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Made in de
Longtime Dakkanaut





I'm not gettuig a whole new base SDE before I've painted the first and FK. Already 2 minis down! Okay, those turned out showcase level quality, but I can't get myself to leave it at "good enough".

See you in MANY years, Soda Pop

Okay, I'm lying, I almost late pledged for NAS just because minis, but their shipping is crazy compared to other KS companies AND they wanted more than for FK with all warbands and tiles. (I would've still bought it if my love for painting had come back then and not last week. Damn, no Hard Gay and fox ninjas for me :/)

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in be
Longtime Dakkanaut





 JohnHwangDD wrote:

The basic idea of having a clock to keep pressure is important, but SDE really changed the whole balance thing around. I kind of like the Retro version best, being a 1E purist and all. Which really means that I'm just too stuck in my ways to change.


You're not stuck at all. If the 1E rules are in your liking, then they are the best for you. That's the same for all games; as long as all the players around the table agree on the same rules, it's always fine.

Nkelsch has his personnal view on the subject. It doesn't mean he is right.

After all, trying to say AQ and SDE target the same kind of players is just like saying Infinity and W40k are in competition because they both are wargames with Sci-fi miniatures.

It's just too simple. And besides, it's not true since there are people buying both SDE and AQ to play. I'm one of them, I can tell I don't play the same thing.
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

So put this into perspective for me. I heard a lot of good things about SDE when it came out, and it sounds like there's a consensus that 1E is the tightest version of the rules. I also hear there's a lot of errata and so forth that needed fixing, presumably for 1E.

That sounds like what I want, the first edition of the game, vanilla rules and figures, no expansions, with any necessary fixes included. Is that available in this KS? What exactly is being sold here, rules-wise?

Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 CalgarsPimpHand wrote:


That sounds like what I want, the first edition of the game, vanilla rules and figures, no expansions, with any necessary fixes included. Is that available in this KS? What exactly is being sold here, rules-wise?


1E of the game doesn't appear to be getting updates with any of the new content. It's all being mapped to 2E, with new cards for everything in a 2E focus included.

To get 1E, you're probably best trying to find a copy at retail now, because with this KS it looks like the 1E rules will be officially sunset.

 
   
Made in us
Ultramarine Land Raider Pilot on Cruise Control





Silver Spring, MD

What I mean to say is, if I bought the 2E box in this kickstarter, would I be getting the tight, balanced gameplay of 1E, or is it somehow ruined by including rules from TFK, even if I'm not using that expansion? (I guess I have no concept of how much the rules may have changed between the first box and TFK)

This message was edited 1 time. Last update was at 2015/09/16 12:51:47


Battlefleet Gothic ships and markers at my store, GrimDarkBits:
 
   
Made in us
Fixture of Dakka






 CalgarsPimpHand wrote:
What I mean to say is, if I bought the 2E box in this kickstarter, would I be getting the tight, balanced gameplay of 1E, or is it somehow ruined by including rules from TFK, even if I'm not using that expansion? (I guess I have no concept of how much the rules may have changed between the first box and TFK)


Here is the Timeline:

CORE SDE BOX was 1.0: It had 8 Heroes, 5 spawns worth of minions and a Boss
EXPANSION ROXOR was an add on for 1.0: It had 3 Heroes, 3 Spawns worth of minions, a Mini boss and a Boss.
EXPANSION VON DRAKK was an add on for 1.0: It had 3 Heroes, 3 Spawns worth of minions, a Mini boss and a Boss.

Then the KS happened, TFK basically became the 2.0 core.
CORE TFK BOX was 2.0: It had 5 Heroes, 4 Spawns worth of minions, miniboss and boss.
They released Cards for all the previous content to work with TFK.

If you want to play OLD SDE, you are basically limited to the old expansions. If you want to play 2.0, then you can use all the new content and any of the old content if you have the 2.0 cards.

I suspect this KS is to basically re-launch the 3 previous sets as 2.0 retail products so 100% of their current content is available at retail as well add expanded gameplay. I do think the re-tooling of the sculpts is probably warranted as the core box is like comparing 2nd edition orks to 3rd edition orks. They have simply changed and the art is different in style and scale. I also think the goal is you can buy the new CORE and have a fully self-contained product. Doesn't replace TFK, but parallels it.

Considering they already have too many over-complicated heroes at the moment, and Heroes in SDE have much more unique rules which impact gameplay compared to other games where a HERO is a skin and not much else, I think it is important to them for them to re-tool the existing heroes both in rules and figure.


My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
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Made in gb
Dakka Veteran




London

No, you would be getting an errata'd version of the TFK rules! Which Sodapop considers to be improved and streamlined over the 1E rules, other opinions are available.

The most significant criticism I heard about the new rules was of the Arcade mode, a brand new and totally optional PVE mode that wasn't even in 1E.

To be clear, TFK and this new box are *both* "Super Dungeon Explore 2nd Edition - Base Box". They both contain everything needed to play, and essentially the same rules. They just have different heroes, enemies, and themes.

   
Made in us
Decrepit Dakkanaut






SoCal, USA!

 CalgarsPimpHand wrote:
if I bought the 2E box in this kickstarter, would I be getting the tight, balanced gameplay of 1E,

or is it somehow ruined by including rules from TFK, even if I'm not using that expansion?


No, not out of the box. You are getting a revised version of the TFK Classic rules, rather than the Original 1E rules. However, it's not clear how SPM revised the TFK Classic rules, whether it is just errata and typos, or if it's going back to the Original 1E rules a la Retro.

TFK Classic significantly changes the gameplay. While TFK simplified some aspects of the game (e.g. status effects) and removed the easily-forgotten Lootimeter track to be more of a "stateless" game, they also added quite a few more things like pre-spawning, extra activations, Creeps & Explore, Pets, basic actions, etc. That's why I said that it's like 40k 6E/7E (from a GW POV). Many people (self included) think that SPM got carried away with making SDE too much of everything for everyone, and that it now takes too long.

Personally, I am "wait and see" on the new rules. If they are more akin to Original rules, I would be willing to pay for a printed copy. Or two.


Automatically Appended Next Post:
nkelsch wrote:
I suspect this KS is to basically re-launch the 3 previous sets as 2.0 retail products so 100% of their current content is available at retail as well add expanded gameplay.

I do think the re-tooling of the sculpts is probably warranted as the core box is like comparing 2nd edition orks to 3rd edition orks. They have simply changed and the art is different in style and scale.

I also think the goal is you can buy the new CORE and have a fully self-contained product. Doesn't replace TFK, but parallels it.

Considering they already have too many over-complicated heroes at the moment, and Heroes in SDE have much more unique rules which impact gameplay compared to other games where a HERO is a skin and not much else, I think it is important to them for them to re-tool the existing heroes both in rules and figure.


I don't think SPM is going to relaunch Caverns of Roxor (CoR) and Von Drak Manor (VDM) - they're already relaunching the one of them, and re-released the single spawn from VDM for the TFK KS. The only real outlier is the core box, which is coming in this KS.

The retool is probably more for assembly than anything else, as it was originally sold as a "some assembly required", which went over like a lead balloon with the boardgame crowd. SPM leanred that lesson in spades, which is why the CoR and VDM boxes are all pre-assembled, along with everything in TFK. Size and scale are fine, aside from the Roxor heroes beng inherently undersized (Dwarf, Gnome & Princess) due to bad party design.

I agree SDE 2.0 is envisioned as parallel to TFK, but I hope that they actually skinny it up as a CoR/VDM level box + tiles (for those who already have original) + extra Heroes. I don't want to, and won't buy SDE 2.0 just for the tiles, when I already own the original box.

SPM already redid the rules for all of the original content as part of TFK, and they sell them as such in the update pack. I get that they are doing pallet swaps / recolors for SDE 2.0, which is fine, but goes counter to the notion of this being an intro set.

This message was edited 1 time. Last update was at 2015/09/16 17:53:18


   
Made in us
Aspirant Tech-Adept





My take away from the announcement is that the original heroes new sculpts will be not just pre-assembled / single-piece models but that they'd be slightly re-imagined or upgraded (read: powered up) hero models keeping in line with the new Legends progression system.

Of course, I'm probably wrong. Wishful thinking? Maybe.

Also agree that vanilla, that is the original SDE with errata was a fun game. It's what I played most. Haven't yet played TFK. In fact, I need to inventory it and make sure there aren't any missing or damaged pieces.

On Roxor and Von Drakk. I want another production run. Von Drakk is high on my priority list of games to purchase - Halloweens coming up fast.

This message was edited 1 time. Last update was at 2015/09/16 23:10:48


 
   
Made in us
Serious Squig Herder






Aren't Von Drakk/Roxxor already upgraded and released?

Saw this on MM

http://www.miniaturemarket.com/catalog/product/view/id/43090/s/spm210304/

It's sold out - but they clearly already have the new box style with the preview window and whatnot.

And I just figured the new sculpts would just be new sculpts of the original heroes (not necessarily "more powerful") possible even gender swaps?

Really, the heroes and kobolds and whatnot hold up well. (hence me not wanting to repaint them) it'd be nice to see a bigger, more boss-like Starfire. But I don't really have other complaints about the sculpts.
   
Made in us
Aspirant Tech-Adept





Don't know that Caverns of Roxor ever got a repack. I know Von Drakk has but I've never seen Roxor in the new style box.
   
Made in de
Longtime Dakkanaut





IMO the old sculpts don't hold up well. Look at the sling kobolds, for example, lots of details in their bandages and wrappings melt together or are lost. Same with the fine details on the heroes, especially the ladies.

The dragon welps don't suffer from this and are fantastic and if Soda Pop messes them up they'll be DEAD to me! Not really, of course, but I like the little guys/gals. With those and piggies and mushroom men I have no need for more kobolds, anyway.

A "readily available in Germany and not ridiculous prices" VDM would be nice, rhough.

Looking for a Skaven Doomwheel banner to repair my Nurgle knights.  
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

New press release is up!

Spoiler:
Soda Pop Miniatures recently made the exciting announcement for an all new Super Dungeon® Kickstarter. As we run up to the Kickstarter we’d like to explore some of the items that will be debuting in the base pledge levels, as well as look forward to what we’re planning to bring to Super Dungeon® with each product, and the Kickstarter in general.

One of the items that inspired the most discussion from our announcement was Super Dungeon® Explore: 2nd Edition. This made it a natural fit for our first article. What is 2nd Edition, what makes it exciting, and, of course, will there be a pledge without it?

To answer the last question first—yes. The Super Dungeon® Legends Kickstarter will feature pledges for both new players and veterans, with a pledge level including Super Dungeon® Explore: 2nd Edition and an alternate pledge level without it. That said, lets discuss what 2nd Edition brings to Super Dungeon®.

Forgotten King, like the original Super Dungeon® Explore, is a massive box set! Filled with two modes of gameplay, fiction, tons of models, Forgotten King is a premium board game at a premium price. With 2nd Edition we want to introduce a whole new group of fans to Super Dungeon® Explore at an affordable price, while still maintaining a premium experience.

Super Dungeon® Explore: 2nd Edition is designed around smaller, faster games with three spawning points, a single mini-boss, and a fearsome Dungeon Boss. A wide variety of Heroes and multiple monster profiles help keep the game fresh and exciting. 2nd Edition introduces new players to Super Dungeon® and is wallet friendly, while still providing the beautiful models, art, and components that fans of Soda Pop Miniatures have come to expect. When it’s time for new challenges and bigger games, players can pick-and-choose from the expansive line of Super Dungeon® Heroes, Warbands, and Level boxes to enhance their experience.

For veterans of Super Dungeon®, 2nd Edition is more than just an updated rulebook that features the errata and clarifications from the last year-plus of play. New Dragonback Peak themed dungeon tiles make their debut and expand your existing collection of dungeon tiles. Both the Loot Deck and Treasure Deck feature completely new items, and can be added directly to your existing base decks to increase the variety of gear Heroes can acquire. Likewise, a new Explore Deck, featuring more beneficial exploration rewards, encourages Heroes to search every nook and cranny of the dungeon. Just like the loot and treasure deck, the Explore Deck can be used on its own or added to the Forgotten King deck to provide a wide array of exploration possibilities.
super-dungeon-claw-tribe-barbarian-2-sculpt

Of course, it’s not Super Dungeon® Explore without a stunning array of models, and we’ve taken the opportunity to bring our only unassembled models to dynamic, new life. 2nd Edition features eight Heroes, Angry Bear, Starfire the Ruby Dragon, Rex the Kobold Ogre, drakes and kobolds. New players can discover these models for the first time, assembled and ready to play. Veterans can use the models with their existing collection to represent alternate profiles or, in games of Legends, as advanced monsters and epic evolutions of Heroes as they advance in class.

The Super Dungeon® Legends Kickstarter is poised to provide a huge amount of exciting new content for veterans and new players alike. Super Dungeon® Explore: 2nd Edition provides an excellent entry point for new players, while remaining an enticing option for veteran players looking to expand their collection

http://ninjadivision.com/exploring-kickstarter-part-one/

2 pledge levels
- veteran pledge without SDE 2.0
- newbie pledge with SDE 2.0

SDE 2.0 content
8 Heroes & Bear
1 Dungeon Boss (Starfire)
1 mini-boss (Rex)
1 single spawn point set
1 paired spawn point set
NEW tiles, NEW loot & treasures, NEW explore deck
+ alternate monster profiles
wallet-friendly starter, with deliberately fewer monsters (but more heroes) than FK - all new sculpts

Rulebook is errata and clarifications, but it's not "fixing" the TFK gameplay issues.

I wonder if there will be a SDE 2.0 upgrade pack that just includes those things not in original or TFK. That would be worth some money.

This message was edited 1 time. Last update was at 2015/10/12 19:14:37


   
Made in ie
Fixture of Dakka






The new Claw Tribe Barbarian is in that news release



Even though I have 1st edition I'll probably pick up the newer version as well.
   
Made in us
Fixture of Dakka






 DaveC wrote:
The new Claw Tribe Barbarian is in that news release



Even though I have 1st edition I'll probably pick up the newer version as well.


VonDrakk witches make me go 'oof' at that sculpt design. We all know how it will end up post-warping.

I hope all the new sculpts are not pointleslly cinematic versions of the G1.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Serious Squig Herder






Hmm - I like that there is only one set of kobolds and one Rex. That eases my concerns about tons of minis a little.

People need to start pushing Soda Pop to include fixed cards of all the TFK cards that had mistakes on them (which was sadly quite a lot). That would make a lot of people happy, and fit in the theme of updating the rulebook (which had relatively few errata comparatively).

Not super digging that Barbarian, and was really hoping for gender-swaps of the original heroes. :/

   
Made in us
Fixture of Dakka






Schmapdi wrote:

Not super digging that Barbarian, and was really hoping for gender-swaps of the original heroes. :/



Holy S. That would have been an amazing idea.

One if the things which I think is hurting them right now is they are almost to a point of too many heroes. Unlike other games where heroes are a minor rule change and basically a SKIN, the heroes are very complex and every new hero shifts the META. And there are simply too many heroes with a wide range of balance issues.

Alternate Gender sculpts would have helped keep to the current classes but give a good reason for people to have double.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
RULE OF COOL: When converting models, there is only one rule: "The better your model looks, the less people will complain about it."
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
MODELING FOR ADVANTAGE TEST: rigeld2: "Easy test - are you willing to play the model as a stock one? No? MFA." 
   
Made in us
Serious Squig Herder






It's something that a lot of SDE fans have been clamoring for for a long time now. I'm really surprised they didn't go that route - it seems like a no-brainer.
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

Stretch goals or add ons, my friends... that's where the alt genders will be.

But yeah, gender swaps of the main classes seems like such an easy way to get people to buy in again.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

Schmapdi wrote:
People need to start pushing Soda Pop to include fixed cards of all the TFK cards that had mistakes on them (which was sadly quite a lot).

Not super digging that Barbarian, and was really hoping for gender-swaps of the original heroes. :/


Yeah, printed errata and rulebooks for EVERYONE would be a nice draw.

Gender swaps would have been pretty cool for variety, too bad SPM clearly isn't doing that.

   
Made in be
Longtime Dakkanaut





Looks like the idea before resculpts is mainly to "update" them to the new size of TFK. Second edition miniatures, thus. They do that in other games as well.

As long as we can take separate things in the Kickstarter, I don't see the reason to be negative. Especially now, when we don't know everything and Soda Pop is asking our feedback on the official forum.

Yeah, gender swaps would have been a nice idea.

I don't really think the problem in SDE is that there are too many heroes. It's one of its strength that you can take a lot of things to make your party/band of monsters. Removing that would be losing a lot of its charm, IMHO.
   
Made in gb
Bane Knight






 JohnHwangDD wrote:


TFK Classic significantly changes the gameplay. While TFK simplified some aspects of the game (e.g. status effects) and removed the easily-forgotten Lootimeter track to be more of a "stateless" game, they also added quite a few more things like pre-spawning, extra activations, Creeps & Explore, Pets, basic actions, etc. That's why I said that it's like 40k 6E/7E (from a GW POV). Many people (self included) think that SPM got carried away with making SDE too much of everything for everyone, and that it now takes too long.

Personally, I am "wait and see" on the new rules. If they are more akin to Original rules, I would be willing to pay for a printed copy. Or two.


Hey John, I've been on a few Kickstarters with you now, and feel like you often have a lot of good things to say

Its really interesting reading your thoughts on First vs second ed. I've got both as well, played more of second ed, but did play first a few times too. I totally agree the second ed game seems to take a lot longer than it should .Played a small thre hero game with my GF not so long ago, expecting a few hours, and it ended up being a two day, seven hour marathon, and neither of us are gaming newcomers...(22 years gaming for me now...)

However, I do like 2nd Ed more. I think the spawning feels a lot fairer (although being able to heal the spawn points seems a little cheeky) and we often felt with 1st Ed, the Heros would never be able to leave their starting square, instead getting bogged down over and over until the boss spawned, and usually wiped the floor with them. Did you find the same? Maybe it was our hero choices, my GF has a thing for hitting stuff with axes, so never really goes further than the Barbarian. She hates Elves too, so that limits her AOE options.

No doubt I will be backing this one to the hilt, even though I really don't need more of the first edition stuff. Still, more sculpts I will likely never paint is always fun right?

As a survivor of the Relic Knights KS (that was a real shame, I had such hopes for the game, but the PVC minis never matched my expectaitons. I hate PVC with a passion... its tolerable for board games and anime figures, but beyond that it never should have been introduced to wargaming quality pieces... and the continued rush to it by various companies is doing my head in... guess I'm still an old school lead head), I was pertty impressed with the SDE version. Felt like they learned a lot of lessons, so this one will likely be run pretty much the same. I dodged the Ninja All Stars on as I'm not really a ninja fan. It did suck that the game shipped with quite a lot of errors and typos though :(

I'd love a slightly stripped down fast verison of SDE. Keep the core mechanics as they work fine, but remove some of the complexity. A coupe of hours mindless goblin bashing is all you want sometimes right?

Would be interested to see some of the fan tweaks. Are they on the SPM forums? Or BGG? Links would be great for the ones you think improve the game.

...and you will know me by the trail of my lead... 
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

JonWebb wrote:
Hey John, I've been on a few Kickstarters with you now, and feel like you often have a lot of good things to say

Its really interesting reading your thoughts on First vs second ed. I've got both as well, played more of second ed, but did play first a few times too.

No doubt I will be backing this one to the hilt, even though I really don't need more of the first edition stuff. Still, more sculpts I will likely never paint is always fun right?

As a survivor of the Relic Knights KS (that was a real shame, I had such hopes for the game, but the PVC minis never matched my expectaitons. I dodged the Ninja All Stars on as I'm not really a ninja fan. It did suck that the game shipped with quite a lot of errors and typos though :(

I'd love a slightly stripped down fast verison of SDE.

Would be interested to see some of the fan tweaks. Are they on the SPM forums? Or BGG?


Thank you, I try. When I'm not snarking up a storm...

I have not played nearly as much 2E as 1E (but I did play a LOT of 1E). I agree that 2 days is way too long for a 3-Hero 2E game. I would also note that getting wiped on the first tile means your 1E strategy wasn't quite right.

Our 1E experience, also playing heads up like you and your GF, was like this:
- Ohh... the guys making the awesome Relic Knights sculpts are doing a game with lots of minis, let's preorder.
- Holy cow, this game is hard! Consul is scoring TPKs every single time - is the game supposed to be unwinnable?
- Oh, BGG shows we've been making bad parties with lousy Hero synergy and bad strategy. OTOH, BGG also shows some Consuls suck. Played right, Heroes finally WIN!
- Ohh... they're doing a 2nd edition! We're all in!
- Oh, wow, that's a lot of stuff. Oh, wow, the game is way slower now. And Arcade is just weird.
We found SDE 1E to be a great tactical game, once we figured out how to play it. BGG helped us a lot here.

In the end, I would prefer to run a 3-Hero party consisting of:
- Fire Mage (Will, AOE and Fire!),
- Barbarian (Str&Arm, Attacks and self-heal), and
- Elf (Dex, Range).
This party consistently AOEs everything on the 2nd Spawn Point and wipes the first Spawn Point (don't worry about the monsters - you can clean them up later) ... on the first turn. The Barbarian just shreds things while the Mage & Elf provide fire support & cover fire. No Loot gets wasted. Down a spawn point, and the 2nd naked and damaged, the Consul is in a tough spot. It's super effective.

As I've said above, I'm not particularly interested in replacing stuff I already own, so I'm more focused on new content. Really, it's going to depend on pledge levels. If the cost of SDE v2.0 is only marginally more than getting the tiles, I might bite if only to part it out.

We backed RK, struggled with the PVC, sold off the bulk of it at a small profit, and kept a few models for SDE & the shelf. They're not bad, but we kind of want a different game engine, perhaps something more akin to SDE Arena. While we like many of the NAS models, and could have gotten a couple sets for the minis, we ended up not backing NAS due to rules issues and wanting an official SDE version when the Wandering Mountains expansion finally releases.

Being more of a MINIs boardgamer than a minis BOARDgamer, I'm not really much on BGG, sorry. On the SPM forum, there are a TON of suggested house rules, and some definitely improve the game, but not all have been well-tested for balance / play. There are a couple fan "complete" versions on the SPM forum "Lootimeter" and "Retro". Lootimeter has the bulk of the posts, but is more of an Arcade variant. Retro tries to be more like the Original, but hasn't had as much attention. Of the two, I prefer Retro, although it doesn't have a particularly satisfying answer for Explore & Creeps.

Hope this helps,

This message was edited 1 time. Last update was at 2015/09/18 19:23:45


   
Made in us
Decrepit Dakkanaut






SoCal, USA!

And new update is up, talking about dun, dun, dun! The Midnight Tower!

Spoiler:
Soda Pop Miniatures has explored several of the realms of Super Dungeon, beginning with the Dragonback Peaks, then Glauerdoom Moor, and last year the Fae Wood. With Legends we knew we wanted to introduce another realm to players, and none seemed so fitting as the very center of the Dark Consul’s power—The Midnight Tower.

The Midnight Tower stands within the heart of the Nether Rifts, the mystical chasm which descends into the Dark Realm. From this portal, the Dark Consul summoned forth hosts of monsters to ravage Crystalia. Even now, with the Dark Consul banished, the Nether Rifts and Midnight Tower are the origin of much of Crystalia’s woe.

The new inhabitants of The Midnight Tower are the nether elves, lead by The Midnight Queen. Descendents of the Deeproot Elves who were swallowed by the creation of the Nether Rifts, their hearts have turned wicked and cruel. In order to survive, even flourish, within the Dark Realm the Nether Elves turned to martial might. Their society has been refashioned into a warrior cult, where only those who accept their strict codes of martial discipline and “honor” are allowed to exist. They will sweep any who refuse to submit to their new world order.

In your games of Super Dungeon, the nether elves are a cohesive fighting force which use stealth to augment their attacks and force Heroes to close in to engage. All nether elves possess the signature ability Dread, which augments their offensive capabilities when they are benefitting from Stealth. Unsurprisingly, several key nether elf models, including their spawning point, possess the ability to generate auras of Stealth. The Midnight Tower includes two spawning points of nether elves, each consisting of a Tower Stalker which can teleport into other models’ shadows and deliver debilitating status effects, Tower Arbalists whose bolts chill the very soul, and Tower Blackblades whose martial discipline ensures their fellow Nether Elves are always in the proper position.

Some elves developed the gift to communicate with the demonic spiders which lurked in the Dark Realm. These Spider Speakers spawn swarms of poisonous spiders into battle alongside the nether elves. Key among the abilities of the spiders is the capability to weave webs which create difficult terrain hazards, allowing the Consul to control the dungeon in an all new and dynamic way. The sneaky Shadow Spinners can even weave webs of pure shadow, granting stealth and perfectly synergizing with their nether elf allies.

Should the Heroes make it through these devilish minions they must face The Midnight Queen. A cunning illusionist and powerful mage, The Midnight Queen is a powerful foe in her own right. Yet, Heroes never face The Midnight Queen alone, for she is protected by a magical guardian, Daemonus, who attacks any who come near and defends her with its life.

{super-dungeon-cat-burglar-sculpt}

Of course no Level Box is complete without three mighty Heroes. The Midnight Tower introduces the Hearthsworn Tincan, Riftling Warrior, and Cat Burglar. The Tincan is melee fighter focusing on crowd control. Able to gain the ability Grabby, the Tincan can pull foes in close and prevent them from moving away. Whereas the Tincan focuses on defense and board control, the Riftling Warrior is all about damage. With a powerful charge action which grants extra movement after a Lance action, and the ability to generate blue dice (and thus Hearts) on a never before seen scale, the Riftling Warrior punishes any who stand in his way. The Cat Burglar specializes in fast movement and treasure acquisition. Be careful though, when she gets cornered she can throw a flurry of daggers which poison anyone they strike!

The Midnight Tower is only the beginning of our journey in the Nether Rifts. It provides a first glimpse at the true might of the Dark Consul, and establishes a rich source of monsters for your games of Super Dungeon Explore and a wonderful realm of adventure and storytelling for your games of Legends. With your help we plan to reveal many additional horrors spawned from the Dark Realms.

http://ninjadivision.com/exploring-kickstarter-the-midnight-tower/

This is the bit that I'm most excited about, what with it being models-focused with evil Elfs and so on.

Anyhoo...

This expands into a new area, the Nether Rifts, filled with "wicked and cruel" "warior cult" Nether Elves, so they're cute & cuddly Dark Eldars minus the Grimdark. Stealth-based with debuffs for synergy combo attacks. And Spiders. And if you get past that, it's the Midnight Queen boss and her Daemnous miniboss guard.

Plus, new heroes, including a catgirl.

So far, so good. I am probably going to back on the strength of the Midnight Tower.

This message was edited 3 times. Last update was at 2015/10/12 19:15:07


   
Made in gb
Bane Knight






Sounds cool. The SDE underdark

I picked up the anti hero bundle in the sale as, even with the shipping (and risk of import) getting hold of SDE stuff over here is enough of a pain to make me interested.

No doubt I will go all in here to.

I missed a few bits (tile sets and the kobold expansion) from the last ks, wonder if they will add them as extras for pledging.

Probably not, but you never know.

...and you will know me by the trail of my lead... 
   
Made in ie
Fixture of Dakka






2 New Warbands for the KS - the Orcs are coming



The Super Dungeon Legends Kickstarter is aimed at both new players and veterans alike. Our Explorer Pledge introduces Super Dungeon Explore: 2nd Edition along with The Midnight Tower and Super Dungeon Legends. For veterans who don’t want to pick up 2nd Edition, we have the Dark Consul Pledge which swaps out 2nd Edition for two brand new warbands—Frostbyte Ravagers and Crown Guard.



For a long time we avoided bringing the classic fantasy race of orcs to Super Dungeon. While we’ve alway loved the historical place orcs have in fantasy, we really wanted to first establish Crystalia without them, to prevent them from becoming the “default” monster race for the game. But we always knew that we would want to visit this brutish race eventually, and Legends presents a fine opportunity.

Orcs are shock troops of the Dark Consul; hardy, brutish, and only crudely intelligent. They’re also a mystery. The orcs in the Dark Realm have a culture that’s way too sophisticated for how simple they are. They believe their gods reward valorous and brave deeds and that these gods selected the hereditary chieftains to lead the various tribes to glory in battle. The chiefs pledge service to various demon lords, whom they say are the gods’ children, but none of their skalds’ songs connect the demons and the gods. The orcs living in the Frostbyte Reach are smarter, less aggressive (though they’re still really aggressive), but keep most of the culture. They claim that their race was lured to the Dark Realm by the demons, who clouded their minds, changed their legends, and corrupted their beliefs to enslave the orcs. No one knows the truth, of course, but stranger things have happened.

The Frostbyte Ravager Warband includes two spawning points of brutal, offense oriented orcs, the berserker Rage Fiend mini-boss who drives the orcs into a further frenzy of violence, and the human Lightning Mage whose crackling blasts of electricity arc from foe to foe.



The Crown Guard warband is unique among other “monsters” that we have released in that it is ostensibly a good warband. The Legends presents a vast number of opportunities for adventure, and there are few adventuring parties in any story which have not had an unfortunate run-in with the local authorities. The Crown Guard Warband presents many gaming opportunities, beyond a simple altercation with authority. They can represent corrupted humans who have joined the cause of the Dark Consul. Or, in a more sinister turn, they can be the adversaries of a party of Dark Heroes rampaging their way through Crystalia upon a quest for power.

The Crown Guard warband includes two spawning points of disciplined defenders of order, a mighty mounted Royal Knight mini-boss who charges across the dungeon, and a Crook-Eye Tracker orc Hero who marks his target before bringing them down with a deadly crossbow bolt.

Of course, we recognize that there are many true completionists out there who will want both the warbands and 2nd Edition. So we will have a third, Legendary pledge, to sate your ravenous chibi hunger!
   
Made in us
Fixture of Dakka






Looks like warbands for arena. MOBA-style fighting.

I feel like MOBA versus is a good game mode which warrants further development.

My Models: Ork Army: Waaagh 'Az-ard - Chibi Dungeon RPG Models! - My Workblog!
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Made in us
Serious Squig Herder






I like that lightning mage
   
Made in us
Decrepit Dakkanaut






SoCal, USA!

I agree that the warbands seem better for a themed SDE : Arena match than regular 1vM Consul play.

SDE : Arena got a ton of stuff with FK, but the rules are still for 1.0. I might revisit them when I'm not so sidetracked.

   
Made in us
Serious Squig Herder






nkelsch wrote:
Looks like warbands for arena. MOBA-style fighting.

I feel like MOBA versus is a good game mode which warrants further development.


The MOBA style of Rum & Bones was pretty intriguing to me - I just didn't care for the minis that much. A SDE moba mode would be pretty sweet.
   
 
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