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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 ZergSmasher wrote:
I am curious as to why you would run the OSC as a Farsight formation, as it gets little to no benefit and has to pay the BKR tax. You could save a few points and maybe put some better guns on your Crisis suits (at least a second flamer on each) if you dropped that. Also, how much mileage do you get out of ATS? Looks like you have a lot of it; should I look for ways to work it into my own Tau lists?


The benefit is very real. If you happen to be interested:

If three Drones die, the entire Ghostkeel unit can run. It is not fearless. In addition, worst of all if you lose the Drones and just one Ghostkeel, you will only be able to regroup on double ones even though you still have two whole Ghostkeels alive! This has happened. That's how I know making it Farsight is worthwhile. =)

The Stealthsuits use the Advanced Targeting Array because countless times smart enemies use a tank figure to lead their units and to endlessly avoid losing other critical models. A good recent example was the Apothecary and the Gravity weapons in a biker unit. The Chapter Master was in front to tank for the unit and of course the Apothecary is obvious. Killing the Apothecary is cool. So is killing the special weapons such as Grav. As I can infiltrate, i can usually badly de-fang the unit and bounce back to safety. Similarly I can strip out IG blob characters such as the ones I myself use. I continually cause frowning with the ATS system. What makes it work is the volume of fire. 16 shots per unit plus Fusion Blaster means i often get about 6 Precision shots. Its especially nice when that happens to be a Fusion Blaster. De-fanging units makes a big difference over the course of the game. So many units are a product of their "pile of rules". Stripping those rules can be more important in my opinion than JUST killing a guy. EDIT: also you are more likely to force a morale check AND actually kill a guy if you're not forced to JUST hit the tank.

Farsight Enclave reasoning is fairly obvious in the CAD: The Crisis become Objective Secured. Which is totally worth it.

As mentioned, the one Riptide can be dropped for More Markerlights which I feel ARE necessary having played the list enough times now (If you switch out for a Commander, then go with the Drone Controller and a couple Marker drones as a start and if not, go with a second Sniper Drone unit).









This message was edited 3 times. Last update was at 2017/01/08 05:54:59


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut




I like the FSE idea for the OSC. Less running with a unit of 3 Ghostkeels (and the Stealth Suits, I suppose) seems pretty worth 9 points.

I also enjoy the ATS concept, but it seems a little tough to apply with Stealth Suits. Assuming you unload with both your Stealth units and get the 6 precision shots you mentioned, that'd be 1 wound on the Apothecary (1/2 hit, 1/3 wound). Surely 2 IA Riptides would do that job better for the same-ish price, even without ATS. You'd also get a whole lot more collateral damage with the Riptides. I mean, I know you have to have at least 6 suits for the OSC, so while you might as well maximize those guys with some ATS goodness, you're not going to turn them into effective character hunters any time soon. (Well, unless you're hunting IG characters, as you say.) Better to just flank the unit to avoid the tank(s) and wipe the minions.

It'd be nice to have ATS on something with a bit more punch against armored targets. HBC Riptides, Stormsurges, and Broadsides come to mind, though my Broadsides always get EWO and my Riptides EWO and target lock, assuming they're in a multi-model unit. I can certainly see the benefit of ATS on solo HBC suits, so maybe I'll give up the VT I usually run them with to see if it helps. Ghostkeels - same deal. When I use my Ghostkeel Wing/Breacher list, I may drop the flyer control for some ATS action. Ultimately I think Stormsurges are where the money is for your ATS: tons of shots, great vision, great range, great durability, etc. That's one hell of a 3pt upgrade. i initally ran my Surges with ATS since it seems obvious, but that has fallen off my recent lists. I'm not sure why. Now I'll just have to remember to use it when I'm busy dumping dice on people. :p
   
Made in gb
Assassin with Black Lotus Poison





Bristol

But you can buy the BKR for the Ghostkeels anyway without also being forced to buy it for the two units of Stealth Suits.

The only thing you are gaining with having the OSC be a Farsight detachment is preferred enemy against Orks in close combat.

Dropping the Farsight detachment from the OSC gives you an extra 10 points from not needing to take the BKR on the Stealth Teams, which then puts you 14 points under the points cap. So you only need another 16 points freed up to get an ECPA on a Riptide.

This message was edited 2 times. Last update was at 2017/01/08 16:28:47


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Longtime Dakkanaut




Oh yeah. I guess that would make more sense. You can probably tell how often I take BKR on things that aren't Crisis Suits.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

MilkmanAl wrote:
I

I also enjoy the ATS concept, but it seems a little tough to apply with Stealth Suits. Assuming you unload with both your Stealth units and get the 6 precision shots you mentioned, that'd be 1 wound on the Apothecary (1/2 hit, 1/3 wound). Surely 2 IA Riptides would do that job better for the same-ish price,


But....they're not stealthsuits and stealthsuits are mandatory for the formation. You cannot get two Riptides for that price.




Automatically Appended Next Post:
 A Town Called Malus wrote:
But you can buy the BKR for the Ghostkeels anyway without also being forced to buy it for the two units of Stealth Suits.

The only thing you are gaining with having the OSC be a Farsight detachment is preferred enemy against Orks in close combat.

Dropping the Farsight detachment from the OSC gives you an extra 10 points from not needing to take the BKR on the Stealth Teams, which then puts you 14 points under the points cap. So you only need another 16 points freed up to get an ECPA on a Riptide.


I face orks as well, and at ITC events. I faced them at the Bay Area Open and OFCC and they aren't uncommon.

The least I can take are 3 stealthsuits per unit. So I'm spending 132 points to make them much more survivable and lethal. That will not buy me another Riptide. They kill vehicles like butter to a hot knife, which you might be missing here in this list? This list can (currently) carve up EIGHT vehicles in a round on a decent day. To put it another way: Battle Companies will lose all their free crap in one round potentially. THAT is scary. I face White Scars Battle Companies. They certainly do not like to see this coming. Its highly effective against Battle Wagon spam, good against Venom spam, good against Biker armies (who often love to bring the big biker squad). the ATS helps me strand enemies in midfield and it gets me the selective compoent killing I love.

The extra Riptide would also mean no more Markerlights and believe me when I say the list needs just a few more (not many more, as the list is very independent of the need, but it needs more) so I don't think another Riptide will work. if anything the list will be losing one. I've toyed with it but as effective as the list has been already, its my opinion that the loss of a Riptide will hurt less than not having just a little more in the Markerlight area.

This message was edited 1 time. Last update was at 2017/01/08 17:08:53


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Jancoran wrote:
 ZergSmasher wrote:
I am curious as to why you would run the OSC as a Farsight formation, as it gets little to no benefit and has to pay the BKR tax. You could save a few points and maybe put some better guns on your Crisis suits (at least a second flamer on each) if you dropped that. Also, how much mileage do you get out of ATS? Looks like you have a lot of it; should I look for ways to work it into my own Tau lists?


The benefit is very real. If you happen to be interested:

If three Drones die, the entire Ghostkeel unit can run. It is not fearless. In addition, worst of all if you lose the Drones and just one Ghostkeel, you will only be able to regroup on double ones even though you still have two whole Ghostkeels alive! This has happened. That's how I know making it Farsight is worthwhile. =)

The Stealthsuits use the Advanced Targeting Array because countless times smart enemies use a tank figure to lead their units and to endlessly avoid losing other critical models. A good recent example was the Apothecary and the Gravity weapons in a biker unit. The Chapter Master was in front to tank for the unit and of course the Apothecary is obvious. Killing the Apothecary is cool. So is killing the special weapons such as Grav. As I can infiltrate, i can usually badly de-fang the unit and bounce back to safety. Similarly I can strip out IG blob characters such as the ones I myself use. I continually cause frowning with the ATS system. What makes it work is the volume of fire. 16 shots per unit plus Fusion Blaster means i often get about 6 Precision shots. Its especially nice when that happens to be a Fusion Blaster. De-fanging units makes a big difference over the course of the game. So many units are a product of their "pile of rules". Stripping those rules can be more important in my opinion than JUST killing a guy. EDIT: also you are more likely to force a morale check AND actually kill a guy if you're not forced to JUST hit the tank.

Farsight Enclave reasoning is fairly obvious in the CAD: The Crisis become Objective Secured. Which is totally worth it.

As mentioned, the one Riptide can be dropped for More Markerlights which I feel ARE necessary having played the list enough times now (If you switch out for a Commander, then go with the Drone Controller and a couple Marker drones as a start and if not, go with a second Sniper Drone unit).

Ah, okay, I guess I never really thought about the whole double 1's thing. Of course, I only own one Ghostkeel, and I put the drones behind it when possible so that it won't have to take a morale check until the Ghostkeel itself dies, so it's a non-issue for me. If I start running a full unit of them I'll definitely consider it.

Good point on the ATS also, although I still wonder if the points still would be better spent elsewhere. 3 points per model adds up quick. When it works it is amazing, but how often does it actually work? I assume that the unit you were referring to is the IH Command Squad with CM Smashfether tanking. Against a unit like that it could be pretty brutal if it works, although it still has to beat some long odds to actually happen. It is worth noting that I always take ATS on my Stormsurge (3 points on one model with a LOT of shots is kind of a "why not?"), but I usually forget it's there. Either way, you've stimulated my thinking on the ATS, so I might just use more of them and see what happens.

I already knew about the benefits of a Farsight CAD, as I've used it myself and it's fun having Crisis suits as troops. I tend to prefer mine with dual Fusions for nice cheap suicide tank poppers. I guess if you want to hold objectives and milk your ObSec, maybe Plasma, CIB's or Missile Pods would work good too.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 13 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




OSC is definitely scary for most vehicles, but that doesn't have all that much to do with the Stealth Suits. Sure, it's usually nice to dump a bunch of S5 shots on rear armor, but the 9 burst cannons you have will amount to ~8 hull points against AV10 over 2 targets. In other words, each unit will reliably scrap a light vehicle per turn. That's dandy, but it's the rest of your list that's mauling vehicles for you. Tau don't have much trouble blowing through light to medium armor, as you noted.

If you're taking on light infantry, the arena where burst cannons obviously shine, you're probably just going to wipe the unit (~9 dead guys per 16 BC shots), unless you're targeting some cultist mob or IG blob or something. As I said, I do thing the ATS is a great upgrade for the Stealth Suits you have to take in the formation, but I don't think I'd go out of my way to get more suits to use ATS with. I'd rather drop in some BC Crisis Suits with ATS for that purpose.

   
Made in us
Longtime Dakkanaut





I know this question is a little rough to answer with minimal context, not knowing the meta, etc... but I have a local event coming up. The heart of said list is a cut down Necron Pylonstar, and the other half will be my Tau.

Which would cause more analysis paralysis from opponents looking across a table...

Riptide Wing + Canoptek Harvest, or CAD featuring Stormsurge, Y'vahra, a couple solo Crisis Suits, and a handful of Markerlights with a Drone-Commander?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




So...any chance you can fit a Harvest into the CAD list? A mobile, durable assault force would be excellent for taking down opposing Riptides and Ghostkeels, not to mention intercepting other Wraith units before they get to you. The Y'Vahra is going to be a merciless force against Necrons but probably not all that great against Tau. Stormsurges gonna be Stormsurges and D-missile the hell out of anything that needs it, plus S10 pie plates are really mean to OSCs and anything Necrons like. How many points are you working with?
   
Made in us
Fresh-Faced New User




Soooo, this is probably a very dumb question. But, new guy here, reading through some of this has brought something to my attention, that for some reason I hadn't thought of.

Crisis suits, I can add whatever weapons to them I want, not just the few the actual physical models come with, as long as I pay the points, and the weapon of course doesn't specifically state it can only be used for such and such else or something, correct?

Man its the small things I don't think about that can really change everything. Haha
   
Made in gb
Assassin with Black Lotus Poison





Bristol

Zaa wrote:
Soooo, this is probably a very dumb question. But, new guy here, reading through some of this has brought something to my attention, that for some reason I hadn't thought of.

Crisis suits, I can add whatever weapons to them I want, not just the few the actual physical models come with, as long as I pay the points, and the weapon of course doesn't specifically state it can only be used for such and such else or something, correct?

Man its the small things I don't think about that can really change everything. Haha


Yup. Crisis suits can take 3 total (4 if Commander) items in any combination from the Ranged Weapons, Support Systems and Signature Systems (if Commander or Crisis Bodyguard then Sig systems do not count towards their maximum system limit, Shas'vre in a Crisis Squad it does) section of the Wargear list (the bit before the unit entries, which lists the points costs). Where weapons list two points cost the higher one is for a twin-linked version of the weapon, which takes up two slots (so a crisis suit armed with a twin-linked Fusion Blaster and a target lock will have used up all 3 of its available slots).

It is pretty much always better to buy two of a weapon system to double your total shots rather than twin-link your weapon system. 2 guns gives double the shots which will usually give you better average results than a single twin-linked weapon without markerlight support whilst also increasing your maximum damage output. For an example: A suit with a twin-linked Fusion Blaster will get 0.75 hits per turn and can only get a single roll on the vehicle damage chart per turn at max. A suit with 2 non-linked Fusion Blasters gets 1 hit on average per turn and can get a maximum of 2 rolls on the vehicle damage chart. Add in markerlights and it shifts even further in the 2 weapon suits favour as the twin-linked weapon suits maximum number of hits is 1, which is the same as the 2 gun suits average without markerlight support.

There are two situations where it is worth twin-linking guns, in my opinion. The first is on deep-striking solo Fusion Blaster suits. These guys want to land in melta range and take out their target that turn as they will probably not survive until the next. With that in mind anything which helps them do that is good. There's no standard support systems which help with this so after buying two fusion blasters they still have a slot left and 5 points to get an extra .25 hits is worth it in my opinion.
The second situation is when you have a unit of suits with target locks (typically dual Fusion or dual Missiles, to try and avoid overkill on vehicles by taking out multiple vehicles in one round of shooting rather than one vehicle multiple times). Not every suit in the unit needs a target lock due to the way the rule works. So on one suit in the unit you twin-link one of their weapons instead of buying that suit a target lock, it costs the same but now you have one slightly more accurate gun in the unit with no loss in target splitting ability.

Oh, and welcome to greater good

This message was edited 8 times. Last update was at 2017/01/09 17:33:16


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The guy I played last night (I was playing Night Lords) always packs three weapons on his. Missiles for range and then other weapons. He had one with dual Burst cannons and a Missile, He had one with Plasma, Fusion and a missile and so on.

The idea being, a tool for any occassion. it wasn't the worst idea in the universe and it did pay dividends for him as he could adjust to whateevr enemy he faced better. Against my assault army he tried to spread them out to keep firing those STR 7 into me as long as possible without losing his guys and against another opponent he dropped in close and personal like to sting like a mutha.

I dont like the innacuracy and would rather have two weapons, one twinlinked. thats just me. But he makes good use of it in the way he spreads them out and plays with a bunch of MSU suits.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut





MilkmanAl wrote:
So...any chance you can fit a Harvest into the CAD list? A mobile, durable assault force would be excellent for taking down opposing Riptides and Ghostkeels, not to mention intercepting other Wraith units before they get to you. The Y'Vahra is going to be a merciless force against Necrons but probably not all that great against Tau. Stormsurges gonna be Stormsurges and D-missile the hell out of anything that needs it, plus S10 pie plates are really mean to OSCs and anything Necrons like. How many points are you working with?


1850pts. So I can JUST legally fit a Pylonstar with its bare essentials, a Stormsurge, and an Y'vahra, plus Commander and some Markerlights (and solo suits as Troops). My thought was my opponents would see three legitimate threats, and either split their forces/fire foolishly across each, letting all live to do their bloody work, or would focus down one, while I have two more serious threat vectors.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut





Essentially, the Pylonstar is my primary threat, and if not immediately addressed, turns large swathes of my opponents list into mush, but beyond it, does the additional threat vectors of a Riptide Wing and a defensive unit of a Canoptek Harvest, outshine two much more significant threat sources in a supported Stormsurge and an Y'vahra?

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Longtime Dakkanaut




I'd say no. The Surge and Y'Vahra combo is probably the better bet, overall. It sure would be nice to have a Harvest with them, though!
   
Made in us
Discriminating Deathmark Assassin






I've got some people starting to play the genestealer cult at my club - all of a sudden being assaulted first turn is a thing. I haven't played against them yet but I'm starting to think about adding ATS to all of my non TL suits and possibly having two units of crisis suits with one of their hard points being for a flamer. Is that too "list tailoring"? I never really thought about gearing up against assault armies until I realized supporting fire would work with the wall of death special rule and then add ATS to other suits that aren't twin linked or maybe have a free hard point.

Edit: Ugh, I misread what ATS does -I thought it made you BS2 for overwatching... :(

This message was edited 1 time. Last update was at 2017/01/10 19:58:53


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

 necron99 wrote:
I've got some people starting to play the genestealer cult at my club - all of a sudden being assaulted first turn is a thing. I haven't played against them yet but I'm starting to think about adding ATS to all of my non TL suits and possibly having two units of crisis suits with one of their hard points being for a flamer. Is that too "list tailoring"? I never really thought about gearing up against assault armies until I realized supporting fire would work with the wall of death special rule and then add ATS to other suits that aren't twin linked or maybe have a free hard point.

Edit: Ugh, I misread what ATS does -I thought it made you BS2 for overwatching... :(


No, that's the Counterfire Defence System, which is more expensive points-wise than the ATS. The ATS is best used to snipe out special weapons in squads as an ordinary grunt with a plasma gun can't pass the wound onto one of his mates.

The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in ie
Pete Haines





I was looking at adjusting my 1850 list, to account for the increase in first turn assaults. In a nutshell, i'm considering bringing my Kroot out of retirement (meat-shields), switching early warning override on the Ghostkeels to counterfire defense system & one change i'm not sure about at all really, adding Aun'do to my crisis star. He is a data-slate Ethereal, +25 points, but he is fearless instead of stubborn & comes stock with some gear like hover drone & homing beacon. Also has the warlord trait that allows any units to stand back up from going to ground for one turn. I'd probably still go with Shadowsuns 3d6 jetpack move for her unit, but an interesting dilemma to be sure on which one to make warlord. One Warlord trait buffs a vital unit, the other works army wide.

Tau Farsight Enclaves CAD

HQ’s

Commander Shadowsun W/Command Link Drone

Commander W/C&C Node, Multi-spectrum Sensor Suite, Puretide Chip, Drone Controller, Iridium Armour, Stimulant Injector, Shield Generator & Vectored Retro-Thrusters

Troops

9 Crisis Suits & 6 Marker Drones
5 Crisis Suits W/2x Missile Pods, Target Locks & Bonding Knifes
4 Crisis Suits W/2x Plasma Rifles, Target Locks & Bonding Knifes


10 Kroot

Tau Empire CAD

HQ

Aun'do

Troops

10 Kroot

10 Kroot

Optimised Stealth Cadre

3 Ghostkeels
Ghostkeel W/Cyclic Ion Raker, TL Fusion Blaster, Positional Relay, Counterfire Defense System & Bonding Knife
Ghostkeel W/Cyclic Ion Raker, TL Fusion Blaster, Target Lock, Counterfire Defense System & Bonding Knife
Ghostkeel W/Cyclic Ion Raker, TL Fusion Blaster, Target Lock, Counterfire Defense System & Bonding Knife


3 StealthSuits
3 StealthSuits

This message was edited 1 time. Last update was at 2017/01/10 20:27:03


 
   
Made in us
Discriminating Deathmark Assassin






ah, ok, don't have the dex in front of me. I was off by a letter. So on the infiltrating stealthsuits you do ATS for sniping purposes. Has CTS proved at all useful in tournament play? I know from my own experience running my wraiths against DA and their overwatch on full BS is just ridiculous. Overwatch on 5's with a ton of shots would produce a similar outcome.

This message was edited 2 times. Last update was at 2017/01/10 20:45:15


 
   
Made in us
Fresh-Faced New User




So, I just have the Getting Started bundle, have played my first few games (I played..but it was about a decade ago I was young and stupid and didn't know the game well...so I say just started playing because I'm basically brand new). I am almost done with painting the stuff I have. I know there are a million directions I can take this army. But what is recommended, to start adding on the the start collecting bundle? I am considering, and probably will get a second bundle because of the good deal that it is. The battleforce is awesome but I'm not looking to spend that kind of $$ right now. Armoured Assault is cool, but I'm not sure how I feel about pathfinders. I am really wanting to get a different unit than something from the start collecting, based on the modelling and painting side. I just want to build something else.
Or should I just man up and get a second and go through and paint them. then down the road start getting bigger and better units?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Stormsurge is definitely next. Scary galaxy out there. FMC'S are a thing in really competitive armies such as Chaos Daemons. Stompas, wraothknights and such... gonna want the stormsurge. Cant go wrong. Just cant.

This message was edited 1 time. Last update was at 2017/01/10 21:10:03


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Fresh-Faced New User




 Jancoran wrote:
Stormsurge is definitely next. Scary galaxy out there. FMC'S are a thing in really competitive armies such as Chaos Daemons. Stompas, wraothknights and such... gonna want the stormsurge. Cant go wrong. Just cant.


Might as well but 5 then I guess.
   
Made in us
Discriminating Deathmark Assassin






I think it depends on your budget more than anything. The stormsurge is nice but I'd build up to that and get a box of broadsides, commander, maybe a riptide...or focus on building what you need for a formation or the hunter cadre.

Besides you'll need some marker light support to put the D in the stormsurge's destroyer missiles

@Zaa I know you're only kidding about buying 5 but I've played two before and it's a hoot once they've anchored...just don't make the mistake I did and be sure you're in range with the SMS...

This message was edited 3 times. Last update was at 2017/01/10 22:27:23


 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Zaa wrote:
 Jancoran wrote:
Stormsurge is definitely next. Scary galaxy out there. FMC'S are a thing in really competitive armies such as Chaos Daemons. Stompas, wraothknights and such... gonna want the stormsurge. Cant go wrong. Just cant.


Might as well but 5 then I guess.


one is enough. You just need the one to keep opponents honest. It isnt a dominating model like Magnus or a WraithKnight and their relative invulnerability. But its an anti-personell toolbox thats really important for facing them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Human Auxiliary to the Empire






Zaa wrote:
I know there are a million directions I can take this army. But what is recommended, to start adding on the the start collecting bundle? I am considering, and probably will get a second bundle because of the good deal that it is. The battleforce is awesome but I'm not looking to spend that kind of $$ right now. Armoured Assault is cool, but I'm not sure how I feel about pathfinders. I am really wanting to get a different unit than something from the start collecting, based on the modelling and painting side. I just want to build something else.
Or should I just man up and get a second and go through and paint them. then down the road start getting bigger and better units?

Well it really depends on what you're looking for.

For example, if you're looking to go to tournaments and playing against hyper competitive people a Stormsurge and riptide wing are basically mandatory. Personally I'd strongly recommend against dropping the money on those before you've a better idea of how competitive the people you're playing against are. You drop a stormsurge against someone who is playing super unoptimized fluffy list and you'll probably never play a game against that person again. So I'd strongly recommend against a stormsurge unless you're positive people in the area are ok facing against them. It'll also allow you to improve your painting/modeling before attempting such a huge centerpiece unit.

The best advice I can say lean towards buying models that you think look cool. Because painting and building cool models you is what's going to keep you in this hobby not streamlined and excellent rules.

If I had to pick two models for you I'd say a crisis commander and ghostkeel. Both can be used in competitive lists while not being oppressive in against less optimized lists. I've fielded every unit from the codex (except for a few HQ choices) and, as long as you're not going to tournaments, there are very few actually terrible choices in the tau codex. Some are definitely less optimized than others (basically any tank will perform worse than any suit) but having a slightly less optimized list in favor of army you really like is a worthwhile trade.

This message was edited 1 time. Last update was at 2017/01/11 00:01:08


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necron99 wrote:I think it depends on your budget more than anything. The stormsurge is nice but I'd build up to that and get a box of broadsides, commander, maybe a riptide...or focus on building what you need for a formation or the hunter cadre.

Besides you'll need some marker light support to put the D in the stormsurge's destroyer missiles

@Zaa I know you're only kidding about buying 5 but I've played two before and it's a hoot once they've anchored...just don't make the mistake I did and be sure you're in range with the SMS...


Who said I easy kidding about getting 5.
That would be ridiculous.....ly awesome.

materpillar wrote:
Zaa wrote:
I know there are a million directions I can take this army. But what is recommended, to start adding on the the start collecting bundle? I am considering, and probably will get a second bundle because of the good deal that it is. The battleforce is awesome but I'm not looking to spend that kind of $$ right now. Armoured Assault is cool, but I'm not sure how I feel about pathfinders. I am really wanting to get a different unit than something from the start collecting, based on the modelling and painting side. I just want to build something else.
Or should I just man up and get a second and go through and paint them. then down the road start getting bigger and better units?

Well it really depends on what you're looking for.

For example, if you're looking to go to tournaments and playing against hyper competitive people a Stormsurge and riptide wing are basically mandatory. Personally I'd strongly recommend against dropping the money on those before you've a better idea of how competitive the people you're playing against are. You drop a stormsurge against someone who is playing super unoptimized fluffy list and you'll probably never play a game against that person again. So I'd strongly recommend against a stormsurge unless you're positive people in the area are ok facing against them. It'll also allow you to improve your painting/modeling before attempting such a huge centerpiece unit.

The best advice I can say lean towards buying models that you think look cool. Because painting and building cool models you is what's going to keep you in this hobby not streamlined and excellent rules.

If I had to pick two models for you I'd say a crisis commander and ghostkeel. Both can be used in competitive lists while not being oppressive in against less optimized lists. I've fielded every unit from the codex (except for a few HQ choices) and, as long as you're not going to tournaments, there are very few actually terrible choices in the tau codex. Some are definitely less optimized than others (basically any tank will perform worse than any suit) but having a slightly less optimized list in favor of army you really like is a worthwhile trade.


Thanks for the input! I have been eyeing the Crisis Commander...as the Ethereal seems....meh. Aside from the power that gives units an extra shot.


   
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Olympia, WA

I think thats pretty strong Hyperbole. A single Tough 6 3+ save StormSurge isnt going to kill your friends off. lol.

its not like a Wraithknight and its a LOT more expensive. i think he'll be fine. now if he goes with a Riptide wing with HBC's, then... ya' know... I mean... Could be a lot worse rescieved. Even i have never...ever...used a Riptide Wing. and i play plenty of people against whom it would be highly justified. hehehe. I think that's whre I have kind of said"nah". I do own three. Might do it if i get a little vengeful. but... hasnt happened yet.

This message was edited 1 time. Last update was at 2017/01/11 00:30:08


Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Pete Haines





Just to confirm, Shadowsun can't join a non infiltrating unit in the deployment phase, even if she is deploying normally? That is the way I've played it to be safe.

Also, to use exemplar of the selfless cause warlord trait, it says to declare it during your movement phase, but doesn't specify your warlord has to be on the board, so I presume you can activate it, even with your ethereal in reserves?

In regards to above posts, the get started Tau box is great value. Everything is usable and you can sell on the ethereal if you decide to get multiple get started boxes. You're basically getting the crisis suits and for a few extra quid, breachers/fire warriors/drones and an ethereal on the very cheap.

This message was edited 1 time. Last update was at 2017/01/11 00:58:28


 
   
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Tunneling Trygon





NJ

 Jancoran wrote:
I think thats pretty strong Hyperbole. A single Tough 6 3+ save StormSurge isnt going to kill your friends off. lol.

its not like a Wraithknight and its a LOT more expensive. i think he'll be fine. now if he goes with a Riptide wing with HBC's, then... ya' know... I mean... Could be a lot worse rescieved. Even i have never...ever...used a Riptide Wing. and i play plenty of people against whom it would be highly justified. hehehe. I think that's whre I have kind of said"nah". I do own three. Might do it if i get a little vengeful. but... hasnt happened yet.


Yeah it's a pretty brutal formation for sure. You play it against the tournament crowd...and even then, like you said, there are other ways to win if you don't want to field that formation.
   
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Olympia, WA

 luke1705 wrote:
 Jancoran wrote:
I think thats pretty strong Hyperbole. A single Tough 6 3+ save StormSurge isnt going to kill your friends off. lol.

its not like a Wraithknight and its a LOT more expensive. i think he'll be fine. now if he goes with a Riptide wing with HBC's, then... ya' know... I mean... Could be a lot worse rescieved. Even i have never...ever...used a Riptide Wing. and i play plenty of people against whom it would be highly justified. hehehe. I think that's whre I have kind of said"nah". I do own three. Might do it if i get a little vengeful. but... hasnt happened yet.


Yeah it's a pretty brutal formation for sure. You play it against the tournament crowd...and even then, like you said, there are other ways to win if you don't want to field that formation.


Yup. I'm not blind. I know its there. But... No need. I'm good enough without it and theres no better way to prove it than...well...proving it.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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