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![[Post New]](/s/i/i.gif) 2015/09/11 01:19:23
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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Good evening gents, I've recently had some exposure to Infinity and I really like what I've seen. The models look great, the game seems like a lot of fun, and it requires far fewer models than 40k (one of the big things that attracted me to Warmahordes in the first place). Would someone be kind enough to explain to me the main differences between Infinity and 40k/Warmahordes? And could I also get a run down of the different factions and how they play or at least point me in a direction where I could find such information? Thanks much in advance.
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![[Post New]](/s/i/i.gif) 2015/09/11 06:30:50
Subject: Re:New to Infinity - Coming in from 40k and Warmahordes
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Camouflaged Zero
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I am only just beginning to get into the game myself, so I am not the most qualified to tell you about how it works. I have spent a lot of time gathering information on how the factions function, however. There do not seem to be any good, single places to get this: it is very much scattered all over the place.
One point I will open with: compared with 40K there is a lot more flexibility in the Infinity factions. One faction may tend to focus more heavily in one are or another, but you could still build a list in a different direction if you wanted to.
ALEPH: ALEPH is an AI created by humanity who now more or less controls the big-picture stuff. The fluff seems to be deliberately ambiguous to whether ALEPH is Buddha or Skynet. ALEPH as a faction is made of machines and 'post-humans' (think Ghost in the Shell, if you are familiar with it). This is one of the most elite factions with very expensive units, but each is highly flexible and equipped with the best gear available.
Ariadna: Space-Colonists from the US, Russia, Britain (mostly Scots) and France settled a new planet long ago, but were soon cut-off from the rest of humanity. Now that human space travel is more developed they are reconnected, but they do not trust Earth (who abandoned them) and Earth considers them quaint curiosities. They have the lowest technology, which makes their models cheaper. Despite their low-tech, the Scots have massive claymores that can cut through any armour and the Russians have massive anti-tank guns! They have a heavy emphasis on camouflage and infiltrators, allowing them to get the right weapon into the right place the 'old' (read: our modern) way.
Combined Army: An alien AI has lead its creators in creating a space empire. Those who are useful are forced to join; those who are not are exterminated. The Combined Army is made up of the toughest, most war-like aliens in the galaxy. They are another elite force, with individual models having stats or special rules far beyond the capabilities of a mere human.
Haqqislam: An Islamic sect that sought to restore Islam's golden age has founded a new caliphate on a new planet. They are leaders in medical science and trade. They have excellent light infantry, supported by the best doctors in the game, but need to make use of their mobility and cover to make up for their lower armour and technology.
Nomads: A space-borne collective of misfits: convicts, refugees, Mafioso, outcasts, anarchists, tragic artists, etc. The super-powers view them as a troublesome rabble to be removed. The Nomads mistrust ALEPH and reject the AI. These guys have the best hackers, a wide variety of medium infantry and a lot of dirty tricks to control the battlefield.
PanOceania: One of the world's super-powers. A united coalition of Australia, New Zealand, Indonesia, Malaysia, Singapore, India, Chile and Brazil, with a smattering of other nations who were later absorbed by the growing state. They are the most closely-aligned with ALEPH and are a people of leisure and western excesses, but need to colonise many planets to support this lifestyle (food, resources) Their troops have the best technology, including targeting systems that give them above-average BS, but are heavily reliant on that technology resulting in below-average WIL (equiv. to 40K's Ld, but more encompassing) and below-average specialists.
Tohaa: Being the most recent faction, I have had the most difficulty finding about these guys! They are an alien species who are, like humanity, at war with the Combined Army. They specialise in bio-sciences (eg virus weapons) and have symbiote-armour, that enhances their stats until the symbiote is killed (leaving you with weakened, one-wound model still on the table!) They are super-weak to fire, however! They have the option to work in teams of three, increasing their efficiency when together.
Yu Jing: The other super-power. Centred on China, Yu Jing now encompasses Asia and has also begun colonising other planets. They have a weird thing going on where their is both a Communist Party AND an Emperor, at the same time. They have the best heavy infantry and some exceedingly deadly assault units (eg Ninjas!). Their forces seem to be highly aggressive, but suffer a bit of a jack-of-all-trades issue: they are good at both shooting and close combat, but this game focuses more heavily on shooting.
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Order of the Ebon Chalice, 2,624pts
Officio Assassinorum, 570pts
Hive Fleet Viracocha, 3,673pts
562pts |
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![[Post New]](/s/i/i.gif) 2015/09/11 08:17:21
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Dakka Veteran
Central WI
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I am a 40k player and have ben playing since the beginning of 3rd edition. 40k is a large scale game, very sci fi. Big financial barrier to entry, large tournament scenes, etc. Squad based.
Warmahordes is a very cartoony smaller scale skirmish game in a fantasy setting. Very expensive cartoony metal models.
Infinity is a small scale skirmish game with incredibly realistic detailed metal minis. Fairly cheap to get into, free rules, etc. Very involved play and lots of rules... fun but very intellectual. Individual based instead of squad based warfare.
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IN ALAE MORTIS... On the wings of Death!! |
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![[Post New]](/s/i/i.gif) 2015/09/11 08:35:33
Subject: Re:New to Infinity - Coming in from 40k and Warmahordes
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Utilizing Careful Highlighting
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Gameplay wise, infinity is more like Warmahordes than 40K, with even basic troops being capable of hurting heavy stuff (though obviously, that risk can be controlled fairly well). Also, you're allowed to take (certain, specified) actions during your opponents turn in reaction to his moves. You'll generally be at a disadvantage compared to doing it during your turn, but it means you're generally involved in the game, and some people will play their turn (active turn) for manovering and objectives, then let choke points, specific weapons, and unit choice net them kills in the opponents turn. The rules are available free on the corvus belli downloads page, and there's also a wiki with rules clarifications and the like. Shooting tends to dominate, requiring a good bit of terrain, and a bit of a learning curve on placing it to let snipers and shotgunners both be useful choices. Close combat tends to be more of a niche tool, as closing is difficult, but they do try to price things appropriately, and a good CC model can really blow things up, possibly literally if its a Fiday...
Its a true skirmish game--don't expect to feild entire groups of one unit type, and most forces on table range from 8-17 models, with the low end being more for Aleph/CA, while the high end is the infamous Ariadna camo swarm, and each individual model generally does its own activation. Synergy and toolboxing helps, usually in obvious ways (Use a camo-negating MSV to deal with the camo swarm, make sure you've got Forward observers if you've got guided missiles, etc.), but I don't think quite dominates quite like Warmahordes--that said, I don't have any tourney experience in either game and only so many games, so I could be wrong there. Other weird bit is that most models put their action into a general pool that any model in the 10-man battlegroup they're in can use, rather than only being able to use it themselves--kinda throws and annoys me, and is the source of what is usually refered to as "Ramboing", where you have one solid high points model, and feed him orders from cheap basic trooper, setting him loose to rip up the enemy lines. Not uncounterable--your opponent may have their own rambo, or alternately may have positioned less nasty but still effective things in mutually supporting ways to force your rambo to either take big risks, or spend a lot of orders getting anything done--but does kinda annoy me from a fluff perspective.
I'd recommend starting with the Op: Icestorm scenarios, or a basic-three-trooper-skirmish game, and then progessing up a few rules at a time. There's really only two-three basic mechanics (Roll xd20 each under your skill+mods, roll xd20 each under your skill+mods but higher than your opponents similar roll, and armor rolls of roll 20+armor and mods higher than your armor), and the rules are pretty much all effectively USRs, but on the other hand...there's a lot of them, and figuring out how they interact with each other and remembering it all can be a bit of a data flood. The wiki generally has a well defined answer, though.
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![[Post New]](/s/i/i.gif) 2015/09/11 19:38:33
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Dakka Veteran
Central WI
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Op: Icestorm also has a nice introductory 3 model vs 3 model scenario to help one learn the game's mechanics quickly.
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IN ALAE MORTIS... On the wings of Death!! |
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![[Post New]](/s/i/i.gif) 2015/09/11 19:57:10
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Rampaging Carnifex
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List building is like assembling an elite strike-force. Build your own A-Team. A few attack pieces to spend most of your orders and some specialists and support.
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![[Post New]](/s/i/i.gif) 2015/09/11 21:09:30
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Wicked Warp Spider
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Warhammer 40K suffers greatly from poor rules. The language used is ordinary English and it is not consistent, so you are left with ambiguities because what the developers thought was natural doesn't quite work when you break the rules down into logic parsing. Additionally, Warhammer 40k is playtested over a large glass of peanuts and some pints, typically using lists that aren't remotely balanced with someone doing the narrative for the others. Sure, that can make for loads of fun bringing out your latest and brightest models playing out a story, but if you intend to play it like a game where both have an equal chance of succeeding, then be ready to bring out your best Sunken Cost Fallacy Denial and roll those D6 to decide what cinematically happens next.
Typically, an army in this setting is a large amount of specific models which are considered very strong.
Warhammer 40K does releases per faction, roughly one release per two months. Factions get the full set in one rules book.
Warhammer 40K rules are not free. Rule books offer indepth fluff. Novels allows you to submerge yourself into the fluff further. There are a vast number of novels. The setting has a vast number of side-games, typically these games hold very high quality compared to the original product.
Warmahordes is a very different beast. It's somewhat similar to 40K because most models are fast or can get really fast and that the focus is on melee. It cranks that melee focus up quite a bit, though. Warmahordes features an extremely consistent rules language, universally designed rules (they don't make up a rule that ONLY Cygnar will use, eventually Skorne might also get a model using that rule or spell) that slots in. Playtesting is extensive and the focus is on tournaments, this makes every faction competitive. Unfortunately some models seldom see use and often you'll find new releases compensating for clearly under-used models (such as the Retribution Thane which turned the Houseguard Infantry from mediocre to a solid investment).
Typically, an army in this setting is a well oiled piece of clockwork (literally in case of one of the factions). Most models gets used, but typically based on synergy than in their own right.
Warmahordes does releases per expansion, each faction gets a few releases per expansion. Each model comes with it's rules on a card.
Warmahordes rules recently turned free. Rule books offer indepth fluff. Novels allows you to submerge yourself into the fluff further. The game is based on an old RPG which is still alive and kicking.
Infinity is a skirmish game, typically using one tenth the models of Warhammer 40K. Infinity offers vast opportunities for blindsiding your opponent as well as having a system for hidden information and basic cloak and dagger. Compared to Warmahordes, Infinity is extremely reactive and while it may not always be your turn, you certainly always have something to do. Another good side of Infinity is it's community which is often very helpful and polite. Infinity has found an odd way of rewarding a vast number of different units. Unlike Warmahordes and Warhammer, the points assigned to the models aren't guess-work but a calculation, a model with a given set of abilities and stats will cost the same regardless of faction or year of release.
Typically, an army in this setting is a patchwork of overlapping and complementing abilities.
Infinity releases sporadically, but clumped around expansions.
Infinity rules are free. Rule books offer indepth fluff. There is currently no official novels for the setting, and RPG is on the way.
Get Infinity if you prefer a fast paced skirmish game with a focus on guns where things die. Ninjas in space with machine guns.
Get Warmahordes if you prefer a highly advanced game of chess which is never over until the winner stands triumphant. Giant steampowered robots and elves with beards.
Get Warhammer 40K if you prefer a game for showing off your awesome models and your constantly improving paintjob. Screaming bald men.
Get Malifaux if you like a skirmish game with equal focus on humour as on horror, using poker cards instead of dice. Unionised gunmen vs undead prostitutes.
455_PWR wrote:I am a 40k player and have ben playing since the beginning of 3rd edition. 40k is a large scale game, very sci fi. Big financial barrier to entry, large tournament scenes, etc. Squad based.
Warmahordes is a very cartoony smaller scale skirmish game in a fantasy setting. Very expensive cartoony metal models.
Infinity is a small scale skirmish game with incredibly realistic detailed metal minis. Fairly cheap to get into, free rules, etc. Very involved play and lots of rules... fun but very intellectual. Individual based instead of squad based warfare.
As someone who's played GW products since 3rd 40K and 6th Fantasy, I'd say Warmahordes is the least cartoony of the three. Warmahordes is going for semi-steampunk, Infinity is going for anime and GW is essentially cartoons with skulls (i.e. big heads, big shoulder pads and large hands).
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2015/09/11 22:13:00
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Norn Queen
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Infinity hasn't been going for the anime look. At least with their miniatures, since they moved to CAD.
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![[Post New]](/s/i/i.gif) 2015/09/11 23:19:24
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Anti-Armour Swiss Guard
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Infinity also has MONTHLY releases.
Some factions don't always get a release (they usually do 5-6 faction releases a month) but newer factions also tend to get a batch of "catch up releases", but stuff IS released EVERY month.
Then they have the GAME book releases - which used to be biennial (two years apart) but with their growth, got moved up to a slightly smaller interval.
The NOT-Game book releases (artbook and paint-by-numbers with Angel Giraldez) also fethed with that order.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/09/12 00:59:28
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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You have all been extremely helpful. Well, I've downloaded the rules and was reading threads all day at work. I've narrowed down my faction choices to Combined Army, PanOceania, and Yu Jing. I'm leaning a bit more towards Yu Jing however because they seem pretty balanced in CC and Ranged. I realize this isn't a CC focused wargame, but I like to have my bases covered.
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![[Post New]](/s/i/i.gif) 2015/09/12 07:51:00
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Wicked Warp Spider
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the_kraken wrote:You have all been extremely helpful. Well, I've downloaded the rules and was reading threads all day at work. I've narrowed down my faction choices to Combined Army, PanOceania, and Yu Jing. I'm leaning a bit more towards Yu Jing however because they seem pretty balanced in CC and Ranged. I realize this isn't a CC focused wargame, but I like to have my bases covered.
Yu Jing is actually the faction with strongest CC focus, but they are far from incompetent when it comes to shooting. Personally I think Yu Jing is a fantastic choice, but I am a bit biased. CC is mostly a means to an end, it's a zone where you tell your opponent "better not get too close". You usually don't go into a game with the objective to get close and punch them in the face (with a sword).
Word of warning, though, heavy infantry is nice and all, but you need orders to run your machine of pin-point destruction. I see some people go into Yu Jing go for Hac Tao, Daofei multiple Hsien and maybe a Shang-ji because the points start running out, then they've got 300 points and 6 orders. Keisotsu/Zhanshi are useful, sometimes even good.
Also, Hsien and Celestial Guard with a Kuang Shi Control Device go together like cheese and bacon.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2015/09/12 16:00:25
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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Mahtamori wrote: the_kraken wrote:You have all been extremely helpful. Well, I've downloaded the rules and was reading threads all day at work. I've narrowed down my faction choices to Combined Army, PanOceania, and Yu Jing. I'm leaning a bit more towards Yu Jing however because they seem pretty balanced in CC and Ranged. I realize this isn't a CC focused wargame, but I like to have my bases covered.
Yu Jing is actually the faction with strongest CC focus, but they are far from incompetent when it comes to shooting. Personally I think Yu Jing is a fantastic choice, but I am a bit biased. CC is mostly a means to an end, it's a zone where you tell your opponent "better not get too close". You usually don't go into a game with the objective to get close and punch them in the face (with a sword).
Word of warning, though, heavy infantry is nice and all, but you need orders to run your machine of pin-point destruction. I see some people go into Yu Jing go for Hac Tao, Daofei multiple Hsien and maybe a Shang-ji because the points start running out, then they've got 300 points and 6 orders. Keisotsu/Zhanshi are useful, sometimes even good.
Also, Hsien and Celestial Guard with a Kuang Shi Control Device go together like cheese and bacon.
Yeah, everything I've read so far has been talking about Yu Jing having the best CC. I love the look of their models too (I also played Tau in 40k, it feels a bit more homey).
Could anyone explain to me how mercenaries work in this game? Is it like allies in 40k or is it more like the Mercenary faction in Warmahordes?
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![[Post New]](/s/i/i.gif) 2015/09/12 22:16:31
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Utilizing Careful Highlighting
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Certain factions and sectorials (subfactions) get mercenaries as part of their normal line up (kaplans in QK for Haqqislam, wardrivers in ariadna). Previously they were non tourney legal add ins you could just take, and there was a mercenary ally system (letting you take mercs and mix factions), but I think that went away with N3.
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![[Post New]](/s/i/i.gif) 2015/09/13 01:16:41
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Norn Queen
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Kaplan are actually plain Haqqislam units. QK expands them into higher AVA and linkable. Druze, Yuan Yuan, Scareface and a few Corregidor units are the mercenaries QK get over generic Haqqislam.
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This message was edited 1 time. Last update was at 2015/09/13 01:17:02
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![[Post New]](/s/i/i.gif) 2015/09/13 04:52:57
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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Vejut wrote:Certain factions and sectorials (subfactions) get mercenaries as part of their normal line up (kaplans in QK for Haqqislam, wardrivers in ariadna). Previously they were non tourney legal add ins you could just take, and there was a mercenary ally system (letting you take mercs and mix factions), but I think that went away with N3.
So, there is currently no mixing of factions allowed?
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![[Post New]](/s/i/i.gif) 2015/09/13 05:17:45
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Norn Queen
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No, only where the army list permits. There was a way to build a Mercenary Company in N2. Basically, you chose (I think) 4 generic human factions. You halved all AVA, rounding down, which became your new AVA. AVA 1 units, which became AVA 0, were limited to one per (IIRC) 150pts. I don't recall seeing this in N3, so I assume it's gone. It also wasn't ITS legal. The Mercenary units (listed in the Mercenary army list - things like Druze, Yuan Yuan and Kaplan) are available to all generic human factions outside of ITS even if they aren't in their army list, at the AVA in the Mercenary list. You don't see this used often as people on message boards seem to mostly play ITS, which disallows out of list mercenaries.
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This message was edited 5 times. Last update was at 2015/09/13 05:22:31
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![[Post New]](/s/i/i.gif) 2015/09/13 15:25:57
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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-Loki- wrote:No, only where the army list permits.
There was a way to build a Mercenary Company in N2. Basically, you chose (I think) 4 generic human factions. You halved all AVA, rounding down, which became your new AVA. AVA 1 units, which became AVA 0, were limited to one per ( IIRC) 150pts.
I don't recall seeing this in N3, so I assume it's gone. It also wasn't ITS legal.
The Mercenary units (listed in the Mercenary army list - things like Druze, Yuan Yuan and Kaplan) are available to all generic human factions outside of ITS even if they aren't in their army list, at the AVA in the Mercenary list. You don't see this used often as people on message boards seem to mostly play ITS, which disallows out of list mercenaries.
Fair enough. Well, thank you for expounding upon this topic for me. It was much appreciated. So, as far as Yu Jing, goes. Where is a good place to start?
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![[Post New]](/s/i/i.gif) 2015/09/13 16:42:17
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Camouflaged Ariadna Scout
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About mercs, the new HSN3 *Acheron's Fall book is expected to have 2 Mercenary charter lists in it if rumors turn out to be correct.
Lots of people are waiting to see if that is true.
* Yes, mercs in Acheron's Fall, not HSN3. Total brain fart there.
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This message was edited 1 time. Last update was at 2015/09/14 18:11:07
My Blog: ski2060.blogspot.com
Occasional ramblings about painting and modelling. |
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![[Post New]](/s/i/i.gif) 2015/09/13 16:51:47
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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ski2060 wrote:About mercs, the new HSN3 book is expected to have 2 Mercenary charter lists in it if rumors turn out to be correct.
Lots of people are waiting to see if that is true.
This is good to know, thanks.
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![[Post New]](/s/i/i.gif) 2015/09/13 23:43:42
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Norn Queen
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Just a point, the Mercenary lists coming (which I'm pretty sure are in Acheron Falls, not Human Sphere N3) are not general lists for making your own Mercanary company. They're specific sectorial Mercenary lists with units selected based on a theme, like all sectorial lists.
One is the White Stars. The units we know of in this so far are Scarface and Cordelia, the Druze and Valerya Gromoz.
The other is Beyhan Resources, who run the Kaplan teams. They're the only unit we know of so far.
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![[Post New]](/s/i/i.gif) 2015/09/14 00:05:52
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Anti-Armour Swiss Guard
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+1 to what Loki said.
The merc lists will be in the Acheron falls book (alongside the rest of the 16 or so sectorial lists). NOT the HS N3 book.
The only "New" force in HS N3 is the USAriadna.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/09/14 00:08:18
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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And the Onyx First Contact Force, which replaces Shasvastii Expeditionary Force.
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![[Post New]](/s/i/i.gif) 2015/09/14 00:46:16
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Regular Dakkanaut
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the_kraken wrote:Fair enough. Well, thank you for expounding upon this topic for me. It was much appreciated. So, as far as Yu Jing, goes. Where is a good place to start?
There are 3 YJ factions the main: Vanilla and two sub-factions: Imperial Service and Japanese Sectorial Army. All of which have starters, if you're interested in Vanilla you can pretty much pick any of them especially if you lean toward one of the sub-factions. A starter and 1-2 blisters is the general recommendation to get your feet wet.
Imperial Service are secret police. Very limited Infiltration, Airborne Deployment and TAGs. They do have some of the best REM allotments in the game and tons MSVs and Sensors so solid anti-camo. They're known for their use of penal troopers with the Wu Ming convict HI and brainwashed suicide troops in their Kuang Shi.
f
JSA is the Japanese side of the empire used as shock troops. Absolutely no AD in their army. Dirt cheap HI and better then average YJ CC units with their Skirmishers (ninjas) geared toward CC. The faction has a must take in the Kempeitei Chain of Command, which has synergy with the factions aggressive Lts. making a fighting Lt. the norm.
Vanilla. It's a vanilla faction so can do most things well. Has powerful and varied HI options and elite Skirmishers. Support, warband and leadership choices are average, with not much MI and what they do have has specialized roles. YJ is middle tech faction so they have sufficiently advanced technology to be pretty good at their jobs but not the most advanced so everything is still affordable. They're the Honda Accord of Infinity factions.
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This message was edited 3 times. Last update was at 2015/09/14 00:49:56
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![[Post New]](/s/i/i.gif) 2015/09/14 03:28:19
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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4rgfvsw6p wrote: the_kraken wrote:Fair enough. Well, thank you for expounding upon this topic for me. It was much appreciated. So, as far as Yu Jing, goes. Where is a good place to start?
There are 3 YJ factions the main: Vanilla and two sub-factions: Imperial Service and Japanese Sectorial Army. All of which have starters, if you're interested in Vanilla you can pretty much pick any of them especially if you lean toward one of the sub-factions. A starter and 1-2 blisters is the general recommendation to get your feet wet.
Imperial Service are secret police. Very limited Infiltration, Airborne Deployment and TAGs. They do have some of the best REM allotments in the game and tons MSVs and Sensors so solid anti-camo. They're known for their use of penal troopers with the Wu Ming convict HI and brainwashed suicide troops in their Kuang Shi.
f
JSA is the Japanese side of the empire used as shock troops. Absolutely no AD in their army. Dirt cheap HI and better then average YJ CC units with their Skirmishers (ninjas) geared toward CC. The faction has a must take in the Kempeitei Chain of Command, which has synergy with the factions aggressive Lts. making a fighting Lt. the norm.
Vanilla. It's a vanilla faction so can do most things well. Has powerful and varied HI options and elite Skirmishers. Support, warband and leadership choices are average, with not much MI and what they do have has specialized roles. YJ is middle tech faction so they have sufficiently advanced technology to be pretty good at their jobs but not the most advanced so everything is still affordable. They're the Honda Accord of Infinity factions.
This was an incredibly helpful overview of the YJ factions, thanks. I think, for starting out at least, I'm going to stick to Vanilla YJ. The JSA sounds more appealing to me of the other two though. So, if I were to grab a Vanilla starter, what two blisters would be a good follow up to complement it?
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![[Post New]](/s/i/i.gif) 2015/09/15 01:51:04
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Regular Dakkanaut
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Kind of depends what you're looking for in a model:
Speed/Aggression: Aragotos and Tiger Soldiers
Sneaky: Ninjas, Oniwaban, Guilang and the Dao Fei
Beatstick: Domaru, Wu Ming and Zuyong Invincibles
Beatstick+: Yan Huo, Hsien, Hac Tao and the Dao Fei
You can pretty much pick 2 units out of the list and be good to go. I would recommend at least one of your choices has a heavy weapon since the starter doesn't come with one.
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This message was edited 1 time. Last update was at 2015/09/15 01:57:32
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![[Post New]](/s/i/i.gif) 2015/09/15 02:15:18
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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4rgfvsw6p wrote:Kind of depends what you're looking for in a model:
Speed/Aggression: Aragotos and Tiger Soldiers
Sneaky: Ninjas, Oniwaban, Guilang and the Dao Fei
Beatstick: Domaru, Wu Ming and Zuyong Invincibles
Beatstick+: Yan Huo, Hsien, Hac Tao and the Dao Fei
You can pretty much pick 2 units out of the list and be good to go. I would recommend at least one of your choices has a heavy weapon since the starter doesn't come with one.
I was thinking about a Oniwaban and a Yan Huo ( HMC). How good are the Guilang snipers?
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![[Post New]](/s/i/i.gif) 2015/09/15 02:54:50
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Regular Dakkanaut
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Oniwaban are very fun, they can get right into your opponent's side of the table with Superior Infiltration without them knowing where it is, which makes the Boarding Shotgun nasty since it starts so close. Variety of uses for it and it's one of the funner units to learn how to play.
The Yan Huo HMC is a terror. Any model that is in LoF of it when your active turn begins is dead, period.
Guilang in general have excellent profiles. Their BS is low but the MSV1 and Camo usually make up for that. Not bad for hunting other camo units. The only problem with the MSR is it fights the other Guilang profiles for the 2 AVA slots.
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This message was edited 2 times. Last update was at 2015/09/15 03:01:29
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![[Post New]](/s/i/i.gif) 2015/09/15 03:42:23
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Shas'la with Pulse Carbine
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4rgfvsw6p wrote:Oniwaban are very fun, they can get right into your opponent's side of the table with Superior Infiltration without them knowing where it is, which makes the Boarding Shotgun nasty since it starts so close. Variety of uses for it and it's one of the funner units to learn how to play.
The Yan Huo HMC is a terror. Any model that is in LoF of it when your active turn begins is dead, period.
Guilang in general have excellent profiles. Their BS is low but the MSV1 and Camo usually make up for that. Not bad for hunting other camo units. The only problem with the MSR is it fights the other Guilang profiles for the 2 AVA slots.
Well, maybe I'll stick with the Oniwaban and Yan Huo to start with and build out from there. Any idea where I should go from there?
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![[Post New]](/s/i/i.gif) 2015/09/15 09:02:07
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Sniping Hexa
Dublin
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Something to note about Mercs
in ITS their availability is very limited, as per the army builder
outside of ITS -unless your opponent disagrees- you can use all mercs in all armies, using their default AVA from the profile's PDF
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![[Post New]](/s/i/i.gif) 2015/09/17 22:50:53
Subject: New to Infinity - Coming in from 40k and Warmahordes
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Joined the Military for Authentic Experience
On an Express Elevator to Hell!!
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I heard a great comparison between Infinity and 40k a while ago; Infinity is to 40k what a gourmet meal is to fast food. It's beautifully crafted, you can tell so much effort has been put into making it just right, the way all the flavours fit together and you can tell the chef has poured heart and soul into it. But sometimes you just want to NOMNOMNOM and cram some fries or burger into your mouth
What I will say is that after a 3-game tournament day I'm pretty punch-drunk by the end of it. It's a tiring game mentally to play, there is a lot of depth to it and because of that not everyone will enjoy or appreciate it. But, I think if you take the time to really get into it, I honestly don't think there is another game that does (what it sets out to do) as well.
-Loki- wrote:Infinity hasn't been going for the anime look. At least with their miniatures, since they moved to CAD.
Well, a lot of the concept art would say otherwise! Definitely still some strong anime influences amongst this lot, to name but a few
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