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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Exterminating Warriors of Chaos was easy enough, exterminating Skaeling and Varg is so far less easy.

I have made progress, but their tendency to poop out maxed armies with maxed experience out of nowhere and then marching them around in blobs of four is annoying enough without attrition making things worse.

Currently ongoing projects:
Horus Heresy Alpha Legion
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Made in ca
Longtime Dakkanaut





I hate how as vampire counts now that chaos is wiped out the entire world is allied against me and I'm holding them off but its a stalemate. No one wants to offer peace. Just constant war it's silly even for warhammer standards and is making my game a tedious slog. I might not even finish it now.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I intend to avoid that. I will blitzkrieg the Empire once Chaos is gone.

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in ca
Longtime Dakkanaut





I might have to disband all my elite armies. Then raise up as many cheap stacks as I can and zerg rush out from my lands, as my 5 stacks of elites aren't cutting it.
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Ashiraya wrote:
Exterminating Warriors of Chaos was easy enough, exterminating Skaeling and Varg is so far less easy.

I have made progress, but their tendency to poop out maxed armies with maxed experience out of nowhere and then marching them around in blobs of four is annoying enough without attrition making things worse.


Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off. The weakest marauder tribe goes around the greenskin territories with a horde army so if you can kill the armies (of which i think there's only 2) that's all they've got. Generally that marauder tribe dies off easily.

 Gamgee wrote:
I hate how as vampire counts now that chaos is wiped out the entire world is allied against me and I'm holding them off but its a stalemate. No one wants to offer peace. Just constant war it's silly even for warhammer standards and is making my game a tedious slog. I might not even finish it now.


As i said before beat the living snot out of one of them and then offer a peace treaty. They often accept peace if they have other enemies and the war is taking its toll on the faction in question. If it's that tough give em money for peace but only if you really can't stand fighting.

This message was edited 1 time. Last update was at 2016/07/05 06:30:36


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Made in ca
Longtime Dakkanaut





You don't understand. The orks have confederated with the Empire, half the dwarves, and most of the humans. There is no stopping them now. Nothing I do to any faction save total destruction gets them to stop. As a matter of fact the idiots are so focused on attacking me they don't build or take land anymore. Instead they just rush forward in an endless tide of gakky stacks. It's perpetual war. Also when I do drive back one faction another returns with fresh stacks. Sometimes many provinces apart and I only have 5 armies.

This message was edited 3 times. Last update was at 2016/07/05 07:26:23


 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

This is embarrassing. Is this supposed to be my top agent?

Those traits.


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Master Tormentor





St. Louis

 Gamgee wrote:
You don't understand. The orks have confederated with the Empire, half the dwarves, and most of the humans. There is no stopping them now. Nothing I do to any faction save total destruction gets them to stop. As a matter of fact the idiots are so focused on attacking me they don't build or take land anymore. Instead they just rush forward in an endless tide of gakky stacks. It's perpetual war. Also when I do drive back one faction another returns with fresh stacks. Sometimes many provinces apart and I only have 5 armies.

Wait, confederated? Do you mean allied, or are you using some really weird mods?
   
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Battlefortress Driver with Krusha Wheel





Brum

 flamingkillamajig wrote:

Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off.


They have 4 provinces. Their armies are pathetic but the sheer attrition that you suffer wiping them out just makes it not worth the bother, especially as their armies aren't a real threat if you have fortified coastal settlements.

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pontiac, michigan; usa

 Silent Puffin? wrote:
 flamingkillamajig wrote:

Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off.


They have 4 provinces. Their armies are pathetic but the sheer attrition that you suffer wiping them out just makes it not worth the bother, especially as their armies aren't a real threat if you have fortified coastal settlements.


Yeah true the attrition is one of the bigger ones but they also have plenty of armies and are out in the middle of nowhere so if you get attacked somewhere else it could be tough. Not saying i couldn't destroy them just saying it's going out of my way for no real reason. It'd be like trying to conquer estalia, tilea and the greenskins as empire. The first two would allow territory but the greenskins don't whatsoever and they're so far away from reinforcing areas or friendly territory there's no reason.

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Battlefortress Driver with Krusha Wheel





Brum

Skaelings are a great source of cash as they have 3 settlements in easy raiding range of the Empire coast. This also keeps their numbers down as they have to keep rebuilding razed settlements.

My PLog

Curently: DZC

Set phasers to malkie! 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I just eradicated Skaeling and Varg. Finally. That took way too long! I undercommitted initially and then get distracted, and painfully slowly raiding my way through their lands while their armies scattered.

I did it. It's turn 195 but I did it.

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Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I tried out Warriors of Chaos. Wow these guys need a buff. They are so damn cool but so weak.

Currently ongoing projects:
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St. Louis

 Ashiraya wrote:
I tried out Warriors of Chaos. Wow these guys need a buff. They are so damn cool but so weak.

Really? Once you get Warriors I find they're damned near unstoppable. Don't bother with any of the Marauders, though, they're pretty much useless.
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I don't mean the campaign, I mean I tried running multiplayer battles against my greenskin friend.

With VC I manage at least a close victory but when I play WoC he just runs roughshod over even my elite units.

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Decrepit Dakkanaut






UK

Yet another "oh feth off" moment this game's thrown at me. Battered Ork Waaagh! besieged a province capital. My garrison had 3 longbeards units, 2 quarrelers, 2 thunderers, miners, and I had a hero there, too. I could easily win.

By the end of the battle, I had 2/3 of my army left. Only unit I lost were the miners, all my longbeards were 60+ men, quarrelers and thunderers had taken minimal casualties, and my hero was practically unharmed. I held the settlement square, both gatehouses, several towers. All enemy units inside my walls--bloody fleeing units fleeing into your settlement, regrouping, and causing havoc--were Broken or Shattered. He had ~300-400 goblin archers left just sitting outside the settlement. Their general had been wounded.

So what happens?

"Valiant Defeat" flashes up.

...

WHAT?!

I objectively won that battle.

Just... WHAT?!

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

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Fixture of Dakka







Hmm... That is weird. - Assuming the rules don't change from Rome 2. The only sort of reason that would happen is if you exited the battle early.

The way Rome 2 worked was:

If Defenders are all dead / broken, Attacker Wins.
If the primary victory point area is held by attackers, attackers win.

If Defending and time runs out, Defender wins.
If Defending and all attackers have routed (shown by the fact there isn't even any banners visible for the attacking units anymore), defenders win.

   
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Decrepit Dakkanaut






UK

That's pretty much how I was playing it.

Thankfully I quick-saved before the fight, re-fought it pretty much exactly the same, and won. I seriously have no idea what happened.


Automatically Appended Next Post:
And after having my army killed by a Varghulf, I've given up.

Neither it nor Mannfred took damage. At all. From great weapon longbeards and warriors. It even took cannonballs to the face on the approach and didn't take damage. Whenever I use a Varghulf I have to spam Invocation on it to keep it alive. This thing never dropped below 95%. Not once. Mannfred was the same; never took any damage from anything.

One side of my army managed to pin down grave guard, cairn wraiths, about 5-6 units of Vargheists--which they killed--4-5 units of Black Knights, and a handful of skeletons. The other half of my army were killed by zombies, Mannfred, and the Varghulf, including the Slayer King.

I just don't know what's happening. I even had the high ground throughout. But I couldn't do anything against the invulnerable Varghulf or invulnerable Mannfred, so they just carved through me.

This message was edited 1 time. Last update was at 2016/07/11 20:09:01


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

Which difficulty are you playing on?

Higher difficulties do not make the AI smarter, just stronger, and the Varghulf's regeneration passive exaggerates the issue.

The Varghulf excels against infantry in melee, while its damage output is unimpressive it has a high healthpool, selfheals and disrupts the enemy. It definitely should not shake off cannonballs though.

This message was edited 1 time. Last update was at 2016/07/11 21:25:50


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Decrepit Dakkanaut






UK

 Ashiraya wrote:
Which difficulty are you playing on?

Higher difficulties do not make the AI smarter, just stronger, and the Varghulf's regeneration passive exaggerates the issue.

The Varghulf excels against infantry in melee, while its damage output is unimpressive it has a high healthpool, selfheals and disrupts the enemy. It definitely should not shake off cannonballs though.


Normal across the board. I have no difficulty with Empire, even against VCs, but that might just be because cavalry--especially Reiksguard--absolutely crush the bigger gribblies, and at the number of turns I'm in on this Dwarf campaign, I can even have Demigryphs starting to appear.

With Dwarves, I seem to have no trouble hacking Vargheists down, but everything just bounces off the Varghulf and Mannfred. Ungrim couldn't damage either of them the few times he got the opportunity, and the Varghulf never even started losing morale. Even playing VCs myself, my Varghulf has never been as completely invulnerable as this one. Even just fighting the first few skirmishes of a fresh campaign, he can take fair amounts of damage just ploughing through basic skellies. This one just refused to take anything, even from Longbeards.

I'm not able to get Organ Guns yet, and Hammerers are still a ways off, so I've got no other option than to keep a constant full garrison at Zhufbar with upgraded walls until such time as I do, because that's the only way I'd feel comfortably able to beat a VC stack. No idea what I'll do if and when they finally start throwing Terrorgheists around.

This message was edited 1 time. Last update was at 2016/07/11 23:20:48


Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
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Decrepit Dakkanaut






UK

Beastmen DLC is up for pre-order. Comes with the race itself plus a mini campaign.

Costs £14.

They'd better bring out a separate race pack for those people who just want to use them in campaign and MP.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

 Avatar 720 wrote:
Beastmen DLC is up for pre-order. Comes with the race itself plus a mini campaign.

Costs £14.

They'd better bring out a separate race pack for those people who just want to use them in campaign and MP.


Here's to betting that wood elves come with them. Then later gotta do bretonnia and skaven. I'm guessing skaven will fight greenskins and dwarfs for land and beastmen are going to inhabit the woods with wood elves. It's gonna be amazing.

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Decrepit Dakkanaut






UK

No Wood Elves, it is just Beastmen and this silly miniature campaign that's boosting the price up.

https://forums.totalwar.com/discussion/180618/quick-q-a-call-of-the-beastmen/p1

Essentially, Beastmen aren't available on their own because it's not fair to the people who worked on the mini campaign.

You know what else isn't fair to anyone who worked on the DLC? People not buying it at all because they just want the new race, and don't see forking out over 1/3 the cost of the full vanilla game to get them as being particularly fair on them.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in us
Calculating Commissar




pontiac, michigan; usa

Better be one god **** good mini campaign and i doubt it will be. I didn't really like the horde dynamic with warriors of chaos. I like beastmen as a faction more at least on the tabletop but with the horde dynamic i am not thrilled. I was hoping they'd be able to inhabit terrain that wood elves had with wood elves fighting them a lot. Guess not though.

Still waiting for skaven. Guessing they'll inhabit the dwarf and greenskin settlements which i'm totally ok with.

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Grim Dark Angels Interrogator-Chaplain





The Rock

Is it just me, or is playing as O&G really fething hard? I keep getting steamrolled by Thorgrim and the Slayer King. On top of that, other factions keep sending seriously badass characters to assassinate Grimgor. I have characters embedded in my army to try and counter but they ALWAYS fail to thwart them. Like literally, he steps out of one of my settlements and an enemy character just runs up and knifes him.

I've also found that Boar Boyz are pretty fething useless. Been using Gobbo wolf riders/archers, and they're much more effective

This message was edited 3 times. Last update was at 2016/07/15 14:31:51


AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Made in us
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pontiac, michigan; usa

 angelofvengeance wrote:
Is it just me, or is playing as O&G really fething hard? I keep getting steamrolled by Thorgrim and the Slayer King. On top of that, other factions keep sending seriously badass characters to assassinate Grimgor. I have characters embedded in my army to try and counter but they ALWAYS fail to thwart them. Like literally, he steps out of one of my settlements and an enemy character just runs up and knifes him.

I've also found that Boar Boyz are pretty fething useless. Been using Gobbo wolf riders/archers, and they're much more effective


I got bored of the greenskins campaign. They somewhat challenging but not really. Most factions have challenges. If i had to say warriors of chaos is by far the hardest campaign. Play it and you will understand.

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Longtime Dakkanaut




 flamingkillamajig wrote:


I got bored of the greenskins campaign. They somewhat challenging but not really. Most factions have challenges. If i had to say warriors of chaos is by far the hardest campaign. Play it and you will understand.

Difficult yet I found it boring. Not a fan of the Horde style. Nor of how you can't actually unite the Chaos tribes.
   
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Crazed Bloodkine




Baltimore, Maryland

Has there always been a Teleport option for "Battle Quest" missions?

I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.

feth me, that makes thing so much easier.


"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
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Grim Dark Angels Interrogator-Chaplain





The Rock

 nels1031 wrote:
Has there always been a Teleport option for "Battle Quest" missions?

I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.

feth me, that makes thing so much easier.



Yes. Though you need a good bit of cash to do it.

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
Armies Legion: Dark Angels 
   
Made in us
[DCM]
Crazed Bloodkine




Baltimore, Maryland

 angelofvengeance wrote:
 nels1031 wrote:
Has there always been a Teleport option for "Battle Quest" missions?

I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.

feth me, that makes thing so much easier.



Yes. Though you need a good bit of cash to do it.


Meh, 5k is the price on Hard difficulty. That's about a third of my intake as Vampire Counts with half the Empire conquered. Good to know. Just pissed that I just now saw it.

"Sometimes the only victory possible is to keep your opponent from winning." - The Emperor, from The Outcast Dead.
"Tell your gods we are coming for them, and that their realms will burn as ours did." -Thostos Bladestorm
 
   
 
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