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![[Post New]](/s/i/i.gif) 2016/05/24 07:15:47
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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Yeah i saw it. Now i just gotta get it ready for play. Looks like 24 more minutes on my end at least. 40 at tops. Suppose i'll let it load while i sleep.
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Join skavenblight today!
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![[Post New]](/s/i/i.gif) 2016/05/24 15:02:42
Subject: Re:Total War Warhammer
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Dakka Veteran
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Just bought mine. Looking forward to it.
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![[Post New]](/s/i/i.gif) 2016/05/24 15:17:12
Subject: Total War Warhammer
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Battlefortress Driver with Krusha Wheel
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Steam reviews are not favourable...
Mostly due to CA's typically cack handed initial release but there seems to be quite a lot of grumbling about the game itself as well.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/05/24 16:32:27
Subject: Total War Warhammer
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Focused Dark Angels Land Raider Pilot
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There's already a mod in the Steam Workshop to allow conquering of all territories for the non-chaos factions.
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![[Post New]](/s/i/i.gif) 2016/05/24 17:13:03
Subject: Total War Warhammer
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Boosting Space Marine Biker
Texas
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Silent Puffin? wrote:Steam reviews are not favourable...
Mostly due to CA's typically cack handed initial release but there seems to be quite a lot of grumbling about the game itself as well.
Haven't gotten the game, but it is on my wish list. Been following both professional and user reviews and there does seem to be quite a disconnect given the Metacritic score of 86 and the mixed reviews on Steam.
The day one hot fix seems to be substantiating the claim the game is very buggy.
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"Preach the gospel always, If necessary use words." ~ St. Francis of Assisi |
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![[Post New]](/s/i/i.gif) 2016/05/24 17:57:30
Subject: Total War Warhammer
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Fixture of Dakka
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This message was edited 1 time. Last update was at 2016/05/24 17:58:04
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![[Post New]](/s/i/i.gif) 2016/05/24 18:47:44
Subject: Total War Warhammer
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I bought it. Partially because I wanted the Chaos Warrior pack thrown in. I'm 90% sure it's going to be unplayable for the first week. Once that gets cleared up I'll dive in
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2016/05/24 18:58:36
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Been playing through a number of the campaigns... so far, I havent found anything broken or buggy.
Trying to figure out how things work of course, for instance, you have to "unlock" the Reikland Runefang and Ghal Maraz and other "relic" type items for Karl (each faction leader has this as well)... There are a bunch of one off quest missions that could do it... but when I went back in to check on that, I got sidetracked and forgot
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![[Post New]](/s/i/i.gif) 2016/05/24 21:48:46
Subject: Total War Warhammer
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Heroic Senior Officer
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Ghal Maraz is a chain of quests.
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![[Post New]](/s/i/i.gif) 2016/05/24 21:59:31
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Froze after half a minute in, when I tried to lower two graphics settings.
Fallout 4 hasn't frozen in over 100 hours of gameplay.
TW:W Is currently less stable than a Bethesda RPG.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/05/24 22:03:27
Subject: Total War Warhammer
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I'm going to give it a week or so before I start playing it so some of the more obnoxious bugs can get fixed
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/05/24 22:55:54
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Second time lucky. Seems to be working so far. Managed to lower the settings, do the Dwarf tutorial, and get through their first few turns without any issues.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/05/24 23:44:08
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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Seems to be working for me on high settings. The fellbats or bat swarms seem to enjoy weirdly hovering around some enemies though when they attack. It's usually fine except against individual units where it just looks weird.
Some of the battles have become a cluster **** to a degree. I'm playing with mannfred and have all of eastern sylvania now. I think most provinces come in 3 parts and you start with just one. When you conquer/control a whole province you get to issue commands on the whole province.
So far i'm just getting used to it. I had a wall of zombies from raising dead in one battle that i just used as fodder to tie up the enemy so my heavy hitters could come around and beat them up in the flanks. Gotta say having 1,000+ zombies is pretty awesome.
I will need to get better units though. This one opponent is an annoying thorn in my side.
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I'm thinking i probably should've gone for empire or o&g though.
The game is totally weird for me though as is. Dunno if i'd say it's a great game yet but it's very early in the game so there's that. That varghulf is amazing so far. Hasn't died yet and hits like a truck.
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![[Post New]](/s/i/i.gif) 2016/05/25 01:45:13
Subject: Total War Warhammer
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Regular Dakkanaut
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Been playing the game today good old dwarf campaign. The game is working a treat no problems what so ever.  .
Am more than happy with this  find it weird how the game starts off on low settings but promptly turned it up runs on high perfectly fine so far am about 57 turns in
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![[Post New]](/s/i/i.gif) 2016/05/25 01:49:26
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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Holy crap already! I was only on turn 14 when i stopped.
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![[Post New]](/s/i/i.gif) 2016/05/25 02:17:21
Subject: Total War Warhammer
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Decrepit Dakkanaut
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10penceman wrote:Been playing the game today good old dwarf campaign. The game is working a treat no problems what so ever.  .
Am more than happy with this  find it weird how the game starts off on low settings but promptly turned it up runs on high perfectly fine so far am about 57 turns in
It defaulted to Ultra for me. I don't really need ultra shadows or trees, so I turned those down to high. The rest I kept.
flamingkillamajig wrote:Holy crap already! I was only on turn 14 when i stopped.
I'm on the early twenties with my Dwarf campaign at 3 hours in. It'd be more, but I was busy all day today and didn't load the game up until about 11pm, well after release. I haven't really played TW since Shogun 2--I didn't like R2 so only logged 3 hours total with most of it being custom battles, and passed on Attila--so the approach to provinces is new to me and I still find it rather fiddly. I'm having fun enough, though.
One change I noticed that I'm not sure was present in R2 or Attila is that, when I laid siege to one of the Orc capital settlements, there was nowhere in the deployment zone that their towers couldn't shoot, which really kills any ideas you might have of sitting at max range with artillery. Not sure if that's the same with all sieges or if I just happened upon an unlucky draw like that for my first--and currently only--one, but if an allied Dwarf force hadn't rocked up out of nowhere to help out, I'd have happily trundled up with my single Grudge Thrower and a handful of siege towers, and been soundly thumped. They were able to destroy one tower, and cause 79% damage to the other, with my ally drawing fire, so even if I'd gone ahead with my plan of two rams and four towers, even with the thrower it wouldn't have been enough, especially since Siege Tower destruction now seems to instagib half the unit walking it along--again, not sure if new or introduced in R2/Attila. The thrower was only causing 3% damage or so to the towers per rock, and I had one tower damaged 44% with 2/3 of my ammo used, so I doubt I could even have destroyed a single tower.
So yeah, sieges are now a hell of a lot tougher than I'm used to, coming from my days of M2.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/05/25 03:35:35
Subject: Total War Warhammer
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Heroic Senior Officer
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Depends on the range of the artillery piece, maybe, grudge throwers are probably rather short ranged.
Meanwhile I've been flinging hellstorm rockets from across maps, so...
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![[Post New]](/s/i/i.gif) 2016/05/25 04:04:05
Subject: Total War Warhammer
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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I can't wait for the weekend when I'll finally have time to play it! I'm shaking so hard, I want to play it so badly!
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/05/25 04:20:34
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Bobthehero wrote:Depends on the range of the artillery piece, maybe, grudge throwers are probably rather short ranged.
Meanwhile I've been flinging hellstorm rockets from across maps, so...
I mean that the entire half of the siege map where the attackers can be was in range of towers. Their arc of range extended so far it went off the usable map space, and the thrower range was large enough to comfortably go beyond the walls from the back of the map.
Like I said, it just might've been a really small siege map.
EDIT: For reference, it was Mount Gunbad.
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This message was edited 1 time. Last update was at 2016/05/25 04:22:14
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/05/25 04:49:13
Subject: Total War Warhammer
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Regular Dakkanaut
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After reading all the negative reviews, I was concerned. I had some issues launching it the first time - all the intros ran at about 0.005 fps, screen kept going black, etc. I force closed it, re-started, and haven't had any issues since.
Started with Empire but got bored due to how... well... Total War-ish it felt, the series has really been stale for me since probably the first Rome: Total War. Re-started with Greenskins and found it a lot more fun. I think the fantasy setting combined with magic and a more RPG-esque character development system is going to breath some life into this stagnant series.
Battles are definitely the focus here - a lot of the campaign map stuff, especially around town management, has been significantly dumbed down (or'simplified', if we were selling houses  ) from the last TW games I've played, which is fine by me. The stances by your commanders on the campaign map are new for me, but might have existed in the past couple of TW games. I like that the different races play differently and have their own rules, which should give the game some replayability too.
I'm more of a turn-based guy than RTS and I use pause a ton in the battles. Seeing leaders smashing their way through ranks of infantry irks me a hell of a lot less here than it did in the other historical TW games... quite the opposite reaction, in fact!
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![[Post New]](/s/i/i.gif) 2016/05/25 04:59:38
Subject: Total War Warhammer
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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Groundh0g wrote:After reading all the negative reviews, I was concerned. I had some issues launching it the first time - all the intros ran at about 0.005 fps, screen kept going black, etc. I force closed it, re-started, and haven't had any issues since.
Started with Empire but got bored due to how... well... Total War-ish it felt, the series has really been stale for me since probably the first Rome: Total War. Re-started with Greenskins and found it a lot more fun. I think the fantasy setting combined with magic and a more RPG-esque character development system is going to breath some life into this stagnant series.
Battles are definitely the focus here - a lot of the campaign map stuff, especially around town management, has been significantly dumbed down (or'simplified', if we were selling houses  ) from the last TW games I've played, which is fine by me. The stances by your commanders on the campaign map are new for me, but might have existed in the past couple of TW games. I like that the different races play differently and have their own rules, which should give the game some replayability too.
I'm more of a turn-based guy than RTS and I use pause a ton in the battles. Seeing leaders smashing their way through ranks of infantry irks me a hell of a lot less here than it did in the other historical TW games... quite the opposite reaction, in fact!
I think that's because it's almost expected in a Warhammer game. These are literally the greatest fighters your race has, so seeing that Warboss smash his way through rank upon rank of Spearmen is expected. Heck, I'd be disappointed if he couldn't smash aside those weedy gits.
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2016/05/25 05:16:56
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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Had some fun with vampire counts and i've gotta say these guys are super strong. I only played normal difficulty for the first bit but i have 8 territories now (3 provinces: ostermark, eastern sylvania and western sylvania completely owned). The province based ability for all settlements in it is very interesting.
What is nuts about vampire counts is how when a lot of things die after a battle you can resurrect powerful units from them. I actually res'd some hexwraiths and like grave guard on one site. It had something like 5k+ deaths on it.
Early on the whole swamp them with zombies to tar pit and then flank and rear charge with other units is awesome. I'm trying to handle doing vampire corruption though as having to just go out into land that doesn't have vampire corruption just forces attrition.
Also it's worth noting vampires though super potent their trade and diplomacy options are usually garbage. At best you can ally with another vampire and i've only seen 2 so far with the first being a fairly potent enemy and the 2nd being a previous weak friend that prevented me from owning a whole province (sorry bud but i wanted it :(). If you play the tabletop you'd know except for screams vampires had no shooting but it's fantasy so there were holes in most armies. Usually all the flying, ethereal and fast (esp. vanguard) units make up for it.
Btw before you assault a province capital take a crap ton of forces to do it. It always has a lot of dudes defending and always has castle walls and a great defensible city behind the walls.
Oddly i also find flyers disrupt shooters and artillery in such a great way with vampire counts. Use them for it as often as possible.
I've only fought vampire counts and empire so far so my knowledge of power level tiers may be very wrong.
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![[Post New]](/s/i/i.gif) 2016/05/25 05:57:22
Subject: Total War Warhammer
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Grim Dark Angels Interrogator-Chaplain
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From what I can see, a lot of the negative reviews on steam are from Chinese players. Apparently they've dropped the Simplified Chinese version.
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This message was edited 2 times. Last update was at 2016/05/25 05:58:03
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![[Post New]](/s/i/i.gif) 2016/05/25 06:15:17
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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Well i'm enjoying it so far. A friend had issues with the greenskins campaign though. He got bottled up and was forced to either stay in his territories while his greenskins got mad at him for not fighting or go out to fight and have his territories rebel for not having enough dudes suppressing rebellions. A rather odd situation but he thinks he missed something. Anyway he got frustrated with it and decided to try another faction's campaign.
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Join skavenblight today!
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![[Post New]](/s/i/i.gif) 2016/05/25 06:54:12
Subject: Re:Total War Warhammer
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Executing Exarch
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Took a peek at the entirety of the world map. You can zoom out on it to fit the entire thing on your monitor. It's not the entire map of the world. You're not going to see Ulthuan or the western continents, for instance. But the northern edge of Khemri (i.e. territory that's arguably under the control of the Tomb Kings) is on the map.
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![[Post New]](/s/i/i.gif) 2016/05/25 09:10:02
Subject: Total War Warhammer
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Tzeentch Aspiring Sorcerer Riding a Disc
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So far the game plays great for me. I had a ton of crashes, but that stopped once I went into offline mode, so that really was server overload, kinda amateur hour for such a company (not like they could have seen it coming with Diablo 3, Simcity and tons of others).
The battles are amazing and I feel magic is ok but not all powerful. The conquer all and co-op same race mod are already out, so that's good. I first played the Empire just to get that regular TW feel pitted against all kinds of horrors (also, I couldn't choose so I went with normal humies to feel the atmosphere). It is amazing so far seeing Empire Reiksguard devastate Orks. So far most of my wars have been fought against other Empire factions or Dwarfs. Getting other Empire factions to confederate with yours is excruciating, either you have to murder them until they feel forced to or offer them tens of thousands of gold pieces. I'm a hundred turns in and I have only unified the Wasteland, Wissenland, Averland and Reikland. I have devastated the VC armies bothering Stirland, their stacks get big but are no match for two well trained armies. Mainly due to them having old armies with zombies and skeletons, they got an easy start with few losses to replace which is now bad for them.
The map seems big enough for them to be able to put in Skaven and Wood Elves (Athel Loren is just impenetrable forest now). Ogres and Beastmen might be a bit difficult, OGres might need map expansion, Beastmen would require more settlements or less empire settlements. I expect DLC quite soon as a result, they would only need to put in a unit roster for a couple armies. Only disappointment is that Kislev uses Empire units instead of their own army list. They are a good DLC candidate though, they already have two named chars who could become LL.
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Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) |
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![[Post New]](/s/i/i.gif) 2016/05/25 09:57:11
Subject: Total War Warhammer
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Regular Dakkanaut
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I don't know how out of the question it would be for them to expand the map, either. Not sure if it's been done in other TW games, but I've seen it in other similar games.
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![[Post New]](/s/i/i.gif) 2016/05/25 11:13:44
Subject: Total War Warhammer
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Battlefortress Driver with Krusha Wheel
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Supposedly the map will be expanded in forthcoming DLC.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2016/05/25 12:30:35
Subject: Total War Warhammer
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Tzeentch Aspiring Sorcerer Riding a Disc
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I was thinking of how they could expand the map and although one giant map might be nice, it might also kill pc's. Most viable way would seem to be Empire TW style where you have detached maps you can get to by sailing/walking of a certain point, at least for the new world part. If they did that then imagine an underground campaign map for skaven/orks/dwarfs, with some current settlements being surface points for the underground map and some just solely underground, ah a man can dream..
Otherwise it might be difficult to fit in both skaven and beastmen, its already quite crowded.
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This message was edited 1 time. Last update was at 2016/05/25 12:31:41
Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP) |
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![[Post New]](/s/i/i.gif) 2016/05/25 13:11:28
Subject: Total War Warhammer
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Perfect Shot Dark Angels Predator Pilot
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I nocked out 12 hours of the empire map yesterday and not one crash. Loving it so far and I have screwed up a ton by making buildings i didnt need lol. Any of you guys know when the gal maraz( THE warhammer) quest chain starts? As in what round?
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