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![[Post New]](/s/i/i.gif) 2015/10/14 10:07:14
Subject: Re:Make Terminators more playable?
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Stubborn Dark Angels Veteran Sergeant
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I still like my ideas of only being able to snap fire at them after deep striking and being immune to interceptor (teleportation blinds the enemy units), mixing the units back together, the cyclone is a separate upgrade open per 5 man that can split fire from the rest of the unit and then allowing storm bolters to be buffed one turn per game (double tap, rending, re-roll to hits, re-roll to wounds) just so they can put out some serious firepower before they inevitably go to mess stuff up with their fists, or other ccw's due to LC and TH/SS being mixed back into the unit.
It increases their survivability in a fluffy way after deep striking whilst not effecting following game turns.
Allows them to buff their shooting one turn per game, which usually is all they will get to fire anyway.
Makes them more flexible by allowing mixing of weapons.
Provides a more unique way to increase heavy weapons yet doesn't allow double HF/AC in a 5 man unit whilst allowing the cyclone to be more flexible and not limit the firing of the rest of the unit.
And I'd keep all of that the same prices they are currently, it is a good strike unit that will be able to survive a bit longer to put out some hurt but inevitably will be deleted by the enemy once the snap firing shield has expired, and if it ignored, then they will be flooding into combat. It forces your enemy to not ignore them in some respect.
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This message was edited 1 time. Last update was at 2015/10/14 10:09:47
My hobby instagram account: @the_shroud_of_vigilance
My Shroud of Vigilance Hobby update blog for me detailed updates and lore on the faction:
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![[Post New]](/s/i/i.gif) 2015/10/14 12:31:46
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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What's wrong with double HF/AC? I think most of you are just holding back way too much here. This is a game with Webway portal D-scythes are you are scared to give terminators an extra crappy imperial heavy weapon? Yes, I think Imperial heavy weapons across the board pretty much suck.
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![[Post New]](/s/i/i.gif) 2015/10/14 12:41:38
Subject: Make Terminators more playable?
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Fixture of Dakka
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In a game of WWP Scytheguard, the Termies can bring Skyhammer and IKs.
In a game that involves foot Guardians, CAD Tac squads, Carbine FWs, Wyches, and/or other units below the 95th percentile, anything that can compete with the SM/CWE/Necron gak just wipes the floor. In those games, 2xIoM heavies on a very durable platform actually means something (if appropriately costed).
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This message was edited 2 times. Last update was at 2015/10/14 12:44:30
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![[Post New]](/s/i/i.gif) 2015/10/14 16:35:50
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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For those of us not playing those games, it doesn't matter.
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![[Post New]](/s/i/i.gif) 2015/10/14 16:52:48
Subject: Make Terminators more playable?
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Decrepit Dakkanaut
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Shooty terminators should each be able to buy the upgrade heavy weapons like the Eldar bikes can.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/10/14 16:57:29
Subject: Make Terminators more playable?
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Fixture of Dakka
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If each model can buy one, the price point needs to be higher per model than if its limited to 1 or 2 per 5. That price is a bit high right now, but don't make it too cheap.
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![[Post New]](/s/i/i.gif) 2015/10/14 16:58:18
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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Bharring wrote:If each model can buy one, the price point needs to be higher per model than if its limited to 1 or 2 per 5. That price is a bit high right now, but don't make it too cheap.
I don't really agree with that logic. But whatever. Eldar don't pay anything extra special on scatbikes.
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![[Post New]](/s/i/i.gif) 2015/10/14 16:58:23
Subject: Make Terminators more playable?
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Fixture of Dakka
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(Same argument for Scatter Bikes - they are broken, but weren't at 1 heavy per 3.) Automatically Appended Next Post: Well, should we allow Striking Scorpions to deep strike turn 1, and assault on the charge, with the only cost being the need to take Dark Reapers who pin anything they shoot at?
Stupid shouldn't excuse stupid.
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This message was edited 1 time. Last update was at 2015/10/14 17:01:30
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![[Post New]](/s/i/i.gif) 2015/10/14 17:09:46
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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But as it turns out, you need stupid to fight stupid on an even footing.
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![[Post New]](/s/i/i.gif) 2015/10/14 17:13:55
Subject: Make Terminators more playable?
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Revving Ravenwing Biker
England
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Martel732 wrote:But as it turns out, you need stupid to fight stupid on an even footing.
Or better yet, get rid of the stupid instead of adding to it!
But nerfing Scatterbikes is another topic's issue and bringing Terminators up to that level is a horrid idea, so time to end this part of the discussion.
2 per 5 is the maximum that would be reasonable. If that's still not enough, let the Sergeant have one too, any more would be ridiculous.
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/14 17:15:24
Subject: Make Terminators more playable?
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Rotting Sorcerer of Nurgle
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I honestly think that if we buffed storm bolters that none of this would matter
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/14 17:37:51
Subject: Make Terminators more playable?
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Revving Ravenwing Biker
England
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Well, some things would need tweaking anyway but that would certainly be the first option.
Salvo 2/4 with a special rule to not screw over non-Relentless/SnP Infantry. But DoomShakaLaka's current idea isn't that bad and is pretty manageable with no "knock-on" effects.
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Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/14 17:48:41
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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And its not just scatbikes. I dont consider warp spiders a fair unit either. Another eldar unit with mass s6, I might add. Shall they get nerfed too?
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![[Post New]](/s/i/i.gif) 2015/10/14 17:51:24
Subject: Make Terminators more playable?
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Revving Ravenwing Biker
England
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Yes if they're OP too, and in another thread. Away from this one. Where we'll buff Terminators to reasonable but not stupid standards.
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This message was edited 1 time. Last update was at 2015/10/14 17:51:57
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/14 18:02:28
Subject: Make Terminators more playable?
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Decrepit Dakkanaut
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Rending? That would be cool.
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DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/10/14 18:29:44
Subject: Make Terminators more playable?
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Ruthless Interrogator
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Rending would be a little much don't you think?
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/14 18:47:24
Subject: Make Terminators more playable?
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Decrepit Dakkanaut
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For a 5 point upgrade that no one in PA ever uses? Nah. For terminators? It would make me want to take them again.
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This message was edited 1 time. Last update was at 2015/10/14 18:47:44
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2015/10/14 19:31:56
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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CrashGordon94 wrote:Yes if they're OP too, and in another thread. Away from this one. Where we'll buff Terminators to reasonable but not stupid standards.
I'm questioning your version of reasonable vs stupid. Where is the line? Warp spiders? Sternguard? Grav Centurions? TWC? Scatbikes? WK? Riptides? Broadsides? Tactical terminators are inferior to all of those units, plus a bunch more. Automatically Appended Next Post:
Tac terminators don't have the shots to making rending scary.
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This message was edited 1 time. Last update was at 2015/10/14 19:32:31
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![[Post New]](/s/i/i.gif) 2015/10/14 20:00:49
Subject: Make Terminators more playable?
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Bounding Assault Marine
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For some reason there doesn't seem to be any Eldar opponents around my area so I never face off against a scatter laser. It's always the stupid HYMP from tau that shoot my termies a million times and invalidate their armor.
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![[Post New]](/s/i/i.gif) 2015/10/14 20:22:32
Subject: Re:Make Terminators more playable?
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Dakka Veteran
Miles City, MT
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150pts (4x Terminators, 1x Terminator Sgt)
Terminator Infantry WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Terminator Sgt Infantry (character) WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Wargear: Wargear, Terminator Armor*, Power Weapon, Godwyn pattern Stormbolter
Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Plasma Hardened Armor*
May take up to 5 more Terminators for 30ppm.
Each model may replace its stormbolter or power weapon with a
Lightning claw-2pts
Power fist-5pts
Storm Shield-3pts
Chainfist-7pts
Thunder Hammer-7pts
Up to 2 models per 5 may choose options from the heavy weapons list.
Terminator Armor- Confers a 2+ Armor Save , a 4+ invulnerable save, and the Relentless special rule. Models wearing Terminator Armor may choose to enter the game via Deep Strike following the rules for Deep Strike Reserves. Models Wearing Terminator Armor may never make sweeping advances.
Plasma Hardened Armor- Models with this rule may choose to take invulnerable saves after they failed their armor save.
Godwyn pattern Stormbolter- range 24" S4 ap5 salvo 2/3
I quite like this. Though I still feel like they should be more like the command squad by allowing each terminator to take a heavy weapon (paying for each one obviously). I feel like storm bolters should be salvo 2/4 but that is just me. I but I could agree with the 2 heavy per 5 limit. I still feel like something needs to be done to make twin lightning claws an option. Maybe something like 3pts for twin lightning claws?
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Twinkle, Twinkle little star.
I ran over your Wave Serpents with my car. |
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![[Post New]](/s/i/i.gif) 2015/10/14 20:25:36
Subject: Make Terminators more playable?
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Revving Ravenwing Biker
England
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Martel732 wrote:I'm questioning your version of reasonable vs stupid. Where is the line?
Reasonable = Balanced.
Stupid = Unbalanced, over/under-powered.
Since Terminators are underpowered, they should be made reasonable with buffs. Since Scatterbikes, Wraithknights and so on are overpowered they should be made reasonable with nerfs.
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This message was edited 2 times. Last update was at 2015/10/14 21:18:29
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/14 20:39:45
Subject: Make Terminators more playable?
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Ruthless Interrogator
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CrashGordon94 wrote:Martel732 wrote:I'm questioning your version of reasonable vs stupid. Where is the line?
Reasonable = Balanced.
Stupid = Unbalanced, over/under-powered.
Since Terminators are underpowered, they should be made reasonable with buffs. Since Scatterbikes, Wraithknights and so on are overpowered they should be made reasonable with buffs.
lol you mean nerfs
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/14 21:14:01
Subject: Make Terminators more playable?
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Painlord Titan Princeps of Slaanesh
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Exalted
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![[Post New]](/s/i/i.gif) 2015/10/14 21:18:51
Subject: Make Terminators more playable?
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Revving Ravenwing Biker
England
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DoomShakaLaka wrote: CrashGordon94 wrote:Martel732 wrote:I'm questioning your version of reasonable vs stupid. Where is the line?
Reasonable = Balanced.
Stupid = Unbalanced, over/under-powered.
Since Terminators are underpowered, they should be made reasonable with buffs. Since Scatterbikes, Wraithknights and so on are overpowered they should be made reasonable with buffs.
lol you mean nerfs
Crap, you're right!
I feel like a right derp now...
Doom?
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This message was edited 2 times. Last update was at 2015/10/14 21:19:52
Don't believe me? It's all in the numbers.
Number 1: That's terror.
Number 2: That's terror.
Dark Angels/Angels of Vengeance combo - ???? - Input wanted! |
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![[Post New]](/s/i/i.gif) 2015/10/14 21:33:39
Subject: Re:Make Terminators more playable?
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Ruthless Interrogator
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NorseSig wrote:150pts (4x Terminators, 1x Terminator Sgt)
Terminator Infantry WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Terminator Sgt Infantry (character) WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Wargear: Wargear, Terminator Armor*, Power Weapon, Godwyn pattern Stormbolter
Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Plasma Hardened Armor*
May take up to 5 more Terminators for 30ppm.
Each model may replace its stormbolter or power weapon with a
Lightning claw-2pts
Power fist-5pts
Storm Shield-3pts
Chainfist-7pts
Thunder Hammer-7pts
Up to 2 models per 5 may choose options from the heavy weapons list.
Terminator Armor- Confers a 2+ Armor Save , a 4+ invulnerable save, and the Relentless special rule. Models wearing Terminator Armor may choose to enter the game via Deep Strike following the rules for Deep Strike Reserves. Models Wearing Terminator Armor may never make sweeping advances.
Plasma Hardened Armor- Models with this rule may choose to take invulnerable saves after they failed their armor save.
Godwyn pattern Stormbolter- range 24" S4 ap5 salvo 2/3
I quite like this. Though I still feel like they should be more like the command squad by allowing each terminator to take a heavy weapon (paying for each one obviously). I feel like storm bolters should be salvo 2/4 but that is just me. I but I could agree with the 2 heavy per 5 limit. I still feel like something needs to be done to make twin lightning claws an option. Maybe something like 3pts for twin lightning claws?
It is an option. You can replace the stormbolter and the power sword
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/14 21:36:20
Subject: Re:Make Terminators more playable?
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Rotting Sorcerer of Nurgle
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DoomShakaLaka wrote: NorseSig wrote:150pts (4x Terminators, 1x Terminator Sgt)
Terminator Infantry WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Terminator Sgt Infantry (character) WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Wargear: Wargear, Terminator Armor*, Power Weapon, Godwyn pattern Stormbolter
Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Plasma Hardened Armor*
May take up to 5 more Terminators for 30ppm.
Each model may replace its stormbolter or power weapon with a
Lightning claw-2pts
Power fist-5pts
Storm Shield-3pts
Chainfist-7pts
Thunder Hammer-7pts
Up to 2 models per 5 may choose options from the heavy weapons list.
Terminator Armor- Confers a 2+ Armor Save , a 4+ invulnerable save, and the Relentless special rule. Models wearing Terminator Armor may choose to enter the game via Deep Strike following the rules for Deep Strike Reserves. Models Wearing Terminator Armor may never make sweeping advances.
Plasma Hardened Armor- Models with this rule may choose to take invulnerable saves after they failed their armor save.
Godwyn pattern Stormbolter- range 24" S4 ap5 salvo 2/3
I quite like this. Though I still feel like they should be more like the command squad by allowing each terminator to take a heavy weapon (paying for each one obviously). I feel like storm bolters should be salvo 2/4 but that is just me. I but I could agree with the 2 heavy per 5 limit. I still feel like something needs to be done to make twin lightning claws an option. Maybe something like 3pts for twin lightning claws?
It is an option. You can replace the stormbolter and the power sword
Outside of CSM, when does one see tactical termies taking power weapons if they arent the sergeant?
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/14 21:42:21
Subject: Re:Make Terminators more playable?
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Ruthless Interrogator
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Tactical_Spam wrote: DoomShakaLaka wrote: NorseSig wrote:150pts (4x Terminators, 1x Terminator Sgt)
Terminator Infantry WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Terminator Sgt Infantry (character) WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Wargear: Wargear, Terminator Armor*, Power Weapon, Godwyn pattern Stormbolter
Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Plasma Hardened Armor*
May take up to 5 more Terminators for 30ppm.
Each model may replace its stormbolter or power weapon with a
Lightning claw-2pts
Power fist-5pts
Storm Shield-3pts
Chainfist-7pts
Thunder Hammer-7pts
Up to 2 models per 5 may choose options from the heavy weapons list.
Terminator Armor- Confers a 2+ Armor Save , a 4+ invulnerable save, and the Relentless special rule. Models wearing Terminator Armor may choose to enter the game via Deep Strike following the rules for Deep Strike Reserves. Models Wearing Terminator Armor may never make sweeping advances.
Plasma Hardened Armor- Models with this rule may choose to take invulnerable saves after they failed their armor save.
Godwyn pattern Stormbolter- range 24" S4 ap5 salvo 2/3
I quite like this. Though I still feel like they should be more like the command squad by allowing each terminator to take a heavy weapon (paying for each one obviously). I feel like storm bolters should be salvo 2/4 but that is just me. I but I could agree with the 2 heavy per 5 limit. I still feel like something needs to be done to make twin lightning claws an option. Maybe something like 3pts for twin lightning claws?
It is an option. You can replace the stormbolter and the power sword
Outside of CSM, when does one see tactical termies taking power weapons if they arent the sergeant?
Before now? Never. Because it wasn't an option until I made it.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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![[Post New]](/s/i/i.gif) 2015/10/14 21:48:22
Subject: Re:Make Terminators more playable?
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Rotting Sorcerer of Nurgle
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DoomShakaLaka wrote: Tactical_Spam wrote: DoomShakaLaka wrote: NorseSig wrote:150pts (4x Terminators, 1x Terminator Sgt)
Terminator Infantry WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Terminator Sgt Infantry (character) WS4 BS4 S4 T4 W1 A2 Ld9 Sv2+4+
Wargear: Wargear, Terminator Armor*, Power Weapon, Godwyn pattern Stormbolter
Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Plasma Hardened Armor*
May take up to 5 more Terminators for 30ppm.
Each model may replace its stormbolter or power weapon with a
Lightning claw-2pts
Power fist-5pts
Storm Shield-3pts
Chainfist-7pts
Thunder Hammer-7pts
Up to 2 models per 5 may choose options from the heavy weapons list.
Terminator Armor- Confers a 2+ Armor Save , a 4+ invulnerable save, and the Relentless special rule. Models wearing Terminator Armor may choose to enter the game via Deep Strike following the rules for Deep Strike Reserves. Models Wearing Terminator Armor may never make sweeping advances.
Plasma Hardened Armor- Models with this rule may choose to take invulnerable saves after they failed their armor save.
Godwyn pattern Stormbolter- range 24" S4 ap5 salvo 2/3
I quite like this. Though I still feel like they should be more like the command squad by allowing each terminator to take a heavy weapon (paying for each one obviously). I feel like storm bolters should be salvo 2/4 but that is just me. I but I could agree with the 2 heavy per 5 limit. I still feel like something needs to be done to make twin lightning claws an option. Maybe something like 3pts for twin lightning claws?
It is an option. You can replace the stormbolter and the power sword
Outside of CSM, when does one see tactical termies taking power weapons if they arent the sergeant?
Before now? Never. Because it wasn't an option until I made it.
Not once have I read fluff that matches this
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/14 22:18:34
Subject: Make Terminators more playable?
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Locked in the Tower of Amareo
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GW doesn't match their own fluffl, thereby invalidating the fluff.
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![[Post New]](/s/i/i.gif) 2015/10/14 23:13:04
Subject: Make Terminators more playable?
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Ruthless Interrogator
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Martel732 wrote:GW doesn't match their own fluffl, thereby invalidating the fluff.
Truer words.
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Space Marines: Jacks of all trades yet masters of GRAV CANNONS!!!.
My Star Wars Imperial Codex Project: http://www.dakkadakka.com/dakkaforum/posts/list/641831.page
It has 7 HQs, 2 Troop types with Dedicated Transports, 5 Elite units, 5 Fast Attack units, 6 Heavy Support units, 2 Formations with unique units not in the rest of the codex, and 2 LOW choices.
‘I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward.’ -Lion El' Jonson |
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