MagicJuggler wrote:
You compare this with the loadout options afforded a Riptide and ponder why they get the flexibility to mod their own units.
Assorted recommended tweaks include:
-Give the Daemonforged vehicles "Power of the Machine Spirit". Call it "Infernal Machine" or something like that. The Defiler becomes way better.
This should be how Deamonic Possesion works; just like
PotMS and can ignore a shaken or stuned crew result on 2+, 20points in the wargear, allready on all the Deamon engines.
-Drop the Heldrake's cost by 55 points; make the Meteoric Descent a 20-point upgrade; add a mutually exclusive upgrade to allow it to be a Bomber instead. Replace the Baleflamer/Hades Autocannon with 25 point option to choose a Mawcannon mode of choice; the Baleflamer is 40 points or so. Allow it the option to take 2 Twin-Linked Reaper Autocannons or 2 Twin-Linked Lascannons for 20 points each. Make this vehicle able to represent the wide variety of Daemonic Flyers, from Hell Blades/Talons, to Blight Drones. Optionally, make the flyer 20 points cheaper on top of that, but AV 10, with the option to spend 20 points to buy itself back up to AV 11.
I'm not so sure about those...Meteoric descent should stay an inherent rule of the Drake, points doesn't need a 55pts drop, maybe a 10 or 15 and add an option to be a Deamon of X for +10pts, weapons variety is always nice, but since the Drake is at 160pts, the weapons optiosn costs should range from free for the Baleflamer or
TL reaper
AC to +15 for lascans, for the rest there is allready profiles and rules for Blight drones, Helblades/talons.
It also needs to have is firing arc set to 180*.
-Maulerfiends and Forgefiends are both Elites choices. Let the slot be used for something besides the occasional Termicide.
Agree
-The Maulerfiend is 100 points base. May take an additional Hades Autocannon or Ectoplasma Cannon for 25 points, or an additional Baleflamer for 40 points. Other potential upgrades of interest:
- Allowing it access to Hit and Run would be rather entertaining.
- Allowing it the ability to throw smaller vehicles after they're destroyed, akin to Knights.
- Allowing them to buy Mastery Levels, if they are Daemons of Tzeentch (for those that want to make Q'Salian Mirrorfiends).
Instead of hit and run, i'd rather have the ability to run+assault, also Front
av 13, seeing how this thing front armor is much more heavier then a Soul Grinder or a Dread, it bafles me that a mauler is only AV12.
Also flayers should act has grenades, would be a good reason to take them.
The sent flying small vehicles might seem fun, but would be too much on a 100-130pts model, the only other models who can do that are 300pts+, maybe give him an extra
HoW just like carnifexes, since when you look at it, its basically a Carni made out of metal, D3
Str 8
AP-
HoW hits.
Not sure about MAstery
lvls and what a Mirrorfiend is.
-Give the Defiler access to do D3-1 Stomp Attacks. Combine this with PoTMS, and it's...slightly less criminally overcosted and pointless.
When you say D3 -1 i think you mean with a -1 on the Stomp chart?, would make sens.
-Allow the Daemonforged vehicles access to the Chaos Marine armory, as appropriate. Dozer Blades for a Heldrake are silly, but giving a Combi-Melta to a Maulerfiend may be a nasty surprise.
Dirgecaster for everyone!!!!
-Daemonforged Models within 12" of a Warpsmith (and are dedicated to the same god) may use his, WS, BS and Initiative.
-Optional: Allow a Warpsmith to be mounted on top of a Maulerfiend, counting it as a Walker Chariot.
Could also be extended to Lords, since they are the Lords/WArpsmith property.