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Made in us
Haughty Harad Serpent Rider





Richmond, VA

 lord_blackfang wrote:
 kodos wrote:
My problem with the Firefight Alpha rules was that they just did them because some people were screaming for an alternative 40k size ruleset which is the same like current 40k (which WP already is because current 40k is way too big now for its rules)

If Firefight (& WP) would be more like Starship Troopes and less like 40k this would be a different story.


Reading the Warpath beta I definitely had the feeling that the author had never seen any rulesets other than Mantic's existing games and 40k. It is a crappy Frankenstein's monster stitched together from KoW, Warpath 1.0, Deadzone and 40k. No other influences. None.


Stargrunt 2 should be the first thing anyone reads when they decide to write a ruleset. It's loaded with good design ideas and promotes internal balance, while including several layers of abstraction to speed up play without losing the desired granularity of sci fi ground firefights.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in ie
Fixture of Dakka






from facebook

Mantic Games
Like KoW, there will be a $50 no miniatures option, a core pledge of $125 for books and an army - and at the end, just maybe there will be an ultimate tyrant equivalent


....how many models are needed for each game roughly.

Mantic Games
Firefight 10-50
Warpath 30-150

This message was edited 3 times. Last update was at 2015/09/15 19:11:01


 
   
Made in au
Screaming Shining Spear





Adelaide, Australia

That's how many per side, fyi, so two horde based armies - Plague f.ex - facing each other in a Warpath: Mass Battle game is going to be 300 models total on the table. Not a lot of room to breath, which is why we pushed back hard to ensure Fire Fight would happen, as promised ages ago.

   
Made in us
Thermo-Optical Tuareg





California

Small scale engagements sound much more appealing to me. Looking forward to those rules over the mass battle ones.

   
Made in gb
Novice Knight Errant Pilot






....how many models are needed for each game roughly.

Mantic Games
Firefight 10-50


Think I've got that covered with my deadzone pledges, I was hoping maybe 30-70 plus a couple of vehicles (70 being a horde).

From that quote average 30 mins for firefight? Sounds rather tame.

From the dz2 ks I went for:

A brood mother
2 progenitors
1 chemthrower
45 night crawlers
2 of the big rat beasties
4 of the shredders

I thought from the warpath ks I'd need maybe one of the tunneling vehicles, maybe another box of night crawlers and another 2 shedders for a firefight force.

This message was edited 1 time. Last update was at 2015/09/15 19:44:15



http://thelaughterofthedamned.blogspot.co.uk/
 
   
Made in at
Not as Good as a Minion





Austria

 NTRabbit wrote:
That's how many per side, fyi, so two horde based armies - Plague f.ex - facing each other in a Warpath: Mass Battle game is going to be 300 models total on the table. Not a lot of room to breath, which is why we pushed back hard to ensure Fire Fight would happen, as promised ages ago.


Ever seen a 1750 point battle between mass orcs and tyranids?

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 judgedoug wrote:
 agnosto wrote:

C'mon, Mantic. WMH got volume right, Starship Troopers got size right, Terminator got them both right. Rules systems aren't copyright-able. Just swipe Terminator's and move on. Even Kings of War has abstracted LOS, ffs.


It took second edition (which is really the third) for KoW to gain abstracted LOS, though...



Automatically Appended Next Post:
 judgedoug wrote:
 Paradigm wrote:
Quite easily. TLOS is as easy as 'can I draw a straight line between any point of these two models' and 'is there a part of that model I can't draw a line to' (for cover purposes)

there's nothing inherently easy about TLOS. The basic premise of it makes no sense: our soldiers move around in static positions, unchanging their positions? Prone soldiers are always prone and cannot shoot past a wall that is above their eye height. Kneeling soldiers cannot go prone to shoot under a log, nor can they angle their head up to see targets above them. Starting from that premise, we then introduce laser pointers and now target our stone statue models' feet, elbows, weapons, that are inbetween tree branches and tall blades of grass.
TLOS has no benefits. It ruins immersion by turning our models into chess pieces, is impossible to write concise, unambiguous rules for, and slows down any game by requiring awkward positioning of laser pointers and vague arguments followed by concessions and players who feel slightly cheated because a model got knocked over and returning the model back to as close to it's original position actually reveals it's head as a target.

Meanwhile, several other systems have discarded TLOS for faster, less ambiguous, and more realistic LOS rules.


Or to put it another way....

This message was edited 3 times. Last update was at 2015/09/15 21:21:02


   
Made in si
Foxy Wildborne







 judgedoug wrote:
Stargrunt 2 should be the first thing anyone reads when they decide to write a ruleset. It's loaded with good design ideas and promotes internal balance, while including several layers of abstraction to speed up play without losing the desired granularity of sci fi ground firefights.


I would add Tomorrow's War. I don't actually like any of the mechanics, but the book contains an absolutely fantastic discussion on the unique aspects of futuristic warfare that any game designer needs to consider.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Haughty Harad Serpent Rider





Richmond, VA

 Azazelx wrote:
 judgedoug wrote:
C'mon, Mantic. WMH got volume right, Starship Troopers got size right, Terminator got them both right. Rules systems aren't copyright-able. Just swipe Terminator's and move on. Even Kings of War has abstracted LOS, ffs.

It took second edition (which is really the third) for KoW to gain abstracted LOS, though...

Which was the best move in the best direction.


Automatically Appended Next Post:
 lord_blackfang wrote:
 judgedoug wrote:
Stargrunt 2 should be the first thing anyone reads when they decide to write a ruleset. It's loaded with good design ideas and promotes internal balance, while including several layers of abstraction to speed up play without losing the desired granularity of sci fi ground firefights.


I would add Tomorrow's War. I don't actually like any of the mechanics, but the book contains an absolutely fantastic discussion on the unique aspects of futuristic warfare that any game designer needs to consider.


Both SG2 and TW share similar mechanical elegance; SST and AT-43 for unified mechanics (especially SST for ways to approach miniatures gaming in a nonstandard approach), Terminator for both unified and elegant mechanics (which coincidentally draws on SG2 as an inspiration). And of course, several editions of 40k, because there are some good nuggets in there (the streamlining of the system from 3rd ed), but the aforementioned list for anyone with mainly experience in a 40k background. I'd say they're "must own" for anyone who wants to see how different rules can achieve similar results, but using simpler and/or elegant and/or unified mechanics - even if you don't like a particular ruleset, it's pretty important to understand how certain systems deal with certain aspects.

This message was edited 2 times. Last update was at 2015/09/15 23:41:29


"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in ie
Fixture of Dakka






Today's blog post interesting to see the Asterians in the artwork and they have a new drone that will probably end up on the Battledrone sprue looks like they will be one of the armies they want to get funded

Yesterday we kicked off our Warpath rules coverage with an article on Warpath: Firefight, and today I’m here to talk to you about Warpath itself.

Especially in recent years there are plenty of great sci-fi games on the market, and as such we decided that with Warpath we wanted to do something a little different, and not directly compete with those other games. Warpath was born out of the desire to create something aspirational and yet achievable. It’s that big exciting battle that you always built up your collection to play but rarely, if ever, actually played. Warpath makes that goal both affordable, and playable in just a few hours with abstracted rules and simple mechanics.



This sort of game isn’t for everyone of course, and I firmly believe that creating the Firefight rules was the right thing to do for those who want something a little more detailed. However who says we have to have just one set on rules? On with Warpath!

Warpath focuses on units rather than individuals, with small fire teams the base-level entity in the game. Essentially that means one statline for five figures rather than one for one, to improve the speed of play. There are still detailed choices to be made about the composition of your units, but these are restricted to the army-building stage so you don’t have to worry about them in the middle of a game. This squad focus does two things.

Firstly it focuses the player’s attention on overall strategy and tactical choice – the game is a lot more about which units to put where, which targets to shoot at which time, when to combine fire, when to split fire, and so on. It is less about the impact of each individual soldier, and takes more of a general’s view of the battlefield as opposed to a sergeant’s. This tactical decision making is reflected in the mechanics – suppression, charge reactions, the order of activations and Warpath’s Orders system are all designed to maximise tactical choice without adding complexity to the rules. Obvious choices are the bane of all games – it’s really important that the outcome of the game is directly influenced by player decisions to make those decisions feel meaningful.

Secondly, it means that the game can be more fast and dynamic, and that players can smoothly expand to bigger and bigger games without the game becoming clunky. We had the same goal with Kings of War, and we have successfully run 16,000 point games at our Open Days in just a few hours. We want to do similar things with Warpath, and recreate some truly epic battles.
15



Before anyone gets intimidated by the size of the game, Warpath is designed to work with forces of just 30-40 figures – the mechanics will work just as well at that size, and of course your games will be even quicker. The army selection mechanics are not fully developed yet, but we are planning that “standard” tournament-sized games will be in the 50-60 model region for elite armies like the Enforcers, with 100-150 models for horde armies such as the Plague.

Both Warpath and Firefight are perfectly valid games depending on your personal choice. Some people will only play one, and will play Firefight even on an apocalyptic scale for the cinematic experience, and others will prefer Warpath even at the smallest size for a more fast-paced strategic game. Others will start with Firefight for smaller games, and build up to Warpath for the bigger games. Whichever you prefer, I urge you to at least give both games a try – you might surprise yourself!

Look out for an updated version of the alpha rules coming soon, with all of the feedback from the community Alpha test implemented. These rules will stay in an alpha state while the alterations are tested, and we will be taking on feedback throughout the Kickstarter. Once we have everyone’s comments, we will solidify the game and go to an open beta, with plenty of time to get all of the testing done to fully balance the forces. We want to make Warpath the Kings of War of the sci-fi world, and it’s worth putting in the time to do it.

We look forward to your comments!

Remember, the Kickstarter goes live at 1:30pm BST on Monday 21st September.

This message was edited 2 times. Last update was at 2015/09/16 18:50:27


 
   
Made in us
Fixture of Dakka






The artwork for Warpath constantly amazes me. It's stunning!

"The Omnissiah is my Moderati" 
   
Made in us
Swamp Troll




San Diego

When I was into 40k heavy, I played IG and Orks. I was able to play these at tournaments. Occasionally we only got to turn 2 or 3 but that was almost always because of opponents who insisted on measuring every single movement and challenging every single action with ruleshammer. Most of the time games with higher model counts are painful because the person playing the horde army did not plan accordingly.
That said, I can't stand games like Apocalypse because of how tedious they are only to have smaller actions and tactical decisions undone by broad macro tactics that nullify careful preparation.. so perhaps in that type of game there's room, from what they've described though I will be likely giving the fire fight game a try before the larger scale battle system.

   
Made in ca
Three Color Minimum






I agree that artwork is great! But even going back to Project Pandora the quality of art was pretty good.

   
Made in gb
Pious Warrior Priest




UK

New Warpath rules:

http://manticblog.com/2015/09/17/updated-warpath-alpha-rules/

The old Break track has been replaced with Resilience (amount of damage a unit can take before a team is removed) and Nerve (the unit's morale).

Much more streamlined overall, and it looks like with Firefight offering the single-figure system, Warpath is free to be a proper all-out abstracted set of super-quick rules.
   
Made in gb
Noise Marine Terminator with Sonic Blaster





Melbourne

overtyrant wrote:
Still think it's a mistake to split Warpath into two rulebooks and two sets of rules. They need to make a decision on one set and stick with it


I already lost that argument (largely because it took place and ML was hired before I knew about it).

I won the Break track argument though, so it wasn't all doom & gloom Got to write up a few other biggies over the weekend...............

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in gb
Pious Warrior Priest




UK

^ Thanks for pressing the point there, the Break track and previous system of suppression/ team removal was a confusing mess.

Seperate stats for the amount of damage a unit can take and its morale work so much better, combining the two like KoW doesn't work with the added complexity of sub-units.

Before things like Enforcers had no way of having the same amount of damage capacity but higher morale, and things like veermyn platoons had no way of being high damage soak but low morale.

Very important distinction since high morale should help vs. suppression and high resilience vs. actual damage, combining the two while trying to have a functioning suppression mechanic simply didn't work.

This message was edited 2 times. Last update was at 2015/09/18 11:52:08


 
   
Made in ie
Fixture of Dakka






Warpath KS Q&A



TL: DR
3 week KS
2 Rulebooks
Focus on Encorcers, Forgefathers and Veermyn first new vehicles, 1 or 2 new units
After that probably Plague, Corporation and Asterians
Zzor being saved for Deadzone
There will be no new Sphyr
New Battlezone not planned

WARPATH: YOUR QUESTIONS ANSWERED
SEPTEMBER 18, 2015 CHRIS KICKSTARTER, MANTIC GAMES, WARPATH 0
Earlier in the week we asked for your Warpath Kickstarter Questions. You’ll find our answers below!



Devilmixer

Q1) how long will this KS last, 30days?

A1) It will be shorter, Monday 21st September until Sunday 11th October.

Q2) will some of the model funded in this KS get rules in DZ??

A1) Definitely, I wouldn’t expect any of the big vehicles to make it across, but certainly any new units or heroes.

Q3) are all the factions from DZ planned for WP?

A3) Where we go wholly depends on where the community can take us, we can only do as much as the funding we get. We will be starting with the Enforcers, Forge Fathers and Veer-myn, as they have the most miniatures available to form up armies with, and we’ll aim to cap them off with vehicles, and a new unit or two. From there, it’s up to the community – we’re seeing a lot of support for Plague, Corporation and Asterians, and if we get far enough we’ll be able to tackle them.

Q4) are there plans for more battlezones in this KS?

A4) There isn’t, no. Would this be something you’d like to see?

Nicholas

Q1) What TIME will the Kickstarter launch?

A1) 1:30pm British Summer Time.

Lord_blackfang

Q1) Will Plague be a main faction?

A1) Yes – they are one of the greatest threats to the GCPS as we know it, but don’t put it past us to beat them. The Enforcers, Forge Fathers and in particularly the Asterians are very experienced in fighting them.

Tony Hopkins

Q1) Will there be rules for the big gun turret from the Battlezones Defence Line sprues?

A1) We can certainly add some, if people want to see them added.

Q2) Will there be rules for scaling buildings and taking the high ground?

A2) We think this is too complicated for people would play, however in the advanced rules there are additional mechanics for how to interact with buildings. Firefight will almost certainly have it. For taking the high ground, that’s covered by the Height element in the line of sight rules.

Nic Evans

Q1) Will both these rulesets be included in the rulebook?

A1) Both rulesets will be included in the pledge levels, as two separate books.

Q2) are you going to honor the vouchers for the warpath rulebook that you gave out with warpath army boxes a few years ago? (i’ve been saving mine just in case.)

A2) Yep, customers who have a voucher will be able to go in store when it’s available and get it. There’s no way to make them apply to the Kickstarter sorry.

Drew Williams

Q1) Will warpath have a separate rulebook to firefight? or will the game (and hopefully some of the stats & rules)be folded into the one rulebook.

A1) There will be two separate rulebooks.

Q2) there has been previous rumours concerning a marine vs z’zor starter set, any news on this?

A2) This was an idea we had for a future edition of Deadzone.

Q3) Essentially with warzone we would be getting miniatures that can function in 3 different games (deadzone (if rules are included which I can only beg repeatedly for), warpath and firefight. What about rules that could be played over various miniature ranges? How does warpath scale up to ‘BIG’ battles? Would mantic consider producing a 10mm range?

A3) Warpath scales up quite neatly due to the system of building squads out of teams, we’ve played games with as few as 30 miniatures aside, and as many as 150 miniatures a side, and it stays rapid, it’s very enjoyable. It’ll go bigger than that quite comfortably. Regarding a 10mm range – that’s very interesting! We’ll have to see. Regarding a miniatures line, well, if there’s every enough demand for something, we generally do it!

Sam

Q1) Could we please have a 6 x 4 mat like the Deadzone 2 x 2 ones?

A1) Interesting! I’ll have to set the studio boffins off to investigate that one. If you’re wanting a decent playing surface though, I recommend the Tablescape Secret Weapon plastic boards!

Lee

Q1) Will we see at least some sort of presence from the “expanded” races like the cyrstallans, Sphyr, etc? Understandably they may not be separate armies, but will they have unit options?

A1) In the rules, it is likely that there will be unit options to represent some of the more obscure races in the Warpath universe. There are no plans for new miniatures for these races during this Kickstarter however.
Jirka

Referring to the Warpath Rules and the Warpath: Firefight Rules –

Q1) So this still uses same scale as firefight?

A1) Yes, both games use the same range of 28mm miniatures.

Sam

Q1) Are we going to have an open beta?

A1) Yep!




This message was edited 1 time. Last update was at 2015/09/18 12:42:09


 
   
Made in gb
Blood-Drenched Death Company Marine






Hmmmm, the drop ship looks disappointingly small in the above picture.

Edit: What miniatures are at the very front of that picture? I do not recognise them as being from the Deadzone Zombie sprue.

I think it is good that the KS seems (initially) very focused on a few factions and the rules but I think this will also serve to deter a lot of potential backers.

This message was edited 2 times. Last update was at 2015/09/18 13:16:34


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
Dakka Veteran





 DaveC wrote:
Warpath KS Q&A





Those look like multipart plastic 3A's in that pic! That's one of a few of those "bells and whistles" that could lure me in...
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Are those really?

My first thought was converted Deadzone and Dreadball mutants, but I could certainly go for plastic Plague.

Sad that the funky races won't see any merc units. Just my preference for weird aliens. Maybe a stretch goal or two will bring some out.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in si
Foxy Wildborne







Those are definitely not the current restic 3As.


 Baragash wrote:
overtyrant wrote:
Still think it's a mistake to split Warpath into two rulebooks and two sets of rules. They need to make a decision on one set and stick with it


I already lost that argument (largely because it took place and ML was hired before I knew about it).

I won the Break track argument though, so it wasn't all doom & gloom Got to write up a few other biggies over the weekend...............


Can you get them to rename Power to something that actually conveys that the stat means the number of dice rolled? Rate of Fire? Shots?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in ie
Fixture of Dakka






The plague hound is new as well as they are an upgrade to 3rd Gen squads I wonder if they will put one or 2 on the sprue. The 3rd Gen torso and legs appear to be one piece that or whoever assembled them just happened to match all the same torsos and legs

This message was edited 1 time. Last update was at 2015/09/18 14:15:24


 
   
Made in gb
Is 'Eavy Metal Calling?





UK

Yeah, I was thinking those plague looked a little unfamiliar. Looking forward to seeing them, though, I really like the Zombies.

 
   
Made in au
Screaming Shining Spear





Adelaide, Australia

 Baragash wrote:
overtyrant wrote:
Still think it's a mistake to split Warpath into two rulebooks and two sets of rules. They need to make a decision on one set and stick with it


I already lost that argument (largely because it took place and ML was hired before I knew about it).


You were never going to win that argument, because what Ronnie wants in a game - mass battle - does not jive with what the majority of us wanted, which is platoon to company battles. Pick mass battle only and you would have lost a good half of the potential backers and players out of hand, with no capacity to turn them around. Pick Firefight only and that's not actually a possibility, because Ronnie is the boss and wants what he wants.

   
Made in ie
Fixture of Dakka






No Marauders confirmed

chris on September 18, 2015 at 1:53 pm
Hey Patrick! We will not be tackling the Marauders in this Kickstarter.
   
Made in de
Longtime Dakkanaut




Which is ... strange.. Marauders/Orks truely have a huge fanbase.
   
Made in gb
Pious Warrior Priest




UK

Interesting, so it looks like Rebs, Marauders and Zz'or will not appear in the KS.

I'm okay with that as long as we still get Firefight army lists for everything other than Zz'or, I have a lot of Deadzone Rebs that I'd like to put to use!

Will probably pick up Forgefather and Enforcer armies initially (I already have lots from Deadzone KS assembled) and maybe expand to Asterians and Corporation since I have around 100 of the restic Corp in a box somewhere anyway and the Asterian sculpts all look brilliant.

Hoping for 100% HIPS with this as per ancient rumours I've heard about it, maybe the odd metal character but certainly no units.

Hoping that both Firefight and Warpath are good enough to become my core game, really enjoyed 40k back in the day and have been waiting for something to replace it for a while.

This message was edited 4 times. Last update was at 2015/09/18 15:14:39


 
   
Made in gb
Blood-Drenched Death Company Marine






As I am sure as hell not using my Rebs for Deadzone, they are truly terrible in that game.

I think the KS is a bit of a missed opportunity to redo the original Marauder sprue but I do understand them wanting to focus on a smaller number of factions rather than a piecemeal odd vehicle or unit approach. That and the idea of a fully fleshed out Forge Father army is very appealing to me.

This message was edited 2 times. Last update was at 2015/09/18 15:30:35


My 40K and assorted projects: Genestealer Cult: October 15th http://www.dakkadakka.com/dakkaforum/posts/list/1290/583755.page#8965486
 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Man, all my desired factions are getting shot down left and right. Was really hoping for Marauders.

Guess I'm going to have to stick with Forge Fathers and possibly pick up an Asterian armor if the funding gets high enough/ figures are cool enough.


Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Fixture of Dakka






Disappointed there will be no Marauders, but that just means more money for Plague and Veer-Myn.

"The Omnissiah is my Moderati" 
   
 
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