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2015/12/18 03:49:46
Subject: Cool things that Exist in Fluff that Don't have rules
-Tons of cool named characters.
-Rogue traders
-Criminals
-Ork roks
-Ork spores
-Decent diversity of space shuttles
-mutations ( on imperial characters )
Inactive, user. New profile might pop up in a while
2015/12/18 03:54:02
Subject: Cool things that Exist in Fluff that Don't have rules
oldzoggy wrote: -Tons of cool named characters.
-Rogue traders
-Criminals
-Ork roks
-Ork spores
-Decent diversity of space shuttles
-mutations ( on imperial characters )
nice stuff, in the same idea
hiveworlds produce the scummiest imperial guard troopers. I wanna see some of those.
2015/12/18 05:54:39
Subject: Cool things that Exist in Fluff that Don't have rules
guard hitting half their shots is actually fairly accurate compared to real world trained soldiers. Also Las guns do pack a pretty hard hit if we go by the FFGs books, the problem is on the table top, everything your fighting is that tough.
2015/12/18 14:40:28
Subject: Cool things that Exist in Fluff that Don't have rules
I've found Rak'Gol to be pretty cool. I like the idea of having a species composed of what looks the xenomorphs from Alien, as well as the fact that their technology is so behind, it makes the Orks look like Tau.
Faithful... Enlightened... Ambitious... Brethren... WE NEED A NEW DRIVER! THIS ONE IS DEAD!
2015/12/18 14:55:44
Subject: Cool things that Exist in Fluff that Don't have rules
SkavenLord wrote: I've found Rak'Gol to be pretty cool. I like the idea of having a species composed of what looks the xenomorphs from Alien, as well as the fact that their technology is so behind, it makes the Orks look like Tau.
YES. I would love Rak'Gol and Yu'Vath's constructs we need more really alien aliens
Inactive, user. New profile might pop up in a while
2015/12/18 16:01:47
Subject: Cool things that Exist in Fluff that Don't have rules
Lasguns get a bad rap. Against human enemies, they are devastatingly effective, especially at close range. They're very easy to maintain and are easier logistically due to a lack of ammo.
The problem is, good against human enemies doesn't translate well to ancient space skeletons or chaos-fueled killing machines.
2015/12/18 16:04:38
Subject: Re:Cool things that Exist in Fluff that Don't have rules
There were a couple more Eldar super-heavy tanks in Epic that FW hasn't made that were pretty cool. One was a "transport" that had a mobile Webway portal in the back, so it could drop reserves right on the front line. The other was a super-sized Nightspinner that had it's monofilament weave laced with microorganisms that could destroy enemies on a cellular level. It was mostly banned by the Craftworlds for having the potential to wipe out all life on a planet, but Biel-tan in particular employed them to fight Orks.
2015/12/18 16:27:14
Subject: Cool things that Exist in Fluff that Don't have rules
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover
2015/12/18 17:26:04
Subject: Cool things that Exist in Fluff that Don't have rules
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/18 18:56:42
Subject: Cool things that Exist in Fluff that Don't have rules
Lukash_ wrote: Lasguns get a bad rap. Against human enemies, they are devastatingly effective, especially at close range. They're very easy to maintain and are easier logistically due to a lack of ammo.
The problem is, good against human enemies doesn't translate well to ancient space skeletons or chaos-fueled killing machines.
Thing is, even against humans, in game terms they still only have a 50% chance of doing damage.
Which I find amusing. I guess from a balance stand point it works out, as if they were S4 they would be able to glance AV10 vehicles to death, but its still kind of funny.
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A longbeard when it comes to Necrons and WHFB. Grumble Grumble
2015/12/18 20:04:36
Subject: Cool things that Exist in Fluff that Don't have rules
I know in one of the gaunts ghost books, they outfitted some of their troops with what I think is jump/jet packs. I kinda wished guardsmen would get this. Could make MT or veterans more mobile but again still just guardsmen so eh.
2015/12/18 20:19:40
Subject: Cool things that Exist in Fluff that Don't have rules
Are blanks in the tabletop? I think it would be hilarious to see some armies strapping blanks to their tanks to ward off psykers.
"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.
6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted
2015/12/18 21:44:49
Subject: Cool things that Exist in Fluff that Don't have rules
Vitali Advenil wrote: Are blanks in the tabletop? I think it would be hilarious to see some armies strapping blanks to their tanks to ward off psykers.
Oh my god. That is the best idea I've ever heard!
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
2015/12/19 02:59:13
Subject: Cool things that Exist in Fluff that Don't have rules
Vitali Advenil wrote: Are blanks in the tabletop? I think it would be hilarious to see some armies strapping blanks to their tanks to ward off psykers.
Culexus Assassin. Also the old Necron Pariahs.
2015/12/19 03:02:27
Subject: Cool things that Exist in Fluff that Don't have rules
You know what they don't have? "Your Dudes." There's not much focus on building your personal chapter in the new codexes like there was in the 5th... So many options back then
H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
2015/12/19 03:07:02
Subject: Cool things that Exist in Fluff that Don't have rules
Cptskillet wrote: I know in one of the gaunts ghost books, they outfitted some of their troops with what I think is jump/jet packs. I kinda wished guardsmen would get this. Could make MT or veterans more mobile but again still just guardsmen so eh.
Grav-chutes, Scions use them, so do Elysians, FW makes the models for the Elysians.
Not because I'd ever willingly use a Djin Blade, but because (going by the sketch of it in the 5th edition DE book) it would look really awsome.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/19 13:55:58
Subject: Cool things that Exist in Fluff that Don't have rules
ChazSexington wrote: Sheed Ranko. I would've preferred him to Armillus Dynat. Having something entirely different would've been fun.
I've never heard of him. Care to elaborate?
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature.
2015/12/20 00:56:45
Subject: Re:Cool things that Exist in Fluff that Don't have rules
There might be an endless list, so I'll try to keep it brief, if at all possible.
- a Mercenary Codex, that has a special tier of allies (sort of a mix between Battle Brothers and Allies of Convenience), so that it is the same ally level with everyone. Make this Codex the one with Kroot Mercs, Ork Mercs, Galg Mercs, etc. This could be a Codex for shoring up the weaknesses of others.
- Rogue Traders
- Rahk-Gol
- Undivided Daemons
- Enslavers
- Demiurge
- Psychic Blanks
- the Fallen (actual Fallen, not some crappy Formation in a Dataslate, a full-on Codex Supplement that isn't just normal Chaos Marine cheese with an equally cheesey gimmick
I could go on, but that pretty much covers the big ones, for me.
To quote a fictional character... "Let's make this fun!"
Tactical_Spam wrote: There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.
We must all join the Kroot-startes...
2015/12/20 03:00:17
Subject: Cool things that Exist in Fluff that Don't have rules
You are from a different timeline, you don't even exist anymore in mine after the noodle incident. You don't want to know more, trust me. It was not a pretty sight.
7000 pts 1000 pts 2000 pts 500 pts 3000 pts
Crimson Devil wrote: 7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
xSoulgrinderx wrote: No. but jink is cover and if the barrage its center they wont be getting cover