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Made in ca
Regular Dakkanaut




I played a few games vs the ravenwing of my friend and this was a joke..... Shooting attacks are a waste, except if you have ignore cover, which isnt that commun because he has a 2+ jink save that he can re-roll... Flamers are great but since they are mostly F6 ap4, it means that he can easily use his 3+ save... The whole army has T5, twin-linked plasma canon or grav guns.... The worst part is the fact that he moves 12'' which make it so hard to charge him if he plays well. Plus, if he charge you he gets hammer of wrath and with the banner he can unlock himself without any risks of failing...

So far he is 10-0 and he played vs 4 differents armies... I know, Tau are the solution but he hasn't fight them yet... Chaos space marines also have some flamers that would give him some troubles....

To be honest, i just hate playing vs that army... Even more then necrons or eldars because i can at least shoot at them and do some casualities, which is impossible vs the ravenwing...

Am i the only one who thinks that is broken???
   
Made in us
Auspicious Daemonic Herald





If they're jinking they're snap firing so do very little damage shooting wise
   
Made in ca
Regular Dakkanaut




 CrownAxe wrote:
If they're jinking they're snap firing so do very little damage shooting wise


Who cares as long as they jink, you cant kill them and they kill you slowly. Plus they get to charge you everytime ( hammer of wrath, +1 attack, ... ) and then unlock itself without any troubles...
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

What are you playing?

 BlaxicanX wrote:
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Made in ca
Regular Dakkanaut




 Eldarain wrote:
What are you playing?


I played GK and AD MEC with kastelan and destroyers, which usually do really great but shooting doesnt matter and slow units means good game haha
   
Made in gb
Boosting Space Marine Biker




Well then you need to find the problems with your army, i won't say L2P because ravenwing is clearly incredibly strong but if you have NO units at all in your army that can catch a fast unit then it is clearly a list problem
   
Made in ca
Regular Dakkanaut






Automatically Appended Next Post:
GAdvance wrote:
Well then you need to find the problems with your army, i won't say L2P because ravenwing is clearly incredibly strong but if you have NO units at all in your army that can catch a fast unit then it is clearly a list problem


Well im not stupid, i know i could fit some units that could do a bit better but the results always remain the same, plus you dont make a list purely to counter some1, that isnt friendly at all my friend. Moreover, if you play at tournements and you go ahead with a list made for ravenwing and you don't face one, what is gonna happen? You will get reck...

This message was edited 2 times. Last update was at 2015/09/12 00:58:38


 
   
Made in us
Mutilatin' Mad Dok





Simple solution, dont focus on killing him, focus on Objective taking. Ad Mech as serious staying power and can be extremely hard to move if they dont want to.

Slightly more complicated answer, get some Kastellan Robots swap out their fists for the Phosphor Blasters and use their Incendine Combustors, preferably after he has already Jinked from something else, then pummel him. Now he has a 3+ re rollable Jink (still not great, but better) then focus fire that unit. The best tactic i can think of against an army this maneuverable is to stick together and focus fire units down. Thankfully you can have a ton of Grav Weapons so you can scare him.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
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Made in ca
Tzeentch Veteran Marine with Psychic Potential





Heavy incinerator on a nemesis dreadknight or two? He won't want to charge that, and it can catch them, especially in conjunction with other units. Teleporter would help you place that template right where you need it too.

Disclaimer : i am not a GK player. I really dont know what i'm talking about except that ive played them twice.

7500 pts Chaos Daemons 
   
Made in us
Screaming Shining Spear





Northern California

Ravenwing are a very nasty deathstar with their 2+ re-rollable jink. Try to focus on moving around the edges of the board to avoid charges. Also, the source of the 2+ jink is an AV10 hevicle with 3 HP. Use psychic powers or any other source of ingores cover to take it and them the rest of the deathstar down.

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Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Regular Dakkanaut




Atlanta

While the dark shroud is alive you can have all of the flamer templates you like, we'll charge anyway and you don't get overwatch.
   
Made in us
Mutilatin' Mad Dok





Crazy Jay wrote:
While the dark shroud is alive you can have all of the flamer templates you like, we'll charge anyway and you don't get overwatch.


The Flamers are largely to take away your Jink.

Can we get an Ignores Cover Ordinance Weapon?

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
Sisters of the Remorseless Dawn- 4000pts
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My Ork-Curion: http://www.dakkadakka.com/dakkaforum/posts/list/0/680784.page#8470738 
   
Made in ca
Stalwart Space Marine






You mean GW made a really popular army even more overpowered? As they say on Canada's east coast "g'wayyy!" :-) :-) ;-)

"Exitus Acta Probat" 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Play CSM and spam Heldrakes. S6 AP3 flamers will wound bikers on a 3 and ignore that pesky jink save and go right through the armor too.

On a side note, as a Dark Angels player, I should definitely get more Ravenwing if they are really as scary as this thread makes them out to be!

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
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Made in us
Dark Angels Librarian with Book of Secrets






 ZergSmasher wrote:
Play CSM and spam Heldrakes. S6 AP3 flamers will wound bikers on a 3 and ignore that pesky jink save and go right through the armor too.

On a side note, as a Dark Angels player, I should definitely get more Ravenwing if they are really as scary as this thread makes them out to be!


Seriously. Coming off 6th DA codex I'm really happy were getting our moment in the sun. Also, sorry OP, but Eldar are much more difficult than Ravenwing, with Str D Flamers and the Wraithknights.

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Made in ca
Secretive Dark Angels Veteran




Canada

i am happy that ravenwing are good to be honest the dark angels have NEVER had a good book up till this point, since 2nd edition our army has at best been middle of the road at times and dreadful to poor every other moment. this would be the equivalent to orks getting a highly competitive book right about now its been a long time coming and you should be happy its here. there was a time where it was downright unheard of; if you had told someone that one day the dark angels were going to be monsters they would have laughed you out of the room

anyway the ravenwings biggest issue is a sustained fight, they cant stand to sit there and have a game drag out, slow him down and wether the storm as much as possibly and he is cooked like bacon.

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





alex0911 wrote:
 Eldarain wrote:
What are you playing?


I played GK and AD MEC with kastelan and destroyers, which usually do really great but shooting doesnt matter and slow units means good game haha


2x ML3 librarians should get you cleansing flame at least once. 2d6 heavy bolter shots ignoring cover isn't terrible at all. Purifiers come with Cleansing IIRC too, so while they're not a standard choice (unless you've got allied pods), they should do fine in a rhino.

IIRC, GK can roll div as well, so get cracking on rolling perfect timing and then putting your libby in with your grav kataphrons for filthy, filthy rape of those dirty DAngles.



   
Made in us
Regular Dakkanaut




 CrownAxe wrote:
If they're jinking they're snap firing so do very little damage shooting wise

The formations makes them count as having jinked for the first turn and allows them to fire full BS for that turn aswell
   
Made in be
Longtime Dakkanaut




What armies do you play OP?

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in de
Fresh-Faced New User




die toten hosen wrote:
 CrownAxe wrote:
If they're jinking they're snap firing so do very little damage shooting wise

The formations makes them count as having jinked for the first turn and allows them to fire full BS for that turn aswell


Only if they move Flat Out or Turboboost in round 1 / 2 if they arrive then. So one round no shooting at all.

This message was edited 2 times. Last update was at 2015/09/12 08:47:12


 
   
Made in gb
Regular Dakkanaut




alex0911 wrote:


Automatically Appended Next Post:
GAdvance wrote:
Well then you need to find the problems with your army, i won't say L2P because ravenwing is clearly incredibly strong but if you have NO units at all in your army that can catch a fast unit then it is clearly a list problem


Well im not stupid, i know i could fit some units that could do a bit better but the results always remain the same, plus you dont make a list purely to counter some1, that isnt friendly at all my friend. Moreover, if you play at tournements and you go ahead with a list made for ravenwing and you don't face one, what is gonna happen? You will get reck...


Frankly 2+ rerollable saves aren't friendly either. Tailor your list, when he says he had no chance he will know how it feels.

2+ re rollables have no place in the game and this is coming from a new Dark Angels player (friend gave me a LOT of bikes and termies).

A few groups of Kastellans plonked behind an aegis will give him a headache. Skitarri in a drop pod with an omnispex and arc rifles/plasma calivers to take out the darkshroud will seriously hamper his game plan. Hell, ally an inquisitor psyker level 2, roll on divination, hope for perfect timing and attach him to a unit of grav destroyers.
   
Made in ie
Norn Queen






Dublin, Ireland

Marine Bikes (and bikes in general) are fairly hard to deal with currently. They have a lot of basic buff rules coupled with their speed and relative toughness.

If youre playing him regularly try tailoring a list with what you have or simply ask him to pick a few more varied units rather than 30+ bike spam.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Sir, I do believe you need the Sicaran battletank in your life. Oh, and IA13.

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in nl
Automated Rubric Marine of Tzeentch



Netherlands

Trying to imagine how you get that save. Jink + skilled rider + darkshroud + what for rerolls???

If that's the case you can focus fire down the darkshroud and whatever is giving them reroll on saves (don't know what it is) and then they just become bikers.

14000
15000
4000 
   
Made in gb
Longtime Dakkanaut





UK

Ravenwing Special Rule lets them re-roll jink.

YMDC = nightmare 
   
Made in gb
Angered Reaver Arena Champion




Connah's Quay, North Wales

How should my Dark Eldar handle them? We don't have much ignore cover at all and none of our combat units are powerful enough to deal with the Bikers due to T5 and our S 3 and their hit'n'run.

The only thing that really jumps out at me is the Medusae, with their S 4 Ap 3 flamers, but they'd only get a single turn after they Webway portal in before they get mobbed.

Anything you can suggest apart from Eldar allies?

 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 ALEXisAWESOME wrote:
How should my Dark Eldar handle them? We don't have much ignore cover at all and none of our combat units are powerful enough to deal with the Bikers due to T5 and our S 3 and their hit'n'run.

The only thing that really jumps out at me is the Medusae, with their S 4 Ap 3 flamers, but they'd only get a single turn after they Webway portal in before they get mobbed.

Anything you can suggest apart from Eldar allies?


Isn't the jink reroll on turn 1 only? Is that right?

DE are designed as a deep striking army. Just don't deploy much on turn 1.
   
Made in gb
Longtime Dakkanaut





UK

No a turn one Jink re-roll still allows them to fire at full BS.

YMDC = nightmare 
   
Made in gb
Nasty Nob





UK

If it's turn 1 only, simply ignore the bikes turn 1 and focus your fire on everything else. I took out a darkshroud and 2 landspeeders with a mob of 30 or Boyz and shootas. He decided not to jink because "ork shooting" and I got a little lucky and glanced the lot to death with 60 shots.

"All their ferocity was turned outwards, against enemies of the State, foreigners, traitors, saboteurs, thought-criminals" - Orwell, 1984 
   
Made in gb
Revving Ravenwing Biker




England

OP, since you're playing Grey Knights, what about the Land Raider Redeemer?
Two Flamestorm Cannons seem like the perfect weapon to take down Marine Bikes (including Ravenwing) and they're immune to Plasma due to AV14 all around.
That said, they're expensive and would be very much still vulnerable to Grav Guns.

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Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
 
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