Switch Theme:

Tau Tidewall rampart rules.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

 Yarium wrote:
Call me crazy, but I like this rule. Okay, there's some messed up situations (the Basilisk, the Land Raider, etc), but there's some good stuff too! Auto-glancing an Imperial Knight or auto-wounding an Eldar Wraithknight or Jetbike isn't too bad. Generally speaking, the cheesier you get, the better this defence becomes!

Meanwhile, a basic footslogger doesn't mind shooting at this, as suffering a couple of casualties from shooting at it is a minor issue.

Watch out Deathstars, the Tau have shields!


Or just hit them with ignores cover.

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in ca
Fixture of Dakka




People are getting upset for over nothing. This is 40K. Nothing would work if stuff was real.

I would love to know what army people play who are complaining. I am sure we can find something that is not real or shouldn't work with your army as well.

For example there is no reason why a Space Marine Terminator is as fast as a Tyranid or Eldar. But they are. There is no way a Space Marine can shoot after the first turn since it doesn't carry ammo for their bolters. Have you seen the size of those shells? No way SM can keep firing for over 6 turns let alone more than one.

So don't worry what should or shouldn't happen and just have fun and play the game.

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Ultramarine Librarian with Freaky Familiar





Southern California, USA

Davor wrote:
People are getting upset for over nothing. This is 40K. Nothing would work if stuff was real.

I would love to know what army people play who are complaining. I am sure we can find something that is not real or shouldn't work with your army as well.

For example there is no reason why a Space Marine Terminator is as fast as a Tyranid or Eldar. But they are. There is no way a Space Marine can shoot after the first turn since it doesn't carry ammo for their bolters. Have you seen the size of those shells? No way SM can keep firing for over 6 turns let alone more than one.

So don't worry what should or shouldn't happen and just have fun and play the game.


You think it's okay that a Land Raider can be glanced by a Stormbolter round or a Basilisk 10 feet away and completely out of line of sight to be hit by it's own shell? With no saves of any kind allowed besides invulns? You think that's fair when Infantry/MCs can get their saves/FNPs?

Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far!  
   
Made in us
Purposeful Hammerhead Pilot






 Yarium wrote:
Call me crazy, but I like this rule. Okay, there's some messed up situations (the Basilisk, the Land Raider, etc), but there's some good stuff too! Auto-glancing an Imperial Knight or auto-wounding an Eldar Wraithknight or Jetbike isn't too bad. Generally speaking, the cheesier you get, the better this defence becomes!

Meanwhile, a basic footslogger doesn't mind shooting at this, as suffering a couple of casualties from shooting at it is a minor issue.

Watch out Deathstars, the Tau have shields!


More like, watch out deathstars, tau have two Str 10 AP2 large blasts coming from a stormsurge each turn that (depending on if it changes) can also have ignore cover from marker lights. Although there is still invisibility (single worst rule of 40k)

This message was edited 1 time. Last update was at 2015/10/19 19:19:30


2500 2500 2200  
   
Made in ca
Monstrously Massive Big Mutant





Canada

Time to be a dick and nit pick everything about 40k because I hate Tau now.

If you ever play me and ask "Can your Fire Warriors see over that Defense Line, I WILL SAY NO, and therefore they cannot gain LoS to you.

Since Im shooting you through a D-Line you're getting a 4+ cover save, weather its mine or not, because GW never specified if it was paid for or not you dont give cover to your opponent for shooting through it like Terrain. (Least that Im aware of)


Life: An incomprehensible, endless circle of involuntary self-destruction.

12,000
14,000
11,000

 
   
Made in us
Dark Angels Librarian with Book of Secrets






While I love the idea of moving cover, the auto glance is flat out stupid.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Longtime Dakkanaut





Eye of Terror

To me this is a symptom of people already changing rules.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Dozer Blades wrote:
To me this is a symptom of people already changing rules.


What is? Can you be more specific? The conversation is all over the place right now.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in us
Devestating Grey Knight Dreadknight







 Dozer Blades wrote:
To me this is a symptom of people already changing rules.


To me this is a player who can't see a stupid rule because it benefits them.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in gb
Tail-spinning Tomb Blade Pilot




I don't really have a problem with the glancing hits thing. As I understand it, the bolter round is not bouncing off a wall, but being thrown back with tremendous force against its firer...

15k+
3k+
 
   
Made in us
Drakhun





True, but it would have to be a super perfect rebound. The calculations for it to work would be immense.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
Made in gb
Regular Dakkanaut




Yay - yet another rule that has wounds being randomly allocated. I just love determining which member of my 30-strong combined infantry platoon is hit. Wait, what's that - I'll have to track which of my heavy weapon teams are at half health due to wounds being allocated randomly? Even better!



 Thairne wrote:
You`ve got to be kidding me.

Land Raider Crusader, Rapid Fire range.
24 shots, Tau go to Ground, receive a 2+ cover save (same as Aegis, right?)
He passes 20.
Averages 3.333333 automatic glancing hits on the Crusader.
So there is a GOOD SOLID chance that BOLTERS destroy my Land Raider in my OWN shooting phase?
Nuts.
A land raider crusader has a pair of hurricane bolters and a twin linked assault cannon. That's 6 twin-linked bolters (12 shots), plus 4 assault cannon shots. You'll also need to roll to hit and roll to wound. Let's assume that the land raider doesn't have psybolts, and the fire warriors go to ground.
(8/9) of the bolter shots would hit, (2/3) would wound. Now comes the fun hit.
The tau go to ground. There's a (1/6) chance of their cover save failing them. There's a (5/6) chance of the cover save protecting them, followed by a (1/6) chance of the shield inflicting a wound. Yep, that's right - the chance of a wound getting through their cover save is about the same as the chance of a wound getting reflected and damaging the vehicle.
The bolters will kill 1 tau soldier, and take off 1 hull point. The assault cannon will do a little bit less.


Tl:dr:
No, your Crusader would take around 3 turns to shred itself. It would also kill 4 or 5 fire warriors while keeping the rest of the squad suppressed. "Yay". A unit of tau that goes to ground will take roughly as many wounds as it reflects (against vehicles), unless the attacker uses Ignore Cover.
   
Made in us
Longtime Dakkanaut





Eye of Terror

People have been lead to believe if they complain enough a TO will come along and nerf new units.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Shade of Despair and Torment







I see many of the game boards in the future will be this...

http://3.bp.blogspot.com/_m4gOsU9_sxo/TNBrgR99SHI/AAAAAAAAALc/lRS0BP8n2mA/s1600/imperial+city.JPG

Now deploy your 300pt wall!

***** Space Hulk Necromunda Genestealer Patriarch Ripper Jacks Broodlord ALIENS THEME https://www.ebay.com/sch/carcharodons/m.html?_nkw=&_armrs=1&_ipg=&_from=ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649 
   
Made in gb
Boosting Ultramarine Biker





You are responsible for the language in your posts; the filter isn't going to catch everything. --Janthkin

This message was edited 1 time. Last update was at 2015/10/20 00:03:23


Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in us
Quick-fingered Warlord Moderatus






I think that maybe some communication between players would be better for this fortification... Maybe just agree that they are like the repulsor rules for the Kastelen Robots in cult mechanicus.

On a seperate roll of a six, the model shooting at them gets hit with the same strength and ap of the weapon they shot at the original target, Barring any weapon with the blast or template rules. They only get automatically hit, so you still have to roll to wound.

maybe we should be thankful this terrain set was a limited run...

This message was edited 1 time. Last update was at 2015/10/19 23:00:39


413th Lucius Exterminaton Legion- 4,000pts

Atalurnos Fleetbreaker's Akhelian Corps- 2500pts
 
   
Made in au
Longtime Dakkanaut




I think you pay for what you get with this thing. It has a lot of crazy rules and the whole "BS4+ Monster Hunter/Tank Hunter Twin-Linked Railgun" is amusing, especially when made to Ignore Cover (current rules). It's also very expensive for the full formation. I'm interested to see how the pro-scene reacts to this.
   
Made in us
Longtime Dakkanaut





thoughts on the tidewall:

interestingly enough it also affects the Tau player, if you move onto it, or within 1" of the shieldlines, the tau shots bounce back on them as well as the rules only specify models within 1", and not friendly models, or tau models. This also prevents the tidewall from moving. Considering certain armies can move and turboboost quite far you can in effect nullify the tidewall on turn 1. Charge tau turn 2 with your units if they are still there (some things with re-rollable jinks will be...) and if they overwatch any of your re-rollable cover saves will let you roll a dice to see if you auto wound the tau that fired at you.

Please Tau players take this thing in your army lol.

also not sure why people are scared about shooting D at this, you get hit back with an auto wound/glance at the AP of the weapon. So if you fired a Strength D weapon at something on the tidewall and it made its cover save, then rolled a 6 you would just take 1 wound/glance at AP1- not at STR D. This also means if you fired a S10 shot, it would not be a S10 hit as it does not say at the Strength of the shot fired, so it would not have ID for example.

This message was edited 1 time. Last update was at 2015/10/19 23:47:15


 
   
Made in au
Longtime Dakkanaut




blaktoof wrote:
thoughts on the tidewall:

interestingly enough it also affects the Tau player, if you move onto it, or within 1" of the shieldlines, the tau shots bounce back on them as well as the rules only specify models within 1", and not friendly models, or tau models. This also prevents the tidewall from moving. Considering certain armies can move and turboboost quite far you can in effect nullify the tidewall on turn 1. Charge tau turn 2 with your units if they are still there (some things with re-rollable jinks will be...) and if they overwatch any of your re-rollable cover saves will let you roll a dice to see if you auto wound the tau that fired at you.

Please Tau players take this thing in your army lol.


By the looks of it to get within 1" of the shield-wall would mean being in base contact with the terrain...which would be illegal if there is a unit garrisoning it per the rules for defence lines if I'm remembering their rules correctly. Not so easy to nullify. You also have to be either on the terrain or surrounding it entirely so it can't move.

Additionally, I like the assertion that the re-rollable Jinks are such a big deterrent to an army that has by far the most Ignores Cover of any codex in the game.


Automatically Appended Next Post:
People are scared of the lack of a Strength value for precisely the opposite reasons to the ones you talk about. A Leman Russ Punisher shooting at a unit that Goes to Ground while manning a Tidewall will kill itself even though normally its guns wouldn't be able to hurt anything that is AV12 or above.

This message was edited 3 times. Last update was at 2015/10/19 23:49:13


 
   
Made in us
Devestating Grey Knight Dreadknight







I've decided to approach it as though they now have Overwatch in the enemy shooting phase now.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

 Thairne wrote:
You`ve got to be kidding me.

Land Raider Crusader, Rapid Fire range.
24 shots, Tau go to Ground, receive a 2+ cover save (same as Aegis, right?)
He passes 20.
Averages 3.333333 automatic glancing hits on the Crusader.
So there is a GOOD SOLID chance that BOLTERS destroy my Land Raider in my OWN shooting phase?
Nuts.


I'm pretty sure the cover increase is unique to the aegis.


Automatically Appended Next Post:
 krazynadechukr wrote:
I see many of the game boards in the future will be this...

http://3.bp.blogspot.com/_m4gOsU9_sxo/TNBrgR99SHI/AAAAAAAAALc/lRS0BP8n2mA/s1600/imperial+city.JPG

Now deploy your 300pt wall!

Eh, that's what my boards look like anyway. I'm a big terrain lover.

This message was edited 1 time. Last update was at 2015/10/20 00:04:51


Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in ca
Longtime Dakkanaut





Then next Tau edition GW makes it so the pieces can all split up and move independently to make it fair to take them on maps like that.

You push, they push. Especially if it makes them a dollar.
   
Made in us
Screaming Shining Spear





Northern California

Co'tor Shas wrote:
 Thairne wrote:
You`ve got to be kidding me.

Land Raider Crusader, Rapid Fire range.
24 shots, Tau go to Ground, receive a 2+ cover save (same as Aegis, right?)
He passes 20.
Averages 3.333333 automatic glancing hits on the Crusader.
So there is a GOOD SOLID chance that BOLTERS destroy my Land Raider in my OWN shooting phase?
Nuts.


I'm pretty sure the cover increase is unique to the aegis.


Automatically Appended Next Post:
 krazynadechukr wrote:
I see many of the game boards in the future will be this...

http://3.bp.blogspot.com/_m4gOsU9_sxo/TNBrgR99SHI/AAAAAAAAALc/lRS0BP8n2mA/s1600/imperial+city.JPG

Now deploy your 300pt wall!


Eh, that's what my boards look like anyway. I'm a big terrain lover.


The bonus to GtG applies to all defense lines, not just the Aegis.

Terrain will really hinder this thing's deployment and movement.

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
Made in us
Wise Ethereal with Bodyguard




Catskills in NYS

Ah, my mistake.

Homosexuality is the #1 cause of gay marriage.
 kronk wrote:
Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
 sebster wrote:
Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens
 BaronIveagh wrote:
Basically they went from a carrot and stick to a smaller carrot and flanged mace.
 
   
Made in us
Longtime Dakkanaut





Eye of Terror

Lychguard used to have basically the same rule and it wasn't the end of the world. It is something new that is nice for Tau and it's not cheap either.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Dozer Blades wrote:
Lychguard used to have basically the same rule and it wasn't the end of the world. It is something new that is nice for Tau and it's not cheap either.

So Lychguard were causing Glancing Hits with no rolls to Hit or for Armor Pen?

Somehow I feel like that was not the case.
   
Made in ca
Secretive Dark Angels Veteran




Canada

a few things that really ruin this models day:

thunderfire cannon and a fortress of redemption.. in a word artillery marine list.

with tfc's or an achillies you cause generate difficult terrain checks and that means the wall cannot move in a given direction. it cant cross ANY terrain so simply playing cities of death or suiciding a metal bawks with a knight titan throwing a dead rhino means you can kill its ability to travel. the fortress of redemption has hellstorm missles, more than enough to hurt the inhabitants of the tidewall you dont even need to waste magic dice on enchatments your auto hits back are taken against the fortress walls which are a lot thicker than the tidewalls. it has the most HP in the game and you wont be shoving it off, in addition its a glancing hit if your void shields are still up the fortress takes no damage anyway. and for a fraction of the price, the fortress after missles is like 250ish while the tidewall is 268 or so base. simply put its a giant waste of points in a war against a fortress of redemption.

if orks also ever steal it your going to have a heck of apredictament on your hands, orks rarely: if ever, ever get bs 4+ shooting they could use that to lethal effect and now your going to need to spend time assaulting into a structure something the tau are not well known for and will likely fail because ya know orks.

This message was edited 1 time. Last update was at 2015/10/20 02:15:57


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in ca
Fixture of Dakka




 TheCustomLime wrote:
Davor wrote:
People are getting upset for over nothing. This is 40K. Nothing would work if stuff was real.

I would love to know what army people play who are complaining. I am sure we can find something that is not real or shouldn't work with your army as well.

For example there is no reason why a Space Marine Terminator is as fast as a Tyranid or Eldar. But they are. There is no way a Space Marine can shoot after the first turn since it doesn't carry ammo for their bolters. Have you seen the size of those shells? No way SM can keep firing for over 6 turns let alone more than one.

So don't worry what should or shouldn't happen and just have fun and play the game.


You think it's okay that a Land Raider can be glanced by a Stormbolter round or a Basilisk 10 feet away and completely out of line of sight to be hit by it's own shell? With no saves of any kind allowed besides invulns? You think that's fair when Infantry/MCs can get their saves/FNPs?


It's a game. Don't worry about it. Too much in 40K is not fair, so this is no big deal. Not aimed at you, but I find it funny when the shoe is on the other foot, people get upset when they perceive they have an unfair advantage.

Maybe playing Nids and Dark Angels (at the poor end of the power scale) and then quitting at 5th edition, (since basically everyone in my area quit) I don't find this a big deal no more and just roll with it if I ever get back to gaming.


Automatically Appended Next Post:
I am curious, can a bunch of Rippers prevent the wall from moving? Imagine that, Rippers prevent the Tidewall from moving because it can't move within 1" if Rippers.

This message was edited 1 time. Last update was at 2015/10/20 02:19:19


Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in us
Longtime Dakkanaut




St. George, UT

I find it pretty funny that people are using the crusader as the example of a LR killing itself. In order to get all those hurricane bolters into rapid fire range the gun must be within 12" of an enemy model. Since the guns are usually in the first side door position, that means the front of the land raider is 2 1/2" closer to the wall. That means the front of the tank is only 9" away from the enemy model.

Now, since most crusaders are transporting something that really wants to get into combat, that mean you go out the front door 6" and now only have to cover a 3" charge. Sounds doable and now within a few turns there will no longer be any Tau behind the tide wall to shoot at.

I'll agree that the rule as it is worded is pretty silly. Especially when taken to the extreme case of say DE venoms with twin splinter cannons. These weapons cannot hurt vehicles in any way, however, when coming back from the wall suddenly they are stripping hull points.

This message was edited 1 time. Last update was at 2015/10/20 02:40:23


See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:


 
   
Made in us
Screaming Shining Spear





Northern California

 Jayden63 wrote:
I find it pretty funny that people are using the crusader as the example of a LR killing itself. In order to get all those hurricane bolters into rapid fire range the gun must be within 12" of an enemy model. Since the guns are usually in the first side door position, that means the front of the land raider is 2 1/2" closer to the wall. That means the front of the tank is only 9" away from the enemy model.

Now, since most crusaders are transporting something that really wants to get into combat, that mean you go out the front door 6" and now only have to cover a 3" charge. Sounds doable and now within a few turns there will no longer be any Tau behind the tide wall to shoot at.

I'll agree that the rule as it is worded is pretty silly. Especially when taken to the extreme case of say DE venoms with twin splinter cannons. These weapons cannot hurt vehicles in any way, however, when coming back from the wall suddenly they are stripping hull points.

Chance of a DE Venom losing a hull point (2+ GtG): 55%

~3000 (Fully Painted)
Coming Soon!
Dman137 wrote:
goobs is all you guys will ever be
 
   
 
Forum Index » 40K General Discussion
Go to: