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![[Post New]](/s/i/i.gif) 2015/11/18 17:00:29
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Nurgle Chosen Marine on a Palanquin
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MacMuckles wrote:
If this is being handled by FW, couldn't they just make a generic "Underhive Gangers" kit and release gang-specific torsos and heads like they already do with the HH marines?
Sort of like these....
http://www.madrobotminiatures.com/zencart/
T
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![[Post New]](/s/i/i.gif) 2015/11/18 17:49:13
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Battlefortress Driver with Krusha Wheel
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decker_cky wrote:
There's actually not a lot of overlap between Cawdor, Orlock and Van Saar. Orlock and Goliath (assuming goliath is the better scaled version) are the only two with any real overlap IMO.
Originally, that is something that could easily be changed though. Generic leather/rubberised torsos and limbs with more specific heads and bits would easily make visually distinctive gangs possible.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/11/18 18:00:19
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Ruthless Rafkin
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Silent Puffin? wrote:decker_cky wrote:
There's actually not a lot of overlap between Cawdor, Orlock and Van Saar. Orlock and Goliath (assuming goliath is the better scaled version) are the only two with any real overlap IMO.
Originally, that is something that could easily be changed though. Generic leather/rubberised torsos and limbs with more specific heads and bits would easily make visually distinctive gangs possible.
And I'm sure gw can make it a fun, modular kit. It's kind of their thing.
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-Loki- wrote:
40k is about slamming two slegdehammers together and hoping the other breaks first. Malifaux is about fighting with scalpels trying to hit select areas and hoping you connect more. |
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![[Post New]](/s/i/i.gif) 2015/11/18 18:21:02
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Ruthless Interrogator
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Crazyterran wrote:I don't think anyone would really pitch a fit if they made the gangs a bit more generic, and suggested kits to kit bash with and/or made specific gang conversion sets.
And would you really give someone a hard time in a store run necromunda campaign if he was running Van Saars with whatever the generic box may be? That's even assuming all the gangs survive into Necromunda 2016/17 edition.
I honestly don't think you have any idea how much that would piss off gamers. That's like saying no one would get pissed if GW just started making generic army men, and just said "change their heads if you want to make them a different army. Doesn't matter they're all just army men." Necromunda Houses are unique factions, with different backgrounds, strong aesthetics tied to those backgrounds, and all have unique skills based on their faction.
Yeah sure, anyone can play counts as with anything. But again, that's like saying, "well no one will mind if you just throw down some Tau and play them as Eldar. They're all just aliens anyway."
All that aside, assuming GW/ FW can just do the absolute bare minimum in regards to a Specialist Games re-release and have it go over well is pretty naive.
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/11/18 18:22:34
Subject: Re:New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Leaping Khawarij
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Kilkrazy wrote:GW seem to have rid themselves of the idea that they exist for people to spend money on 40K.
Looking back at their long term history, we can as easily say that 40K cannibalised all the rest of their business, as that other games cannibalise sales off 40K.
Hahaha no. We might get one or two releases a year but 70 percent will still be 40k
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![[Post New]](/s/i/i.gif) 2015/11/18 19:11:00
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Tough Traitorous Guardsman
London, England
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when this first hit i thought it was more made-up bollocks from the rumour mill but i am pleased to be wrong. lets see what they bring us to play with
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![[Post New]](/s/i/i.gif) 2015/11/18 19:19:17
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Veteran Inquisitor with Xenos Alliances
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All the talk of Necromunda makes me want to see a plastic kit for some plastic industrial terrain and then have FW do some standalone tiles and structures to go with it.
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![[Post New]](/s/i/i.gif) 2015/11/18 19:26:44
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Battlefortress Driver with Krusha Wheel
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Starfarer wrote:
All that aside, assuming GW/ FW can just do the absolute bare minimum in regards to a Specialist Games re-release and have it go over well is pretty naive.
That's what I am hoping for as it happens, much less chance of an AoS style feth up.
Incidentally My Necromunda gang are Van Saars, made entirely with Guardsmen from Victoria miniatures.
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My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/11/18 19:54:54
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Ruthless Interrogator
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aka_mythos wrote:All the talk of Necromunda makes me want to see a plastic kit for some plastic industrial terrain and then have FW do some standalone tiles and structures to go with it.
Between the GW Manufactorum kit and the relay pipelines, as well as a bunch of 3rd party stuff, you can make some pretty awesome tables. FW terrain is great, but borders on absurdly expensive. They also already make some pretty nice tiles that could easily pass as industrial tiles, but variety certainly wouldn't hurt.
Silent Puffin? wrote: Starfarer wrote:
All that aside, assuming GW/ FW can just do the absolute bare minimum in regards to a Specialist Games re-release and have it go over well is pretty naive.
That's what I am hoping for as it happens, much less chance of an AoS style feth up.
Incidentally My Necromunda gang are Van Saars, made entirely with Guardsmen from Victoria miniatures.
Thankfully you're not in charge of this venture then. Funny that so many here seem to be equating this as a standard GW release, when we have multiple pieces of information, in writing, direct from GW, that this will largely be a FW run operation.
FW didn't make AoS. FW has not put out bad products, and is generally very well regarded in both their publications and their miniatures. FW=/= GW.
If you want generic 28mm models there are numerous companies who produce them, and sounds like you've already found something that works for you with Victoria Minis. I would argue the majority of current and former Necro players would prefer proper redone gangs and not a lackluster catch all release.
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This message was edited 1 time. Last update was at 2015/11/18 19:55:20
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/11/18 20:47:46
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Violent Enforcer
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I am thrilled for a possible re-release of Necromunda.
Hopefully in the same GW-scale (heroic) and not the smallish and not easily converted FW-scale.
Prediction:
All miniatures resculpted and in plastic.
Starter box full of plastic terrain (none of that card-crap) and two teams - Delaque and sligthly skinnier "Whitness This!"-Goliaths.
Three gangs as separate boxed releases:
- Van Saar
- Eschers
- A completely new team (Cawdor and/or Orlock merged/replaced/changed)
Ratskins, Scavvies, Redemptionists, etc. gone.
Pit Slaves, Bounty Hunters, Scum, etc. as plastic clam packs.
Two-three larger kits (buildings or Mad Max-vehicles)
Plague Zombies released later as a campaign pack together with Zombie hunters/survivors, Walking Dead-style.
Enforcers/Arbites released later as a campaign pack (not realistic - but it would be awesome).
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This message was edited 1 time. Last update was at 2015/11/18 20:49:14
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![[Post New]](/s/i/i.gif) 2015/11/18 21:27:46
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Pragmatic Primus Commanding Cult Forces
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Sad Panda wrote: Eggs wrote:They're maybe starting to realise that 40k proper is not the only decent revenue source.
I'm not a business genius, but I'm pretty sure that new editions, even if limited, of Space Crusade, Hero/warhammer Quest, Mordheim, Necromunda, Gorkamorka, some form of epic, Aeronautica Imperialis, BFG, blood bowl etc. would all turn a profit, PROVIDED that they created each as a boxed, standalone game that was fully playable. Add forgeworld expansions for the stuff like epic and BFG, and I think the company would have a healthy cash boost.
I think the Dreadfleet trauma is still there.
The way I understood it, a new Warhammer Quest or new GorkaMorka, should they do these (only using the example here), would not be specialist games these days, but main range boxed games (going to stores, retailers, etc..), almost certainly in plastic and likely with a later-date re-release of just the miniatures sans game. These are the games with miniatures that do fit into the main games.
Well, I'm hoping that the rumored Genestealer Cult game -- possibly combined with rumors of new Tyranid and IG codicies -- means that the stars are aligning for proper Genestealer Cults in 40K. Guess we'll see.
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![[Post New]](/s/i/i.gif) 2015/11/18 21:29:09
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Silent Puffin? wrote:decker_cky wrote:
There's actually not a lot of overlap between Cawdor, Orlock and Van Saar. Orlock and Goliath (assuming goliath is the better scaled version) are the only two with any real overlap IMO.
Originally, that is something that could easily be changed though. Generic leather/rubberised torsos and limbs with more specific heads and bits would easily make visually distinctive gangs possible.
But why on earth would you want it to change? Visually and thematically distinct factions is one of the most appealing parts of the SGs, if they condensed them all down to "rubbery men with different heads" I'd have zero interest.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2015/11/18 21:40:31
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Brigadier General
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Been away from Dakka for a while.
This news has me cautiously excited. I've been painting up Necro figures and making alot of Necro terrain recently and running an occassional Necro campaign with my club. Being able to add a fig here or there (not sure if I'll be buying whole gangs at GW prices) will be a great thing.
However....
My concern is this. Will GW try and put the kybosh on the weath of Necromunda material that is already Quasi-public domain?
Places like YakTribe have maintained and organized all the PDF's that GW put out to the public, consisting of virtually every Necromunda publication ever released. This free material is largely what sustained the -albeit decreasing- sales of SG figs in the last few years of it's existance. Will GW try and C&D them and others into taking it all down?
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This message was edited 1 time. Last update was at 2015/11/18 21:41:03
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![[Post New]](/s/i/i.gif) 2015/11/18 21:45:32
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Jealous that Horus is Warmaster
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If Andy h. Is involved then the yaktribe community will be honoured I'm sure.
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![[Post New]](/s/i/i.gif) 2015/11/18 22:21:25
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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The New Miss Macross!
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Eilif wrote:Been away from Dakka for a while.
This news has me cautiously excited. I've been painting up Necro figures and making alot of Necro terrain recently and running an occassional Necro campaign with my club. Being able to add a fig here or there (not sure if I'll be buying whole gangs at GW prices) will be a great thing.
However....
My concern is this. Will GW try and put the kybosh on the weath of Necromunda material that is already Quasi-public domain?
Places like YakTribe have maintained and organized all the PDF's that GW put out to the public, consisting of virtually every Necromunda publication ever released. This free material is largely what sustained the -albeit decreasing- sales of SG figs in the last few years of it's existance. Will GW try and C&D them and others into taking it all down?
Wasn't there a kibosh on Space Hulk content online prior to the game's rerelease? I can't recall if that was prior to the phsycial games release or the announcement of the video game a few years back. In any case, yes, I'd expect the moat to be flooded against those IP "attackers" once GW is close to releasing something themselves again.
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![[Post New]](/s/i/i.gif) 2015/11/18 22:39:06
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Battlefortress Driver with Krusha Wheel
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Yodhrin wrote: Silent Puffin? wrote:decker_cky wrote:
There's actually not a lot of overlap between Cawdor, Orlock and Van Saar. Orlock and Goliath (assuming goliath is the better scaled version) are the only two with any real overlap IMO.
Originally, that is something that could easily be changed though. Generic leather/rubberised torsos and limbs with more specific heads and bits would easily make visually distinctive gangs possible.
But why on earth would you want it to change? Visually and thematically distinct factions is one of the most appealing parts of the SGs, if they condensed them all down to "rubbery men with different heads" I'd have zero interest.
Its the only realistic way that there will be a plastic release beyond a possible boxed set. There certainly wont be plastics for all the gangs.
I'm not arsed either way as I have just finished painting my apparently generic gang, which some people seem to think are unworthy of gracing the underhive, so Im not going to be buying another one as I like my current bunch of incompetents
Epic Orks is what I would be looking for.
As for trusting FW to successfully redesign games that don't actually need much, if anything, done to them.....how about no?
They may succeed in surpassing the originals and fixing long standing issues but I am not particularly hopeful.
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This message was edited 2 times. Last update was at 2015/11/18 23:00:35
My PLog
Curently: DZC
Set phasers to malkie! |
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![[Post New]](/s/i/i.gif) 2015/11/18 23:20:18
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Silent Puffin? wrote: Yodhrin wrote: Silent Puffin? wrote:decker_cky wrote:
There's actually not a lot of overlap between Cawdor, Orlock and Van Saar. Orlock and Goliath (assuming goliath is the better scaled version) are the only two with any real overlap IMO.
Originally, that is something that could easily be changed though. Generic leather/rubberised torsos and limbs with more specific heads and bits would easily make visually distinctive gangs possible.
But why on earth would you want it to change? Visually and thematically distinct factions is one of the most appealing parts of the SGs, if they condensed them all down to "rubbery men with different heads" I'd have zero interest.
Its the only realistic way that there will be a plastic release beyond a possible boxed set. There certainly wont be plastics for all the gangs.
Well, that rather depends. Best case scenario(for plastic production) is a boxed game with themed 1v1 expansions, ideally with the gang sprues eventually being made available on their own, but even if the price of maintaining distinct gangs was no plastics at all then I say bring on the resin.
I'm not arsed either way as I have just finished painting my apparently generic gang, which some people seem to think are unworthy of gracing the underhive, so Im not going to be buying another one as I like my current bunch of incompetents
You seem to be taking my opinion of what FW should do based on my personal preference of what I'd like to buy as some intentional slight against you; chill, if you don't care about the themed gangs you don't care, no skin off my nose unless FW decided to cater to your tastes, in which case I just wouldn't buy the new stuff.
As for trusting FW to successfully redesign games that don't actually need much, if anything, done to them.....how about no?
They may succeed in surpassing the originals and fixing long standing issues but I am not particularly hopeful.
If any part of modern GW could potentially be trusted with reviving the Specialist Games, it's FW. And while I love the SGs to death lets keep the rosy specs in their case, with the exception of BFG most of the SGs needed house ruling out the arse to work really well(they weren't unplayable without them like AoS is IMO, but they benefited immensely). And even if the rules do turn out to be rubbish; so what? I played SGs when GW was actively promoting and selling them, I played SGs when GW was treating them like the red-headed step-child, I played SGs when they were totally ignoring them, and I still play SGs despite them having actively attempted to kill them off. Worst case scenario we'll be exactly where we are now except with potentially lots of lovely new models to consider buying - I can live with that.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2015/11/18 23:33:45
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Leaping Khawarij
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kendoka wrote:I am thrilled for a possible re-release of Necromunda.
Hopefully in the same GW-scale (heroic) and not the smallish and not easily converted FW-scale.
Prediction:
All miniatures resculpted and in plastic.
Starter box full of plastic terrain (none of that card-crap) and two teams - Delaque and sligthly skinnier "Whitness This!"-Goliaths.
Three gangs as separate boxed releases:
- Van Saar
- Eschers
- A completely new team (Cawdor and/or Orlock merged/replaced/changed)
Ratskins, Scavvies, Redemptionists, etc. gone.
Pit Slaves, Bounty Hunters, Scum, etc. as plastic clam packs.
Two-three larger kits (buildings or Mad Max-vehicles)
Plague Zombies released later as a campaign pack together with Zombie hunters/survivors, Walking Dead-style.
Enforcers/Arbites released later as a campaign pack (not realistic - but it would be awesome).
Redemptionists sold well as did the original ratskins and Scavvy gangs it be foolish if they didn't include them but it seriously depends on how they look like. Cowdor and Orlock are fairly well liked even more than Goliaths. Who actually sold the worst in my local Store at that point.
I would like multi part kits so I can finally do some cool Escher bikers.
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![[Post New]](/s/i/i.gif) 2015/11/19 02:38:14
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Ruthless Interrogator
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Silent Puffin? wrote:
Its the only realistic way that there will be a plastic release beyond a possible boxed set. There certainly wont be plastics for all the gangs.
I'm not arsed either way as I have just finished painting my apparently generic gang, which some people seem to think are unworthy of gracing the underhive, so Im not going to be buying another one as I like my current bunch of incompetents
Dude, no need to get so defensive. My comment about generic minis is because what you mentioned are generic minis. It's not an insult or a negative term, it's simply minis that do not belong to a particular game or system and are produced for use in whatever. Nothing wrong with that, but they are by definition generic models. Part of the beauty of games like Necromunda is being able to use whatever you like, as long as there is some reasoning behind it.
However making the core models for the game generic, non-descript gangers is flat out a bad idea. It brings nothing to the table to revitalize an old game. It would only serve to piss off old gamers and uninspire new ones. If that's all the effort they were to put into it, it would be better left alone and just make a chaos cultist multi-part set and call it a day.
Yodhrin wrote: Silent Puffin? wrote:[
As for trusting FW to successfully redesign games that don't actually need much, if anything, done to them.....how about no?
They may succeed in surpassing the originals and fixing long standing issues but I am not particularly hopeful.
If any part of modern GW could potentially be trusted with reviving the Specialist Games, it's FW. And while I love the SGs to death lets keep the rosy specs in their case, with the exception of BFG most of the SGs needed house ruling out the arse to work really well(they weren't unplayable without them like AoS is IMO, but they benefited immensely). And even if the rules do turn out to be rubbish; so what? I played SGs when GW was actively promoting and selling them, I played SGs when GW was treating them like the red-headed step-child, I played SGs when they were totally ignoring them, and I still play SGs despite them having actively attempted to kill them off. Worst case scenario we'll be exactly where we are now except with potentially lots of lovely new models to consider buying - I can live with that.
This 100%. No matter what happens it can only end in a positive from the perspective of those of us who still actively play these games. Worst case scenarios we get bad rules and some new models, and just carry on as we have, but with some shiny new stuff to work with. Best case scenario, they hit it out of the park and we get a full new range of amazing models, and maybe even fleshed out expansions for stuff like Ash Wastes campaigns, or even new expansions it could keep the game going for another 20 years.
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This message was edited 2 times. Last update was at 2015/11/19 02:40:09
You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2015/11/19 02:48:37
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Resolute Ultramarine Honor Guard
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Starfarer wrote: Crazyterran wrote:I don't think anyone would really pitch a fit if they made the gangs a bit more generic, and suggested kits to kit bash with and/or made specific gang conversion sets.
And would you really give someone a hard time in a store run necromunda campaign if he was running Van Saars with whatever the generic box may be? That's even assuming all the gangs survive into Necromunda 2016/17 edition.
I honestly don't think you have any idea how much that would piss off gamers. That's like saying no one would get pissed if GW just started making generic army men, and just said "change their heads if you want to make them a different army. Doesn't matter they're all just army men." Necromunda Houses are unique factions, with different backgrounds, strong aesthetics tied to those backgrounds, and all have unique skills based on their faction.
Yeah sure, anyone can play counts as with anything. But again, that's like saying, "well no one will mind if you just throw down some Tau and play them as Eldar. They're all just aliens anyway."
All that aside, assuming GW/ FW can just do the absolute bare minimum in regards to a Specialist Games re-release and have it go over well is pretty naive.
So how much would veterans really buy if they remade Necromunda? After all, if you have all of your old gangers and all of your converted ones, you probably aren't planning on dropping huge bucks on Necromunda, are you?
I'd probably not drop a bunch of money on a Mordheim release after I converted my Witch Hunter gang up. Maybe buy a boxed set and donate the terrain to my store for a mordheim campaign.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2015/11/19 06:28:09
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Incorporating Wet-Blending
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On top of everything else "generic" inevitably means "male", which means throwing away the one gang that is also the most popular.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/11/19 06:37:13
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Yeah, can the people who think that making generic gangs is a good idea please just... be somewhere else.
That's a horrible idea.
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![[Post New]](/s/i/i.gif) 2015/11/19 07:13:59
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Inspiring SDF-1 Bridge Officer
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You'd probably want to take a look at these, then (spoiled for size ^_^):
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![[Post New]](/s/i/i.gif) 2015/11/19 07:35:58
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Wrathful Warlord Titan Commander
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It is however a more realistic proposition where plastic production is concerned simply because of start up costs, even where GW has this capacity in house.
As before a starter box for Necro would have plastic components for two gangs, so the extreme ends of the scale would make sense - Goliath and Escher.
A follow up release of a box of more standard physic gangers in plastic with resin monopose characters/specials. The Northstar soldier/cultists/undead are a good example of what is possible here.
As much as I would want the full range again it just doent seem possible in plastic and resin would represent a huge amount of work with slower release rates. I'm guess they have to tailor their cloth to the resources available and realistic sales.
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How do you promote your Hobby? - Legoburner "I run some crappy wargaming website " |
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![[Post New]](/s/i/i.gif) 2015/11/19 07:37:46
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Numberless Necron Warrior
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Woot woot. Battlefleet is back
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![[Post New]](/s/i/i.gif) 2015/11/19 07:53:36
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Incorporating Wet-Blending
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notprop wrote:As before a starter box for Necro would have plastic components for two gangs, so the extreme ends of the scale would make sense - Goliath and Escher.
Goliaths are one of the least popular gangs. Delaque and Escher would make more sense.
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"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis |
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![[Post New]](/s/i/i.gif) 2015/11/19 07:57:57
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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It's a starterbox, so it will have the 'basic' gang, which is Orlocks.
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![[Post New]](/s/i/i.gif) 2015/11/19 08:23:54
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Bryan Ansell
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Here's a thought.
Gw's campaign against Chapterhouse showcased ineptitude of mega proportions regarding Trademarks and copyright AND the rights to artwork .
How much of the visual material do GW 'own' I could see GW developing new themes and art styles for such games as Necromunda.
And as with Imperial Guard Lizardmen et el expect some favourite names to be changed to something more defensible. 'Goliaths' and Redemptionists for 'Munda would be a dead cert for the name change machine.
Don't expect things to stay the same in anyway, shape or form.
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![[Post New]](/s/i/i.gif) 2015/11/19 09:10:31
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Why would 'Munda necessarily have to be in Hive Primus? They could revive the Hive Secundus idea, go for Genestealer cultists vs arbites and PDF, possibly with generic gangs from over there (since Secundus will have different houses) and work up to producing Hive Primus models for the classic gangs if it's a success - probably in resin.
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![[Post New]](/s/i/i.gif) 2015/11/19 09:51:54
Subject: New Games Workshop Specialist Studio - Including LOTR, Epic, BFG - Confirmed - Update to OP, Nov16th
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Longtime Dakkanaut
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You'd presume the point of bringing back previous games is to trade on nostalgia... So it's a pretty safe very that the old gangs will be the ones coming, I think.
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