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![[Post New]](/s/i/i.gif) 2015/09/29 22:54:00
Subject: Best loadouts for tac marines
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Freaky Flayed One
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Hi what are some of the most effective tac marine loadouts 7th edition?
Plasma/combi plas and melta/combi melta are tried and true but is there anything else they can do without going out of control with points costs?
Also is it worth it to take 10 man squads and combat squad for the heavy wep or should i be just running 5 man squads with the special wep?
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![[Post New]](/s/i/i.gif) 2015/09/30 01:02:45
Subject: Best loadouts for tac marines
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Dakka Veteran
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When I take 5 man squads I take the combi-plasma/plasma or combi-melta/melta builds you mentioned and stick them in a Razorback. Sometimes I bump the squad up to 10 men and combat squad it, giving the unmounted combat squad a plasma cannon as I find this is the best place for the weapon: a cheap investment taking pot shots and hoping to catch the enemy in an awkward position.
I take 10 man squads frequently. I like gravcannon + grav gun (for static squads ) or plasma gun (for mobile squads) to thicken my battleline and hold the enemy for a turn or two in close combat. Give them a Veteran Sergeant with a power fist and an independent character and you have a unit that can beat up weaker foes.
I also like cheap 10 man units with a heavy bolter + flamer or melta gun to stick in a Rhino a harass the enemy's flank.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2015/09/30 01:08:37
Subject: Best loadouts for tac marines
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Freaky Flayed One
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With the 5 mans you prefer razorbacks over rhinos why is that?
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![[Post New]](/s/i/i.gif) 2015/09/30 02:29:11
Subject: Best loadouts for tac marines
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Dakka Veteran
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Rhinos don't do anything after the troops disembark, while Razorbacks can shoot with a decent gun. As the five man squads are often engaging high value targets they appreciate the Razorback's gun as it can often finish off what they soften up, giving them enough firepower to credibly hold a flank.
Rhinos are better for ten man squads (who bring enough fighting power on their own) and squads with heavy weapons (who can shoot out of the fire point).
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2015/09/30 02:37:04
Subject: Re:Best loadouts for tac marines
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Longtime Dakkanaut
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I'd argue Rhinos are fantastic even without heavy weapons. Obsec units that can move 18"/turn are important.
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![[Post New]](/s/i/i.gif) 2015/09/30 03:31:18
Subject: Re:Best loadouts for tac marines
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Secretive Dark Angels Veteran
Canada
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NuggzTheNinja wrote:I'd argue Rhinos are fantastic even without heavy weapons. Obsec units that can move 18"/turn are important.
tell that to the literal hords of players who ignore objectives and try to table you -.-
anyway heres a few i like:
10 man, drop pod, combi grav, melta gun, mm usually i drop these in against an offensive tank or mc. the drop on by and at the least soften you up
5 man, combi bolter, heavy bolter, razorback. everyone gets out, sets up and you get a lot of dakka dakka for a modest price at 24-36" a plasma cannon also works, you can also swap out the hb's for lascannons on the vehicle and tacticals to get a similar effect though there are cheaper ways to get 2 lascannons even if one is twin linked
5 tacticals with a missle launcher or a lascannon (aka the notdevestators)
i also rather enjoy the concept of blood angels tacticals with a HF, flamer and combi flamer in a pod against orks. lots of flamers for bbqing greenskins
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/09/30 03:41:44
Subject: Best loadouts for tac marines
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Freaky Flayed One
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Yeah blood angels are awesome i like to give the sarge 2 inferno pistols and a tac with a melta gun in drop pod
How can you beat 3 meltas comig down turn 1 as your troop choice?!?!
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![[Post New]](/s/i/i.gif) 2015/09/30 04:17:00
Subject: Re:Best loadouts for tac marines
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Grim Dark Angels Interrogator-Chaplain
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One of my favorite go-to builds is the tried-and-true suicide melta squad. Meltagun, Combi-melta, Drop Pod. 125 points. I've killed Pask a couple of times with this unit, and taken several hull points off of superheavies.
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![[Post New]](/s/i/i.gif) 2015/09/30 04:22:06
Subject: Re:Best loadouts for tac marines
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Chaplain with Hate to Spare
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I run Combi-Melta/Meltagun Tacticals, in either a five or ten man squad. Five man squads go in Razorbacks, tens go in Rhinos. The fact Rhinos have Fire Ports, so you can fire the Special Weapon out of one of the ports as well as a Bolter in addition to using the Storm Bolter. If you run a Combi-Plasma/Plasmagun, I would almost always put them in a Rhino over a Razorback.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/09/30 04:56:03
Subject: Best loadouts for tac marines
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Dakka Veteran
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There's actually few wrong ways to build tac squads and most involve upgrades and unit sizes 6-9. It's more about whether tacs are even good or not for what you face. In the right situation and the right hands rhinos are incredibly useful and I'd rate them above pods both in durability and utility. They bring an element of attrition the other choices do not.
RBs are my personal favs, especially fast ones, but outside of gladius they get expensive quick for the firepower they bring.
In the end it's always been within the context of the list that I usually rate a unit build.
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![[Post New]](/s/i/i.gif) 2015/09/30 05:15:50
Subject: Best loadouts for tac marines
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Freaky Flayed One
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how about for melee weapons? Is it pretty rare nowadays to put too many points into the sarge?
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![[Post New]](/s/i/i.gif) 2015/09/30 05:50:51
Subject: Best loadouts for tac marines
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Chaplain with Hate to Spare
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mjo2892 wrote:how about for melee weapons? Is it pretty rare nowadays to put too many points into the sarge?
Tacticals are a mid-range unit. Putting a CC weapon on the Sergeant is a waste of points since you don't want your Tacticals in melee in the first place.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/09/30 13:39:37
Subject: Best loadouts for tac marines
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Dakka Veteran
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I like to have one Sergeant with a power fist or axe, just in case I need a little melee punch. Most of them, though, just get a combi-weapon and melta bombs.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2015/09/30 13:55:18
Subject: Best loadouts for tac marines
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Battleship Captain
Oregon
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Grav Cannons are pretty awesome for them. Expensive to be sure but a five man squad hiding in a Rhino midfield pumping out five grav shots a turn is not insignificant firepower for an ObSec objective holder.
It's also the only heavy weapon with any real punch the turn you drop pod in and pairs well with plasma & c-plasma.
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![[Post New]](/s/i/i.gif) 2015/09/30 18:55:04
Subject: Best loadouts for tac marines
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Blood-Drenched Death Company Marine
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mjo2892 wrote:how about for melee weapons? Is it pretty rare nowadays to put too many points into the sarge?
Depends on your goal. Are you number crunching for efficiency? Then it is generally no worth it for a Tact sgt.
I on the other hand always do because it feels wrong not to have melee weapons for my Blood Angels sgts. I use mine as close range fire support for my assault units.
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![[Post New]](/s/i/i.gif) 2015/09/30 19:00:12
Subject: Best loadouts for tac marines
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Grim Rune Priest in the Eye of the Storm
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I tend to use a Lighting Claw {To Go with the Combi-Weapon} on mine.
This just comes from if I don't take one My Tac Squads are Assaulted, but if I take a Power Weapon I don't get Assaulted.
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![[Post New]](/s/i/i.gif) 2015/09/30 19:01:25
Subject: Best loadouts for tac marines
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Bonkers Buggy Driver with Rockets
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mjo2892 wrote:Hi what are some of the most effective tac marine loadouts 7th edition?
Plasma/combi plas and melta/combi melta are tried and true but is there anything else they can do without going out of control with points costs?
Also is it worth it to take 10 man squads and combat squad for the heavy wep or should i be just running 5 man squads with the special wep?
[/quote
It all depends on your chapter tactics. For example, I use Salamanders. Sgt has a combi-flamer and a MC power fist and their is a melta gun in the squad. If I play Imperial fist, I would take combi-flame on the Sgt and Heavy bolter.
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This message was edited 2 times. Last update was at 2015/09/30 19:02:30
Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/09/30 19:28:46
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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mjo2892 wrote:Yeah blood angels are awesome i like to give the sarge 2 inferno pistols and a tac with a melta gun in drop pod
How can you beat 3 meltas comig down turn 1 as your troop choice?!?!
Inferno pistols are terrible. Too short of a range for the price.
I can beat the squad easily by using a gun that will get to fire.
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This message was edited 1 time. Last update was at 2015/09/30 19:29:57
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![[Post New]](/s/i/i.gif) 2015/09/30 21:42:16
Subject: Best loadouts for tac marines
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Freaky Flayed One
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Isnt a power fist a heavy investment into a t4 w1 ar 3+ model?
Plus if you upgrade to vet for the extra attack thats a huge amount of points. I think with just vet and pf it comes out to 49!
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![[Post New]](/s/i/i.gif) 2015/09/30 22:04:19
Subject: Best loadouts for tac marines
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Blood-Drenched Death Company Marine
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Yes it is, but I find they get work done. My power fists earn their points back quite often. The other reasons I like them for Sgts are:
1. It's a deterrent to being charged.
2. My Power Swords are manufactured by NERF.
3. Appearance. I really like the Sgts I've built with them over the other options.
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![[Post New]](/s/i/i.gif) 2015/09/30 23:38:53
Subject: Best loadouts for tac marines
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Decrepit Dakkanaut
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When has a Power Fist Sergeant ever made points back this edition? You must live in the most casual environment to exist.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/09/30 23:50:36
Subject: Best loadouts for tac marines
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Rotting Sorcerer of Nurgle
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Slayer-Fan123 wrote:When has a Power Fist Sergeant ever made points back this edition? You must live in the most casual environment to exist.
Ive had one punch the Jump pack Ork Named Character to death.
If playing heavy armour infantry lists, 10-man Tactical squad w/ grav, combi-grav and grav cannon in a rhino
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/10/01 01:10:00
Subject: Best loadouts for tac marines
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Dakka Veteran
Eastern Washington
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A salamander sarge would be worth upgrading. As a vet sarge with a power ax & pistol thats 3 Str5 ap2 attacks with a reroll. Or just a master crafted melta bomb with twin linked, combi-flamer/melta.
Man, I can't wait until the next BAs codex. 5 man tacs in fast rhinos with gravcannons. Ohhhh. Our day will come.
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4,000 Word Bearers 1,500 |
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![[Post New]](/s/i/i.gif) 2015/10/01 01:26:16
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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You can't disembark after moving more than 6". Or fire, for that matter.
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![[Post New]](/s/i/i.gif) 2015/10/01 13:24:01
Subject: Best loadouts for tac marines
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Dakka Veteran
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The power fist isn't so the Tactical squad can win a fight all on its own; it's so the squad can combine with a character or a dreadnought or whatever and defeat a semi-serious foe. I don't find them to be strictly necessary, but they can be useful.
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Madness is however an affliction which in war carries with it the advantage of surprise - Winston Churchill |
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![[Post New]](/s/i/i.gif) 2015/10/01 13:30:27
Subject: Best loadouts for tac marines
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Chaplain with Hate to Spare
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Saber wrote:The power fist isn't so the Tactical squad can win a fight all on its own; it's so the squad can combine with a character or a dreadnought or whatever and defeat a semi-serious foe. I don't find them to be strictly necessary, but they can be useful.
The thing is, you are spending 35 puts upgrading a model that is trying to do something Tacticals really aren't meant to do. Tacticals are best used camping objectives and shooting down anything that gets close to them. They aren't really meant to hunt stuff down. There are much better units for accomplishing that, such as Vanguard Veterans or Command Squads.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2015/10/01 13:39:43
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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Tacs are too expensive to camp objectives. Everyone fights in my lists.
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![[Post New]](/s/i/i.gif) 2015/10/01 15:10:17
Subject: Re:Best loadouts for tac marines
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Veteran Wolf Guard Squad Leader
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I'm on the side with no sgt upgrades, my tacs are shooty and cheap so I can bring more other toys.
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![[Post New]](/s/i/i.gif) 2015/10/01 20:55:26
Subject: Best loadouts for tac marines
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Blood-Drenched Death Company Marine
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Slayer-Fan123 wrote:When has a Power Fist Sergeant ever made points back this edition? You must live in the most casual environment to exist.
My Meta is rather casual, because 75% of the regular wargaming guys refuses to play 40k anymore.
That said. The advantage Tacts have is they are a low priority target. Especially if you have Death Company hogging the spotlight. It allows the Tacts to get close and go to work. They're not grabbing a lot of glory or anything, but they do earn their points quite often,
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![[Post New]](/s/i/i.gif) 2015/10/01 23:42:36
Subject: Best loadouts for tac marines
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Locked in the Tower of Amareo
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Most lists can engage dc and tacs if they want. But tacs are very ignorable.
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