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The advantage of MUMG over BMG is that you can do a lot with the terrain. Probably the cheapest option would be the moonscape/alien planet, just scatter some rocks (both large for blocking and small for lobbing at folks) and a crater or two if you have one and you're sorted.
Underground/interior setups could also be interesting, and lots of games have suitable floor tiles.
There's also a lot of papercraft stuff out there if you're willing to put in the effort to build it, that's the cheapest you'll get.
Paradigm wrote: Lovely work on those, very nice cloth texture and the wooden weapons add a nice splash of colour and contrast. Can we expect Ra's to follow soon?
Thanks, I'm glad to hear they look ok considering I mainly just used very basic wash and drybrush techniques. I'm probably going to paint some GCPD next (in a similarly "economical" fashion), before moving on to the more time-consuming Batman and Mr. Ghul.
I didn't think of interior before. That might be neat and easier to build. Also the idea of the Savage lands world with Dinos.
Side question, as I want to make sure I am counting right. A Health marker starts on a characters first Grey slot and the character is removed when the marker moves from its very last red slot to nothing yea? so black window for example being 3/3/3 can take 9 total hits before dead
I was a bit unsure of that. Though, I think I did read (admittedly before I got the models), that they actually don't start on the grey track, therefore they don't get the grey bonuses until they take a hit.
"When a characters endurance reaches 0, the model is incapacitated."
Therefore, the way I would play it, Black Widow can take 9 points of damage (EG have 9 damage tokens assigned to her), she then has 0 endurance, and is therefore out of the game.
I have absolutely no idea whether that's the intention or not though, I'm kinda going by "Batman" and "Imperial Assault" rules for that.
However, thanks to the bit about "subtracting from their endurance" I would have a really hard time disagree with someone that treated it as a gauge, a bit like "Epic Spell Wars." - To be honest, I'm starting to talk myself into that way of thinking.
In which case, it's still 9, but you do start on the first grey box.
Start with no Damage
First hit puts a marker on the bar, in the relevant position
Once a model enters the pale, check for KO at the end of the round (note KOed models can still get up if they pass a Stamina roll)
Test for KO immediately if the model goes into the red, and at the end of any round it's in the red or the pale.
Once enough damage has been caused that the counter would go off the end of the bar, the model is removed.
So the way I play it, models both start and end with no marker on the bar.
Yeah, Ian Henderson just confirmed that's how it works. - So, effectively, Black Widow has 10 health points.
EDIT: Although, the latest update seems to be leaning towards, "Start on the first grey marker, then move off the grid." - Kinda like a gauge / epic spell wars kinda thing. - So it tracks along and when there's none left, dead.
This message was edited 1 time. Last update was at 2016/03/28 01:36:27
After more games it has to be start on first grey and removed after damage is taken that would move counter off last red bar. Wouldnt make sense that all heros need to be damaged to gain their first bonus
str00dles1 wrote: After more games it has to be start on first grey and removed after damage is taken that would move counter off last red bar. Wouldnt make sense that all heros need to be damaged to gain their first bonus
That did make sense to me, actually, the first few hits are enough to piss them off (hence the bonus) but not cripple them, the red and pale areas are the point where the damage actually starts to affect them.
I reckon it can be played either way so long as both players are on the same page, but an 'official' answer would be nice.
Also looking at the FAQ, I noticed more things I have questions on...
If you have total vision and homing, do you ignore cover? Or can you shoot them regardless but suffer the -1 to hit still?
When you choose to overload, you get +1 dice OR the "Overload: XXX" effect. I guess I read it wrong in the book. I mean it makes sense you overload to not only hit but also get a effect but I guess that's not the case. Its hard enough as is to hit people. Guess it really makes it a choice of good change of a auto hit or small chance to hit but gain an effect.
If you are pushed, lets say from Thors ability and your pushed into a wall/building/scenery, do you take damage from hitting it?
I believe Total Vision and Homing works the same way as "Remote" and "Total Vision" in Batman the Miniatures game.
Basically, you can ignore cover as long as you can trace complete route up to the maximum distance that doesn't go through cover. - If you've played the Arkham Games, think about how the 'Remote Baterang' works.
With "Overload" you get to piece either +1 dice, or the Overload Effect, not both at the same time, but you get to pick.
Note: This is different from the Critical Damage effects, the 'special' effect *must* always happen rather than the +1 damage.
I'm gonna be honest, I've not really read the push / throwing rules yet.
str00dles1 wrote: When you choose to overload, you get +1 dice OR the "Overload: XXX" effect. I guess I read it wrong in the book. I mean it makes sense you overload to not only hit but also get a effect but I guess that's not the case. Its hard enough as is to hit people. Guess it really makes it a choice of good change of a auto hit or small chance to hit but gain an effect.
I've not found it that hard to hit in my games so far, even without Overloading, especially as most attacks/characters have plenty of power to perform multiple attacks per turn. That said, I do tend to Overload if I have the Power left to do so, simply as that extra D8 (or getting the effect) is usually worth it. You get a couple of enemies close together, you want to be overloading Thor's hammer throw or Cap's shield to hit them (as it's cheaper than attacking both separately), and if you absolutely need some damage, the extra D8 is really handy.
There's no damage from being pushed into something, there is damage for being thrown into something, detailed in the Throwing section of the book. If you're pushed or thrown off something, you take fall damage as normal.
This message was edited 1 time. Last update was at 2016/03/28 14:40:31
Yeah, in effect, it's a 'gauge' that you track along. In effect, it might help for each character to only keep a single damage token and move it along the path, up or down, as opposed to collecting several and taking them away.
More weird issue's with the game came up this weekend. The group likes it but has some fairly big flaws.
Black widow and panther can start adjacent to the relics in the guardians mission. They take em and run first turn. Pretty lame
When a building is destoryed and the model is on the ground floor they take no damage. Seems really odd a colpaseing building does nothing
When you sucessfully grab someone then fail to throw them at a enemy they just sit there. You missed so they should hit the ground randomly or something. There is also the issue with throwing a unconcious person as they still need to roll to grab them
str00dles1 wrote: More weird issue's with the game came up this weekend. The group likes it but has some fairly big flaws.
Black widow and panther can start adjacent to the relics in the guardians mission. They take em and run first turn. Pretty lame -a simple one sentence fix (which hopefully KM does) "characters may not interact with objects that give victory points on turn one.
When a building is destroyed and the model is on the ground floor they take no damage. Seems really odd a collapsing building does nothing - maybe do a skill test per level of the building...characters can use agility or strength +2D8 vs. a number? failure means you take X damage per floor?
When you sucessfully grab someone then fail to throw them at a enemy they just sit there. You missed so they should hit the ground randomly or something. There is also the issue with throwing a unconcious person as they still need to roll to grab them uh...I got nothing...maybe roll 2 dice use one for direction (where the point of the die...um...points) and one for inches?
sadly these are all house rules and I don't have anyway to communicate with KM...plus I hear they aren't too keen on people criticizing their rules...
Thanks for the rule reply. Issue is like you said its a bunch of house rules. Your rules make sense, just I don't want to make up target numbers as I could break the game.
Though realistically, since they released Groot and Gambit, and no villians yet its tempting to make villain stats
Automatically Appended Next Post: has anyone created a "full size" rulebook from the tiny one we get in the starters?
Hope so. I know its a small company but hoping they put the effort in to get stuff out soon as leaving it ages could be detrimental to the game. Hell even a starter and single blister.
Surprised this month with just 2 releases, could have repacked hulk with rules which would have done. Yes its more a batman release for this one bug would have been nice to see more.
Hopefully though next month will see a lot more marvel releases.
As for rulebook, not something I've seen. Fairly pointless too, to be fair
Someone made a full sized reference sheet, which is basically all the rules of the game on 2 pages. http://marvel-minis-gaming.proboards.com/ On one of the sub boards there. Only issue is they got flying wrong.