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Made in se
Dakka Veteran



Sweden

So i've been toying with this list after much pondering. Key is of course to utilize smart positioning & cover as much as possible. It seems solid enough although it has some tougher match ups like flyer heavy lists and Eldar bike spam, but then again which list doesn't

Anyways, can it be improved upon without altering it too much?


Drone-Net VX1-0
4x4 Marker Drones

Heavy Retribution Cadre
Stormsurge [Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Burst Cannon]
Stormsurge [Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Burst Cannon]
Ghostkeel [Bonding Knife Ritual,Cyclic Ion Raker, Twin-linked Fusion Blaster]

Riptide Wing
Riptide [Heavy Burst Cannon, Stimulant Injector, Twin-linked Smart Missile System, Velocity Tracker]
Riptide [Early Warning Override, Ion Accelerator, Twin-linked Smart Missile System]
Riptide [Early Warning Override, Ion Accelerator, Twin-linked Smart Missile System]

Alternative list with HBC tides
Spoiler:

Drone-Net VX1-0
4x4 Marker Drones

Heavy Retribution Cadre
Stormsurge [Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Burst Cannon]
Stormsurge [Early Warning Override, Pulse Driver Cannon, Shield Generator, Twin-linked Burst Cannon]
Ghostkeel [Bonding Knife Ritual,Cyclic Ion Raker, Twin-linked Fusion Blaster]

Riptide Wing
Riptide [Early Warning Override, Heavy Burst Cannon, Twin-linked Smart Missile System, Velocity Tracker]
Riptide [Early Warning Override, Heavy Burst Cannon, Twin-linked Smart Missile System, Velocity Tracker]
Riptide [Early Warning Override, Heavy Burst Cannon, Twin-linked Smart Missile System, Velocity Tracker]


This message was edited 2 times. Last update was at 2016/03/01 15:27:52


 
   
Made in us
Regular Dakkanaut




The biggest issue I have had with running a list like this is that I can't find anyone that would let me play 2 Lords of War. The Heavy Retribution Cadre is sweet (slowing your opponent down while shooting them is great) but I'm surprised anyone lets you play it :[
   
Made in us
Shas'ui with Bonding Knife






Hmm. I like it alot! What point level is this? 1850?

The only thing I might change is.. running two HBC riptides rather then 1. Much more effective at taking out vehicles, and then you can leave your pie plates from your stormsurges to deal with TEQs

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in se
Dakka Veteran



Sweden

tjdieter2191 wrote:
The biggest issue I have had with running a list like this is that I can't find anyone that would let me play 2 Lords of War. The Heavy Retribution Cadre is sweet (slowing your opponent down while shooting them is great) but I'm surprised anyone lets you play it :[

We usually play without restrictions so no issues
   
Made in us
Tough-as-Nails Ork Boy





San Diego

I can imagine a very scenic battle with a all MC tyranid list, even though they would probably demolished.

 
   
Made in se
Dakka Veteran



Sweden

 Grizzyzz wrote:
Hmm. I like it alot! What point level is this? 1850?

The only thing I might change is.. running two HBC riptides rather then 1. Much more effective at taking out vehicles, and then you can leave your pie plates from your stormsurges to deal with TEQs


Thanks, yes 1850. The trade-off with 2 HBC is that one is without Stims and i do like stims on HBC 'tides. But yes it is possible.


This message was edited 3 times. Last update was at 2015/12/22 18:49:43


 
   
Made in us
Painlord Titan Princeps of Slaanesh





Looks: at my 5 IK list and then looks back at this:
:insert picture of Cpt Picard saying wtf!?:

This list is very scary to me...

cant believe there is no hate for this list...
   
Made in se
Dakka Veteran



Sweden

 Filch wrote:
Looks: at my 5 IK list and then looks back at this:
:insert picture of Cpt Picard saying wtf!?:

This list is very scary to me...

cant believe there is no hate for this list...


No hate i get to face variations of these lists in turn so its fair
5 knights is no joke though pretty nice

Spoiler:
Windrider Host
Skyrunner Farseer
Skyrunner Warlock Conclave
Jetbike Vyper Squadron Shuriken cannon
3x Windrider with Scatter laser
3x Windrider with Scatter laser
3x Windrider with Scatter laser

Wraith Constructs
5x Wraithknight Mixed D and glaives

Revenant lists

Reaver titan lists

Warhound titan lists



This message was edited 2 times. Last update was at 2015/12/23 09:51:38


 
   
Made in us
Painlord Titan Princeps of Slaanesh





How do you even win vs the warhost+5warconstructs?

1 WK can beat 2-3 IKs in melee with ghost glaives.
   
Made in us
Neophyte undergoing Ritual of Detestation




Eh, basic tau list we are seeing everywhere. Just like any other
   
Made in se
Dakka Veteran



Sweden

 Filch wrote:
How do you even win vs the warhost+5warconstructs?

1 WK can beat 2-3 IKs in melee with ghost glaives.


I normally don't. Eldar lists using MSU scatbikes and or multiple Wraithknights are super good. But sometimes one gets lucky and roll lots of 6 for the D-Missiles.
The only Tau counter to those lists i can think of would be to go Piranha Firestream Drone/Seeker/melta spam or maybe MSU Crisis spam. That might do it but i don't like the Piranha model and Crisis spam is boring (model wise) so i would probably just go Eldar myself

This message was edited 3 times. Last update was at 2015/12/23 10:31:41


 
   
Made in us
Shas'ui with Bonding Knife






X078 wrote:
 Filch wrote:
How do you even win vs the warhost+5warconstructs?

1 WK can beat 2-3 IKs in melee with ghost glaives.


I normally don't. Eldar lists using MSU scatbikes and or multiple Wraithknights are super good. But sometimes one gets lucky and roll lots of 6 for the D-Missiles.
The only Tau counter to those lists i can think of would be to go Piranha Firestream Drone/Seeker/melta spam or maybe MSU Crisis spam. That might do it but i don't like the Piranha model and Crisis spam is boring (model wise) so i would probably just go Eldar myself



As a Tau player myself... I have 0 clue how I would face 5 wraithknights. Definitely try and take them out piecemeal.. doing so is so tough though when they can move 12" a turn. I run a suit heavy list myself, the main thing, is WK are T8.. I generally have enough s7 that I could handle 1 or 2 WKs... but 5 uff. I would imagine I would lose those units after my initial alpha strike and it would just be a rough battle from there.

Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

Play TE or FSE, check out my useful guide for New players! 
   
Made in se
Dakka Veteran



Sweden

 Grizzyzz wrote:

As a Tau player myself... I have 0 clue how I would face 5 wraithknights. Definitely try and take them out piecemeal.. doing so is so tough though when they can move 12" a turn. I run a suit heavy list myself, the main thing, is WK are T8.. I generally have enough s7 that I could handle 1 or 2 WKs... but 5 uff. I would imagine I would lose those units after my initial alpha strike and it would just be a rough battle from there.


Aye, i also play eldar besides Tau and this is an annoyingly tough list and i would like to find a proper Tau counter to it.
Massive Kroot spam maybe=) hundreds of ObSec Snipers LOL.

This message was edited 1 time. Last update was at 2015/12/23 15:52:12


 
   
Made in us
Shas'ui with Bonding Knife






X078 wrote:
 Grizzyzz wrote:

As a Tau player myself... I have 0 clue how I would face 5 wraithknights. Definitely try and take them out piecemeal.. doing so is so tough though when they can move 12" a turn. I run a suit heavy list myself, the main thing, is WK are T8.. I generally have enough s7 that I could handle 1 or 2 WKs... but 5 uff. I would imagine I would lose those units after my initial alpha strike and it would just be a rough battle from there.


Aye, i also play eldar besides Tau and this is an annoyingly though list and i would like to find a proper Tau counter to it.
Massive Kroot spam maybe=) hundreds of ObSec Snipers LOL.


I am assuming that list is 2000 points?

Ok, just for maths my current 2k list:
DBC
Retaliation:
Fusion Blade commander, target lock
2x3 dual burst crisis
x3 dual plasma crisis
x3 broadsides, x2 HYMP, x1 Rail, x3 plasmarifle, x2 target locks
Riptide, Ion, fusion, stim
Air superiority
3x razer fighters, misslepods
Allies
OSC
2x3 stealth, vre, homing beacon
x2 ghostkeel, CIR, fusion, EWO

Going off this list. I wanted to see how many Knights I can kill in my turn 2 alpha strike. Since my entire Army comes in turn 2 because of his list. Its debatable on whether to use my DBC doom bonus for majority wounds or for low ap wounds..

I will do majority wounds first.. lets also assume that I rolled for 2 markerlights with my d3 formation bonus!
First knight - doomed
  • 1 crisis team (bursts) +1 BS marker -> 20 hits -> 6.2 wounds -> 1.4 damage

  • 1 crisis team (bursts) +1 BS marker -> 20 hits -> 6.2 wounds -> 1.4 damage

  • *Gross that did nothing... lets keep going
  • 1 crisis team plasma -> 8 hits -> 2.4 wounds -> 1.6 damage

  • Assuming I LOS block my stealth alive safely assume no ghost alive -> 2 squads-> 12 hits ->3.7 wounds -> 0.8 wounds.


  • I think I finally slayed my first Knight... and that was nearly half my army.. I hope they have 5 wounds, but I can't remember. =D

    Second Knight -not doomed
  • 3x razer fighters (18 s7 shots) -> 9 hits -> 3 wounds -> 0.6 damage *ew*

  • 3x razer fighters (6 s8 seekers) -> 3 hits -> 1.5 wounds -> 1 damage *I think this is my most effective yet!

  • riptide, assume ripple fire (2 s8) -> 2 hits -> 1 wound -> 0.7 damage

  • riptide, ion (3 s7) -> 2 hits -> 0.7 wounds -> 0.5 damage

  • Commander -> 1 hit -> 0.5 wounds -> 0.3 damage

  • broads (8 s7) -> 7 hits -> 2.3 wounds -> 0.8 damage

  • broads (6 s6) -> 5 hits -> 0.8 wounds -> 0.5 damage

  • broads (1 s8) -> 1 hit -> 0.5 wounds -> 0.3 damage


  • Welp... it took my entire army assuming I had no warlord traits (such as monster hunter to help me) , and my ghostkeel were killed turn 1... I managed to off 2 WKs..... in the next turn I would imagine I would lose maybe 1/3 of my army.. I feel like that's a safe assumption.. what of.. I am not sure.. too variable.. I would imagine I could kill another knight my next turn... and deal with some bikes etc... Lose maybe lose another 3rd of my remaining force.. maybe.. maybe by turn 4 kill another Knight... and MAYBE if i'm still in the game because of assaults... I can kill or damage the 5th knight turn 5..


    This message was edited 1 time. Last update was at 2015/12/23 16:27:10


    Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

    Play TE or FSE, check out my useful guide for New players! 
       
    Made in se
    Dakka Veteran



    Sweden

    Its 1850. You list is interesting, i like the airforce with d3 ML very nice for invis units!

    Still it's a gamble with taking down those WK's. And then there's the psychic stuff and objectives to handle vs the obsec bikes. Hmm...
       
    Made in us
    Shas'ui with Bonding Knife






    X078 wrote:
    Its 1850. You list is interesting, i like the airforce with d3 ML very nice for invis units!

    Still it's a gamble with taking down those WK's. And then there's the psychic stuff and objectives to handle vs the obsec bikes. Hmm...


    ONLY 1850 !@%!

    yeah i have no idea. If i made a force designed to fight that list it maybe.. but otherwise I don't think i could take an allcomers army and expect to win.

    Possible counter list..

    Crisis bomb.. delete a WK a turn and try and kite as much as possible.

    Buffmander, as is
    x9 crisis suits, 18 drones to soak D shots

    Lets see how effective this unit would be..lets assume 0 markerlights..
  • 18 CIBs: 40.5 hits -> 22.5 wounds -> 5 damage dealt.. so exactly one knight dead.. granted your at 18" range.. but that should allow you to kite enough.

  • 18 MPs: 27 hits -> 15 wounds -> 3.3 damage... so you can't take one out directly, but you will be 36" away and can kite better

  • 18 Plasma: 27 hits -> 8.25 wounds -> 5.5 damage... I want to note how this is the battle of mass over ap... less wounds but no armor saves. Granted I am assuming he is running cannon WK so no 5++ as well.

  • 18 burst cannons: 54 hits -> 16.5 wounds -> 4 damage.. didn't quite do it.

  • 18 Fusion blasters: 13.5 hits -> 10.2 wounds -> 6.75 damage... hey there you go! gives some wiggle room as well!





  • Automatically Appended Next Post:
    This crisis unit is only like 700 points before drones too!


    Automatically Appended Next Post:
    I would like to point out.. for effeciency sake... the stormsurge D missles may be the best option.. but you ultimately get lucky rolling a 6... plus you need the markerlight support and with 10 D shots to get rid of those stormsurge...


    Automatically Appended Next Post:
    X078 wrote:
    You list is interesting, i like the airforce with d3 ML very nice for invis units


    I have had a lot of success with this list. Turn 2 is devastating for my opponent, and the air formation gives your subpar AA fighters the buffs they need to clear airspace before they go hunting for ground transports and rear vehicle armor... Having turrets makes they awesome rear armor hunters. you pretty much can fly anywhere you want.

    This message was edited 3 times. Last update was at 2015/12/23 19:28:47


    Take a look at my painting blog! Always looking to improve, please feel free to comment with thoughts and advice!

    Play TE or FSE, check out my useful guide for New players! 
       
    Made in se
    Dakka Veteran



    Sweden

    Yeah, those 6 won't show often enough. Hmm I might actually try the Blastcannon instead since the HRC halves any charge distance.
       
     
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