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Made in us
Mutilatin' Mad Dok





Ok so while paging through my Ork codex i decided to look at the Mek Gunz again. Now i didnt look all that close at these as i usually field them as Kannons, but upon looking i got real confused. So heres my opinions on the guns:

The Kannon is solid, hasn't changed much.

The Lobba is, well, the Lobba, not much different here.

Zzap guns, it has Gets Hot now. Ya, thanks, cuz that was necessary. Oh and it rolls to hit now, so trash.

Bubblechucka, to horribly unreliable to be of use.

Kustom Mega Kannon, not bad, Str 8 AP 2 is nothing to sneeze at.

Smasha Gun, more reliable at min Str 5. Useful against MCs i guess.

Traktor Kannon, Skyfire, nice.

So two of these suck, and the others are ok. So what are your opinions?

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in us
Krazed Killa Kan






-Kannons and Lobbas are cheap, durable, and effective. Personally I love my lobbas and having a barrage weapon is at times very useful to snipe out particular characters or cowards hiding behing LoS. Kannons are a work horse for killing vehicles at a range on turn 1 before your tankbustas can get close enough to put in some work. Also quite good against MCs without 2+ armor.

-Zzap guns are actually fairly good against MCs but they are terrible vs vehicles. Still fairly cheap and gets hot isn't much of an issue with ammo grots and 3 pt wounds. Not competitive but if you really need ranged AP2 for killing infantry/MCs then its not the worst thing.

-Bubblechucka is trash with its only saving grace is the large blast.

-Traktor Kannon is ungodly at anti air but limited in other uses. Orks can generally bring lootas or tankbustas to spam snap fire at flyers while still being useful against ground targets.

-Smasha Gun is more expensive than a kannon but averages a similar strength shot and being AP1 (AP doesn't help if you roll low on Str and can't pierce the AV rating). Too unreliable for the price and against MCs I think the zzap gun might edge it out by being cheaper for similar results.

-Kustom Mega Kannon is probably the most effective AP2 weapon of the lot with stable Str 8. Its the same issue as a Plasma Cannon but at least its 3pt wounds eating the gets hot. Good all rounder and I think is totally viable for semi competitive lists.

The real hero of the Mek Gun is the 7th edition Artillery rules as the crew counts as T7 against shooting so those 3 point grots can tank wounds like a riptide. Get them some cover and roll the stealth in ruins for 3+ cover T7 grots.

This message was edited 1 time. Last update was at 2015/09/07 01:44:59


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in us
Krazed Killa Kan




Homestead, FL

Spoiler:
 Vankraken wrote:
-Kannons and Lobbas are cheap, durable, and effective. Personally I love my lobbas and having a barrage weapon is at times very useful to snipe out particular characters or cowards hiding behing LoS. Kannons are a work horse for killing vehicles at a range on turn 1 before your tankbustas can get close enough to put in some work. Also quite good against MCs without 2+ armor.

-Zzap guns are actually fairly good against MCs but they are terrible vs vehicles. Still fairly cheap and gets hot isn't much of an issue with ammo grots and 3 pt wounds. Not competitive but if you really need ranged AP2 for killing infantry/MCs then its not the worst thing.

-Bubblechucka is trash with its only saving grace is the large blast.

-Traktor Kannon is ungodly at anti air but limited in other uses. Orks can generally bring lootas or tankbustas to spam snap fire at flyers while still being useful against ground targets.

-Smasha Gun is more expensive than a kannon but averages a similar strength shot and being AP1 (AP doesn't help if you roll low on Str and can't pierce the AV rating). Too unreliable for the price and against MCs I think the zzap gun might edge it out by being cheaper for similar results.

-Kustom Mega Kannon is probably the most effective AP2 weapon of the lot with stable Str 8. Its the same issue as a Plasma Cannon but at least its 3pt wounds eating the gets hot. Good all rounder and I think is totally viable for semi competitive lists.

The real hero of the Mek Gun is the 7th edition Artillery rules as the crew counts as T7 against shooting so those 3 point grots can tank wounds like a riptide. Get them some cover and roll the stealth in ruins for 3+ cover T7 grots.


Pretty much nailed it, I only ever bring KMK's and use Lootas for AA fire.

I come in peace. I didn't bring artillery. But I'm pleading with you, with tears in my eyes: If you mess with me, I'll kill you all

Marine General James Mattis, to Iraqi tribal leaders 
   
Made in us
Mutilatin' Mad Dok





Im using Smasha guns in Kill team. Pretty sweet. Though i will probably switch to KMK

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ru
!!Goffik Rocker!!






-Kannonz are not necessery cause we have lots of cheap rokkits now and low mobility heavy rokkits are not the best of the lot even for the points. They're still pretty good as leftover point-holders. What they are good for is being a front gun in trakktor batteries.

-Lobbas are hands down our best ranged anti-infantry and the only gun capable of stopping blos'd wiverns from obliterating your nice little horde.

-Zzap guns are mediocre on paper but pretty nice in actual games. I've had 50/50 results with them. The fact that they always shake vehicles is huge both for you and your opponent. If only they were a bit more reliable. Ideal in mid-sized squads where you can mitigate potential overheats.

-Smashas are the opposite case. They're nice on paper. But i haven't had any success with them so far. Yep, they can potentially be s8+ ap1 but they're quite expensive yet unreliable. You need more of them in a single squad to guarantee that some will get necessary str. But than if you take 4-5, it's a huge point sink that can be either avoided or killed in one go, if you take 1-3 it might not be enough. At least Zzaps auto-shake stuff.

-KMK are our go-to gun together with lobbas. S8 ap2 blasts are good, no more, no less. This guns will make even the toughest deepstrikers nervous.

-Trakktor. Very meta-dependent. If you face daemons and nids, they're great. If not, they're worse than kannonz.

This message was edited 2 times. Last update was at 2015/09/07 04:48:59


 
   
Made in gb
Longtime Dakkanaut





UK

Bubblechucka is also fairly decent against horde armies 2/3 of the time but I wouldn't recommend them over Lobbas or KMKs.

YMDC = nightmare 
   
Made in ru
!!Goffik Rocker!!






Oh, yep, forgot bout bubblechukkas. Another example of a gun that's bad on paper but is somehow fine in actual games. At least, it was fine for me. Though, lobbas are always better.
   
Made in ca
Angry Blood Angel Assault marine




Looking at it as an outsider, most of the guns are either bad or or good but redundant. The only real standout for me is the KMK, because high strength low AP and blasts are a pretty unique combination for Orks.
   
Made in us
Shadowy Grot Kommittee Memba






Lobbas are backfield objective holders. KMKs are if you want Gunz for killin.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
 
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