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![[Post New]](/s/i/i.gif) 2016/02/20 14:29:13
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Wulfmar wrote:Who needs a Blood Raven when you can have a second Ultramarine instead... bahaha
There is a Blood Raven
The Libby at the bottom of the page
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![[Post New]](/s/i/i.gif) 2016/02/20 14:31:08
Subject: Re:Deathwatch Overkill
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Pragmatic Primus Commanding Cult Forces
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So I got up this morning, strolled downstairs, and it occurred to me I should check Dakka just in case some pics broke.
I took a look, and...
They did it. They really did it.
And how! They hit just about every note perfectly. And it looks like even the fluff made it without being watered down. It's a PATRIARCH and not just another Broodlord.
And Aberrants! One of the project ideas I never got to was converting up "Abominations"...Hybrids gone wrong. My concept was Ogryn-sized, but this is exactly the kind of new stuff I want for GCults.
I could comment on a lot of things, but I think I'm just going to bask for a while. Been a long, long time comin'.
Fantastic work, studio team. The fruit basket arrives when the codex drops.
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This message was edited 1 time. Last update was at 2016/02/20 14:35:21
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![[Post New]](/s/i/i.gif) 2016/02/20 14:35:21
Subject: Deathwatch Overkill
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Leaping Khawarij
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That place man. No worse hive of madness and .... other things better left unsaid
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![[Post New]](/s/i/i.gif) 2016/02/20 14:35:27
Subject: Deathwatch Overkill
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Stitch Counter
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Squeee! I missed that (Looked more like a Dark Angel to me - guess it's the swirly sword). I want this even more
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2016/02/20 14:38:11
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Since Libbys got their blue armour (2nd?) I get fooled by them all day
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![[Post New]](/s/i/i.gif) 2016/02/20 14:38:57
Subject: Deathwatch Overkill
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Towering Hierophant Bio-Titan
Mexico
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From a fluff perspective, I'm thinking that the difference of Patriarch and Broodlord depends on the existence of a Cult. All Patriarchs are Broodlords, but not all Broodlords are Patriarchs, but rather only the ones that have spawned a Genestealer Cult.
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This message was edited 1 time. Last update was at 2016/02/20 14:40:00
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![[Post New]](/s/i/i.gif) 2016/02/20 14:39:56
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Are there any rumors about rules to play them in 40k? I would love it if all of the deathwatch guys were independant characters and you could take a formation of 5 or 10 of them as a kill squad/kill team.
Or are there gonna be 2 mini codices for the rules of the GC and the death watch?
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![[Post New]](/s/i/i.gif) 2016/02/20 14:43:08
Subject: Deathwatch Overkill
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Martial Arts Fiday
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Oh DAMN! I'm blown away... I must rekindle my relationship with my buddy who works at the store that gets me a 40% discount... two boxs are in order, methinks!
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"Holy Sh*&, you've opened my eyes and changed my mind about this topic, thanks Dakka OT!"
-Nobody Ever
Proverbs 18:2
"CHEESE!" is the battlecry of the ill-prepared.
warboss wrote:
GW didn't mean to hit your wallet and I know they love you, baby. I'm sure they won't do it again so it's ok to purchase and make up. 
Albatross wrote:I think SlaveToDorkness just became my new hero.
EmilCrane wrote:Finecast is the new Matt Ward.
Don't mess with the Blade and Bolter! |
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![[Post New]](/s/i/i.gif) 2016/02/20 14:43:19
Subject: Deathwatch Overkill
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Stitch Counter
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M0ff3l wrote:Are there any rumors about rules to play them in 40k? I would love it if all of the deathwatch guys were independant characters and you could take a formation of 5 or 10 of them as a kill squad/kill team.
Or are there gonna be 2 mini codices for the rules of the GC and the death watch?
That's a good question thinking about it.
To date, the Deathwatch squads have just been an upgrade pack (so they look slightly different) using Sternguard rules (6th ed apoc expansion).
As these marines are from very different areas of the marine codex, I can't see them fielded as a squad together, but rather as independent characters as you say. Similar to the Assassins mini-codex.
Now if that is indeed the case, a Deathwatch mini-codex of independent characters (Like the Assassin codex) then my 5K Deathwatch company has just obtained some seriously cool ICs / Leaders
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This message was edited 1 time. Last update was at 2016/02/20 14:45:12
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2016/02/20 14:47:02
Subject: Deathwatch Overkill
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Leaping Khawarij
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Tyran wrote:From a fluff perspective, I'm thinking that the difference of Patriarch and Broodlord depends on the existence of a Cult. All Patriarchs are Broodlords, but not all Broodlords are Patriarchs, but rather only the ones that have spawned a Genestealer Cult.
Look at his head its obvious that he is filled with Psychic power. If this is because of the Cults Psychic connection or the age of the creature we don't really know
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![[Post New]](/s/i/i.gif) 2016/02/20 14:47:53
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Wulfmar wrote: M0ff3l wrote:Are there any rumors about rules to play them in 40k? I would love it if all of the deathwatch guys were independant characters and you could take a formation of 5 or 10 of them as a kill squad/kill team.
Or are there gonna be 2 mini codices for the rules of the GC and the death watch?
That's a good question thinking about it.
To date, the Deathwatch squads have just been an upgrade pack (so they look slightly different) using Sternguard rules (6th ed apoc expansion).
As these marines are from very different areas of the marine codex, I can't see them fielded as a squad together, but rather as independent characters as you say. Similar to the Assassins mini-codex.
Now if that is indeed the case, a Deathwatch mini-codex of independent characters (Like the Assassin codex) then my 5K Deathwatch company has just obtained some seriously cool ICs / Leaders
I mostly think ICs because some of them have wargear that is not normally accessible for regular marines or even sternguard (smokelauncher, frag cannon, powerfist with melta gun etc.). And giving the rest (like the librarian for example) special rules to make them special would also be really cool imo.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:48:47
Subject: Deathwatch Overkill
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Leaping Khawarij
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Wulfmar wrote: M0ff3l wrote:Are there any rumors about rules to play them in 40k? I would love it if all of the deathwatch guys were independant characters and you could take a formation of 5 or 10 of them as a kill squad/kill team.
Or are there gonna be 2 mini codices for the rules of the GC and the death watch?
That's a good question thinking about it.
To date, the Deathwatch squads have just been an upgrade pack (so they look slightly different) using Sternguard rules (6th ed apoc expansion).
As these marines are from very different areas of the marine codex, I can't see them fielded as a squad together, but rather as independent characters as you say. Similar to the Assassins mini-codex.
Now if that is indeed the case, a Deathwatch mini-codex of independent characters (Like the Assassin codex) then my 5K Deathwatch company has just obtained some seriously cool ICs / Leaders
I wouldn't expect them to remain named in the Codex
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![[Post New]](/s/i/i.gif) 2016/02/20 14:49:46
Subject: Deathwatch Overkill
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Perfect Shot Dark Angels Predator Pilot
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M0ff3l wrote:Are there any rumors about rules to play them in 40k? I would love it if all of the deathwatch guys were independant characters and you could take a formation of 5 or 10 of them as a kill squad/kill team.
Or are there gonna be 2 mini codices for the rules of the GC and the death watch?
Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
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This message was edited 1 time. Last update was at 2016/02/20 14:51:05
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![[Post New]](/s/i/i.gif) 2016/02/20 14:51:13
Subject: Deathwatch Overkill
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Chaplain with Hate to Spare
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Kavish wrote:Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
wouldn't work since the Imperial Fist has a weapon not available to Devastators.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/02/20 14:52:05
Subject: Deathwatch Overkill
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Towering Hierophant Bio-Titan
Mexico
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migooo wrote: Tyran wrote:From a fluff perspective, I'm thinking that the difference of Patriarch and Broodlord depends on the existence of a Cult. All Patriarchs are Broodlords, but not all Broodlords are Patriarchs, but rather only the ones that have spawned a Genestealer Cult.
Look at his head its obvious that he is filled with Psychic power. If this is because of the Cults Psychic connection or the age of the creature we don't really know
Broodlords in general are psychic creatures.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:53:14
Subject: Deathwatch Overkill
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Hierarch
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casvalremdeikun wrote: Kavish wrote:Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
wouldn't work since the Imperial Fist has a weapon not available to Devastators.
That, and the melta fist the sallie termie has.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:53:33
Subject: Deathwatch Overkill
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Blood-Drenched Death Company Marine
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Never thought I would see the day when Stealer Cults got plastics before SOB.
None the less, these look seven kinds of Awesome!
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![[Post New]](/s/i/i.gif) 2016/02/20 14:54:30
Subject: Deathwatch Overkill
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Enginseer with a Wrench
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Swampmist wrote: casvalremdeikun wrote: Kavish wrote:Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
wouldn't work since the Imperial Fist has a weapon not available to Devastators.
That, and the melta fist the sallie termie has.
Just use them as a heavy bolter and a chain fist respectively.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:57:35
Subject: Deathwatch Overkill
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Perfect Shot Dark Angels Predator Pilot
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Swampmist wrote: casvalremdeikun wrote: Kavish wrote:Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
wouldn't work since the Imperial Fist has a weapon not available to Devastators.
That, and the melta fist the sallie termie has.
When playing a narrative based mission like that it plenty acceptable to allow a captain to carry a frag cannon (thanks BA  ) and let the termy have a meltagun in addition to his fist and HF.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:57:41
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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nudibranch wrote: Swampmist wrote: casvalremdeikun wrote: Kavish wrote:Im thinking unbound all independent characters. Even going so far as taking them from their proper codex. Then play a long table "obstacle course" type mission sneaking behind enemy lines.
Amazing job GW! Moral restored! Seriously though, it does feel like the age of Kirby is over and we have entered a new golden age.
wouldn't work since the Imperial Fist has a weapon not available to Devastators.
That, and the melta fist the sallie termie has.
Just use them as a heavy bolter and a chain fist respectively.
Also the smoke launcher jump pack..
While proxying them as other wargear is fine, I really hope for special rules for each individual member and rules for the GC aswel. Even if I had to pay for a codex/campaign book.
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![[Post New]](/s/i/i.gif) 2016/02/20 14:58:15
Subject: Deathwatch Overkill
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Bonkers Buggy Driver with Rockets
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Yodhrin wrote:El Torro wrote: aracersss wrote:El Torro wrote:The Genestealer Cult models seem a bit light in numbers, since they have 11 Deathwatch Marines to contend with. The quality makes up for the lack of numbers though.
... oh no that picture doesn't cluster all of the GC in the box. Someone said around 36-37 models
Oh right, even better
GW have really upped the ante since Execution Force. From 4 new models in the box to 50. If they keep releasing new board games that are worth buying I'll keep buying them.
I'm not sure what would get me as excited as this release though. Like many people I'd like to see more support for Sisters of Battle, though I'd rather see a full release than a board game.
If they did insist on testing the waters with a boardgame though, they have a solid subject for one; Sanctuary 101, Sisters v Necrons, and you could do a fair number of sisters models if you had a small group of bigger Necrons as the enemy.
OMG, that would be absolutely awesome. What a beautiful idea!
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![[Post New]](/s/i/i.gif) 2016/02/20 15:00:21
Subject: Deathwatch Overkill
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Perfect Shot Dark Angels Predator Pilot
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Or this.
Automatically Appended Next Post:
That said. I definitely want codex's for both factions especially Genestealer Cults. Tyranids can finally have allies!
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This message was edited 2 times. Last update was at 2016/02/20 15:02:49
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![[Post New]](/s/i/i.gif) 2016/02/20 15:02:39
Subject: Deathwatch Overkill
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Fresh-Faced New User
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gungo wrote:People have bad math skills.
There are 50 models (one of which is a bike) plus a homer beacon and servo skull.
11 deathwatch (not including homer beacon or servo skull)
And 39 cult members
Patriarch
magus
Primarch
2 familiar
2 pure strains
2 laser cutters
4 abhorrent (2 hammer/2picks)
6 first gen
6 second gen
6 third gen
8 fourth gen
Also can't wait to see rules for that patriarch in 40k. Dear I say genestealers are going to be good again especially when they can have psychic shenanigans too.
Ok, at first I was afraid that the group cult photo is all the models there are for the cult side, but there are definitely more. Thanks for the summary. At that count, CAD $200 seems somewhat justified (for GW, that is  That's a lot of models - terrific looking models. And there's a biker SM, too.
Small correction - per WD text, there are 4 Third Gen and 8 Fourth Gen.
Looks fantastic.
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This message was edited 2 times. Last update was at 2016/02/20 15:06:26
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![[Post New]](/s/i/i.gif) 2016/02/20 15:07:33
Subject: Deathwatch Overkill
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Blood-Drenched Death Company Marine
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Hopefully the Cult and Deathwatch get rules in White Dwarf like when the assassins were released with Execution force. The difference is that was only 4 datsheets when the contents of Overkill would require a lot more.
Am stoked by this release, all of the minis look fantastic. My only issue are the odd poses of the jump Marines, the Blood Angel just looks weird.
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This message was edited 1 time. Last update was at 2016/02/20 15:07:58
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![[Post New]](/s/i/i.gif) 2016/02/20 15:09:38
Subject: Deathwatch Overkill
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Fresh-Faced New User
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SlaveToDorkness wrote:Oh DAMN! I'm blown away... I must rekindle my relationship with my buddy who works at the store that gets me a 40% discount... two boxs are in order, methinks!
Um...can I be his friend, too? Automatically Appended Next Post: streetsamurai wrote:This makes you realize how much GW is ( or at least was, since it seems to have changed with the re-introduction of specialist games) not using its IP to its full potential. This set is creating so much excitement and it will probably make me start a full tyranid army. As some have said, a necromunda or a Sanctuary 101 boxset of the same quality would be huge succes
Yeah, it's really nice to see a set containing non-core armies, bah - a totally new faction for that matter!
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This message was edited 1 time. Last update was at 2016/02/20 15:12:52
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![[Post New]](/s/i/i.gif) 2016/02/20 15:17:05
Subject: Deathwatch Overkill
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Hierarch
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Kavish wrote:Or this.
Automatically Appended Next Post:
That said. I definitely want codex's for both factions especially Genestealer Cults. Tyranids can finally have allies!
I did not say that, so thanks quote system
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 15:17:18
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Geralt wrote:gungo wrote:People have bad math skills.
There are 50 models (one of which is a bike) plus a homer beacon and servo skull.
11 deathwatch (not including homer beacon or servo skull)
And 39 cult members
Patriarch
magus
Primarch
2 familiar
2 pure strains
2 laser cutters
4 abhorrent (2 hammer/2picks)
6 first gen
6 second gen
6 third gen
8 fourth gen
Also can't wait to see rules for that patriarch in 40k. Dear I say genestealers are going to be good again especially when they can have psychic shenanigans too.
Ok, at first I was afraid that the group cult photo is all the models there are for the cult side, but there are definitely more. Thanks for the summary. At that count, CAD $200 seems somewhat justified (for GW, that is  That's a lot of models - terrific looking models. And there's a biker SM, too.
Small correction - per WD text, there are 4 Third Gen and 8 Fourth Gen.
Looks fantastic.
No there are 6 third gen. 4 with autocannons and 2 with grenade launchers.
Also yea I'm hoping for a last chancers type formation for these guys or like the tau 8 formation. It may not be the most competitive Death Star but it's definitely one of the cooler looking ones.
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This message was edited 1 time. Last update was at 2016/02/20 15:20:07
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![[Post New]](/s/i/i.gif) 2016/02/20 15:28:39
Subject: Deathwatch Overkill
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Perfect Shot Dark Angels Predator Pilot
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Swampmist wrote: Kavish wrote:Or this.
Automatically Appended Next Post:
That said. I definitely want codex's for both factions especially Genestealer Cults. Tyranids can finally have allies!
I did not say that, so thanks quote system 
Sorry, my bad. Must have deleted the wrong quote parenthesis.
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![[Post New]](/s/i/i.gif) 2016/02/20 15:51:15
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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1st ed Space Hulk and its expansions meant that after Marines, Stealer cults were the 2nd 40k army I ever used. The Death watch are good, but the cult models are just outstanding
Yodhrin wrote:El Torro wrote: aracersss wrote:El Torro wrote:The Genestealer Cult models seem a bit light in numbers, since they have 11 Deathwatch Marines to contend with. The quality makes up for the lack of numbers though.
... oh no that picture doesn't cluster all of the GC in the box. Someone said around 36-37 models
Oh right, even better
GW have really upped the ante since Execution Force. From 4 new models in the box to 50. If they keep releasing new board games that are worth buying I'll keep buying them.
I'm not sure what would get me as excited as this release though. Like many people I'd like to see more support for Sisters of Battle, though I'd rather see a full release than a board game.
If they did insist on testing the waters with a boardgame though, they have a solid subject for one; Sanctuary 101, Sisters v Necrons, and you could do a fair number of sisters models if you had a small group of bigger Necrons as the enemy.
This would be perfect. The Necrons could get away with plenty of duplicate poses to beef up there numbers and the Sisters would really benefit from the extra detail that can go into monopose models.
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![[Post New]](/s/i/i.gif) 2016/02/20 16:08:57
Subject: Deathwatch Overkill
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Repentia Mistress
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That. Or Eldar vs Sisters.
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