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Made in us
Water-Caste Negotiator





 Jancoran wrote:
85 points for the gunrig. i plan to put Sniper Drones in it, as they are BS 5


Slight correction, the Firesight Marksmen are BS5, their drone controller transfers it to the Drones. So while it will still work, if the Marksman dies then your gunrig will be BS2. Also the Sniper Drones will have to shoot at whatever the gunrig does as they're still counted as a unit (I believe) and don't have access to target locks. Personally I would go with a Cadre Fireblade or Darkstrider attached to a Breacher Team for the S6 AP3 overwatch protection and the Ob Sec for back field objectives (plant the gunrigs on an objective in your deployment zone), but I can see Sniper Drones working too.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 GI_Redshirt wrote:
 Jancoran wrote:
85 points for the gunrig. i plan to put Sniper Drones in it, as they are BS 5


Slight correction, the Firesight Marksmen are BS5, their drone controller transfers it to the Drones. So while it will still work, if the Marksman dies then your gunrig will be BS2. Also the Sniper Drones will have to shoot at whatever the gunrig does as they're still counted as a unit (I believe) and don't have access to target locks. Personally I would go with a Cadre Fireblade or Darkstrider attached to a Breacher Team for the S6 AP3 overwatch protection and the Ob Sec for back field objectives (plant the gunrigs on an objective in your deployment zone), but I can see Sniper Drones working too.


Cadre Fireblade has splitfire. he can join the Sniper Drones and max out their shooting.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Pyromaniac Hellhound Pilot






How are you guys adding markerlights to your Hunter contingent?

If I add a IC to to a stealth squad that is part of the OSC formation do they get the benefits?

Do signature system count against the number of support systems you can have on a model?

This message was edited 2 times. Last update was at 2016/01/30 17:06:17


   
Made in il
Warplord Titan Princeps of Tzeentch






Personally, an associated drone network, and/or a CAD that packs a few tetras. depending on fame size.



Adding an IC to a unit does not make it a part of a formation, and he gains none of the benefits.


And signature systems counting against system count depends on unit type.
For those with signature systems noted in the same dot as the support systems it does, for those with a separate dot it does not.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Pyromaniac Hellhound Pilot






Ahh thank you Boomwolf I wasnt paying close enough attention.

With the tidewall I am interested in the shieldline by itself, can I buy 2 shieldlines and stick them together or do they come seperate, how does it work? (I play ITC rules)

   
Made in us
Water-Caste Negotiator





 Jancoran wrote:
 GI_Redshirt wrote:
 Jancoran wrote:
85 points for the gunrig. i plan to put Sniper Drones in it, as they are BS 5


Slight correction, the Firesight Marksmen are BS5, their drone controller transfers it to the Drones. So while it will still work, if the Marksman dies then your gunrig will be BS2. Also the Sniper Drones will have to shoot at whatever the gunrig does as they're still counted as a unit (I believe) and don't have access to target locks. Personally I would go with a Cadre Fireblade or Darkstrider attached to a Breacher Team for the S6 AP3 overwatch protection and the Ob Sec for back field objectives (plant the gunrigs on an objective in your deployment zone), but I can see Sniper Drones working too.


Cadre Fireblade has splitfire. he can join the Sniper Drones and max out their shooting.


I had forgotten about that! (My Fireblade doesn't get to see much table time unfortunately lol). That would work pretty well, other than those moments you fail the LD test for splitfire. Yeah in that case, Sniper Drones would be the way to go there.

Mobile Assault Cadre: 9,500 points (3,200 points fully painted)

Genestealer Cult 1228 points


849 points/ 15 SWC 
   
Made in gb
Towering Hierophant Bio-Titan



UK

Can you field the Y'varha with a Riptide wing??

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

No.

Forgeworld models do not count as the model they are based on. Y'vahra and R'varna are not Riptides, even though they are variants of one.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Longtime Dakkanaut




I wouldn't be surprised if Forge World pulls another Skathach Wraithknight scenario where you can replace regular Riptides with R'Varnas or Y'Vahras. If they did the same thing with Barracudas for the Air Caste formations or the Ta'unar with Stormsurges.....yikes. I am really curious what that upcoming Imperial Armor does for Tau, I'm expecting the Ta'unar to get nerfed in some way. Speaking of which, any word on when that will come out?

This message was edited 1 time. Last update was at 2016/01/31 03:44:00


 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

I was under the impression it was going to come out about the same time as the tau dex. That totally happened didnt it?

I havent heard anything about that book, and im beginning to think its not a thing. If it is, cool because lot of the FW models in the current edition really need some help (if Hazards were ~30 points cheaper or had 3 wounds, i'd probably be fine with them as they are)

Also i really dont think the Ta'unar would get nerfed. Small price increase maybe but any of its stats, no. Compared to Titans its not OP at all, just strong as hell like all Titans.
Theres literally always been a line between normal 40k, forgeworld, and apocalypse. Apocalypse is where the Titans come out, Ta'unar is the same level of a Titan.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in au
Longtime Dakkanaut




Beginning to think the book is not a thing? There have been pictures leaked from it with artwork of the various Forge World Battlesuits, plus confirmation that it features Red Scorpions and the Adeptus Mechanicus alongside the Tau. It is happening dude, hopefully it comes out sooner rather than later though.

The problem with the Ta'unar is that it is significantly under-priced compared to most other Gargantuan Creatures, and it's widely regarded as being over-powered by tournament players. There's also the problem that its massive Destroyer blast can easily get Ignores Cover which eliminates one of the few tools for armies to survive that kind of firepower. It needs a nerf, whether it is a minor or major one is up to Forge World to decide.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

The Tau imperial armour is rumored to come out this summer.

And honestly, I wouldn't take the yvahra in the Riptide wing, they don't want to be stationary. The Rvarna on the other hand... ripple fire those cannons for 8 templates...

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Shas'o Commanding the Hunter Kadre




Olympia, WA

 GI_Redshirt wrote:
 Jancoran wrote:
 GI_Redshirt wrote:
 Jancoran wrote:
85 points for the gunrig. i plan to put Sniper Drones in it, as they are BS 5


Slight correction, the Firesight Marksmen are BS5, their drone controller transfers it to the Drones. So while it will still work, if the Marksman dies then your gunrig will be BS2. Also the Sniper Drones will have to shoot at whatever the gunrig does as they're still counted as a unit (I believe) and don't have access to target locks. Personally I would go with a Cadre Fireblade or Darkstrider attached to a Breacher Team for the S6 AP3 overwatch protection and the Ob Sec for back field objectives (plant the gunrigs on an objective in your deployment zone), but I can see Sniper Drones working too.


Cadre Fireblade has splitfire. he can join the Sniper Drones and max out their shooting.


I had forgotten about that! (My Fireblade doesn't get to see much table time unfortunately lol). That would work pretty well, other than those moments you fail the LD test for splitfire. Yeah in that case, Sniper Drones would be the way to go there.


There is no LD check for Splitfire. It will work always.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah the LD test for splitfire was removed, its automatic now. However unlike Target Locks its limited to one model in a unit, so even though every drone in our Drone Net formation has Splitifre only a singular drone can do it.

Cadre Fireblade on the other hand its perfectly fine with, since nothing else has the rule anyway. Shas'ui in a firewarrior squad can get Target Locks but that obviously doesnt conflict with Splitfire....and its way too pricy for a firewarrior model lol

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Trustworthy Shas'vre





Cobleskill

I recently acquired a stormsurge, and I was wondering a couple things about it. I decided that if I do field it, I would treat it as a MC with the exceptions listed in the book. However, there are a couple things that are making me wonder. (sorry, working on 3 hrs sleep)
1. I'm planning on taking an EWO standard and running it with a drone net. By my understanding of the interaction, I could fire each of its weapons at a different unit, provided enough entered the board? (I plan to be able to use the D missiles to intercept)
2. I elected to read GMC shooting on P. 70 of the rulebook as GMCs essentially having 2 fire modes: 2 weapons at a single target or each weapon at a different target. My question is this: the second one, 'each weapon at a different target' can only be used once - before the destroyer missiles are fired?

Oh. . .
the Ranged Support Cadre Pathfinders; if I infiltrate them on top of a Tidewall Shieldline, would they lose Shrouded if\when I move the shieldline?
**edit** nevermind about the pathfinders **edit**

This message was edited 2 times. Last update was at 2016/01/31 09:17:51


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in se
Dakka Veteran



Sweden

 carldooley wrote:
I recently acquired a stormsurge, and I was wondering a couple things about it. I decided that if I do field it, I would treat it as a MC with the exceptions listed in the book. However, there are a couple things that are making me wonder. (sorry, working on 3 hrs sleep)

Treat is a Gargantuan Creature because that's what it is.

 carldooley wrote:

1. I'm planning on taking an EWO standard and running it with a drone net. By my understanding of the interaction, I could fire each of its weapons at a different unit, provided enough entered the board? (I plan to be able to use the D missiles to intercept)

If you treat it is a GC then yes, otherwise no.

 carldooley wrote:

2. I elected to read GMC shooting on P. 70 of the rulebook as GMCs essentially having 2 fire modes: 2 weapons at a single target or each weapon at a different target. My question is this: the second one, 'each weapon at a different target' can only be used once - before the destroyer missiles are fired?

A GC can fire each of its weapons at a different target, however there might be some discussion regarding firing weapons of the same type and that they should be fired together. In my view the GC rules override this and lets a GC fire each weapon at a different target.


This message was edited 4 times. Last update was at 2016/01/31 10:01:25


 
   
Made in us
Longtime Dakkanaut





Random modeling questions for you guys, im in need of as many Cyclic Ion Blasters and Airbursting Fragmentation Projectors as possible. Is there anyone on here that would be willing to part with any of the above bits for the right price? Or has anyone found any suitable replacements for both weapon systems?

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in il
Warplord Titan Princeps of Tzeentch






Being willing to part on a per-user basis, you will never find enough.
The bits are RARE. they come only in commander boxes and one of each, meaning most people will have one, at most two, if any at all.

Now, as for alternatives, Paulson's "Light Mecha parts" are built to match with crisis suits, so its a good place to start.
"Grenade Launcher" makes a good AFP, Energy Blaster makes a good CiB.
http://www.paulson-games.com/mecha_parts___54mm.html

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Towering Hierophant Bio-Titan



UK

 Vineheart01 wrote:
No.

Forgeworld models do not count as the model they are based on. Y'vahra and R'varna are not Riptides, even though they are variants of one.
Okay so which is better;

3 Riptides in a wing (2x Burst, 1x Ion)

Or 2x Riptides + Y'vahra in a standard CAD ?

(Yes there is also a SS, some tetras, a Mark'o and a skyray, all in 1500pts).

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Razerous wrote:
 Vineheart01 wrote:
No.

Forgeworld models do not count as the model they are based on. Y'vahra and R'varna are not Riptides, even though they are variants of one.
Okay so which is better;

3 Riptides in a wing (2x Burst, 1x Ion)

Or 2x Riptides + Y'vahra in a standard CAD ?

(Yes there is also a SS, some tetras, a Mark'o and a skyray, all in 1500pts).


It's a tough call and something I plan on trying out in my own list. The Riptide Wing has a great alpha strike and is great for keeping the nova profile running all day. But the Y'Vahra has a good alpha strike for different reasons; because of its Swooping Move and Ap 2 flamer, you can get behind Tank characters and eat the juicy units or kill tanks with his haywire gun.

I think at that point level and with the lost you already have, I think the Riptide Wing would be sufficient.

This message was edited 2 times. Last update was at 2016/01/31 14:35:10


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Made in gb
Towering Hierophant Bio-Titan



UK

Shucks.

The Y'vahra does look soo sweet too.. I'll have a few play tests.

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Pyromaniac Hellhound Pilot






If I were to add darkstrider to a Hunter Contingent unit does his special rule work with coordinated fire?

   
Made in us
Trustworthy Shas'vre





Cobleskill

 CKO wrote:
If I were to add darkstrider to a Hunter Contingent unit does his special rule work with coordinated fire?


Darkstrider cannot be taken in a Hunter Contingent. But he is an IC HQ, so can join either a Breacher, Strike, or Pathfinder Team (that is in the HC), then by all means.

But isn't he supposed to be shepherding a trio of gunrigs?


Automatically Appended Next Post:
 gmaleron wrote:
Random modeling questions for you guys, im in need of as many Cyclic Ion Blasters and Airbursting Fragmentation Projectors as possible. Is there anyone on here that would be willing to part with any of the above bits for the right price? Or has anyone found any suitable replacements for both weapon systems?


please remember that the stormsurge comes with 2 AFPs

This message was edited 2 times. Last update was at 2016/01/31 17:11:30


'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Depends on how you rule it.

ITC doesnt allow special rules to share between the units in Coord Fire, only markerlights. He can still participate if you join him to a unit that is in the Hunter Cont. formation because he counts as part of the unit per IC rules, and nothing denies the unit from the formation rules because an IC joined.
But his Target Analyzer only affects his unit anyway.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Disbeliever of the Greater Good




 gmaleron wrote:
Random modeling questions for you guys, im in need of as many Cyclic Ion Blasters and Airbursting Fragmentation Projectors as possible. Is there anyone on here that would be willing to part with any of the above bits for the right price? Or has anyone found any suitable replacements for both weapon systems?


Paulson Games has some great Tau stuff. The "energy blasters" and "grenade launchers" are the CIBs and ABFPs, incidentally. I've gotten some of the energy blasters before, they're pretty good. Got a whole crisis squad tooled up with them and they do insane damage when they deep strike.
   
Made in us
Trustworthy Shas'vre





Cobleskill

VeiledMalice wrote:
 gmaleron wrote:
Random modeling questions for you guys, im in need of as many Cyclic Ion Blasters and Airbursting Fragmentation Projectors as possible. Is there anyone on here that would be willing to part with any of the above bits for the right price? Or has anyone found any suitable replacements for both weapon systems?


Paulson Games has some great Tau stuff. The "energy blasters" and "grenade launchers" are the CIBs and ABFPs, incidentally. I've gotten some of the energy blasters before, they're pretty good. Got a whole crisis squad tooled up with them and they do insane damage when they deep strike.


Anyone else feel as though no one actually reads the threads?

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in us
Disbeliever of the Greater Good




 carldooley wrote:
VeiledMalice wrote:
 gmaleron wrote:
Random modeling questions for you guys, im in need of as many Cyclic Ion Blasters and Airbursting Fragmentation Projectors as possible. Is there anyone on here that would be willing to part with any of the above bits for the right price? Or has anyone found any suitable replacements for both weapon systems?


Paulson Games has some great Tau stuff. The "energy blasters" and "grenade launchers" are the CIBs and ABFPs, incidentally. I've gotten some of the energy blasters before, they're pretty good. Got a whole crisis squad tooled up with them and they do insane damage when they deep strike.


Anyone else feel as though no one actually reads the threads?


Well that's embarrassing.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Razerous wrote:
Shucks.

The Y'vahra does look soo sweet too.. I'll have a few play tests.


He's a beast, I went to a tournament yesterday and he was nearly the MVP over my Stormsurge (Stormsurge got it because he killed two Grav Centurions turn one before they could Gate over, and killed a Wraithknight with only two D missiles in another, and held a melee Wraithknight in combat for FOUR TURNS.

The Y'Vahra on the other hand, killed a gak ton of Scatter Bikes in my first and third games, and helped with the Centurion Star in the second.

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Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Y'vahra as the rules are right now is rather OP. The flamer im fine with, causing 3 Haywire im fine with, causing 3 Haywire on top of 3 normal damage im not fine with. And his jump should only be once per game.

I dont own one but ive proxied a Riptide as one multiple times. He consistently annihilates Monoliths or other such heavy vehicles then bounces across the map to rip objective holders a new one. You cant hide from him because he is just so insanely fast. Never had him get in combat either because that massive jump coupled with jetpacks can make him literally shift to the opposite side of the table in one turn...nothing that can assault can keep up with that.

Never messed with the R'varna but to me hes in the same boat as why i love my Ghostkeels. Durable as nails and just causes a ton of wounds, but doesnt pen armor most of the time so its not OP by default. Weight of dice kills things but ive had it bite me in the ass about as much as ive had it go my way where that 2+ or even 3+ bastard im shooting at doesnt fail a single thing.

This message was edited 1 time. Last update was at 2016/01/31 18:23:37


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Longtime Dakkanaut





So, as it is topical, I was about to make my first ever Forgeworld order, and was hoping to add something good to my competitive Tau options.

If I could buy one of the following, should I grab a Y'vahra, R'varna, or three Tetras?

Are we expecting Y'vahra's experimental rules to get nerfed into the ground soon, because I love the model and would love an excuse to own one.

11527pts Total (7400pts painted)

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