Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/10/13 16:47:24
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fixture of Dakka
|
On a T3 4+ platform, that makes Guardsmen look good at CC.
If they get within 5" of a MEQ squad, they are going to pile on the hurt.
If almost any MEQ squad gets within 5" of them, though, they are dead. Takes what, 2-3 Marines to beat all 10 of them in CC?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 16:53:48
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Worthiest of Warlock Engineers
|
If they get within 5" of almost any enemy infantry they are goiing to remove them.
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 16:55:19
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Pyromaniac Hellhound Pilot
|
Bharring wrote:
If almost any MEQ squad gets within 5" of them, though, they are dead. Takes what, 2-3 Marines to beat all 10 of them in CC?
15 if you count the bolt pistol shots too and disregard Overwatch. 5-6 should be enough to win the combat and kill the Breachers from Sweeping Advance though.
|
My armies:
14000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 16:59:47
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Not quite. 8.33 wounds on meqs (assuming 10 man squad, all able to get within 5"). But that's only looking at one side, not any shots heading towards them. Base they are no more survivable than FWs, although they can be more survivable against AP4- if they get the shas'ui+drone combo (I think that's 24 points total). So, again, whether they end up being good or not relies very much on their delivery method. If the devilfish is good in the next book, these will definitely be an option. If the devilfish is not, than these will be very situational.
|
This message was edited 1 time. Last update was at 2015/10/13 17:00:06
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 17:03:31
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
master of ordinance wrote:Tau are struggling? They regularly wipe the floor with everything short of Eldar. Out shooting them is impossible and getting close enough to assault is a joke. The only armies capable of fighting them are Necrons (durability) Eldar (Scatspam and Wraithbrigade) and Space Marines (Droppod spam and Skyhammer)
Don't worry, you play IG. That means that you can't ever loose, because IG are as points efficient as an army of Wraithnights.
|
This message was edited 2 times. Last update was at 2015/10/13 17:16:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 17:15:33
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Drone without a Controller
|
I would very much like to see Devilfish get a points drop. I think it's a cool model, but one that doesn't see much use due to how inefficient it is for its point cost and lack of anything great to deliver. Breachers fill the second role, now all we have to see about is the first.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 18:38:30
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
The reason a lot of people don't like the unit is because the devilfish has always been an expensive transport. The only real method people have of moving the breachers is to use a devilfish.
If it was honestly that easy for a standard infantry unit to get within 5" of an enemy unit, then drop pod melta wouldn't be that special and assault would be much more common.
Honestly, if you were facing off against these do you think you'd have a difficult time countering them?
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 19:34:58
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
Savageconvoy wrote:The reason a lot of people don't like the unit is because the devilfish has always been an expensive transport. The only real method people have of moving the breachers is to use a devilfish.
If it was honestly that easy for a standard infantry unit to get within 5" of an enemy unit, then drop pod melta wouldn't be that special and assault would be much more common.
Honestly, if you were facing off against these do you think you'd have a difficult time countering them?
Speaking as Templars - Yes.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:01:45
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Worthiest of Warlock Engineers
|
Savageconvoy wrote:The reason a lot of people don't like the unit is because the devilfish has always been an expensive transport. The only real method people have of moving the breachers is to use a devilfish.
If it was honestly that easy for a standard infantry unit to get within 5" of an enemy unit, then drop pod melta wouldn't be that special and assault would be much more common.
Honestly, if you were facing off against these do you think you'd have a difficult time countering them?
Speaking as Imperial Guard, yes
|
Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:05:50
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
Human Auxiliary to the Empire
In the Tau Commander Center on the plant Vithios
|
Well, consider more than just the guns. I'm assuming that the loadout pictured in the article is the standard fluffwise, with the turret, one guard drone and one gun drone. (I believe this is also the reason for having max ten models, like pathfinders designed for drones and a devilfish) But consider the unit with the above drones, the turret, and a devilfish. Their role is to advance and camp an objective towards the middle of the field. If their are no nearby enemies when they disembark, they pop up their turret. Otherwise, they want to move in close. It might seem bad for Tau, but if you move within five inches, you get 10 anti-meq shots, and one twin-linked pinning carbine shot. They will not be that bad on the enemy turn, with the possibility of pinning last turn, more MEQ killing overwatch, and the 6+ invuln from the drone. I think part of why Tau players are disappointed is because it requires new tactics, and a fresh playstyle. I myself will probably use them to take objectives and reinforce them with deepstriking suits. JMHO.
|
T'au Sept - Around 2500 pts
GENERATION 12: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:07:24
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
Rough Rider with Boomstick
|
Co'tor Shas wrote:
Not quite. 8.33 wounds on meqs (assuming 10 man squad, all able to get within 5"). But that's only looking at one side, not any shots heading towards them. Base they are no more survivable than FWs, although they can be more survivable against AP4- if they get the shas'ui+drone combo (I think that's 24 points total). So, again, whether they end up being good or not relies very much on their delivery method. If the devilfish is good in the next book, these will definitely be an option. If the devilfish is not, than these will be very situational.
Another thing to take into account is marines often being in five man combat squads. If that's the case, then on average the breachers just wipe them out. Take into account the devilfish that they rolled up in also pumping rounds into the squad and even if its ten marines there is a good possibility the breachers won't be faced with return fire, let alone a charge as there will be nothing left.
I drool at the though of IG shotguns getting this kind of love.
|
This message was edited 1 time. Last update was at 2015/10/13 20:10:15
Vorradis 75th "Crimson Cavaliers" 8.7k
The enemies of Mankind may employ dark sciences or alien weapons beyond Humanity's ken, but such deviance comes to naught in the face of honest human intolerance back by a sufficient number of guns. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:29:09
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
master of ordinance wrote:
Speaking as Imperial Guard, yes
What do guard have that are even concerned with 6/3 shots?
Is this a problem you're having currently with Pulse Carbines in Devilfish rushing?
Selym wrote:Speaking as Templars - Yes.
Not familiar with Templar. But is it really hard to slow down an AV12 skimmer? Especially if it's moving in close. Do Templar have limited access to drop pods, bikes, thunderfire cannons, and things like that?
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:37:37
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Pyromaniac Hellhound Pilot
|
It is when said skimmer has a 3+ cover save. At this point, grav is the only answer - but it can only Wreck the Devilfish, so the Breachers can hop out 10" away from the attackers and shoot them next turn into pieces.
|
My armies:
14000 points |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 20:39:43
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
Savageconvoy wrote:
Selym wrote:Speaking as Templars - Yes.
Not familiar with Templar. But is it really hard to slow down an AV12 skimmer? Especially if it's moving in close. Do Templar have limited access to drop pods, bikes, thunderfire cannons, and things like that?
Well, you only really play Templars for fluff, and that involves a lot of melee and LR rushing. Turn 1 from the Tau these days is happily able to take out my Raiders. Leaving me to close in on foot...
Alternativley, I can go the route of Bikers. Which exacerbates the issue when fighting Tau.
If I really wanted, I could go for Drop Pods, which are the least efficient form of Black Tide, and result in my crusaders standing in the open like a bunch of wallies for a turn, while the Tau unload or use Interceptor to prevent the landing. Followed up by half of my forces arriving sporadically through the 2nd to 4th turn, and then having no ground mobility.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 21:22:27
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
Wait, really? I always have a really hard time at heavy armour with tau, my only real solution in meta-cide.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 21:39:37
Subject: Re:New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
Co'tor Shas wrote:Wait, really? I always have a really hard time at heavy armour with tau, my only real solution in meta-cide.
Dunno if its just my meta, but I can't keep Av14 on the board most days.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 21:47:57
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
I know that I have always had a hard time dealing with heavy armor. Only reliable answer was suicide fusion suits.
Hammerheads I've had such horrible luck with that I haven't even bothered trying to bring them anymore.
Riptide with a Nova'd IA is something my opponents want to see. It forces me to shoot at something with a shot that has 2 chances to wound my own unit and then has the chance to scatter off target.
For me I've taken Interceptor on a lot of units, but to me it's only been useful in the deployment phase. I never bother shooting units with it unless it's something that just lands right in the open.
What generally happens is that I tell an opponent I have interceptor on things and then he either avoids keeping units in reserves or when he does put them in reserve he goes really out of his way to keep them out of LOS when they hit the board.
There isn't really a way to buff interceptor shots. So I generally prefer letting what ever land and then shooting next turn. But it always makes my opponent change his deployment plans.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 21:50:52
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
You'd have a much better time against me, I think. I have infamously bad rolls for vehicles.
-Going over terrain? I WILL get immobilized, Dozer Blades or no.
-Lone Lascannon equivalent? It'll take out three vehicles, and I'll fail to kill it all game.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 22:01:02
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
I think we'd have a very average game then.
On snap shots I've gotten 1/36 shots to hit. Unit of missile suits shooting at a storm raven from the rear twice, once with a re-roll.
I've taken two hammerheads in a small tournament and went all the way to the 3rd round, in the 4th turn until I finally managed a penetrating hit. All vehicles were 11-12 in armor value and saves were being made left and right.
I even had a bad record against BA in 6th because I could never take down a storm raven (literally 0 storm raven kills the entire edition) and my opponent would make just about every FNP roll.
I even used the IA against standard BA, but somehow I managed to scatter onto a non-ml unit so no cover reduction. Basically if I'm rolling scatter, it's always going to be box cars.
|
This message was edited 1 time. Last update was at 2015/10/13 22:02:03
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 22:16:15
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
The Last Chancer Who Survived
|
I have an odd relationship with scatter. If its a Battlecannon, it'll either not hit anything, or it'll be a perfect hit but no kills.
If its Deep Strike, I'll usually land within running distance of where I need to be.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/13 23:32:28
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Longtime Dakkanaut
|
I feel your pain. My scatter missiles may as well be heat seekers, while my krak missiles can't hit 1/4 of the time.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 13:23:21
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Longtime Dakkanaut
|
I can't see any reason to put a squad of firewarriors close to enemy. With AP3 and their range they can't kill anything important. Most of them will fold in opponent's turn with the survivors becoming insignificant. Can't come up with any good usage for them.
In short, they are crap.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 14:15:56
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
There are some uses for them, and honestly I would probably take a unit or two of them depending on the Devilfish cost.
If you're playing against an aggressive opponent with a fast list, just keep them in reserve and bring them in to clear the backfield. If they come in too early, just put them where they can try and slow the enemy down or even funnel the unit in your favor.
If you're going against a more static enemy you can use them along with a ghostkeel to try and press a flank and secure an objective. Deploy the missile drone for some extra ranged firepower.
I don't think these are really bad. I think there are some decent ways to use them in addition to standard firewarriors. While not fast themselves, there are plenty of units that can be used along with them to help secure a good rush. While not having incredible range, they can be kept in reserve to at least make your opponent reconsider storming your deployment zone as fast he can.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 14:38:18
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Naw wrote:I can't see any reason to put a squad of firewarriors close to enemy. With AP3 and their range they can't kill anything important. Most of them will fold in opponent's turn with the survivors becoming insignificant. Can't come up with any good usage for them.
In short, they are crap.
"This unit is crap" before the Codex even comes out.
Stay classy, Dakka!
For all you know, there will be a formation in the new Tau Empire book which allows Breacher Teams to dismount, fire, and remount if they destroy a unit during the Shooting Phase or claim an Objective or any number of potential scenarios ala "The Serpent's Brood" formation in the Harlequin book(minus the Hit & Run part).
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 15:20:25
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
Using that logic you can't say they're good either because they may make them 20 ppm in the codex and change FW to 5 ppm and make the pulse rifle an Assault 5 D weapon.
People are using what they know and what's been given. We know the devilfish has been overcosted for two editions. We know that changes between codexes can be any where from little change, lack luster, or insanely good in a bad way.
So either we let people have opinions that they are bad, or we just don't discuss them at all until everything is out.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 15:22:33
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Or, better yet, we discuss them while acknowledging the caveat that we don't have the "big picture" yet.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 16:34:06
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fixture of Dakka
|
Do we know for a fact if this replaces the Pulse Carbine?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 16:48:38
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Fireknife Shas'el
|
Kanluwen wrote:Or, better yet, we discuss them while acknowledging the caveat that we don't have the "big picture" yet.
Why not just assume that when someone says "I think this looks like trash" we assume they mean it with the implied "from what I know currently" rather than making someone say it each time and then calling them out on it when they don't?
I haven't heard any mention that the pulse blasters are replacing carbines, other than the FW/Breachers being a dual kit. So they may be a dual kit with 3 weapon options. Really I think the carbines look almost exactly like the blasters.
Which would make Pathfinder really interesting if they got those instead of the old carbines.
|
I'm expecting an Imperial Knights supplement dedicated to GW's loyalist apologetics. Codex: White Knights "In the grim dark future, everything is fine."
"The argument is that we have to do this or we will, bit by bit,
lose everything that we hold dear, everything that keeps the business going. Our crops will wither, our children will die piteous
deaths and the sun will be swept from the sky."
-Tom Kirby |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 16:54:54
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Wise Ethereal with Bodyguard
Catskills in NYS
|
It doesn't, it's just another option. Or more accurately, it's another troops choice with different options.
|
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/14 17:07:18
Subject: New Fire warrior breacher rules. Pictures inside
|
 |
Longtime Dakkanaut
Orlando
|
I plan on using a unit of ten in a devilfish. I already have a ten man unit of FW with carbines for some inexplicable reason and due to how close they look, I will simply use them. I tend to play in your face army lists so these will fit in nicely with what I have planned. Who knows, they could replace my other fire warrior squad if they end up doing well. If anything it gives me a reason to paint them up.
|
If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
|
 |
 |
|