2+/5++
Special Rules: Fearless, Crusader
Wargear: Custodian Spear, Custodian Plate, Frag & Krak grenades
-Custodian Spear: S:+2, AP:2, Melee, Two Handed/ S:4, AP:5, Assault 2, 24" range
-Custodian Plate: Grants a 2+ armor save, and a 5+ Invulnerable save
-May add 5 more Custodes at 30 PPM.
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2015/07/26 03:05:36
Subject: A Need for Rules for the Emperor of Mankind
Special Rules: Fearless, Eyes of the Emperor, Emperor's Companions
Eyes of the Emperor: Each Custodian in a squad may join another squad in the same detachment prior to deployment in the same manner as an independent character. When doing this, they may never leave that squad for the duration of the game.
Emperor's Companions: Any custode model not joined to another squad via Eyes of the Emperor that is in coherency with the Emperor of Mankind may allow the Emperor to pass a Look Out Sir! check automatically.
Wargear: Artificer Armor, Guardian Spear
Guardian Spear: Melee: S+1 AP3 Melee, Master Crafted
Ranged: Range: 24" S4 AP5 Assault 2, twin linked
Nah, that's too similar to marine units we already have. I was thinking this:
Custodian Strike Squad
Spoiler:
Unit Composition: 5 Custodians
Unit Cost: 160 points
WS:5 BS:5 S:5 T:5 W:1 I:5 A:2 LD:10 SV:2+/5++
Special Rules: Fearless, Crusader
Wargear: Custodian Spear, Custodian Plate, Frag & Krak grenades
-Custodian Spear: S:+2, AP:2, Melee, Two Handed/ S:4, AP:5, Assault 2, 24" range
-Custodian Plate: Grants a 2+ armor save, and a 5+ Invulnerable save
-May add 5 more Custodes at 30 PPM.
I like that, but something feels unfluffy about having 10 man squads of custodes.
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
2015/07/26 03:14:32
Subject: A Need for Rules for the Emperor of Mankind
Special Rule. At deployment announce that you win, shake your opponent's hand, tell him he played a great game, and help clear the table of scenery if appropriate.
Tau and Space Wolves since 5th Edition.
2015/07/26 13:15:15
Subject: A Need for Rules for the Emperor of Mankind
Special Rule. At deployment announce that you win, shake your opponent's hand, tell him he played a great game, and help clear the table of scenery if appropriate.
Reading comprehension isn't your strong point, eh?
Read the OP again.
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias!
2015/07/27 02:16:09
Subject: A Need for Rules for the Emperor of Mankind
Special Rule. At deployment announce that you win, shake your opponent's hand, tell him he played a great game, and help clear the table of scenery if appropriate.
Reading comprehension isn't your strong point, eh?
Read the OP again.
And it doesn't change my post one lick. Statting the Emperor is like stating Khorne, Nurgle, Cegorach, Szarekh, Gork (or possibly Mork) and similar beings. These are not playing pieces but plot devices. Fielding one, unless the opponent has an equivalent counter of the same class, should be an automatic win. Assigning stats just wastes the time of both players by forcing them to actually play out the battle instead of getting on with more important things like grabbing a beer or actually fielding a playable army.
Tau and Space Wolves since 5th Edition.
2015/07/27 10:37:29
Subject: Re:A Need for Rules for the Emperor of Mankind
And it doesn't change my post one lick. Statting the Emperor is like stating Khorne, Nurgle, Cegorach, Szarekh, Gork (or possibly Mork) and similar beings. These are not playing pieces but plot devices. Fielding one, unless the opponent has an equivalent counter of the same class, should be an automatic win. Assigning stats just wastes the time of both players by forcing them to actually play out the battle instead of getting on with more important things like grabbing a beer or actually fielding a playable army.
I would contend that playable rules for the Chaos Gods, Gork/ Mork, the eldar pantheon are a step above the emperor and I agree that those are plot devices. At least in 30k though, the emperor was a living person who could be represented by a model. Trying to give rules to Zteench or Khorne would be dumb but the Emperor as of 30k is not as much of a stretch. If 30k did not exist and people wanted primarch rules for 40k I would agree with you 100% but I don't think we've crossed a line yet.
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
2015/07/27 17:35:09
Subject: A Need for Rules for the Emperor of Mankind
ThePrimordial wrote: Look up Kabuki models-Celestial Knight and have eyegasms.
It's an unbelievably beautiful model.
Here goes nothing:
The Emperor of Mankind 1000 points
Spoiler:
WS:9 BS:6 S:7 T:7 W:7 I:9 A:6 LD:10 SV:2+/3++
Special Rules: Psyker (Mastery Level 5), Psychic God, God of War, Primarch, Master of Mankind,
Wargear: The Burning Blade, Talons of the Imperium, Supreme Regalia, Assault Grenades, Teleportation Matrix, Cognis Signum
-Psychic God: The Emperor is the single greatest mortal psyker to ever exist, with only those daemons of Tzeentch that rule supreme over hordes of Lords of Change able to match him, and only Tzeentch himself able to surpass him. The Emperor does not roll for psychic powers and instead knows all powers from the Telekinesis, Biomancy, and Sanctic Daemonology disciplines. He automatically harnesses warp charges, instead of on a 4+, and may cast up to 5 powers from any combination of disciplines per turn. The Emperor treats all powers as costing 1 warp charge. The Emperor may cast the same power any number of times (the effects of the same blessing don't stack), and may not be under the effects of more than two blessings at a time.
-Master of Mankind: The Emperor grants all friendly units that can draw LOS to him the Fearless, and Crusader USRs. He also grants all friendly units within 12" of him a 6+ FNP, and the ability to reroll all failed charges. He grants Legion Tactical Squads the ability to rapid fire their bolters from up to 18" away instead of the normal 12". The Emperor is automatically the Warlord, and possesses 2 Warlord traits chosen (not rolled on) from the Horus Heresy series.
-The Burning Blade: S:+3, AP:1, Melee
-Talons of the Imperium: S:As User, AP:1, Melee, Disabling Strike (As per the Talons of Horus' rule)
-God of War: The Emperor may distribute his attacks between his blade, and talons as he chooses.
-Supreme Regalia: The single greatest piece of armor ever constructed by the Imperium. Grants the Emperor a 2+ armor save, and a 3+ Invulnerable save. Also grants an un-modifiable 2+ Deny the Witch, and halves the strength of melee attacks (rounding up) inflicted by Daemon on the Emperor.
Shouldn't the Burning Blade be a Force Weapon?
And quite restrained compared to how I thought Big E would be. For one thing, though he'd have Strength and Toughness D (T presumably meaning only Destroyer Weapons and possibly Snipers/Grav/other Toughness-bypassing stuff can hurt him) and like 2+/2++/FNP(2+) - all re-rollable. Then again, it makes sense to tone this down a bit, otherwise it would just get really stupid really fast.
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted!
2015/07/28 05:01:48
Subject: A Need for Rules for the Emperor of Mankind
ThePrimordial wrote: Look up Kabuki models-Celestial Knight and have eyegasms.
It's an unbelievably beautiful model.
QFT. Oh my Emperor, that model is beautiful!
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2015/07/28 07:01:47
Subject: A Need for Rules for the Emperor of Mankind
You want accurate stats for the Emperor? Here ya go:
The Big E's stats:
WS 0
BS 0
S 0
T 5
W 1
I 0
A 0
Ld 10
Sv 2++
Special Rules: Vegetable- The Emperor of Mankind cannot move or attack. Any attacks against him in close combat automatically hit. He is also fearless.
God of the Imperium- All Imperium troops on the same battlefield as the Emperor are fearless.
Bye-bye Astronomican: If the Emperor of Mankind is killed, the Imperium player immediately loses this game and all future games. Other mission objectives are irrelevant. In addition, all other Imperium players everywhere in the world lose all future games if the Emperor is killed.
I'm kinda being generous with the toughness, what with him being a rotting corpse and all. I figure the save is fair, cuz they'd want to protect him with the best force fields the Imperium can offer. As soon as a wound gets through though, he crumbles to dust.
This message was edited 3 times. Last update was at 2015/07/28 07:08:34
40k is 111% science.
2015/07/28 07:33:45
Subject: A Need for Rules for the Emperor of Mankind
fallinq wrote: You want accurate stats for the Emperor? Here ya go:
The Big E's stats:
WS 0
BS 0
S 0
T 5
W 1
I 0
A 0
Ld 10
Sv 2++
Special Rules: Vegetable- The Emperor of Mankind cannot move or attack. Any attacks against him in close combat automatically hit. He is also fearless.
God of the Imperium- All Imperium troops on the same battlefield as the Emperor are fearless.
Bye-bye Astronomican: If the Emperor of Mankind is killed, the Imperium player immediately loses this game and all future games. Other mission objectives are irrelevant. In addition, all other Imperium players everywhere in the world lose all future games if the Emperor is killed.
I'm kinda being generous with the toughness, what with him being a rotting corpse and all. I figure the save is fair, cuz they'd want to protect him with the best force fields the Imperium can offer. As soon as a wound gets through though, he crumbles to dust.
This is perfectly in line with Horus having all zeroes as stats, just like Kurze has. You know, being erased from existence and killed off respectively... oh wait. That's not at all what was asked here.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2015/07/28 07:54:48
Subject: Re:A Need for Rules for the Emperor of Mankind
The ornate golden-plated Power Armor featured in every (living) depiction of the Emperor I've seen. Considering the Auric Armor Dorn has is made of the same alloy, I'd say 2+ armor save and 4+ invulnerable. Same special rule as the Auric as well; you can't wound Big E on anything better than 3+.
fallinq wrote: You want accurate stats for the Emperor? Here ya go:
The Big E's stats:
WS 0
BS 0
S 0
T 5
W 1
I 0
A 0
Ld 10
Sv 2++
Special Rules: Vegetable- The Emperor of Mankind cannot move or attack. Any attacks against him in close combat automatically hit. He is also fearless.
God of the Imperium- All Imperium troops on the same battlefield as the Emperor are fearless.
Bye-bye Astronomican: If the Emperor of Mankind is killed, the Imperium player immediately loses this game and all future games. Other mission objectives are irrelevant. In addition, all other Imperium players everywhere in the world lose all future games if the Emperor is killed.
I'm kinda being generous with the toughness, what with him being a rotting corpse and all. I figure the save is fair, cuz they'd want to protect him with the best force fields the Imperium can offer. As soon as a wound gets through though, he crumbles to dust.
This is perfectly in line with Horus having all zeroes as stats, just like Kurze has. You know, being erased from existence and killed off respectively... oh wait. That's not at all what was asked here.
Don't be grumpy, I was just having a bit of fun. Besides, the OP didn't specify 30k stats, which is a very important distinction. And yes, in 40k, Horus would start the game dead. Simple really.
In all honesty, I feel like any attempt to stat the Emperor is going to annoy someone on one side or the other. In the first post, we're told to keep in mind that he was "holding back" against Horus the whole time. What's the objective source for this? The only source that I'm aware of uses flowery language clearly meant to be seen as in-universe Imperium propaganda. If the Emperor really held back to the point of being put in a coma while Horus was giving his all to kill him and turn the entire galaxy over to Chaos, if he really chose THE WORST POSSIBLE MOMENT to get sentimental, after being an uncaring jerk for so long before... well that kind of makes the Emperor a big moron, doesn't it? The idea that he was "holding back" really seems to be something that Emperor fanboys have taken and run with, even though it doesn't make logical sense, and doesn't match at all with literally EVERY OTHER THING we've observed the Emperor do.
40k is 111% science.
2015/07/28 09:45:32
Subject: A Need for Rules for the Emperor of Mankind
fallinq wrote: You want accurate stats for the Emperor? Here ya go:
The Big E's stats:
WS 0
BS 0
S 0
T 5
W 1
I 0
A 0
Ld 10
Sv 2++
Special Rules: Vegetable- The Emperor of Mankind cannot move or attack. Any attacks against him in close combat automatically hit. He is also fearless.
God of the Imperium- All Imperium troops on the same battlefield as the Emperor are fearless.
Bye-bye Astronomican: If the Emperor of Mankind is killed, the Imperium player immediately loses this game and all future games. Other mission objectives are irrelevant. In addition, all other Imperium players everywhere in the world lose all future games if the Emperor is killed.
I'm kinda being generous with the toughness, what with him being a rotting corpse and all. I figure the save is fair, cuz they'd want to protect him with the best force fields the Imperium can offer. As soon as a wound gets through though, he crumbles to dust.
This is perfectly in line with Horus having all zeroes as stats, just like Kurze has. You know, being erased from existence and killed off respectively... oh wait. That's not at all what was asked here.
Don't be grumpy, I was just having a bit of fun. Besides, the OP didn't specify 30k stats, which is a very important distinction. And yes, in 40k, Horus would start the game dead. Simple really.
In all honesty, I feel like any attempt to stat the Emperor is going to annoy someone on one side or the other. In the first post, we're told to keep in mind that he was "holding back" against Horus the whole time. What's the objective source for this? The only source that I'm aware of uses flowery language clearly meant to be seen as in-universe Imperium propaganda. If the Emperor really held back to the point of being put in a coma while Horus was giving his all to kill him and turn the entire galaxy over to Chaos, if he really chose THE WORST POSSIBLE MOMENT to get sentimental, after being an uncaring jerk for so long before... well that kind of makes the Emperor a big moron, doesn't it? The idea that he was "holding back" really seems to be something that Emperor fanboys have taken and run with, even though it doesn't make logical sense, and doesn't match at all with literally EVERY OTHER THING we've observed the Emperor do.
I guess you are right. I think that Emps should still be at least a lvl 5 psyker even in the rules you wrote for the 41st millennium. The fact that he's holding back an endless tide of daemons is at least to me proof that he's a psychic powerhouse still. As for the actual 30k stats I'd just take a look at the stats of each primarch and pick the highest values. Add mastery level 5, 2+ 3++ 3+++ etc. with some superawesome sword and a lightning claw and you're pretty close. I'm guessing he'd cost at least 750 points to field, most likely quite a lot more.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2015/07/28 11:44:53
Subject: A Need for Rules for the Emperor of Mankind
Psychic Mastery: The Emperor automatically knows all Psychic Powers from Biomancy, Divination, Pyromancy, Telepathy and Telekinesis powers. He also knows the following owers:
Divine Avatar:WC: 2.
While under the effects of this power, The Emperor is treated as a Gargantuan Creature. When he rolls one or more dice, he may roll twice and use the better result.
Erasure:WC 5.
While under the effects of this power, any multi-wound model wounded by the Emperor's melee attacks is automatically removed from play with no saves of any kind allowed. Immediately roll a die for every model of the same faction as the initially erased model on the battlefield. On a roll of a 5+, remove that model from play with no saves of any kind allowed.
Psychic Construct: Once per turn, the Emperor may choose to cast one of his powers automatically. If this is a Witchfire power, the target may attempt to Deny the Witch as normal - treat the Emperor as having rolled three successful casting dice.
This message was edited 1 time. Last update was at 2015/07/28 20:06:50
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/07/28 17:35:50
Subject: A Need for Rules for the Emperor of Mankind
^Theres a reason we've been putting stuff in spoilers.
That's not at all worth 700 points, or a LOW slot.
I don't think it's worth 250 and an HQ slot to be honest.
And you'd be wrong about him being human. The primarchs were made from his DNA after all. That and him being tall even by Primarch standards, in his preferred form.
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2015/07/28 18:06:41
Subject: A Need for Rules for the Emperor of Mankind
ThePrimordial wrote: ^Theres a reason we've been putting stuff in spoilers.
That's not at all worth 700 points, or a LOW slot.
I don't think it's worth 250 and an HQ slot to be honest.
And you'd be wrong about him being human. The primarchs were made from his DNA after all. That and him being tall even by Primarch standards, in his preferred form.
You didn't have a good look at those special rules and psychic powers? If I were playing against you I'd LOVE for you to say that it's not worth it at those points. Would you let me field it for 250 points? I'd happily pay those points and make you reconsider your opinion.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2015/07/28 19:09:05
Subject: A Need for Rules for the Emperor of Mankind
Exactly - balancing that kind of power was difficult, which is why it's WC5. He can cast it. He can automatically cast it (although it's easier to Deny if he does)... but if he does, he loses a LOT of his protections, because he can't cast both that and Avatar in the same turn.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/07/28 20:28:48
Subject: A Need for Rules for the Emperor of Mankind
Furyou Miko wrote: Exactly - balancing that kind of power was difficult, which is why it's WC5. He can cast it. He can automatically cast it (although it's easier to Deny if he does)... but if he does, he loses a LOT of his protections, because he can't cast both that and Avatar in the same turn.
Erasure? Well a silly name for a power that is literally anathema to balance. If you're playing a 5000 point game, there goes 1000 points of your opponent's models. Maybe more. With one power. That can be cast again the next turn.
You just can't balance that externally.
Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag."
2015/07/29 01:41:07
Subject: A Need for Rules for the Emperor of Mankind
It's a one in three chance, it'll effect on average a third of the target army. To use it you have to A) get the Emperor into melee with a multi-wound target, B) forgo any other psychic attacks, and C) render him incredibly vulnerable to attack by making him vulnerable to special weapon rules and stripping away all of his rerolls. Hit him with a handful of plasmaguns or power fists and he's toast - they'll negate his FnP (eternal warrior doesn't protect against that) and his 2+ save, leaving him with just T3 W4 and a 4++.
It's not as broken as it initially looks.
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/07/29 01:58:49
Subject: A Need for Rules for the Emperor of Mankind
Furyou Miko wrote: It's a one in three chance, it'll effect on average a third of the target army. To use it you have to A) get the Emperor into melee with a multi-wound target, B) forgo any other psychic attacks, and C) render him incredibly vulnerable to attack by making him vulnerable to special weapon rules and stripping away all of his rerolls. Hit him with a handful of plasmaguns or power fists and he's toast - they'll negate his FnP (eternal warrior doesn't protect against that) and his 2+ save, leaving him with just T3 W4 and a 4++.
It's not as broken as it initially looks.
But you could just issue a challenge to get him to fight a multi-wound character. Anyone who uses a lot of sergeants would be absolutely screwed by that power.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2015/08/06 10:02:49
Subject: A Need for Rules for the Emperor of Mankind
Who has multi-wound sergeants? Only Eldar, as far as I know (and that's inexplicable and liable to change shortly).
"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad.
2015/08/06 10:47:52
Subject: A Need for Rules for the Emperor of Mankind
Really though, he should have so many mastery levels, it's not even funny.
Automatically Appended Next Post: Mind Strip (Warp Charge 10). May only be cast once per turn by the Emperor.
Reaching out with His will, the Emperor drains the souls from all he gazes upon
Range 180"
Str D
Ap 1
Special: Apocalypse Blast, No Immunity (This shot is resolved as though you rolled a 6 on the destroyer table. No saves of any kind are allowed, and EW is ignored.)
This message was edited 1 time. Last update was at 2015/08/06 10:51:30
2015/08/08 11:08:10
Subject: Re:A Need for Rules for the Emperor of Mankind
Invul save of 2+
A version of feel no pain 3+
D weapons do D3 wounds on a 6 and 1 wound on a roll of 2-5
Can take invul saves against D.
-1 to hit when targeting in CC or range
He moves 8 inches per move and can run and charge
CC Weapon is:
S: D
AP: 1
Ignores invul saves.
Can do a sweep attack and gets amount of attacks equal to enemy models in 3 inch range.
Shooting Weapon is:
?
Not sure what to give him here.
Can't think of too much, but have similar stuff.
Maybe like 3000 points or more.
You'd need a full army to take him down solo.
Sounds ridiculous, but I think it'd be appropriate.
Automatically Appended Next Post: Also, has a Bolt Pistol.
Automatically Appended Next Post: Eh, also (obviously) make him fearless, cause fear, etc.....
And like Mastery Level 10 or something.
This message was edited 2 times. Last update was at 2015/08/08 11:10:22
It'd be a shame to get blood all over my nice new outfit...
--------------Harlequins---------------
-------Dark Eldar Wych Cult--------
-----Eldar Craftworld Warhost-----
2015/09/04 13:45:48
Subject: Re:A Need for Rules for the Emperor of Mankind
While I'm sure Big E is tough, difficult to wound, and has the best armour/psychic protection available, I think a large aspect of his power was his force of will and mere presence. Anytime he's described in the novels, he's blindingly bright, almost impossible to look at, drives even friendly space marines to their knees involuntarily, etc.
I'm not going to tangle with the statline or wargear, but these are things I would suggest as USR:
Fear, Fearless, Feel No Pain, Hammer of Wrath, Move Through Cover, Relentless, Smash, Strikedown, Unstoppable (as per Gargantuan Creatures)
I would also consider the following as SR:
Overwhelming Presence: Enemy units within 24" of the God Emperor of Mankind move as if they are in Difficult Terrain. Enemy units within 12" must take a Pinning test at the beginning of each turn. Enemy units within 6" must take a Fear test at the beginning of each turn. Enemy units locked in combat must take Fear tests on 3D6.
Incandescent Brilliance: Enemy units within 36" that declare the God Emperor of Mankind as a target (except those that do not need to draw LoS) in the shooting phase must take two simultaneous Blind tests. If double sixes are rolled, models in the unit's retinas are seared like tuna steaks and count as WS1 and BS1 for the rest of the game.
The Guiding Light: Friendly units within 24" of the God Emperor of Mankind re-roll all failed To Hit rolls.
Mens Dei: The God Emperor of Mankind is a Psyker (Mastery level 5) and knows all powers from the Telepathy, Pyromancy, Biomancy, Telekinesis, and Divination disciplines. Furthermore, the God Emperor of Mankind harnesses Warp Charges on a 2+.