Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
The creators of Homeworld invite you to lead the expedition that started it all. Crafted by Blackbird Interactive, a studio founded by veterans of Homeworld and Company of Heroes, Homeworld: Deserts of Kharak takes players to the deserts of Kharak where danger lurks over every dune...
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Y'know, while I'm happy to see a 'Homeworld' game reappear during my lifetime, I'm still confused as to why it's this one.
Kharak? Really? You mean the planet that's mentioned twice in the first game and used as nothing more than as a back drop for two missions? With it's destruction did it drive me to want to kill the Taidanii even more? Yup. Did I care about it's history? Not in the slightest.
I don't get it, the Homeworld universe has BARELY been scratched in any way...and they choose to do a game involving zero space elements...from a franchise whose soul reason for existing was space combat. Right.
Shadowkeepers (4000 points)
3rd Company (3000 points)
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
A sequel that takes place before the original story within the universe's timeline.
There was an extensive, impressive backstory about what happened to them on Kharak, from the time they landed until their space voyage-- much of it exquisitely detailed in the instruction booklet, as these were the days of instruction booklets having almost novels-worth of material in them. I loved it, and I want to see what they can do with it!
There's absolutely nothing wrong with them wanting to explore what they can do with all this backstory that the game and the sequels barely touched. They barely even have to make any major details up, but there's enough room for them to have their own plot twists. It's a good choice, really.
This message was edited 5 times. Last update was at 2015/12/23 05:28:14
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Frankenberry wrote: I don't get it, the Homeworld universe has BARELY been scratched in any way...and they choose to do a game involving zero space elements...from a franchise whose soul reason for existing was space combat. Right.
They chose to do this game because it originally wasn't even a Homeworld game. Blackbird Interactive originally had a few of the original Homeworld developers and a few collaborators, but they were just making a free to play mutliplayer RTS called Hardware, with the first maps being desert maps and others released later. Then when Gearbox acquired the Homeworld IP, they struck a deal with Blackbird to rebrand it as a Homeworld game and insert some stuff to make it a prequel to the original set on Kharak about the clans fighting over stuff in the deserts.
So yeah, it wasn't really about purposely making a prequel, they just happened to be making this and were offered the Homeworld brand at a later date to throw on it, due to being old Relic devs, some of whom worked on Homeworld.
This message was edited 2 times. Last update was at 2015/12/23 06:28:56
Oh yeah! Thanks for posting this! Fantastic!
I like the sequence of the larger bomber lobbing the big bomb, reminds me of a small nuclear bomb drop from a fighter.
Crush your enemies, see them driven before you and to hear the lamentations of the women.
I'm going to have to dig out my Homeworld manual now and re-read the background section, as I seem to recall that the archaeologist did most of the work on her own, not backed by an entire army and an aircraft carrier on tracks.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Frankenberry wrote: I don't get it, the Homeworld universe has BARELY been scratched in any way...and they choose to do a game involving zero space elements...from a franchise whose soul reason for existing was space combat. Right.
They chose to do this game because it originally wasn't even a Homeworld game. Blackbird Interactive originally had a few of the original Homeworld developers and a few collaborators, but they were just making a free to play mutliplayer RTS called Hardware, with the first maps being desert maps and others released later. Then when Gearbox acquired the Homeworld IP, they struck a deal with Blackbird to rebrand it as a Homeworld game and insert some stuff to make it a prequel to the original set on Kharak about the clans fighting over stuff in the deserts.
So yeah, it wasn't really about purposely making a prequel, they just happened to be making this and were offered the Homeworld brand at a later date to throw on it, due to being old Relic devs, some of whom worked on Homeworld.
This is actually helpful information, thanks for not being another sarcastic reply.
I had NO idea that the original game was aimed more at what this game is intending, still disappointed it's not closer to MY Homeworld of old, but hey - it might be worth checking out.
Shadowkeepers (4000 points)
3rd Company (3000 points)
My post was quite informative, it's hardly my fault that you didn't pay attention.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
If an off-hand comment mentioning that prequels are, in fact, a thing, offended you so much your brain turned off and you refused to learn anything, I fail to see how that's my problem. If you want to stay ignorant, you will, to your own detriment.
Or to be less polite, I don't care that you thought it was snide. Grow up.
This message was edited 3 times. Last update was at 2015/12/25 00:29:30
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: If an off-hand comment mentioning that prequels are, in fact, a thing, offended you so much your brain turned off and you refused to learn anything, I fail to see how that's my problem. If you want to stay ignorant, you will, to your own detriment.
Or to be less polite, I don't care that you thought it was snide. Grow up.
You ever get tired of being a dick or is it a personal mission to come across as one all time?
Shadowkeepers (4000 points)
3rd Company (3000 points)
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
I'm wondering if the narrator is Karen Sjet. Wouldn't surprise me if she appears in the game in some form.
Two odd things in the video -
The first is the very brief shot of what appear to be spaceships performing a jump. Very strange, for a game that's supposed to take place entirely on Kharak, and which should in theory be set before they have a chance to test the jump technology that they recover from the wreck (since the test takes place early in the original game).
The second is the group of aircraft that appear at about 1:35 in the video. Their shape is very similar to that of the Bentusi motherships, albeit much, much smaller.
Edit -
Just rewatched the original video, and the name 'Rachel Sjet' appears in a tactical display showing a group of vehicles underway (she's apparently in one of the vehicles). Not sure if Sjet is a clan name, or a family name. But it does seem to increase the chance that Karen will be making an appearance
This message was edited 1 time. Last update was at 2016/01/09 23:23:28
The ships making a jump, I'm guessing, are the exile ships. They showed one crashing into the desert. My guess is, as the game progresses, we'll find more about the exile.
This message was edited 1 time. Last update was at 2016/01/09 23:29:58
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The narrator is not Sjet, but the archaeologist Mevath Sagald, who discovered the Guide Stone on her own after the hyper-drive core was removed from Khar-Toba, when the clans all but withdrew their support and resources from the expedition. This all takes place roughly 250 years before the first game itself.
This is from the manual of the first book, though with this game it may very well all be retconned.
-Loki- wrote: The ships making a jump, I'm guessing, are the exile ships. They showed one crashing into the desert. My guess is, as the game progresses, we'll find more about the exile.
There was only 1 in the original and its sister ship that you come across in the campaign looks nothing like the ones in the video.
I am currently playing through the remaster version of HW and its really not as good as I remember it being.
-Loki- wrote: The ships making a jump, I'm guessing, are the exile ships. They showed one crashing into the desert. My guess is, as the game progresses, we'll find more about the exile.
There was only 1 in the original and its sister ship that you come across in the campaign looks nothing like the ones in the video.
I am currently playing through the remaster version of HW and its really not as good as I remember it being.
No, there were heaps (skip to 1:03). The Khar Toba was just one that crashed to the surface. A few lost their way - the Kadeshi were some that hid in the Gardens and modified their ships.
I get that they don't look alike, just a thought. Another thought - they could be showing Taidaan jumping to Hiigara to perform the exile. Could be a bunch of things, but I'm guessing they're going to be showing a lot about the exile itself in flashback cutscenes.
This message was edited 1 time. Last update was at 2016/01/10 10:19:00
I meant only 1 crashed ship. I suppose you could use handwavium to have other undiscovered ships.
-Loki- wrote: but I'm guessing they're going to be showing a lot about the exile itself in flashback cutscenes.
The Kushan only find out about the exile about 2/3rd of the way through Homeworld, long after the Taiidan arrived. Unless there is some quite heavy retconning the Exile shouldn't be mentioned at all.
This message was edited 1 time. Last update was at 2016/01/10 16:21:30
Meh Homeworld was dull when I played as a younger version of me, and still looks to be dull. And besides, I will never buy anything from the people whom made Company Of Heros
BrookM wrote: Well, this is based on an IP by Relic and that's it..
Unfortunately, yeah. I don't think the excellent team that Relic employed will be a part of this, which is reason enough to be cautious.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Silent Puffin? wrote: I meant only 1 crashed ship. I suppose you could use handwavium to have other undiscovered ships.
-Loki- wrote: but I'm guessing they're going to be showing a lot about the exile itself in flashback cutscenes.
The Kushan only find out about the exile about 2/3rd of the way through Homeworld, long after the Taiidan arrived. Unless there is some quite heavy retconning the Exile shouldn't be mentioned at all.
The latest trailer shows there's a Kith that knows about the Exile, at least enough to know they were forbidden to start up space exploration. It'll be interesting to see how it meshes with the original story. So far they've been taking some liberties to make the game fit, but nothing has broken the story itself. Kharak was at war between the Kith - who had discovered space flight already - when the satellite discovered the Khar Toba, and the game itself just said an expedition was launched to find the anomaly. They were then united as a race when they found the guidestone, and together built the mothership and started the journey home.
This game basically throws fights in between story moments just like the originals did. The only real issue so far is the whole knowing about being forbidden to use space flight, though it's been a long time since I read that encyclopedia of a manual.
This message was edited 1 time. Last update was at 2016/01/17 06:55:28