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![[Post New]](/s/i/i.gif) 2016/02/20 17:13:08
Subject: Re:Deathwatch Overkill
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Willing Inquisitorial Excruciator
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gorgon wrote: the_Armyman wrote:The minis are beautiful, but I don't understand this as a concept for a boardgame. 50 premium "game pieces" makes the board look ridiculously cluttered. It's like they jammed a 4x4 with two 2000 point armies and said "Look how awesome this is!" nevermind the fact that you can't actually move or play a tactical game in such a cramped space.
Why the boardgame pretense? Who is the target audience if not tabletop wargamers? I know most of you don't care as long as you get your minis, but these are the questions you should be asking. But I'll let everyone get back to their "new GW Golden Age" and "Kirby's well and truly dead" hyperbole.
The only question I'm asking is why you chimed in only to piss on people's parades.
I'll say this in language you should understand -- total jagoff move there, pal.
Right, the guy with the GS cult avatar must be allowed to bask in glory, free from dissent or criticism of his new plastic man-dollies. I'm not pissing on anyone's parade, I'm simply asking some questions about why our beloved GW feels the need to pad a box of beautiful minis with pointless boardgame pieces. Does that really hurt your feelings that much?
As a longtime member of this community, I would invite you to simply put me on ignore or alert the mods if I've broken some rules. Otherwise, my post is just as valid and subject to thoughtful criticism as any of yours.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:14:38
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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![[Post New]](/s/i/i.gif) 2016/02/20 17:16:35
Subject: Deathwatch Overkill
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Grim Dark Angels Interrogator-Chaplain
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First page of the thread HMV
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![[Post New]](/s/i/i.gif) 2016/02/20 17:18:37
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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There's a bike because they thought it would look cool :p
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This message was edited 1 time. Last update was at 2016/02/20 17:20:02
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![[Post New]](/s/i/i.gif) 2016/02/20 17:22:06
Subject: Re:Deathwatch Overkill
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Regular Dakkanaut
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the_Armyman wrote: gorgon wrote: the_Armyman wrote:The minis are beautiful, but I don't understand this as a concept for a boardgame. 50 premium "game pieces" makes the board look ridiculously cluttered. It's like they jammed a 4x4 with two 2000 point armies and said "Look how awesome this is!" nevermind the fact that you can't actually move or play a tactical game in such a cramped space.
Why the boardgame pretense? Who is the target audience if not tabletop wargamers? I know most of you don't care as long as you get your minis, but these are the questions you should be asking. But I'll let everyone get back to their "new GW Golden Age" and "Kirby's well and truly dead" hyperbole.
The only question I'm asking is why you chimed in only to piss on people's parades.
I'll say this in language you should understand -- total jagoff move there, pal.
Right, the guy with the GS cult avatar must be allowed to bask in glory, free from dissent or criticism of his new plastic man-dollies. I'm not pissing on anyone's parade, I'm simply asking some questions about why our beloved GW feels the need to pad a box of beautiful minis with pointless boardgame pieces. Does that really hurt your feelings that much?
As a longtime member of this community, I would invite you to simply put me on ignore or alert the mods if I've broken some rules. Otherwise, my post is just as valid and subject to thoughtful criticism as any of yours.
It's a "pointless boardgame" if you're only interested in 40k TT. A lot of people enjoy the 40k universe, and minis, and like the different boardgame variants. BaC for example, has amazing minis that can be used for 30k AND 40k, and it also happens to contain a very fun game in itself.
Try something new and you might be surprised how fun it is. Or dont, and assume it's pointless. It's up to personal taste in the end.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:22:13
Subject: Re:Deathwatch Overkill
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Regular Dakkanaut
Statuesque Asylum
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the_Armyman wrote:I'm not pissing on anyone's parade, I'm simply asking some questions about why our beloved GW feels the need to pad a box of beautiful minis with pointless boardgame pieces.
It widens the appeal. I wouldn't buy Cult or Deathwatch figures on their own or in a scenario box but will buy this, just like I bought Execution Force and Betrayal at Calth. Both are actually fun games!
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![[Post New]](/s/i/i.gif) 2016/02/20 17:22:13
Subject: Re:Deathwatch Overkill
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Sister Vastly Superior
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the_Armyman wrote:The minis are beautiful, but I don't understand this as a concept for a boardgame. 50 premium "game pieces" makes the board look ridiculously cluttered. It's like they jammed a 4x4 with two 2000 point armies and said "Look how awesome this is!" nevermind the fact that you can't actually move or play a tactical game in such a cramped space.
It's possible that it is not meant to be played with all of the pieces on the board at the same time. Different missions may have different numbers of enemies set up with some of the cult sitting the battle out, for instance the patriarch is only likely to occur in a scenario where the Deathwatch raids the cult's sanctuary. It looks like there are cards with the tyranids symbol on them that might control the spawning of enemies (among other things) as they rush to the attack the Deathwatch or defend whatever needs defending.
We will just have to wait and see how the game will go.
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Still waiting for Godot. |
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![[Post New]](/s/i/i.gif) 2016/02/20 17:36:44
Subject: Deathwatch Overkill
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Warp-Screaming Noise Marine
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I think i missed it.. but what was the price on this beauty?
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9k |
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![[Post New]](/s/i/i.gif) 2016/02/20 17:38:22
Subject: Deathwatch Overkill
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Deadshot Weapon Moderati
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Swara wrote:I think i missed it.. but what was the price on this beauty?
100 GBP / 165 USD / 135 EUR
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![[Post New]](/s/i/i.gif) 2016/02/20 17:38:56
Subject: Re:Deathwatch Overkill
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Death-Dealing Devastator
Cornwall
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Somebody has probably mentioned it, but all the named Deathwatch characters are from the short reads on the Black Library site. Which is pretty nice, as each character has a backstory to them. Give abit more character to the game, any idea on price? I guessing it will be near Betrayal at Calth.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:40:02
Subject: Deathwatch Overkill
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Boosting Black Templar Biker
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Do we know how many players the game is ?
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![[Post New]](/s/i/i.gif) 2016/02/20 17:40:37
Subject: Deathwatch Overkill
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Towering Hierophant Bio-Titan
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Well, I'll be broke after release day now.
I think between calth and this GW are finally working out what people want.
Sign me up for 5 sets
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![[Post New]](/s/i/i.gif) 2016/02/20 17:41:45
Subject: Re:Deathwatch Overkill
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Willing Inquisitorial Excruciator
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the Signless wrote: the_Armyman wrote:The minis are beautiful, but I don't understand this as a concept for a boardgame. 50 premium "game pieces" makes the board look ridiculously cluttered. It's like they jammed a 4x4 with two 2000 point armies and said "Look how awesome this is!" nevermind the fact that you can't actually move or play a tactical game in such a cramped space.
It's possible that it is not meant to be played with all of the pieces on the board at the same time. Different missions may have different numbers of enemies set up with some of the cult sitting the battle out, for instance the patriarch is only likely to occur in a scenario where the Deathwatch raids the cult's sanctuary. It looks like there are cards with the tyranids symbol on them that might control the spawning of enemies (among other things) as they rush to the attack the Deathwatch or defend whatever needs defending.
We will just have to wait and see how the game will go.
Correct, but even Space Hulk doesn't look like a parking lot when all 12 Termies and 'stealers are all over the place. Even still, in the end, the 'stealers are fodder and are meat to be cheap, numerous, and statistically identical. In this set, you have half a dozen distict cultists with differing statlines, as well as each SM being an individual character. When you get to those later missions, it's going to look crowded and possibly needlessly complicated.
As a boardgame, I do not see this moving the needle when it comes to boardgames sales. It's too expensive and the pieces require assembly and are too detailed. It's obviously marketed to existing tabletop wargaming customers, so why the boardgame pretense? I think I know the answer to that, and if some people were honest with themselves, they'd know the answer, too.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:45:24
Subject: Deathwatch Overkill
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Tunneling Trygon
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Sign me up for as many pure strain genestealers as are humanly possible to own. Sad that there are only 2 but I understand that's not the point of the set. They look even better than the space hulk genestealers, and that's saying something
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![[Post New]](/s/i/i.gif) 2016/02/20 17:45:46
Subject: Deathwatch Overkill
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Fixture of Dakka
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Enlighten us please, oh mighty scholar.
you're making assumptions based on absolutely no information, as several people have pointed out.
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This message was edited 1 time. Last update was at 2016/02/20 17:46:09
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![[Post New]](/s/i/i.gif) 2016/02/20 17:46:30
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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BaronVonSnakPak wrote: Zywus wrote:When GW makes bad models (Fyreslayers, Wulfen) they do deserve the scorn and derision they get.
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That's scorn coming from a subjective point of view, though. I think the Wulfen and Fyreslayer minis are amazing, and they deserve praise for them.
Does this mean we have to settle this dispute...in the Thunderdome?
Bust a deal, face the wheel!
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![[Post New]](/s/i/i.gif) 2016/02/20 17:47:23
Subject: Deathwatch Overkill
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Dakka Veteran
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M0ff3l wrote: ImAGeek wrote: M0ff3l wrote:I'm still a bit confused why the whitescars dude has a bike. The salamanders terminator atleast has a teleport beacon so he can join the action, but why would you ride a bike in a mine?
Personally I was hoping for a deathwatch dreadnought (before the patriarch was leaked), because I felt 1 big unit was still missing.
Will still pick it up regardless though.
Ohh, I hope those cards have stats for actual 40k on them! that would be sick!
I feel like a Dreadnought would be just as unmanoeuvrable as a bike in a mine.
A dreadnought moves relatively slow, and can bust down walls to make space for itself. A bike cant possibly hope to accelerate into combat speed, and having to move tight turns constantly isnt very optimal for a bike. That was what I was thinking
Because "busting down walls" and being massives are a good thing in a mine.
I`m pretty sure mines can be bigger, than the ones shown in pseudo historical movies.
Moria is massive for example.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:48:57
Subject: Re:Deathwatch Overkill
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Regular Dakkanaut
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the_Armyman wrote: the Signless wrote: the_Armyman wrote:The minis are beautiful, but I don't understand this as a concept for a boardgame. 50 premium "game pieces" makes the board look ridiculously cluttered. It's like they jammed a 4x4 with two 2000 point armies and said "Look how awesome this is!" nevermind the fact that you can't actually move or play a tactical game in such a cramped space.
It's possible that it is not meant to be played with all of the pieces on the board at the same time. Different missions may have different numbers of enemies set up with some of the cult sitting the battle out, for instance the patriarch is only likely to occur in a scenario where the Deathwatch raids the cult's sanctuary. It looks like there are cards with the tyranids symbol on them that might control the spawning of enemies (among other things) as they rush to the attack the Deathwatch or defend whatever needs defending.
We will just have to wait and see how the game will go.
Correct, but even Space Hulk doesn't look like a parking lot when all 12 Termies and 'stealers are all over the place. Even still, in the end, the 'stealers are fodder and are meat to be cheap, numerous, and statistically identical. In this set, you have half a dozen distict cultists with differing statlines, as well as each SM being an individual character. When you get to those later missions, it's going to look crowded and possibly needlessly complicated.
As a boardgame, I do not see this moving the needle when it comes to boardgames sales. It's too expensive and the pieces require assembly and are too detailed. It's obviously marketed to existing tabletop wargaming customers, so why the boardgame pretense? I think I know the answer to that, and if some people were honest with themselves, they'd know the answer, too.
"Cluttered" games can be a lot of fun though. Take Zombicide, for instance:
http://initiativetabletop.files.wordpress.com/2013/06/zombicide-2.jpg?w=610
In terms of fluff and balancing, it makes sense to have the DW facing off against hordes. 1 DW marine vs 1-2 GS cultists per turn would be laughably unbalanced in favor of the marine. You're entitled to your opinion, I just think without knowing the rules and pacing it's way too early to call the game pointless or needlessly cluttered.
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This message was edited 1 time. Last update was at 2016/02/20 17:50:11
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![[Post New]](/s/i/i.gif) 2016/02/20 17:53:59
Subject: Deathwatch Overkill
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Willing Inquisitorial Excruciator
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AndrewGPaul wrote:Enlighten us please, oh mighty scholar.
you're making assumptions based on absolutely no information, as several people have pointed out.
I'll ignore the bait and enlighten you: GW knows it can charge $160 for the sprues while including $5 worth of chinese cardstock in something marketed as a boardgame. Then they're not burdened by the necessity to put out a codex for playing with these miniatures in 40K until a much later date when it's already assured (and established with data) that they have an audience.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:54:16
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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The game is too crowded
What the heck, Army-Dude
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This message was edited 2 times. Last update was at 2016/02/20 17:54:52
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![[Post New]](/s/i/i.gif) 2016/02/20 17:55:35
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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mazik765 wrote:This recent string of GW releases make me think that SoB might be....possible
Whoa! Lets not get crazy.
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Mr Vetock, give back my Multi-tracker! |
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![[Post New]](/s/i/i.gif) 2016/02/20 17:56:24
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2016/02/20 17:58:29
Subject: Deathwatch Overkill
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Grisly Ghost Ark Driver
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I enjoy the IF guy carrying a man-portable MK19 lol.
Also so if the IH guy is wearing MK3 armor, does that mean plastic MK3 armor confirmed for HH hahaha?
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![[Post New]](/s/i/i.gif) 2016/02/20 17:58:45
Subject: Deathwatch Overkill
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Storm Trooper with Maglight
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luke1705 wrote:Sign me up for as many pure strain genestealers as are humanly possible to own. Sad that there are only 2 but I understand that's not the point of the set. They look even better than the space hulk genestealers, and that's saying something
I was surprised that there were only 2 purestrains in the box too, though if that means we get more hybrids that's fine by me. Tyranid players probably already have enough genestealers in their army already.
I also imagine that there will be a new genestealer box in the future in the style of these purestrains.
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![[Post New]](/s/i/i.gif) 2016/02/20 17:59:16
Subject: Re:Deathwatch Overkill
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Evasive Eshin Assassin
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Do we know if this is a completely different game from calth or is it an expansion with different armies?
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![[Post New]](/s/i/i.gif) 2016/02/20 18:03:22
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Different, the dice mechanic of BaC is not there.
We have not seen the rules and the leaks have not given more away so far
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This message was edited 2 times. Last update was at 2016/02/20 18:04:58
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![[Post New]](/s/i/i.gif) 2016/02/20 18:05:53
Subject: Deathwatch Overkill
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Storm Trooper with Maglight
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the_Armyman wrote: AndrewGPaul wrote:Enlighten us please, oh mighty scholar.
you're making assumptions based on absolutely no information, as several people have pointed out.
I'll ignore the bait and enlighten you: GW knows it can charge $160 for the sprues while including $5 worth of chinese cardstock in something marketed as a boardgame. Then they're not burdened by the necessity to put out a codex for playing with these miniatures in 40K until a much later date when it's already assured (and established with data) that they have an audience.
Sounds like a win - win to me. With their leadtimes from development to release the codex has probably already passed the point of no return anyway. If this game does bomb and GW really do decide not to release the Genestealer Cult codex then players who want the models at least have them, which is more than they had before. Using the models as proxies for Imperial Guard or with house rules is then at least an option.
If GW feel that releasing board games aimed at 40K players allows them to take more risks then bring on the board games I say.
It's not like we're paying a premium for the board game part of the set anyway. £100 for all these models is reasonable by GW pricing standards.
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![[Post New]](/s/i/i.gif) 2016/02/20 18:06:31
Subject: Deathwatch Overkill
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Longtime Dakkanaut
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Warhams-77 wrote:Different, the dice mechanic of BaC is not there.
We have not seen the rules and the leaks have not given more away so far
Crud. Was hoping they'd start an unofficial series using the BaC engine.
They're darn decent rules and it would be fairly easy to tweak boxed game scenarios by making new cards for units.
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![[Post New]](/s/i/i.gif) 2016/02/20 18:08:26
Subject: Deathwatch Overkill
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Arch Magos w/ 4 Meg of RAM
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Just cleared this with the wife today, haha. Cannot wait for this! I am a little bit sad the board isn't very modular and would have preferred the dungeon tile set up of Space Hulk, the other thing I dislike is the ugly art used on the cards for each DW character - but other than that this set looks mindbogglingly awesome - every sculpt is a winner and you get so much for your money (50 minis!).
I imagine myself playing through the campaign only once or twice - and then tying to convert everything over to Necromunda/2nd Edition to play the campaign again with some room to drive that bike around haha
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/20 18:10:33
Subject: Re:Deathwatch Overkill
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Been Around the Block
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gorgon wrote:It's too bad that GW "phoned this one in" as others said, or else we might have gotten something REALLY nice.
Seriously though, this is quite the release even if you aren't as big of a Cultist as I am. So many nice touches the more you look at them.
To me, the Aberrants are screaming "look at us, we're a new unit type coming in the codex!" I'm not sure they would have spent the energy on a new concept if it was only for a couple models in a board game.
Is Tim Huckleberry in the house? I feel like all of us old cultists need to raise a glass or something.
Yep, glass raised and drained several times. Didn't think we'd get pics till Monday so this made the weekend
Fantastic to see all the old-school models and names return, along with new things too. Hopefully Brood Brothers will also return as well!
-Tim
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