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![[Post New]](/s/i/i.gif) 2016/02/27 23:01:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
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Lame. Everyone else has ways to show what Chapter they came from.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/27 23:17:45
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Pragmatic Primus Commanding Cult Forces
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![[Post New]](/s/i/i.gif) 2016/02/27 23:30:58
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Arch Magos w/ 4 Meg of RAM
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Really looking forward to gtting this later on - summerish maybe. Hoping hte fethig thing is still about!!! Gonna make the hybrids of the same kin as my Space Hulk 'stealers. Never was a fan of the classic/original purple & blue
Reckon the pale skin tones should fit the denizns of a mining colony pretty well
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![[Post New]](/s/i/i.gif) 2016/02/28 00:14:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Blood Angel Chapter Master with Wings
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That black and white scheme looks pretty boss!
For mine, I went with three separate palettes of slight variation on the classic stealer scheme. Nothing drastic, just pulling towards indigo a little on one end and aqua/green a little on the other. The key for me was making sure that there was a generational transition towards human skin tone, and also a transition in the carapace from dark blue to a bone'ish color with the mildest tint to blue in 3rd gens. This way each generation had it's own scheme, but it was in context of everything around it. It makes each gen stand out from one another which is something I liked a lot.
My notes for anyone interested -
Uniforms similarly, 3 schemes in a similar pallete, mix and match clothes and leathers over white ceramic armor -
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![[Post New]](/s/i/i.gif) 2016/02/28 00:20:49
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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That Stealer priest thing would make a great Primaris Psyker. Just replace all them xenos iconography with Aquilas, add more purity seals, transplant a new, non derpy looking head and ta-daa
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![[Post New]](/s/i/i.gif) 2016/02/28 00:25:00
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Using Object Source Lighting
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Does anyone remember how brother Artemis was designed? 'cause I thought that thought process was brilliant (or at least nicely aspirational) how they divided his armor and equipment into archaic and futuristic halves, and seeing the mishmash of stuff they've done with it is... just a bit painful. It's just a fancy shoulder pad now.
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![[Post New]](/s/i/i.gif) 2016/02/28 00:27:42
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Death-Dealing Devastator
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Sooooo basically you have a 3 discipline psyker, a less than decent hq, a pointless jump pack unit and one troop choice, forcing the formation on you.
m'kay
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- 535pts
40K - 2000pts
HH - 3000pts
- 40 Wounds |
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![[Post New]](/s/i/i.gif) 2016/02/28 00:38:54
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Warning From Magnus? Not Listening!
UK
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He's got a hand flamer, they're pretty Blood Angel.
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Dead account, no takesy-backsies |
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![[Post New]](/s/i/i.gif) 2016/02/28 00:44:54
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Dakka Veteran
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Vermis wrote: durecellrabbit wrote:I'm seriously considering painting these in the traditional purple and blue. I'm not sure my homemade yellow and green colour scheme will work well unless I want hybrids to look like the old racist yellow Chinese.
I can understand your concern! If I go with my old hive fleet colour plan, my hybrids will be black. Very black.
But in the way the studio-painted hybrids here aren't bright, saturated purple (the third and fourth generations seem more pale, starved of sunlight) I think you might get away with it if you don't go straight yellow, or the sickly greenish yellow used in old propaganda. Paint ranges have more subtle shades, suitable for yellowish skin tones of any ethnicity. Ungor flesh vs. Kislev flesh, for one example
If the 1st-2nd gen hybrids are made a bit more yellow, I think it'd be fairly easy to tell that's coming from the space-alien part of them, rather than any human.
Originally I did think of trying to mix between my yellow and ordinary flesh paint but wasn't really sure it would work well with my painting skill. I never consider using looking for naturally yellow skin paints though. I've got most of the VGC range so I'll have a look and see what I can find. Thanks for the idea.
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![[Post New]](/s/i/i.gif) 2016/02/28 00:49:23
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Jealous that Horus is Warmaster
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CragHack wrote:That Stealer priest thing would make a great Primaris Psyker. Just replace all them xenos iconography with Aquilas, add more purity seals, transplant a new, non derpy looking head and ta-daa 
Exactly what I'm planning to do with him!
currently trying to work out if the aquila from top of this will be too big for the top of his staff or not...
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![[Post New]](/s/i/i.gif) 2016/02/28 01:07:21
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Inquisitorial Keeper of the Xenobanks
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The Blood Angel has furious charge IIRC.
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![[Post New]](/s/i/i.gif) 2016/02/28 01:14:19
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Grim Dark Angels Interrogator-Chaplain
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Not sure if it was mentioned, but it does appear I was right about picking your Deathwatch team members each mission. Got this screen grab from the pre-order trailer.
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This message was edited 1 time. Last update was at 2016/02/28 01:14:50
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![[Post New]](/s/i/i.gif) 2016/02/28 02:15:15
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Decrepit Dakkanaut
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Bull0 wrote:
He's got a hand flamer, they're pretty Blood Angel.
Huh. My phone autocorrected "Raven" to "Angel". My bad.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/28 02:41:38
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Hmm, well unless there are missions that are literally only one or two tiles or the other KT members have some insane abilities, I don't see why you'd ever leave home without Cassius, the IF, and the Salamander; Cassius' buff looks really useful and he gives you a CC-fighter with a 2+ save, the IF gives you the choice of blast or multi-shot at longer range and the Sally gives you blast and a single ignore-armour shot at shorter range. And a powerfist. Seems like the only real choice involved is which of the 3 fast Marines do you want to give the teleport homer to, and pick that as your fourth.
I mean, why would you ever choose a guy with a Bolter, special ammo or not, over that Frag Cannon?
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2016/02/28 02:58:54
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Pustulating Plague Priest
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Yodhrin wrote:Hmm, well unless there are missions that are literally only one or two tiles or the other KT members have some insane abilities, I don't see why you'd ever leave home without Cassius, the IF, and the Salamander; Cassius' buff looks really useful and he gives you a CC-fighter with a 2+ save, the IF gives you the choice of blast or multi-shot at longer range and the Sally gives you blast and a single ignore-armour shot at shorter range. And a powerfist. Seems like the only real choice involved is which of the 3 fast Marines do you want to give the teleport homer to, and pick that as your fourth.
I mean, why would you ever choose a guy with a Bolter, special ammo or not, over that Frag Cannon?
Forging the narrative?
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There’s a difference between having a hobby and being a narcissist. |
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![[Post New]](/s/i/i.gif) 2016/02/28 03:04:01
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Insect-Infested Nurgle Chaos Lord
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The formation makes me concerned, cuz forcing them all into one unit negates the bike and jump packs (or at least severely hampering them).
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/02/28 03:07:37
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Regular Dakkanaut
Northwest Central Florida
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Is this game "limited edition" ?
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![[Post New]](/s/i/i.gif) 2016/02/28 03:08:24
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Yodhrin wrote:Hmm, well unless there are missions that are literally only one or two tiles or the other KT members have some insane abilities, I don't see why you'd ever leave home without Cassius, the IF, and the Salamander; Cassius' buff looks really useful and he gives you a CC-fighter with a 2+ save, the IF gives you the choice of blast or multi-shot at longer range and the Sally gives you blast and a single ignore-armour shot at shorter range. And a powerfist. Seems like the only real choice involved is which of the 3 fast Marines do you want to give the teleport homer to, and pick that as your fourth.
I mean, why would you ever choose a guy with a Bolter, special ammo or not, over that Frag Cannon?
If you had limited time and needed to have the faster team members race across the board to do something as objectives in the game?
Also, it looks like the GSC player needs to be smart about use of their cards AND would have a little different challenge in missions (unlike the playthrough) where they have unlimited troop recycling.
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Thread Slayer |
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![[Post New]](/s/i/i.gif) 2016/02/28 03:08:32
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Chaplain with Hate to Spare
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He does have Furious Charge as well. Which is the only thing differentiating a BA from a regular Marine.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2016/02/28 03:31:40
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Nasty Nob
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Yodhrin wrote:Hmm, well unless there are missions that are literally only one or two tiles or the other KT members have some insane abilities, I don't see why you'd ever leave home without Cassius, the IF, and the Salamander; Cassius' buff looks really useful and he gives you a CC-fighter with a 2+ save, the IF gives you the choice of blast or multi-shot at longer range and the Sally gives you blast and a single ignore-armour shot at shorter range. And a powerfist. Seems like the only real choice involved is which of the 3 fast Marines do you want to give the teleport homer to, and pick that as your fourth.
I mean, why would you ever choose a guy with a Bolter, special ammo or not, over that Frag Cannon?
Well, we haven't seen the missions, for one thing, so there may be ones where you need to move quickly, or where you can't shoot because of dangerous gasses, or whatever.
Then, to me, the fact that there is a card for each Marine, with a Hale and Wounded side, suggests that you could do the missions in order. You might get someone wounded in mission one, and killed in mission five, and not available for use after that! Using your best guys in each mission would just get them worn down and killed if that's the case!
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![[Post New]](/s/i/i.gif) 2016/02/28 04:20:26
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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MechaEmperor7000 wrote:The formation makes me concerned, cuz forcing them all into one unit negates the bike and jump packs (or at least severely hampering them).
Then don't run them as the formation.
The Jump Pack models, Terminator and Biker are all their own options. Both Jump Packers and the Terminator are Elite choices and the Biker is Fast Attack.
The Imperial Fist, Dark Angel, Space Wolf, Iron Hand, and Ultramarine Sternguard are all a single Troops choice.
Cassius and the Librarian are HQs.
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This message was edited 1 time. Last update was at 2016/02/28 04:20:43
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![[Post New]](/s/i/i.gif) 2016/02/28 04:45:52
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Auspicious Aspiring Champion of Chaos
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Kanluwen wrote: MechaEmperor7000 wrote:The formation makes me concerned, cuz forcing them all into one unit negates the bike and jump packs (or at least severely hampering them).
Then don't run them as the formation.
The Jump Pack models, Terminator and Biker are all their own options. Both Jump Packers and the Terminator are Elite choices and the Biker is Fast Attack.
The Imperial Fist, Dark Angel, Space Wolf, Iron Hand, and Ultramarine Sternguard are all a single Troops choice.
Cassius and the Librarian are HQs.
The problem with running most of these guys solo is that only the Libby and Cassius are ICs, so the other would just be one model running around the board dodging fire.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/02/28 05:53:26
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Longtime Dakkanaut
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Which is AWESOME since they are deathwatch and they don't normally have huge units of dudes running around.
I so want to play against them with my Harlequins
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![[Post New]](/s/i/i.gif) 2016/02/28 06:18:42
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Nurgle Chosen Marine on a Palanquin
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Imateria wrote:timd wrote: the_Armyman wrote:
Such a beautiful mini. The subtle OSL while he manifests a psychic power, and the composition as a whole is superb. The pose is menacing, and I love the subtle homage to the GS cult symbol. I can't imagine that any Tyranid player wouldn't want this model in their army. It'll be interesting to see what some of these models command on eBay after boxes get broken down and parted out.
The lighting on his brain is really amazing. No idea how one would approach that technique.
T
Quick blast with an airbrush.
Take another close look. Its far more complex than a simple airbrush blast.
T Automatically Appended Next Post: MajorTom11 wrote:That black and white scheme looks pretty boss!
For mine, I went with three separate palettes of slight variation on the classic stealer scheme. Nothing drastic, just pulling towards indigo a little on one end and aqua/green a little on the other. The key for me was making sure that there was a generational transition towards human skin tone, and also a transition in the carapace from dark blue to a bone'ish color with the mildest tint to blue in 3rd gens. This way each generation had it's own scheme, but it was in context of everything around it. It makes each gen stand out from one another which is something I liked a lot.
My notes for anyone interested -
Very impressive! Is there a basic paint colors list to go along with the palettes?
T Automatically Appended Next Post:
At the time of the GSC, there was really only one Tyranid cannon color scheme and since the GSC was all birthed from the original blue/purple genestealers the GSC was based on those colors. Now? who knows...?
T
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This message was edited 2 times. Last update was at 2016/02/28 06:32:26
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![[Post New]](/s/i/i.gif) 2016/02/28 07:16:24
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Resolute Ultramarine Honor Guard
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Kanluwen wrote: MechaEmperor7000 wrote:The formation makes me concerned, cuz forcing them all into one unit negates the bike and jump packs (or at least severely hampering them).
Then don't run them as the formation.
The Jump Pack models, Terminator and Biker are all their own options. Both Jump Packers and the Terminator are Elite choices and the Biker is Fast Attack.
The Imperial Fist, Dark Angel, Space Wolf, Iron Hand, and Ultramarine Sternguard are all a single Troops choice.
Cassius and the Librarian are HQs.
You eithe run the formation or have to run them as an allied detachment, meaning you still need to take Squad Donatus and one of the HQs.
Can't just pay 60 points to get a deep striking melta and heavy flamer!
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/02/28 08:00:03
Subject: Re:Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Towering Hierophant Bio-Titan
Mexico
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timd wrote:
At the time of the GSC, there was really only one Tyranid cannon color scheme and since the GSC was all birthed from the original blue/purple genestealers the GSC was based on those colors. Now? who knows...?
Other Tyranid Hive Fleets also have seeded the galaxy with their own Genestealers, in the "current" Warhammer galaxy, a GSC could have been birthed a large varieties of possible Hive Fleets, even ones that had yet to enter the galaxy.
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![[Post New]](/s/i/i.gif) 2016/02/28 08:27:41
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Arch Magos w/ 4 Meg of RAM
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Da Butcha wrote:
Then, to me, the fact that there is a card for each Marine, with a Hale and Wounded side, suggests that you could do the missions in order. You might get someone wounded in mission one, and killed in mission five, and not available for use after that! Using your best guys in each mission would just get them worn down and killed if that's the case!
Yes! This is how I think it would be most fun to play too :-)
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/28 08:28:06
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Ladies Love the Vibro-Cannon Operator
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EnTyme wrote: wuestenfux wrote:Not sure if the Deathwatch formation is worth it, since its 535 pts for just 11 Marines.
That is a lot of points, but most of the models have Special Ammunition and everything rerolls 1s to-wound/ to-pen. Overall, the formation is a little disappointing, but it's definitely fluffy.
I think the only way to play the Deathwatch models in a 40k game is to make use of the formation.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/02/28 08:55:19
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Thermo-Optical Hac Tao
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wuestenfux wrote: EnTyme wrote: wuestenfux wrote:Not sure if the Deathwatch formation is worth it, since its 535 pts for just 11 Marines.
That is a lot of points, but most of the models have Special Ammunition and everything rerolls 1s to-wound/ to-pen. Overall, the formation is a little disappointing, but it's definitely fluffy.
I think the only way to play the Deathwatch models in a 40k game is to make use of the formation.
No, they have their own dateslates too.
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![[Post New]](/s/i/i.gif) 2016/02/28 09:03:04
Subject: Deathwatch Overkill (Deathwatch vs Genestealer cult board game) - Playthru vid p60
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Battlefield Professional
Nottingham, England
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Yodhrin wrote:Hmm, well unless there are missions that are literally only one or two tiles or the other KT members have some insane abilities, I don't see why you'd ever leave home without Cassius, the IF, and the Salamander; Cassius' buff looks really useful and he gives you a CC-fighter with a 2+ save, the IF gives you the choice of blast or multi-shot at longer range and the Sally gives you blast and a single ignore-armour shot at shorter range. And a powerfist. Seems like the only real choice involved is which of the 3 fast Marines do you want to give the teleport homer to, and pick that as your fourth.
I mean, why would you ever choose a guy with a Bolter, special ammo or not, over that Frag Cannon?
Cassius has only combat range though, which is prob about 6 inches at a guess, the Salamander is slow,speed 1, the IF has rubbish assault value.... I don't doubt there are going to be better teams than others, but the couple of games I saw yesterday in GW largely went "IF guy fires killing 2-3 guys, dies subsequently as cultist player looked at his card and targeted him mercilessly" . Stuff like gambits can reduce ranges or shut down firing altogether.
Am I the only one wondering how to combine the cultists and the Assassinorum assassins into a game to recreate the old Black Library novel ? Automatically Appended Next Post: Yeah the DW characters are a unit of 5, a fast attack choice, elites and 2 HQ, so no need to use formation. All in White Dwarf, it's well worth £2.40 for a printed copy in decent quality!
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This message was edited 1 time. Last update was at 2016/02/28 09:05:21
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