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![[Post New]](/s/i/i.gif) 2016/10/28 22:26:27
Subject: Total War Warhammer
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Longtime Dakkanaut
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Marxist artist wrote:I activated the white dwarf grombindal and when I go to start a campaign it says his name is allejenandro ! In the description when selecting lord, wonder why that is.
P.s I am not Spanish or anything
Yeah, that's happening so much that it's becoming a TW meme.
I think the explanation was that it's caused by having mods, they make it so he's affected by the southern lands name generator.
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![[Post New]](/s/i/i.gif) 2016/10/29 05:19:27
Subject: Total War Warhammer
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Avatar 720 wrote:Been having a think what TW:W is missing, and Mercenaries came to mind. In things like M2: TW, I make good use of them as rushed defence and for meat-shielding in sieges, and I kinda miss them in TW:W, especially when WHFB had entire mercenary armies. Having a mercenaries tab in recruitment that lets you pick from whatever the Dogs of War roster has in that province would be cool. Much larger upkeep, so O&G, for example, would still be better off getting their own giants than DoW ones, but if an Empire force finds itself needing a linebreaker quickly and can hire a giant, let them. Make it so you pay the first turn of upkeep up front so you can't dodge it by suiciding the unit in battle or immediately disbanding it, too.
We already have the RoR, so Mercs can't be much more of a stretch, maybe with their own Merc RoR that every faction can hire, so you have to decide whether to hire them yourself, or potentially miss out.
I feel like that has a bit too much 'instant army' potential combined with RoR. Pick one or the other.
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![[Post New]](/s/i/i.gif) 2016/10/29 07:13:04
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Well if you can afford it, then go for it IMO. It'll be hugely expensive for what amounts to just a basic army, but having the cash to throw that sort of stuff around means you easily have the cash to raise a proper one. Bear in mind that you'll need to recruit from many provinces over many turns to actually fill it out and make it an army.
So no, I don't think I will Just 'pick one'.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/10/29 16:11:43
Subject: Total War Warhammer
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Each army has what, 8-10 regiments of renown? Add 4-5 mercenary choices (about what RTW1 had) and you can instantly raise a decently sized army, and given that you suggested mercenary giants it certainly does not seem basic in any sense - and RoR certainly are not! It seems expensive in the early game, but beyond that it'll quickly start getting inconsequential. In my Dwarf vs Vampire campaigns the Dwarf player can easily have 15k+ income per turn. The fact that armies take time to raise is a big deal and a key balancing factor. Do not be so quick to dismiss it.
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This message was edited 1 time. Last update was at 2016/10/29 16:12:24
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![[Post New]](/s/i/i.gif) 2016/10/30 22:03:27
Subject: Total War Warhammer
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Terrifying Doombull
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Ashiraya wrote:Each army has what, 8-10 regiments of renown? Add 4-5 mercenary choices (about what RTW1 had) and you can instantly raise a decently sized army, and given that you suggested mercenary giants it certainly does not seem basic in any sense - and RoR certainly are not!
It seems expensive in the early game, but beyond that it'll quickly start getting inconsequential. In my Dwarf vs Vampire campaigns the Dwarf player can easily have 15k+ income per turn.
The fact that armies take time to raise is a big deal and a key balancing factor. Do not be so quick to dismiss it.
Armies takes time to raise? I have never really thougth about this. but then again when I am playing the likes of Dwarfs or to an certain degree Empire tend to plan my moves at least ten to fifteen turns in advance.
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![[Post New]](/s/i/i.gif) 2016/10/30 22:22:36
Subject: Total War Warhammer
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Fixture of Dakka
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After getting my WD coupon I decided to look into this game and noticed they have DLC for adding gore.
They want actual money on top of the price of the game for what should be an option in the graphics menu?
feth these guys.
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"The Omnissiah is my Moderati" |
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![[Post New]](/s/i/i.gif) 2016/10/30 23:53:34
Subject: Total War Warhammer
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Fixture of Dakka
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As I understand it.
Without Gore = Low Age Rating
With Gore = High Age Rating.
Low Age Rating = More Sales.
If you want to buy dlc, you need to have a credit card, so probably be an adult.
Of course, that's no reason why Gore shouldn't cost 1p, as opposed to £2
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![[Post New]](/s/i/i.gif) 2016/10/31 00:51:18
Subject: Total War Warhammer
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Fate-Controlling Farseer
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Just played my first multiplayer games today. 1-2. Very interesting stuff. Anyone else partake?
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/10/31 03:40:54
Subject: Total War Warhammer
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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I only play campaigns because the battles alone don't do it for me - the campaign metagame is what really makes the game click. MP campaigns, specifically. I wish you could be more than two.
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This message was edited 1 time. Last update was at 2016/10/31 03:41:16
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![[Post New]](/s/i/i.gif) 2016/11/02 02:07:54
Subject: Total War Warhammer
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Dangerous Skeleton Champion
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This was the first DLC that I bought but I'm happy with it. I played Orcs and Goblins back in the day so I'm really enjoying this game. It's actually what brought me back to the hobby after 10+ years. I know it's been said already but it's so funny that they destroyed the Old World right before this gem of a game hit the shelves.
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Necrons
Imperial Knights
Orcs and Goblins
Tomb Kings
Wood Elves
High Elves |
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![[Post New]](/s/i/i.gif) 2016/11/04 18:15:25
Subject: Total War Warhammer
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Powerful Spawning Champion
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Ignore this post - it was to give away two Grombrindal codes and they're gone now.
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This message was edited 2 times. Last update was at 2016/11/04 19:10:43
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![[Post New]](/s/i/i.gif) 2016/11/08 16:39:32
Subject: Total War Warhammer
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Perfect Shot Dark Angels Predator Pilot
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Don't know if you guys noticed or not, but there was a teaser for Wood Elves DLC. Rumor is that it's 2 to 3 weeks out.
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![[Post New]](/s/i/i.gif) 2016/11/08 20:31:37
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Ashiraya wrote:Each army has what, 8-10 regiments of renown? Add 4-5 mercenary choices (about what RTW1 had) and you can instantly raise a decently sized army, and given that you suggested mercenary giants it certainly does not seem basic in any sense - and RoR certainly are not!
It seems expensive in the early game, but beyond that it'll quickly start getting inconsequential. In my Dwarf vs Vampire campaigns the Dwarf player can easily have 15k+ income per turn.
The fact that armies take time to raise is a big deal and a key balancing factor. Do not be so quick to dismiss it.
"Instantly" Uh-huh. Either you have the funds to do that, in which case you've practically won anyway, or you don't. There's also nothing wrong with mercenary giants; restrict it to one per army. Easy fix. Or were you assuming I wanted an army of them?
Again, when you're getting that much money in, you've practically won already. A single Mercenary army will not be able to do anything close to what a late-game army can. You seem to be greatly overestimating everything about it.
I'm quick to dismiss it because it's not an issue. Good armies take time to raise, mercenaries are not good armies. There's also the key point I said about having them spread over provinces. You will not be able to raise a full mercenary army in one turn. It would be impossible. You'd need to travel through several provinces to do so. There's your army-raising time.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/11/08 20:56:23
Subject: Total War Warhammer
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Avatar 720 wrote:when you're getting that much money in, you've practically won already.
In single player this is absolutely true and why I tend to end my campaigns long before I have conquered the world.
In multiplayer campaigns this is not even close to true. I think my record as a Dwarf player was 60000 income per turn, and I still lost that game against a VC player (who controlled the entire Empire and much of Bretonnia at that point).
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![[Post New]](/s/i/i.gif) 2016/11/08 23:13:31
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Would having an of Mercenaries have helped avert that? I seriously doubt it would have had an effect in any way, bearing in mind that they'd be universally worse than faction-recruited troops with even a little bit of technology behind them. I really don't see at all why they couldn't be implemented; you've given me no reason to think otherwise.
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This message was edited 1 time. Last update was at 2016/11/08 23:13:43
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/11/09 05:11:21
Subject: Re:Total War Warhammer
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Executing Exarch
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Creative Studios has announced that next February they will be releasing the Old World edition. This edition of the game will include all free DLC released to date, as well as the Bretonnians (which will be available for free for any existing game owners). The delay in getting the Bretonnians out was explained as the decision on the part of the developer to add additional content for them beyond what was originally planned.
IIRC, there was also mention that there's at least one more FreeLC scheduled for release this year.
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![[Post New]](/s/i/i.gif) 2016/11/09 10:49:41
Subject: Total War Warhammer
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Avatar 720 wrote:Would having an of Mercenaries have helped avert that? I seriously doubt it would have had an effect in any way, bearing in mind that they'd be universally worse than faction-recruited troops with even a little bit of technology behind them. I really don't see at all why they couldn't be implemented; you've given me no reason to think otherwise. If you want to make them worse than established troops, sure. But historically, in Total War games they haven't been - if anything they have been used to bypass tech or faction barriers (I remember merc hoplites as Rome in RTW being very strong indeed). Besides, mercs do not make much sense for many factions (Chaos, beastmen, vampires) and I think Vampires should keep their shtick.
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This message was edited 1 time. Last update was at 2016/11/09 10:52:24
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![[Post New]](/s/i/i.gif) 2016/11/09 12:15:54
Subject: Total War Warhammer
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Terrifying Doombull
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Tagony wrote:Don't know if you guys noticed or not, but there was a teaser for Wood Elves DLC. Rumor is that it's 2 to 3 weeks out.
LInk perhaps?
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![[Post New]](/s/i/i.gif) 2016/11/09 13:55:42
Subject: Total War Warhammer
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Longtime Dakkanaut
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Ashiraya wrote:
If you want to make them worse than established troops, sure. But historically, in Total War games they haven't been - if anything they have been used to bypass tech or faction barriers (I remember merc hoplites as Rome in RTW being very strong indeed).
That was because the phalanx formation in general was overpowered.
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![[Post New]](/s/i/i.gif) 2016/11/09 16:45:55
Subject: Total War Warhammer
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Perfect Shot Dark Angels Predator Pilot
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![[Post New]](/s/i/i.gif) 2016/11/09 18:28:32
Subject: Total War Warhammer
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Terrifying Doombull
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Tagony wrote:https://www.youtube.com/watch?v=eXhmeDKDfkM
There you go!
Not was what I was hoping for but thanks anyhow man
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![[Post New]](/s/i/i.gif) 2016/11/09 19:15:14
Subject: Total War Warhammer
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Perfect Shot Dark Angels Predator Pilot
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Yah wasn't what I thought it would be either but the info checked out lol.
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![[Post New]](/s/i/i.gif) 2016/11/17 16:17:46
Subject: Total War Warhammer
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Fate-Controlling Farseer
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Wood Elves confirmed, Dec 8th release. $17 if you pre-order.
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This message was edited 1 time. Last update was at 2016/11/17 16:18:48
Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/11/17 18:34:45
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Yup, the Steam page for the Woodies are up, and it's another overpriced Beastmen-type DLC with another scenario nobody wants.
I didn't pay £13-£14 for the Beastmen, and I'm not doing it for Wood Elves, or any other race, regardless of how much I like them. Sega and CA can get fethed.
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Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/11/17 18:35:38
Subject: Total War Warhammer
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Heroic Senior Officer
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Its a shame, too, considering how decently priced the other DLC's were.
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![[Post New]](/s/i/i.gif) 2016/11/17 21:31:34
Subject: Total War Warhammer
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Fate-Controlling Farseer
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Well, I'm going to pay for it. They're giving us Bretonians for free, so yeah, feth those guys... *rolls eyes*
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Full Frontal Nerdity |
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![[Post New]](/s/i/i.gif) 2016/11/17 21:53:42
Subject: Total War Warhammer
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Decrepit Dakkanaut
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Giving us a faction that already existed in the base game--simply just unplayable in the campaign--for free makes refusing to pay well over the odds for new factions somehow bad? Yeah, I'm gunna keep my "feth them" stance. When they drop the faction prices closer to £5-£6, then I'll be fine. £13-£14 Is taking the piss.
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This message was edited 1 time. Last update was at 2016/11/17 21:54:13
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
My deviantART Profile - Pay No Attention To The Man Behind The Madness
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation |
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![[Post New]](/s/i/i.gif) 2016/11/18 03:19:32
Subject: Total War Warhammer
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Calculating Commissar
pontiac, michigan; usa
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I have to ask how they're going to balance in Wood Elves. In Fantasy once the 8th edition wood elf army book dropped they were top tier. I mean i dunno if beastmen vs wood elves is akin to dark eldar vs tau but there were some fairly tough match-ups (daemons vs WotD high elves which let's be honest was always taken). Generally the range, the ridiculous arrow types and the magical fast cavalry bus with super magical resistance made things super tough. Basically the way to beat them is with a gun-line based around war machines and some other stuff. The amount of ambush, ranged firepower and utter speed was just super frustrating esp. that teleport through woods item they seemed to be allowed. Almost no armor except for treemen. In a sense they were the dark eldar of Fantasy except they did their job insanely well. Oh and their bows had the best range for a move and fire weapon.
It was probably the last thing (in this case army book) made by Mat Ward just for reference.
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This message was edited 1 time. Last update was at 2016/11/18 03:22:27
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![[Post New]](/s/i/i.gif) 2016/11/18 10:11:10
Subject: Total War Warhammer
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Beautiful and Deadly Keeper of Secrets
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I'm not honestly sure why you are comparing the army's balance on the tabletop vs that in the video game, it tends to be drastically different.
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This message was edited 1 time. Last update was at 2016/11/18 10:11:21
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![[Post New]](/s/i/i.gif) 2016/11/18 10:26:54
Subject: As always, I didn't write 'witches'...
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Avatar 720 wrote:When they drop the faction prices closer to £5-£6, then I'll be fine. £13-£14 Is taking the piss. No it's not. It's an actual honest-to-Sigmar expansion to the game introducing an entire new race, with entirely new animations, sounds, graphics, game-play mechanics, research trees, character types and options. You want to talk about SEGA being a pack'a wild witches? Look at the Hero/Regiments of Renown 'expansions', where you're paying to remove a paywall to access units that are in the game (and can be used against you) yet are unavailable to you. That's the worst type of DLC - stuff that's there but gated off unless $$$ is thrown at it.
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This message was edited 2 times. Last update was at 2016/11/18 10:28:19
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