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Made in ca
Horrific Horror







So I played a few games over the weekend and different people were playing this different ways.

Scenario is a model that causes d3 wounds.

Roll to hit fine.
Roll to wound fine.
But do I roll to determine the number of wounds next or does my opponent roll to make saves next?

Per the rules it says the final piece is to roll for saves and then add up the total wounds.

In reading it, it could be done either way.

8th edition was roll to save before number of wounds determined.

And how would this differ considering Ogres (or what every they may be called now) do 3 wounds per successful to wound roll.

Example for basis of discussion:

Ogres roll to hit and get 11 hits. Amazingly they all wound. They each do 3 wounds.

Do I roll 11 saves or 33?

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





11 saves, each failed save causing 3 unsaved wounds. I played it wrong my first go of it too.

7500 pts Chaos Daemons 
   
Made in de
Experienced Maneater






Because the wounds can spill over from one to the next model, we played it as: To Hit, To Wound, roll number of wounds, saves.

Edit: Incorrect rule use, sorry. Rules are clear on this one.

This message was edited 1 time. Last update was at 2015/07/27 14:25:26


 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





But as far as i can tell, the rules want you to roll to hit, roll to wound, make saves, and then finally determine damage. Doing it the other way nerfs every model who does multiple damage per attack.

7500 pts Chaos Daemons 
   
Made in de
Experienced Maneater






AncientSkarbrand wrote:
But as far as i can tell, the rules want you to roll to hit, roll to wound, make saves, and then finally determine damage. Doing it the other way nerfs every model who does multiple damage per attack.

You're right. Just looked at the rules again, they are very clear how to determine wounds. So we played it wrong.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Make sure to differentiate between wounds and damage.

Take a basic Ogre Kingdom Ogre. 3 Attacks, 4+ to hit, 3+ to wound, no rend and 2 damage.

1. I roll my three attacks and get a 2, 4 and 5. So, two of my attacks hit.
2. I roll to wound for my two hits and get a 2 and a 5. One of my hits actually wounds.
3. My opponent now rolls to see if he saves the wound. He rolls a 1 (he has a 4+ armor save). Not good enough.
4. So, my opponent was wounded once. Now, I'm an Ogre and I hit a lot harder than a common human. My one wound does 2 damage.

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Completed Trades With: ultraatma 
   
Made in us
Crazed Spirit of the Defiler





Nashville/Hendersonville, TN

 Kriswall wrote:
Make sure to differentiate between wounds and damage.

Take a basic Ogre Kingdom Ogre. 3 Attacks, 4+ to hit, 3+ to wound, no rend and 2 damage.

1. I roll my three attacks and get a 2, 4 and 5. So, two of my attacks hit.
2. I roll to wound for my two hits and get a 2 and a 5. One of my hits actually wounds.
3. My opponent now rolls to see if he saves the wound. He rolls a 1 (he has a 4+ armor save). Not good enough.
4. So, my opponent was wounded once. Now, I'm an Ogre and I hit a lot harder than a common human. My one wound does 2 damage.


Question: so does the 2 damage only affect one model, or would two models take damage in the case of 1 wound models?

   
Made in us
Hunter with Harpoon Laucher




Castle Clarkenstein

 Lord_Mortis wrote:
 Kriswall wrote:
Make sure to differentiate between wounds and damage.

Take a basic Ogre Kingdom Ogre. 3 Attacks, 4+ to hit, 3+ to wound, no rend and 2 damage.

1. I roll my three attacks and get a 2, 4 and 5. So, two of my attacks hit.
2. I roll to wound for my two hits and get a 2 and a 5. One of my hits actually wounds.
3. My opponent now rolls to see if he saves the wound. He rolls a 1 (he has a 4+ armor save). Not good enough.
4. So, my opponent was wounded once. Now, I'm an Ogre and I hit a lot harder than a common human. My one wound does 2 damage.


Question: so does the 2 damage only affect one model, or would two models take damage in the case of 1 wound models?


You'd take off multiple models.

Ironguts swing and get 4 unsaved hits. Each does 3 wounds. 12 wounds total. A unit of 1 wound models loses 12, 2 wound models lose 6, etc.

....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
 
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 mikhaila wrote:
 Lord_Mortis wrote:
 Kriswall wrote:
Make sure to differentiate between wounds and damage.

Take a basic Ogre Kingdom Ogre. 3 Attacks, 4+ to hit, 3+ to wound, no rend and 2 damage.

1. I roll my three attacks and get a 2, 4 and 5. So, two of my attacks hit.
2. I roll to wound for my two hits and get a 2 and a 5. One of my hits actually wounds.
3. My opponent now rolls to see if he saves the wound. He rolls a 1 (he has a 4+ armor save). Not good enough.
4. So, my opponent was wounded once. Now, I'm an Ogre and I hit a lot harder than a common human. My one wound does 2 damage.


Question: so does the 2 damage only affect one model, or would two models take damage in the case of 1 wound models?


You'd take off multiple models.

Ironguts swing and get 4 unsaved hits. Each does 3 wounds. 12 wounds total. A unit of 1 wound models loses 12, 2 wound models lose 6, etc.


Unfortunately, yes. This is what makes Ironguts so absolutely brutal. They have tons of what I would consider "splash damage". In other words, they can kill far more models than they can actually hit.

It's definitely counter-intuitive. I would normally expect two scenarios...

#1 - A warrior is capable of swinging his sword in a cleaving motion, potentially hitting more than one opponent. Represent this with multiple attacks in game.
#2 - A warrior is capable of swinging his hammer down in a crushing motion, hitting only one opponent, but with incredible strength. Represent this with a higher damage output in game. This damage can only impact the struck model.

What we actually get is this...

#3 - An Ogre Irongut is capable of swinging his hammer in a crushing motion, hitting only one opponent, but with incredible strength. The opponent struck makes a single armor save against the hit and fails. The shock wave of the hit pulverizes not only the opponent he hit, but two of the opponent's comrades who are standing nearby.

This message was edited 1 time. Last update was at 2015/07/29 12:48:12


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Made in au
Dakka Veteran





Maybe they drown in all the gore?
   
Made in gb
Dakka Veteran





Or slashed by the targets armour.or sweeping bodies about theres lots of fluff justification. I like it.
But yes take the save then work out the dead.
   
Made in us
Regular Dakkanaut




So you are rolling a save for,every wound?
I.E. : -- I get 3 hits , then I get 3 wounds each doing 2 damage. So that's 6 wounds of damage. Does my opponent take 3 or 6 saves?
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

Haldir wrote:
So you are rolling a save for,every wound?
I.E. : -- I get 3 hits , then I get 3 wounds each doing 2 damage. So that's 6 wounds of damage. Does my opponent take 3 or 6 saves?


3 saves. Each failed save causes 2 damage.

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Made in it
Regular Dakkanaut




Waywatchers do this too: arrows that deal 2 damage each. Absolutely brutal. I think it helps balance the game without making you roll many more dice.

 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in us
Regular Dakkanaut




So if my buddy failed all the saves each with 2 pts. Of damage he would lose 6 one wound models correct?
   
Made in us
Dakka Veteran




Central WI

No

Three hits that cause 6 damage (2 damage each) can still only kill three single wound models as there were only three hits. Wounds can't spill over from model to model unless there are more unsaved hits.

For example, Archaon causes 3 damage per wound wth his sword. Lets say he causes 3 wounds (3 damage each) and the opponent fails three saves. Against a stormcast Retributor squad, (multi wound models), he would kill three models due to damage/wounds. Against a squad of skaven single wound guys, he would kill three models (only 1 wound each, but three saves failed). Against two 5 wound character models, he could kill one and cause 3 wounds on another depending on how attacks were split up.

Another good example is d3 damage per wound. If you have a model that causes three wounds with d3 damage each, you may as well have him make his saves first. He doesn't save the damage amount, just the three saves for three wounds. If one save is made and two are failed, roll two d3 and two models take d3 damage.

This makes base troops effective against single hero models, and can help tarpit your opponent's nasty characters.

IN ALAE MORTIS... On the wings of Death!! 
   
Made in gb
Tough Treekin




 455_PWR wrote:
No
...
Three hits that cause 6 damage (2 damage each) can still only kill three single wound models as there were only three hits. Wounds can't spill over from model to model unless there are more unsaved hits.

Attacking, para 4.
"Most weapons have a Damage characteristic of 1, but some can inflict 2 or more wounds, allowing them to cause grievous injuries to even the mightiest foe, or to cleave through more than one opponent with but a single blow!"

This message was edited 1 time. Last update was at 2015/08/01 18:21:34


 
   
Made in us
Regular Dakkanaut




Wow that`s a great point. Right in the rules.
   
 
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