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![[Post New]](/s/i/i.gif) 2015/11/10 08:07:14
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Longtime Dakkanaut
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It has come to my attention that Chaos dreadclaw drop pods lack the inertial guidance system rule that normally allows drop pods to reduce scatter should it land on terrain or other models.
However stupid that may sound (it does to me at least), that means a dreadclaw drop pod can mishap.
However, I was wondering whether or not to use the landing struts when measuring for deepstrike mishap.
Normally, I'd say it's part of the hull and thus they count for the purposes of deepstrike mishap. However, in the heat blast attack section of its rules it is specifically stated that you measure from the hull for the range of the attack and that the landing struts are not considered part of the hull.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/11/10 10:48:58
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Irked Necron Immortal
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sounds like you answered your own question
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![[Post New]](/s/i/i.gif) 2015/11/10 11:02:42
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Longtime Dakkanaut
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But does that mean the landing struts can sit in the middle of an enemy/friendly unit as long as the hull is not in an illegal position?
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/11/10 13:30:31
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Decrepit Dakkanaut
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Yes, same as the doors on a normal pod. Just dont be an idiot with them.
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![[Post New]](/s/i/i.gif) 2015/11/10 13:39:25
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Longtime Dakkanaut
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I figured as much, thank you for confirming.
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You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/11/10 14:26:20
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Dakka Veteran
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Shouldn't the Dreadclaw be kept on its flyer base and everything measured from that? Isn't it a flyer with Hover? (dont have my IA:13 at hand to double check)
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![[Post New]](/s/i/i.gif) 2015/11/10 17:38:15
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Longtime Dakkanaut
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GrafWattenburg wrote:Shouldn't the Dreadclaw be kept on its flyer base and everything measured from that? Isn't it a flyer with Hover? (dont have my IA:13 at hand to double check)
It says you enter via deepstrike like any other drop pod and treat it as a flyer with the hover type after it has landed. Leads me to think you have to deep strike it without its stand.
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This message was edited 4 times. Last update was at 2015/11/10 17:42:39
You don't have to be happy when you lose, just don't make winning the condition of your happiness. |
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![[Post New]](/s/i/i.gif) 2015/11/10 19:43:11
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Prescient Cryptek of Eternity
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Generally, you deep strike models with their bases. I've never seen a situation in a game where you're allowed to change a model's base mid-game.
From a rules perspective, the game assumes you are using Citadel Miniatures. If the model comes with a base and is shown in the assembly instructions as mounted on the base, it's fair to read that the rules assume you're using the base at all times.
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![[Post New]](/s/i/i.gif) 2015/11/10 19:51:20
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Not as Good as a Minion
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Kriswall wrote:Generally, you deep strike models with their bases. I've never seen a situation in a game where you're allowed to change a model's base mid-game.
From a rules perspective, the game assumes you are using Citadel Miniatures. If the model comes with a base and is shown in the assembly instructions as mounted on the base, it's fair to read that the rules assume you're using the base at all times.
I don't think the Dreadclaw always came with a base, though, did it? It's induction in the Flyer category is relatively recent, and operated differently before 6th Edition, if I remember correctly (and no books to remind myself).
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Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right. |
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![[Post New]](/s/i/i.gif) 2015/11/10 20:44:59
Subject: Re:Chaos dreadclaw drop pod deepstrike measuring
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Executing Exarch
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I'm sure I've seen in another thread about the Dreadclaw that, when asked, FW customer support (not exactly an iron-clad rules guru, but you take what you can get) stated that it's fine to use a 'Claw model either landed (without the base) or with the base.
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![[Post New]](/s/i/i.gif) 2015/11/10 21:47:45
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Prescient Cryptek of Eternity
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In that case, just be consistent. If you modeled it with a base, make sure you always use it. If you modeled it without a base, never use it. It's the changing back and forth that isn't OK. There is no mechanism in the rules that allows you to change your base mid game. If changing base mid game was fine, I would just start selling stackable bases that allow you to modify the height of models mid game so they can more easily see around or over pesky bits of terrain.
That was a little bit of snark in case you couldn't tell.
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![[Post New]](/s/i/i.gif) 2015/11/11 16:52:27
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Longtime Dakkanaut
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The dreadclaw deliberately comes with a removable base to allow you to change mid game.
When it lands from DS you can place it down , and subsequently it can fly about on its flyer stand.
This isn't properly defined in its rules, because fw don't write like lawyers (love you really ymdc) If RAW is worrying you stick to the one base I guess.
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![[Post New]](/s/i/i.gif) 2015/11/16 04:18:32
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Khorne Chosen Marine Riding a Juggernaut
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if you don't want to mishap, just DS somewhere save with nothing around, then Zoom out with it, its a flyer after all, so once it as landed you can zoom out in the shooting phase.
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![[Post New]](/s/i/i.gif) 2015/11/29 19:54:30
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Wondering Why the Emperor Left
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Captyn_Bob wrote:The dreadclaw deliberately comes with a removable base to allow you to change mid game.
When it lands from DS you can place it down , and subsequently it can fly about on its flyer stand.
This isn't properly defined in its rules, because fw don't write like lawyers (love you really ymdc) If RAW is worrying you stick to the one base I guess.
Actually, page 84 under "Measuring" specifically explains that flyers have flying bases that suspend them above the battlefield. You have to use the flying base if there is one supplied.
The old Dreadclaws (from Forgeworld also) didn't have flying bases as the rules for flyers did not exist. They are Out Of Production and therefore relatively irrelevant.
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![[Post New]](/s/i/i.gif) 2015/11/29 20:13:17
Subject: Chaos dreadclaw drop pod deepstrike measuring
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Captain of the Forlorn Hope
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DaPino wrote:It has come to my attention that Chaos dreadclaw drop pods lack the inertial guidance system rule that normally allows drop pods to reduce scatter should it land on terrain or other models.
However stupid that may sound (it does to me at least), that means a dreadclaw drop pod can mishap.
Even drop pods with the inertial guidance system rule can mishap. It is not easy to do, but it is possible.
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