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Made in us
Longtime Dakkanaut





Tau general reporting in:

Spoiler:

1x Ethereal 50pts
6x Fire Warriors 54 pts
6x Fire Warriors 56 pts

1x Triptide with IA 555pts (It's like I saved 45pts on this thing, and that's some tasty Stim Packs D: )

6x Pathfinders 77 pts

Keep an extra 110 pts, or use them to buy all sorts of goodies, but I feel like within two shooting phases the Triptide will bring down that thing quite quickly. After all, it wounds on a 2+ as a Heavy 3 and has AP 2. So there's a chance it dies in one shooting phase, and this isn't optimized at all.


Edit: Actually I made a mistake in reading a chart when I made the list. Just pretend the Triptides are many Broadsides with HYMP instead, maybe even give the triptides their burst cannons back. It's basically the same point D:

This message was edited 5 times. Last update was at 2015/09/19 06:07:23


I'll pluck you like a flower.

Tau Painting Blog [Updated: 12/27/15 Happy Dronecember!] : http://www.dakkadakka.com/dakkaforum/posts/list/662024.page#8088404

LVO List Data Base (Submit your list if you played! Growing All the Time!): https://www.dropbox.com/sh/y28px3mgjeergdn/AADDpUf3n_u2QfkiYzDzHSh0a?dl=0 
   
Made in us
Screaming Shining Spear





Northern California

Piece of cake.

Eldar Aspect Host: 600 points

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in th
Jervis Johnson






 TheNewBlood wrote:
Piece of cake.

Eldar Aspect Host: 600 points

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

10X Warp Spiders
-Exarch

Unfortunately for the KX-139, it's only Initiative 2. Sixty BS5/6 shots that wound on twos and rend on sixes should be more than enough to kill it in one turn, even through its saves.


Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.

This message was edited 1 time. Last update was at 2015/09/19 06:09:26


 
   
Made in gb
Longtime Dakkanaut





UK

Warp Spiders may be able to jumpto safety behind cover, Terrarin dependant though.


Automatically Appended Next Post:
In an ideal world, I'd love to say GreenTide but really 3 S8 AP3 No Cover Apocalyptic Barrages would probably remove the Warboss, cause the guys to be pinned and then I'm a sitting duck.

This message was edited 2 times. Last update was at 2015/09/19 06:22:29


YMDC = nightmare 
   
Made in us
Devestating Grey Knight Dreadknight




 Therion wrote:

Not enough, sorry. Even assuming you would ever get to shoot with all those Spiders. The Rends will do roughly 2.8 wounds, and the rest will do slightly under 4 wounds. Meaning you're still more than 3 wounds short in an ideal scenario. Then all your stuff gets atomised, as it's only fair the Tau'nar gets to shoot twice since you got to shoot first in this pepsi challenge.

Have you ever tried to shoot warp spiders? Though, 10 wounds is a lot to chew through.

Imperial Knights are actually a terrible counter, a D-blast plus 10 melta shots will put serious hurt on them while the IK's firepower does almost nothing to the Tau battlesuit, and you only get 1.5 knights for the cost of it.

Grav is the best counter, and with LD 9 it's also going to be vulnerable to unlucky psychic shriek rolls.

Hope is the first step on the road to disappointment. 
   
Made in gb
Longtime Dakkanaut





UK

Orks

Big Mek w/ KFF
Big Mek
Mek
Mek

Gretchin
Gretchin

Lootas w/ 3 Meks
Lootas w/ 3 Meks
Lootas w/ 3 Meks

Kustom Stompa w/ 2x Titan CCW, 2x Big Shoota, Power Field

D6 Void Shields, 12 Mek Rolls and a 5++ should be enough to weather the storm before I get into CCwith 7 Strength D attacks.

YMDC = nightmare 
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

A 240 point seeker blob will put 5 wounds on it on the charge, and will likely be within charge range at the top of turn 2. With grimoire and invisibility up the unit is functionally unkillable, so the unknown factor is whether the Tau player can bubble-wrap efficiently enough.

But yes, in a vacuum, a 20-man Seeker blob will make the charge and destroy it.

This message was edited 1 time. Last update was at 2015/09/19 07:44:35


 
   
Made in ca
Journeyman Inquisitor with Visions of the Warp




 greyknight12 wrote:
Imperial Knights are actually a terrible counter
An IK will almost always take it apart in melee. It just needs some help to get there.

The biggest weakness of the KX is that it's a single model. Certain debuffs are going to hit it really hard.

Let's say we put a Blind test on the KX to neuter those 10 Meltas.

10 Meltas at BS1 = 10(1/6) = 1.67 hits against a 4++ Ion shield = 0.83 unsaved hits = 72% chance for a single AP1 Pen hit.

Now, imagine 2x Wraithknights or 2x D-Thirsters gunning for a blinded KX. Melta isn't necessarily be an auto-take on this model.

   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

Go my land speeder storms, blind it! Blind itttt!

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in nl
Longtime Dakkanaut






-900 points of deep striking enslavers.
-Screamer star
-Spammed flyer formation spam.

Inactive, user. New profile might pop up in a while 
   
Made in gb
Hellacious Havoc





Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.

10000
 
   
Made in us
Auspicious Daemonic Herald





 KillMaimBurn96 wrote:
Kharn and hope to survive a few rounds, deepstrike a unit of 3 Obliterators and Lascannon them, Kharn hits on 2's always and S9 AP1 should make supremacy armour look like it's been built out of tin.

Kharn only wounds the KX-139 on 6s (even with furious charge) and the suit will still get 5++ and FNP. He also gets 4++ and FNP against lascannons so it will take about 90 BS4 Lascannons to kill it.
   
Made in gb
Longtime Dakkanaut




Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

 Lobukia wrote:
http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


My 590 point Helhammer tank is feeling embarrassingly inferior...

Solution:
-Drop Podding Grav-Cannons
-Min/Max Grav Crusaders
   
Made in pl
Stalwart Space Marine




changemod wrote:
Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.


Umm as for the aversion power it says may only fire snapshots so marketlights won't change its effect
   
Made in us
Auspicious Daemonic Herald





Grubass wrote:
changemod wrote:
Suggestion for the Tau's other 300 points:

Commander with drone controller and two marker drones,

2 min units of fire warriors,

5 Marker Drone squad.

Jump Shoot Jump BS5 marker support and some required peashooters.

Grants the Supremacy Suit ignores cover and counters BS debuffs.


Umm as for the aversion power it says may only fire snapshots so marketlights won't change its effect

Marker Light specifically say they can be used to modify snap shots
   
Made in gb
Member of a Lodge? I Can't Say






9x Battle servitors all armed with grav-cannons
   
Made in pl
Stalwart Space Marine




But how you modify snapshots if it's aswell stated it only can take them. Kinda of ymdc issue imho.

Possible that in a rush of it all I made it unclear.

You said lights do state they modify snapshots and I do get it

However the psychic power states the taste may only take snapshots.

I know it might be addressed in upcoming codex as for now the sheer way its stated is kinda unclear for me.

This message was edited 1 time. Last update was at 2015/09/19 10:25:33


 
   
Made in us
Auspicious Daemonic Herald





Grubass wrote:
But how you modify snapshots if it's aswell stated it only can take it. Kinda of ymdc issue imho.

I'm going to be honest i don't understand what you said
   
Made in se
Longtime Dakkanaut





Grubass wrote:
But how you modify snapshots if it's aswell stated it only can take them. Kinda of ymdc issue imho.

Possible that in a rush of it all I made it unclear.

You said lights do state they modify snapshots and I do get it

However the psychic power states the taste may only take snapshots.

I know it might be addressed in upcoming codex as for now the sheer way its stated is kinda unclear for me.


Markerlights specificaly state that they can increase the BS of snapshots. So you will still be fiering snaptshots, You will just be fiering them at a higher BS.
   
Made in gb
Member of a Lodge? I Can't Say






From the Tau Codex
*Pinpoint* *Markerlight cost 1+*
All models Firing at the target as part of this shooting attack gain a bonus to their ballistic skill for the duration of the shooting attack. The size of this bonus is equal to the number of markerlight counters expended on this ability. PINPOINT CAN INCREASE THE BALLISTIC SKILL OF SNAP SHOTS AND OVERWATCH

This message was edited 1 time. Last update was at 2015/09/19 10:47:12


 
   
Made in pl
Stalwart Space Marine




Fair said thanx for explanation. Much appreciated
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Four Leman Russ Demolishers.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Revving Ravenwing Biker




England

 Selym wrote:
 Lobukia wrote:
http://www.forgeworld.co.uk/en-US/Tau-KX139-Ta'unar-Supremacy-Armour

Here's the challenge, without using allies or going unbound, and given 900 points, what legal list can you come up with that can drop the big guy before being killed?


My 590 point Helhammer tank is feeling embarrassingly inferior...

Solution:
-Drop Podding Grav-Cannons
-Min/Max Grav Crusaders

Something like this?

Spoiler:

Combined-Arms Detachment - 896 points

HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100

Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: Drop Pod
175

Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Fast Attack:
Drop Pod
Storm Bolter
35

Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103

Bike Squad
3 guys
Sergeant has a Combi-Grav
Other two have Grav-Guns
103

Heavy Support:
Devastator Centurion Squad
3 guys
All have Grav-Cannons/Grav-Amps and Hurricane Bolters.
240

Made it in Battlescribe quickly.
Couldn't fit in two Grav Cent Squads, so I put in Grav Bikers, then took away one of the Crusader Squad's Pods so I could put in another.

Or got an alternative one here:
Spoiler:

Combined-Arms Detachment - 900 points exactly!

HQ:
Power Armor Captain
Combi-Grav
Bolt Pistol
100

Troops:
Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Crusader Squad
5 guys
Sword Brother has Bolt Pistol and Combi-Grav
One Initiate has Bolt Pistol and Grav-Gun
Another has Bolt Pistol and Grav-Cannon/Grav-Amp
Last two have Bolt Pistol and Boltgun
Dedicated Transport: N/A
140

Elites:
Command Squad
All 5 have Bikes and Grav-Guns
200

Fast Attack:
Drop Pod
Storm Bolter
35

Drop Pod
Storm Bolter
35

Heavy Support:
Devastator Centurion Squad
3 guys
Sergeant has Grav-Cannon/Grav-Amp and Missile Launcher
Other two have Grav-Cannons/Grav-Amps and Hurricane Bolters
250

Replaced the Bike Squads with a Biker Command Squad to move the DT Pod to a Fast Attack slot so the two Crusader Squads could share it, had 10 points left so I gave the Cent Sergeant a Missile Launcher.

This message was edited 2 times. Last update was at 2015/09/19 12:04:53


Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! 
   
Made in gb
Longtime Dakkanaut





UK

Oh man if it doesn't ruled to not have Stomp then I would love to send 100 Gargoyles at it with Blind Poison.

YMDC = nightmare 
   
Made in au
Araqiel





Sunshine coast

Doesn't have barrage, Maugan ra will solo it over a long, long time with battlefocus and maugeter

3000 4500

 
   
Made in ca
Fixture of Dakka




Vanished Completely

Stomp is the issue, any dedicated Melee Units would be able to tarpit it the entire game if it wasn't for Stomp.

8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

 hiveof_chimera wrote:
Doesn't have barrage, Maugan ra will solo it over a long, long time with battlefocus and maugeter


It does have barrage. The alternative fire mode for the big guns is an apocalyptic barrage 3, no cover saves.

Anyway, as the challenge here is to kill the Taunar and not simply tarpit it in assault for the whole game, here's a list that could possibly do it:
Spoiler:
Mechanicum (points might be slightly off, my friend has my copy of the redbook, so I'm using HH3 for the values):
Magos Dominus: 65pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Asecularis Covenant (10 Tech-Thralls): 35pts
Ursarax Cohort (6 Usarax, 2 Power Fists each): 410pts
Ursarax Cohort (5 Usarax, 2 Power Fists each): 345pts

The Ursarax are T5, so no Instant Death from any of the Taunar's guns (except the D). They're 3 wounds each, so not so easy to remove a lot of them with shooting. They'll have no armor save (only a 4+), but they do have a 5+ FNP. They're jump infantry, so can move quickly across the board, hopefully making use of terrain to also get cover saves (against the shots that allow it) or even get out of line of sight, possibly even deep strike in and just try to withstand a turn of shooting). Once they're within charge range, they can fire off their guns (with a lot of luck they'll score one wound with those, so not really worth considering), and then charge in with 4 S10 powerfist attacks each at WS4 (being jump infantry and thus more mobile than the Taunar, they're quite likely to get the charge). If enough of them make into assault with the Taunar, they'll kill it (but it will take 2-3 turns, unless the Taunar gets really lucky with its stomps). Just as a reference, if all 11 make it (by some small miracle), they'll do 8.6 wounds on the charge. If only 6 make it, that'll be 4.7 wounds.

Certainly, this list isn't a guaranteed kill, but the odds are favorable. And if anyone wants to complain "but it's a 30K list...", at least I'm offering an alternative to grav-spam or D-spam.

And if I just wanted to tarpit the thing, I would send a bunch of 80pt 20-man blobs of Fearless Tech Thralls at it.

This message was edited 1 time. Last update was at 2015/09/19 16:45:27


"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me."
- Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks 
   
Made in gb
Longtime Dakkanaut





UK

S8 AP3 too, so it can eradicate parts of your army with ease, except maybe Grey Knights? But it's got a 7" Blast that is Strength D for them

YMDC = nightmare 
   
Made in nl
Longtime Dakkanaut






Harlequins with shadowseers and solidare. I don't have the time to write a list right now but it might actually work. Reducing ist range and then assaulting it with nasty relic whielding solidares

Inactive, user. New profile might pop up in a while 
   
 
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