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Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Your guys already left. You get no say in this TS. Plus a 4+ invuln really helps

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 War Kitten wrote:
Your guys already left. You get no say in this TS. Plus a 4+ invuln really helps


I could come back, but that would alter history.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

Well, dayum. Didn't see that one coming, to be perfectly honest

Seems like my guys had some measure of success (although the Charidian Guard and Forsian elements apparently got murdered into oblivion), Death Ravens to the (late) rescue!



Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in gb
Decrepit Dakkanaut





Nottinghamshire

Bravo, fella. That was definitely worth waiting on.

For those wondering why Fairfax apparently bailed, a RT ship is usually less than 1/3rd military force, with up to eight thousand civilians living aboard at any given time. It'd be like asking the mayor of a city to drive it into a u-boat. Very difficult to justify.
I can't remember what population I gave the Sovereign, but it was 2-5k I think.

This message was edited 1 time. Last update was at 2016/02/07 22:30:14



[ Mordian 183rd ] - an ongoing Imperial Guard story with crayon drawings!
[ "I can't believe it's not Dakka!" ] - a buttery painting and crafting blog
 
   
Made in us
Master Shaper




Gargant Hunting

I completely understand. My Histans are covering your arse anyway, if crusade command gets mad about it, we'll stand up for you. It's not like the Histans are strangers to death anyway. I'm thinking they should retire from ship battles, it always gets them killed.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





Don't forget, it's all to play for down on the surface of Grimdi, so stay tuned, once I can get some more written up!


They/them

 
   
Made in us
Loyal Necron Lychguard





Working on it

I think it's safe to say I won the Void battle?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

No Kharne. It's not. My fleet is still operational, and your flagship just exploded. Nothing is over yet.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Loyal Necron Lychguard





Working on it

 War Kitten wrote:
No Kharne. It's not. My fleet is still operational, and your flagship just exploded. Nothing is over yet.


I have 2 (Well, one now) Cairn-Class Tomb ships. And I haven't even used my Cruisers or my Harvesters yet

Not to mention *Cough* Gauss Projectors *Cough*

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Stabbin' Skarboy






 Kharne the Befriender wrote:
I think it's safe to say I won the Void battle?


The only real winner was Captain Kassani he finnaly got that pesky Zonand. or atleast it seems that way

Also fantastic work Smudge I personally can't write Void combat, but you did it masterfully

This message was edited 1 time. Last update was at 2016/02/07 22:54:08


 
   
Made in gb
Decrepit Dakkanaut





Nottinghamshire

 2BlackJack1 wrote:
I completely understand. My Histans are covering your arse anyway, if crusade command gets mad about it, we'll stand up for you. It's not like the Histans are strangers to death anyway. I'm thinking they should retire from ship battles, it always gets them killed.
It sounds like I had a handful of rescued Histans aboard again from this battle (or I'm tired and misread). We're not going far, so they can either join in where we've gone, or you can have them back again after wrap up.

Smudge did a good job writing how stress has kind of made Reynard incapable of making choices in case he makes the wrong one, now.


[ Mordian 183rd ] - an ongoing Imperial Guard story with crayon drawings!
[ "I can't believe it's not Dakka!" ] - a buttery painting and crafting blog
 
   
Made in us
Loyal Necron Lychguard





Working on it

 chazz huggins wrote:
 Kharne the Befriender wrote:
I think it's safe to say I won the Void battle?


The only real winner was Captain Kassani he finnaly got that pesky Zonand. or atleast it seems that way


True... I'm just happy Smudge rammed the Arbalest into something and be undamaged...until that one guy *Explode*

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Master Shaper




Gargant Hunting

I believe you had some Histans with you. It wouldn't be unreasonable for some to stick with House Fairfax. Come to think of it, I wonder what that loon Mordos is doing in all of this...

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Loyal Necron Lychguard





Working on it

 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


Yeah, that sounds good. One knight is destroyed but the pilot lives... He/She will just have to hang out at base until a new chassis can be supplied?

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in be
Thunderhawk Pilot Dropping From Orbit





In the Warp, getting trolled by Tactical_Spam, AKA TZEENTCH INCARNATE

 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


Having the pilot escape through a salvation hatch would be fine, I think, just make sure not to over-use it. But maybe the Knights themselves can be damaged enough that they (and their pilot) have to retreat so they can be repaired?

For example, a cannon blasting off one of the Knight's arms would render it incapable of continuing combat for a while, or if it loses one of its legs, one of the other Knights has to drag it to safety. Knights are supposed to be pretty sturdy, but even they can't shrug off everything. For added dramatic effect, damage to the Knight could even harm its pilot (like a shot just under the cockpit that sends debris flying into the pilot's seat, puncturing one of their legs or something)




Tactical_Spam: Ezra is fighting reality right now.

War Kitten: Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...

War Kitten: Ezra can steal reality

Kharne the Befriender:Took him seven years but he got it wrangled down

 
   
Made in us
Master Shaper




Gargant Hunting

It sounds good, WK. As long as your knights aren't coming out of a major defeat with no casualties (note, casualties doesn't mean deaths) you won't have any complaints. If a knight gets knocked around, cool. I'm not expecting you to kill off a knight everytime something goes wrong. If you did that with my luck, you'd lose all of your army day one.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

 Ezra Tyrius wrote:
 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


Having the pilot escape through a salvation hatch would be fine, I think, just make sure not to over-use it. But maybe the Knights themselves can be damaged enough that they (and their pilot) have to retreat so they can be repaired?

For example, a cannon blasting off one of the Knight's arms would render it incapable of continuing combat for a while, or if it loses one of its legs, one of the other Knights has to drag it to safety. Knights are supposed to be pretty sturdy, but even they can't shrug off everything. For added dramatic effect, damage to the Knight could even harm its pilot (like a shot just under the cockpit that sends debris flying into the pilot's seat, puncturing one of their legs or something)



That's the thing. I don't WANT to over-use it. But my entire force is literally those 4 Knights. Losing a pilot is an incredible blow to my overall strength. I have no problem with a suit taking terrible damage and being forced to retreat, or to be dragged to safety by another Knight/Friendly forces. My problem lay with what happens to the pilots. If one gets injured? Fine. I just don't want any of them being put down for good, as that will pretty much wreck my overall capability as a fighting force

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 Kharne the Befriender wrote:
 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


Yeah, that sounds good. One knight is destroyed but the pilot lives... He/She will just have to hang out at base until a new chassis can be supplied?


Or salvaged and repqird. Titans are so big even when "destroyed" they often can be rebuilt. Could just be say lost leg so requires a trip back to the repair factory. To massive damage but parts rebuilt into a new frame.

Just have to wait until repaired or new suit deployed.

Maybe they carry survial beacon etc. Get picked up via gunship and evaced.

This message was edited 1 time. Last update was at 2016/02/07 23:12:59


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Loyal Necron Lychguard





Working on it

 jhe90 wrote:
 Kharne the Befriender wrote:
 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


Yeah, that sounds good. One knight is destroyed but the pilot lives... He/She will just have to hang out at base until a new chassis can be supplied?


Or salvaged and repqird. Titans are so big even when "destroyed" they often can be rebuilt.

Just have to wait until repaired or new suit deployed.

Maybe they carry survial beacon etc. Get picked up via gunship and evaced.


I see BC's Adeptus Mechanicus playing a role here

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


This would only occur on some really bad defeat. I would say the pilot would escape and would have to wait for a replacement.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

 Tactical_Spam wrote:
 War Kitten wrote:
So questions of void supremacy aside. I have a serious question for the group. What level of plot armor is acceptable for an army of Imperial Knights? I'm working to make each one of my Knights into a character in their own right, but I'm worried that if I give them too much plot armor, that I'll be accused of trying to make an invincible army. My army is pretty much 4 Knights on the planet fighting alongside Jhe's Wolves (plus maybe 1 Knight in orbit). I don't want to be seen as a jerk, but each Knight I lose is a devastating blow to my strength overall (and losing characters that I had a bunch of ideas for just sucks). Maybe if I "lose" a Knight the pilot can escape through the salvation hatch, but just be unusuable for a while until a new Knight suit is found that is compatible with the Knight Scion? What do you guys think?


This would only occur on some really bad defeat. I would say the pilot would escape and would have to wait for a replacement.


So basically the Pilot probably won't die (but may get badly injured), but in most cases where I suffer a major defeat the Knight suits may get badly damaged/destroyed?

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Master Shaper




Gargant Hunting

Not to mention your auxiliary forces can always take a beating as well. It'd still hurt you, since it'd lessen your efficiency in urban areas and whatnot, where knights don't do so hot.

Speaking of Knights, did you and TS figure out the relation between each other yet? As in, kill on sight, or race each other to see who gets more kills in the battle?

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

 2BlackJack1 wrote:
Not to mention your auxiliary forces can always take a beating as well. It'd still hurt you, since it'd lessen your efficiency in urban areas and whatnot, where knights don't do so hot.

Speaking of Knights, did you and TS figure out the relation between each other yet? As in, kill on sight, or race each other to see who gets more kills in the battle?


Think of Dark Angels and Space Wolves. That's the general relationship. TS wants to make it so that they don't quite know why they hate each other, so it's simmered down to more competition than anything else

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 2BlackJack1 wrote:
Not to mention your auxiliary forces can always take a beating as well. It'd still hurt you, since it'd lessen your efficiency in urban areas and whatnot, where knights don't do so hot.

Speaking of Knights, did you and TS figure out the relation between each other yet? As in, kill on sight, or race each other to see who gets more kills in the battle?


The relationship is honestly a little bit more than an inside joke both sides took literally.

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Master Shaper




Gargant Hunting

So in other words "only I can hit you, but if someone else does they can meet this here battle cannon" I'm on board, it should add a humorous side to the crusade, and character building everywhere.

Also, a progress report on the BoB: One name written up, and I found a list of suggestions that are rather juicy. (Knowing Nurgle, take that how you will)

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Post repeated.

This message was edited 1 time. Last update was at 2016/02/07 23:31:08


H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Ok. I'm happy with how the plot armor will work for my Knights now. The pilots can be badly hurt in case of a major defeat, but more often than not the real loss will be losing a Knight Suit, or the Suit taking extreme damage, both requiring time before the Pilot can re-join the fight.

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Master Shaper




Gargant Hunting

Isn't that how this crusade has done it, anyway? Archarus got injured and he had to sit out for a bit after getting mauled by possessed CSM's.

Irishpeacockz-Blackjack needs a pay raise for being the welcomer to the crusade
Palleus-Write a school essay about Kroot! Pride. Prejudice. And Cannibalsim. 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 War Kitten wrote:
Ok. I'm happy with how the plot armor will work for my Knights now. The pilots can be badly hurt in case of a major defeat, but more often than not the real loss will be losing a Knight Suit, or the Suit taking extreme damage, both requiring time before the Pilot can re-join the fight.


Ideal moment for some couples crusade

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
 
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