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Made in us
Longtime Dakkanaut




Any idea on terrain for boards not city based? In the us its near impossible to find city scatter not from japan
   
Made in gb
Is 'Eavy Metal Calling?





UK

The advantage of MUMG over BMG is that you can do a lot with the terrain. Probably the cheapest option would be the moonscape/alien planet, just scatter some rocks (both large for blocking and small for lobbing at folks) and a crater or two if you have one and you're sorted.

Underground/interior setups could also be interesting, and lots of games have suitable floor tiles.

There's also a lot of papercraft stuff out there if you're willing to put in the effort to build it, that's the cheapest you'll get.

 
   
Made in om
Longtime Dakkanaut





Muscat, Oman

 Paradigm wrote:
Lovely work on those, very nice cloth texture and the wooden weapons add a nice splash of colour and contrast. Can we expect Ra's to follow soon?
Thanks, I'm glad to hear they look ok considering I mainly just used very basic wash and drybrush techniques. I'm probably going to paint some GCPD next (in a similarly "economical" fashion), before moving on to the more time-consuming Batman and Mr. Ghul.

--Lord of the Sentinels Eternal-- 
   
Made in us
Longtime Dakkanaut




I didn't think of interior before. That might be neat and easier to build. Also the idea of the Savage lands world with Dinos.

Side question, as I want to make sure I am counting right. A Health marker starts on a characters first Grey slot and the character is removed when the marker moves from its very last red slot to nothing yea? so black window for example being 3/3/3 can take 9 total hits before dead
   
Made in gb
Fixture of Dakka







I was a bit unsure of that. Though, I think I did read (admittedly before I got the models), that they actually don't start on the grey track, therefore they don't get the grey bonuses until they take a hit.
   
Made in gb
Is 'Eavy Metal Calling?





UK

That's correct so far as I know, the first damage you take moves you into the grey.

 
   
Made in us
Longtime Dakkanaut




Interesting. So Window with a 3/3/3 really has 10hits? Or do you think when they move to the last red bar they die?

This message was edited 2 times. Last update was at 2016/03/24 17:35:54


 
   
Made in gb
Fixture of Dakka







Funnily enough, I didn't consider that bit...

To the rulebook!




"When a characters endurance reaches 0, the model is incapacitated."

Therefore, the way I would play it, Black Widow can take 9 points of damage (EG have 9 damage tokens assigned to her), she then has 0 endurance, and is therefore out of the game.

I have absolutely no idea whether that's the intention or not though, I'm kinda going by "Batman" and "Imperial Assault" rules for that.

However, thanks to the bit about "subtracting from their endurance" I would have a really hard time disagree with someone that treated it as a gauge, a bit like "Epic Spell Wars." - To be honest, I'm starting to talk myself into that way of thinking.
In which case, it's still 9, but you do start on the first grey box.
   
Made in gb
Is 'Eavy Metal Calling?





UK

I see it like this:

Start with no Damage
First hit puts a marker on the bar, in the relevant position
Once a model enters the pale, check for KO at the end of the round (note KOed models can still get up if they pass a Stamina roll)
Test for KO immediately if the model goes into the red, and at the end of any round it's in the red or the pale.
Once enough damage has been caused that the counter would go off the end of the bar, the model is removed.

So the way I play it, models both start and end with no marker on the bar.

 
   
Made in gb
Fixture of Dakka







Yeah, Ian Henderson just confirmed that's how it works. - So, effectively, Black Widow has 10 health points.

EDIT: Although, the latest update seems to be leaning towards, "Start on the first grey marker, then move off the grid." - Kinda like a gauge / epic spell wars kinda thing. - So it tracks along and when there's none left, dead.

This message was edited 1 time. Last update was at 2016/03/28 01:36:27


 
   
Made in us
Longtime Dakkanaut




After more games it has to be start on first grey and removed after damage is taken that would move counter off last red bar. Wouldnt make sense that all heros need to be damaged to gain their first bonus
   
Made in gb
Is 'Eavy Metal Calling?





UK

str00dles1 wrote:
After more games it has to be start on first grey and removed after damage is taken that would move counter off last red bar. Wouldnt make sense that all heros need to be damaged to gain their first bonus


That did make sense to me, actually, the first few hits are enough to piss them off (hence the bonus) but not cripple them, the red and pale areas are the point where the damage actually starts to affect them.

I reckon it can be played either way so long as both players are on the same page, but an 'official' answer would be nice.


 
   
Made in us
Longtime Dakkanaut




Also looking at the FAQ, I noticed more things I have questions on...

If you have total vision and homing, do you ignore cover? Or can you shoot them regardless but suffer the -1 to hit still?

When you choose to overload, you get +1 dice OR the "Overload: XXX" effect. I guess I read it wrong in the book. I mean it makes sense you overload to not only hit but also get a effect but I guess that's not the case. Its hard enough as is to hit people. Guess it really makes it a choice of good change of a auto hit or small chance to hit but gain an effect.

If you are pushed, lets say from Thors ability and your pushed into a wall/building/scenery, do you take damage from hitting it?
   
Made in gb
Fixture of Dakka







I believe Total Vision and Homing works the same way as "Remote" and "Total Vision" in Batman the Miniatures game.

Basically, you can ignore cover as long as you can trace complete route up to the maximum distance that doesn't go through cover. - If you've played the Arkham Games, think about how the 'Remote Baterang' works.

With "Overload" you get to piece either +1 dice, or the Overload Effect, not both at the same time, but you get to pick.

Note: This is different from the Critical Damage effects, the 'special' effect *must* always happen rather than the +1 damage.

I'm gonna be honest, I've not really read the push / throwing rules yet.
   
Made in gb
Is 'Eavy Metal Calling?





UK

str00dles1 wrote:
When you choose to overload, you get +1 dice OR the "Overload: XXX" effect. I guess I read it wrong in the book. I mean it makes sense you overload to not only hit but also get a effect but I guess that's not the case. Its hard enough as is to hit people. Guess it really makes it a choice of good change of a auto hit or small chance to hit but gain an effect.


I've not found it that hard to hit in my games so far, even without Overloading, especially as most attacks/characters have plenty of power to perform multiple attacks per turn. That said, I do tend to Overload if I have the Power left to do so, simply as that extra D8 (or getting the effect) is usually worth it. You get a couple of enemies close together, you want to be overloading Thor's hammer throw or Cap's shield to hit them (as it's cheaper than attacking both separately), and if you absolutely need some damage, the extra D8 is really handy.

There's no damage from being pushed into something, there is damage for being thrown into something, detailed in the Throwing section of the book. If you're pushed or thrown off something, you take fall damage as normal.

This message was edited 1 time. Last update was at 2016/03/28 14:40:31


 
   
Made in us
Longtime Dakkanaut




Crappy part is you loose out on the bounce from caps shield if you really wanna hit with it.

Thanks for the replies though! Clears up things!
   
Made in gb
Fixture of Dakka







I've got to say, I'm finding it a really surreal experience painting models that are not grimly dark grim dark.

I'm pretty sure that by the end of this, I'll have used a whole bunch of paints I've owned for years and never used...
   
Made in gb
Is 'Eavy Metal Calling?





UK

FAQ updated with clarification on the damage, looks like I was misinterpreting it.



- Do you start in the Grey Area of the Endurance Bar?

Yes. The token is placed on the first box showing how many boxes are left. When the token is on the last box the model has 1 Endurance left.

 
   
Made in gb
Fixture of Dakka







Yeah, in effect, it's a 'gauge' that you track along. In effect, it might help for each character to only keep a single damage token and move it along the path, up or down, as opposed to collecting several and taking them away.
   
Made in us
Been Around the Block




Anyone at Adepticon...does KM have a booth or some kind of representative there?
   
Made in us
Longtime Dakkanaut




More weird issue's with the game came up this weekend. The group likes it but has some fairly big flaws.

Black widow and panther can start adjacent to the relics in the guardians mission. They take em and run first turn. Pretty lame

When a building is destoryed and the model is on the ground floor they take no damage. Seems really odd a colpaseing building does nothing

When you sucessfully grab someone then fail to throw them at a enemy they just sit there. You missed so they should hit the ground randomly or something. There is also the issue with throwing a unconcious person as they still need to roll to grab them





   
Made in om
Longtime Dakkanaut





Muscat, Oman

So I put together a couple of light-up lamp posts for objectives in the Batman game. There's a bit more detail on my blog.





These were the best photos I managed. Here's a really dark one with my Ninjas:


--Lord of the Sentinels Eternal-- 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Hah, brilliant work!

 
   
Made in us
Been Around the Block




str00dles1 wrote:
More weird issue's with the game came up this weekend. The group likes it but has some fairly big flaws.

Black widow and panther can start adjacent to the relics in the guardians mission. They take em and run first turn. Pretty lame
-a simple one sentence fix (which hopefully KM does) "characters may not interact with objects that give victory points on turn one.

When a building is destroyed and the model is on the ground floor they take no damage. Seems really odd a collapsing building does nothing

- maybe do a skill test per level of the building...characters can use agility or strength +2D8 vs. a number? failure means you take X damage per floor?

When you sucessfully grab someone then fail to throw them at a enemy they just sit there. You missed so they should hit the ground randomly or something. There is also the issue with throwing a unconcious person as they still need to roll to grab them
uh...I got nothing...maybe roll 2 dice use one for direction (where the point of the die...um...points) and one for inches?

sadly these are all house rules and I don't have anyway to communicate with KM...plus I hear they aren't too keen on people criticizing their rules...





   
Made in om
Longtime Dakkanaut





Muscat, Oman

 Paradigm wrote:
Hah, brilliant work!
Thanks, I appreciate that.

--Lord of the Sentinels Eternal-- 
   
Made in gb
Ghastly Grave Guard





UK

Love those lights man.

As for the questions id agree with tpryan as those seem most logical
   
Made in us
Longtime Dakkanaut




Thanks for the rule reply. Issue is like you said its a bunch of house rules. Your rules make sense, just I don't want to make up target numbers as I could break the game.

Though realistically, since they released Groot and Gambit, and no villians yet its tempting to make villain stats
   
Made in us
Been Around the Block




I expect villains in May or June.


Automatically Appended Next Post:
has anyone created a "full size" rulebook from the tiny one we get in the starters?

This message was edited 1 time. Last update was at 2016/04/06 19:28:13


 
   
Made in gb
Ghastly Grave Guard





UK

tpryan01 wrote:
I expect villains in May or June.


Automatically Appended Next Post:
has anyone created a "full size" rulebook from the tiny one we get in the starters?


Hope so. I know its a small company but hoping they put the effort in to get stuff out soon as leaving it ages could be detrimental to the game. Hell even a starter and single blister.

Surprised this month with just 2 releases, could have repacked hulk with rules which would have done. Yes its more a batman release for this one bug would have been nice to see more.

Hopefully though next month will see a lot more marvel releases.

As for rulebook, not something I've seen. Fairly pointless too, to be fair
   
Made in us
Longtime Dakkanaut




Someone made a full sized reference sheet, which is basically all the rules of the game on 2 pages. http://marvel-minis-gaming.proboards.com/ On one of the sub boards there. Only issue is they got flying wrong.
   
 
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