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Made in us
Steadfast Grey Hunter






Since I will be mainly playing Tau now, as I work on my wolves, and was wondering if this new battlesuit is worth purchasing both money/points? Recently picked up the storm surge so the wallet is a little thin... I personally think the rules are neat and potentially has a decent amount to offer. How would one implement him, is it better to run the three or is one enough? Do I need to build my list around them?
   
Made in gb
Boosting Ultramarine Biker





I'd get none of them as the new codex is just a copy-paste of the old one + new units/forms.

Riptide: Still gud
Missile-Side: Still gud
Farsight and XV8 spam: Still overwhelmingly gud.

Albert Einstein wrote:
If you don't think you have any TFG's at your club, you are the TFG

Full Chapter + Kabuki Guilliman

3700 Points + Kabuki Vulkan
XIIIth Legion 8500 Points + ForgeWorld Guilliman
'Does Sigismund deserve a slap, Captain Torgaddon? Probably. In the spirit of comradeship, let him be. He bruises easily.’ - Rogal Dorn  
   
Made in il
Warplord Titan Princeps of Tzeentch






Feel free to ignore rowboat, there is no evidence that the new codex is a copy+paste, in fact only evidence against it.
(devilfish turned into FA, classic FW changed a bit, etc)

In any case, the ghoust is a bit of an unknown so far, as there is an army wide rule called "fire team" he has, and we know nothing about. (another proof of not a copypaste, none of the other new units has it, so its in some of the existing ones)

Overall, its a healthy source of S7Ap4 shots. hard to take out and mobile, but lacks the raw spam value of the broadside (who might be changed)

Its unclear to how he will fit into new armies, especially when you consider there is supposedly new formations AND a new FoC, so there is no telling how a new tau army will look, but if you like the suit, it seems solid enough to be multiplied.
Personally, I'd think 3 is a bit of an overkill, but that's assumptions, and may be proved wrong.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Wait for the full rules in the codex.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Shas'la with Pulse Carbine





I feel up to 3 wouldn't really hurt anything. But your gonna want to wait to see the formations.

Down with Allies, Solo 2016! 
   
Made in us
Steadfast Grey Hunter






I was thinking of getting 2 but I did forget about the codex. Any leaks on formations? Man I am eager to see how this guy is run. I want to see what compliments him. I do believe he will bring a interesting time to the table.
   
Made in us
Longtime Dakkanaut



Orlando

Have heard there are two formations specific to the Ghostkeel. One is a Stormsurge/ghost formation and one is ghost/stealth related. As to what they do, no idea. I will likely field a squad of three in the role of AT hunting.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in gb
Member of a Lodge? I Can't Say



UK

The Ghostkeel doesn't seem to have much of a purpose apart from as a big distraction.

Small blast fusion blaster? Not much different to a normal fusion blaster, you'll still probably only hit one target.

6 AP4 shots at BS3 might put a dint in a GEQ squad if you're lucky.

Doesn't have scout or infiltrate so has to foot slog across the board.

It MUST take 2 drones and if one dies that's a leadership check.

If i was gonna take a unit, i'd take 2, so that's 6 models meaning leadership checks shouldn't be an issue, can also use the snap fire thing twice which is nice. Still a lot of points for not a lot of output though.

This message was edited 2 times. Last update was at 2015/10/23 23:36:09



"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Fireknife Shas'el





United States

It's still a Jet Pack MC and can take another twin-linked Fusion blaster.
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Taffy17 wrote:
Doesn't have scout or infiltrate so has to foot slog across the board.


Maybe it's better if you Deep Strike it. With the Stealth Suit formation, Ghostkeel really becomes a beast

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Member of a Lodge? I Can't Say



UK

 McNinja wrote:
It's still a Jet Pack MC and can take another twin-linked Fusion blaster.
Yeah but i could have a squad of 3 crisis suits with 6 fusion blasters for about the same price
 Vector Strike wrote:
Taffy17 wrote:
Doesn't have scout or infiltrate so has to foot slog across the board.
Maybe it's better if you Deep Strike it. With the Stealth Suit formation, Ghostkeel really becomes a beast
Maybe deep striking is the way to go but i'm still not sure what its purpose is once its on the board, also with a nice big base it has a good chance to mishap. I'm keen to see the stealth suit formation, i've seen the bundle on GW's website and assume it'll have rules, have the rules been leaked yet?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Taffy17 wrote:
 McNinja wrote:
It's still a Jet Pack MC and can take another twin-linked Fusion blaster.
Yeah but i could have a squad of 3 crisis suits with 6 fusion blasters for about the same price
 Vector Strike wrote:
Taffy17 wrote:
Doesn't have scout or infiltrate so has to foot slog across the board.
Maybe it's better if you Deep Strike it. With the Stealth Suit formation, Ghostkeel really becomes a beast
Maybe deep striking is the way to go but i'm still not sure what its purpose is once its on the board, also with a nice big base it has a good chance to mishap. I'm keen to see the stealth suit formation, i've seen the bundle on GW's website and assume it'll have rules, have the rules been leaked yet?


indeed. if the suits are at 6" of the keel, everyone get ignores cover, +1BS and always shoot at the back of vehicles.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in gb
Member of a Lodge? I Can't Say



UK

Found the rules, that looks like a pretty good reason to take one. 6 S7 shots on the rear armour is gonna hurt a lot, and BS4 and ignores cover without spending a markerlight rocks. Guessing he only needs to be in 6" of one of the stealth teams to get it, not both?


"That's how a Luna Wolf fights."
"If you can't keep up, go and join the Death Guard"
"It had often been said that Space Marines knew no fear, but when Angron charged, he ran" 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Honestly, at first i would want a trio. But seeing the stealth cadre, now i doubt i'd ever want more than 2. Coupled with the stealth suits you dont really need multiple ghostkeels, but more is of course not going to be frowned upon.

I have 2, but i bought them before i found about the formation. Heavily debating the 3rd one i was planning to get (but forgot to tell my FLGS i was getting 3 lol, they only had 2)

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in gb
Longtime Dakkanaut




No massively pressing need to Deep Strike with standard deployment- Average board has 24 inches between deployment zones. Infiltration within 18 inches, if directly across from the opponent rather than trying to be super sneaky about it, lets the Stealth Suits deploy right in front of the Ghostkeel unit. Take into acount JSJ moves and you can catch up in one turn.
   
Made in us
Fireknife Shas'el





United States

Taffy17 wrote:
 McNinja wrote:
It's still a Jet Pack MC and can take another twin-linked Fusion blaster.
Yeah but i could have a squad of 3 crisis suits with 6 fusion blasters for about the same price
 Vector Strike wrote:
Taffy17 wrote:
Doesn't have scout or infiltrate so has to foot slog across the board.
Maybe it's better if you Deep Strike it. With the Stealth Suit formation, Ghostkeel really becomes a beast
Maybe deep striking is the way to go but i'm still not sure what its purpose is once its on the board, also with a nice big base it has a good chance to mishap. I'm keen to see the stealth suit formation, i've seen the bundle on GW's website and assume it'll have rules, have the rules been leaked yet?

For 225 points your have a Monstrous creature that has an 2+ cover, 4+ invuln, FNP, and two weapons (usually Raker+TL Fusion). Three of them is a decent chunk of points, but I would not feel bad about putting them in CC. They have 3 attacks each and thanks to smash hit at AP2.

They are very capable of blowing a transport open and charging whatever is left inside or weathering a charge.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I could see deepstriking if you didnt use the formation, but even without it you really dont need it. You dont want to be TOO far from the rest of your army.

Also, personally i dont think i'll be paying for both a shield gen and stims. I kinda cant believe they have the same price a Stormsurge/Riptide does for those pieces of gear. That comes dangerously close to doubling his cost, and more often than not you wont need the 4++ unless you wanna melee.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Krazed Killa Kan






State of Jefferson

Ghost Keel + 2 Units of Stealth Suits = Hall of Mirrors is pretty tantalizing. Hitting rear rmor regardless of facing w St8 AP 2 LargeBlast Melta? Dead tank.
   
Made in us
Battlefortress Driver with Krusha Wheel






Its not large blast. Its blast. Also the raker is the better choice. Str 7 and no range restrictions for full effect. Couple that with burst cannons and the formation and you take out a leman Russ in one round with him regardless of facing, at 24 inches, then you can hop away even farther for safety.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Dakka Veteran




 BoomWolf wrote:
Feel free to ignore rowboat, there is no evidence that the new codex is a copy+paste, in fact only evidence against it.
(devilfish turned into FA, classic FW changed a bit, etc)

In any case, the ghoust is a bit of an unknown so far, as there is an army wide rule called "fire team" he has, and we know nothing about. (another proof of not a copypaste, none of the other new units has it, so its in some of the existing ones)

Overall, its a healthy source of S7Ap4 shots. hard to take out and mobile, but lacks the raw spam value of the broadside (who might be changed)

Its unclear to how he will fit into new armies, especially when you consider there is supposedly new formations AND a new FoC, so there is no telling how a new tau army will look, but if you like the suit, it seems solid enough to be multiplied.
Personally, I'd think 3 is a bit of an overkill, but that's assumptions, and may be proved wrong.


Besides new units it's copy and paste and the removal of some fluff. The codex is supposed to be the worst of the one from Necrons on in actually quality not strength of units

However I'd definitely get one to play. It may not end up being the most competitive option... I'm not sure but it definitely woon't be bad. I'd want three but I aldo want three SS and I probably will only get a combination of three total


Automatically Appended Next Post:
 doktor_g wrote:
Ghost Keel + 2 Units of Stealth Suits = Hall of Mirrors is pretty tantalizing. Hitting rear rmor regardless of facing w St8 AP 2 LargeBlast Melta? Dead tank.


Largeblast can almost never hit more than just the vehicle they aim at without scattering well because the way the rules say you have to put it as much over the vehicle as possible. I'd count on never being able to with the small blast they come with. I don't generally like to play anything around chance.


Automatically Appended Next Post:
 Vineheart01 wrote:
I could see deepstriking if you didnt use the formation, but even without it you really dont need it. You dont want to be TOO far from the rest of your army.

Also, personally i dont think i'll be paying for both a shield gen and stims. I kinda cant believe they have the same price a Stormsurge/Riptide does for those pieces of gear. That comes dangerously close to doubling his cost, and more often than not you wont need the 4++ unless you wanna melee.


yeah stimms are WAY too expensive for this unit. If you take a unit of three you can put stimms on the front runner though

This message was edited 6 times. Last update was at 2015/10/28 14:55:00


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah the melta blast isnt very good. If it was 2-3 shots instead of a blast it would be amazing.
Meltas are rarely good for taking out models, its usually an overkill for the price vs shots.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Discriminating Deathmark Assassin




Roswell, GA

If you are interested in the formation for them, it sounds like it would be a sure buy.
   
Made in us
Purposeful Hammerhead Pilot






If using the Optimized Stealth Cadre, a Squad of 3 Ghostkeels seems like an AWESOME unit.

For 135 points each, you are getting a WS2, BS5, S6, T5, W4, I2, A3, LD9, 3+ AS unit that has a 2+ cover save in the open, 2 drones each to soak up wounds, can make 3 different enemies snap fire all their weapons at the unit (when taking 3), Ignores cover with all weapons, always hits the rear of enemy vehicles, firing 6, str7 AP4 shots along with 4 str5 AP5 shots. Take 2 target locks and all 3 can shoot at different targets. Oh, and they can all Jump, Shoot, Jump.

This message was edited 5 times. Last update was at 2015/10/28 16:05:29


2500 2500 2200  
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

notredameguy10 wrote:
If using the Optimized Stealth Cadre, a Squad of 3 Ghostkeels seems like an AWESOME unit.

For 135 points each, you are getting a WS2, BS5, S6, T5, W4, I2, A3, LD9, 3+ AS unit that has a 2+ cover save in the open, 2 drones each to soak up wounds, can make 3 different enemies snap fire all their weapons at the unit (when taking 3), Ignores cover with all weapons, always hits the rear of enemy vehicles, firing 6, str7 AP4 shots along with 4 str5 AP5 shots. Take 2 target locks and all 3 can shoot at different targets. Oh, and they can all Jump, Shoot, Jump.


I'm seriously considering replacing my last riptide in my list for this very reason. I already have the large str 10 ap 2 from the stormsurge...

7000
5000
1000
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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 Greyguy13 wrote:
Since I will be mainly playing Tau now, as I work on my wolves, and was wondering if this new battlesuit is worth purchasing both money/points? Recently picked up the storm surge so the wallet is a little thin... I personally think the rules are neat and potentially has a decent amount to offer. How would one implement him, is it better to run the three or is one enough? Do I need to build my list around them?


Looking at the Storm Surge, you definitely need to build around it. You have to protect it from ultra fast types who could quickly mire it in unending close combats. I think one is probably the most Im looking to use. I see the fun in fielding three, but do I really want to be seen like people see players whi bring triple Wraith Knights? Nah.

This message was edited 1 time. Last update was at 2015/10/30 15:35:45


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut



Orlando

Or you do like me and leave it out by itself with a broadside team and riptide a little ways away to provide support and act as more bait, and force the opponent to come to it then in turn 2 the retaliation cadre and the stealth cadre start dropping in behind everyone. If they don't take the bait they get shot up by everyone.

Im still thinking fusion blaster on the ghostkeels. Some extra AT. I see their main weapon as more as a general purpose gun and I have BCs and str 5 ap 5 weapons all over the place so the Ion/FB mix gives me good utility.

If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! 
   
Made in us
Fireknife Shas'el





United States

Col. Dash wrote:Or you do like me and leave it out by itself with a broadside team and riptide a little ways away to provide support and act as more bait, and force the opponent to come to it then in turn 2 the retaliation cadre and the stealth cadre start dropping in behind everyone. If they don't take the bait they get shot up by everyone.

Im still thinking fusion blaster on the ghostkeels. Some extra AT. I see their main weapon as more as a general purpose gun and I have BCs and str 5 ap 5 weapons all over the place so the Ion/FB mix gives me good utility.
I've never considered doing anything else. The Fusion weapon can scatter, and I hate scatter, although if you run three ghostkeels in an OSC they should all be BS5 all the time. The flamer and BC are too weak and the Ion Raker fulfills the same role.

Jancoran wrote:
 Greyguy13 wrote:
Since I will be mainly playing Tau now, as I work on my wolves, and was wondering if this new battlesuit is worth purchasing both money/points? Recently picked up the storm surge so the wallet is a little thin... I personally think the rules are neat and potentially has a decent amount to offer. How would one implement him, is it better to run the three or is one enough? Do I need to build my list around them?


Looking at the Storm Surge, you definitely need to build around it. You have to protect it from ultra fast types who could quikly mie it in unending close combats. I think one is probably the most Im looking to use. I see the fun in fielding three, but do I really want to be seen like people see players whi bring triple Wraith Knights? Nah.
Honestly, I'd rather bring a Ta'unar to the table instead of three Stormsurges. It's about $150 more but about half the points.

This message was edited 2 times. Last update was at 2015/10/30 13:36:13


 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's definitely worth buying one Ghostkeel.
In my armies, I always try to get at least one unit/model of each type.

Former moderator 40kOnline

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Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in gb
Longtime Dakkanaut




Auto BS5 ignores cover definitely makes the fusion option better. Not really -enough- better because of how flexible the Cyclic Ion Raker is, but better.
   
Made in us
Fireknife Shas'el





United States

If you give the ghostkeel VT, the collider can't be fired at fliers. The raker can, and it'll ignore cover too, so no jinking!
   
 
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