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2016/01/16 06:42:27
Subject: Random thought about why no Chaos Codex -- NOT trolling
Kraytirous wrote: Chaos can't have nice things? We won, dude. We won Warhammer fantasy. We killed every meaningful character, martyred every good-guy and destroyed the world with every force imaginable arrayed against us, from Dark Elf, to Nagash, to Sigmar himself. We won. And then we got a massive model line update for it which is essentially compatible with 40k. I'm not sure how Chaos can simultaneously be getting kicked by the "Loyalist boot" and be the lore powerhouse in TWO universes. The branding is fantastic, it's simply the hardware that needs to catch up.
This guy right here is my Hero.
2016/01/16 15:14:38
Subject: Random thought about why no Chaos Codex -- NOT trolling
Kraytirous wrote: Chaos can't have nice things? We won, dude. We won Warhammer fantasy. We killed every meaningful character, martyred every good-guy and destroyed the world with every force imaginable arrayed against us, from Dark Elf, to Nagash, to Sigmar himself. We won. And then we got a massive model line update for it which is essentially compatible with 40k. I'm not sure how Chaos can simultaneously be getting kicked by the "Loyalist boot" and be the lore powerhouse in TWO universes. The branding is fantastic, it's simply the hardware that needs to catch up.
Fantasy was a badly failing line that needed an re-build from the ground up.
I also wouldn't call a couple Nurgle toys + enough Khorne to make everyone sick a complete model line overhaul! Tzeentch & Slaanesh could really use the love too.
We may be "the greatest threat to the Imperium of Man' in 40k, but in the game itself, we're nothing more than "the greatest punching bag the Imperium loves to beat on!"
Even the Khornekin book is clearly on a level well below the other 7.5ed books, being a rush-job simply to sell the new Bloodthirster kit & fixing none of the actual problems that the Chaos Marines especially suffer from!
Not to mention some of the glaring omissions that make no sense, (seriously? a book all about Khorne beating face and no MUTILATORS?!), or how apparently Khorne's Heralds all of a sudden turned every last one of their Axes of Khorne over to those lowly mortals...
It was also absolutely criminal that the Khornekin book didn't bring us a newly updated Berserker kit. The one iconic mortal unit for that book, still forever stuck in 1999!
Kraytirous wrote: The reason why loyalists get every "toy under the sun" is that they have a clearly developed product line which is going to continue modularly moving forwards. Their advancement is in finding new technology and finding new ways of inducting that tech into their methodology for war. Hence new formations, new weapons, new chapter tactics. GW is simply sharpening the image of the Space Marines. Even the xenos races are pretty much just getting a stronger, more focused army that simply does what they already did in a stronger and more interesting way. I'll be honest, though, I'm not sure which of "our toys" they got.
Loyalists get every toy under the sun because Loyalist Marines sell. GW puts the bulk of its resources behind the stuff that will be money winners. When it comes to Marines, Chaos doesn't sell because our model line looks like rank rodent poo it's so bloody ancient, and our rules have been among the worst in the game for nearly a decade now. Hence, we don't get toys.
GW even had a golden opportunity to begin the long process of overhauling & updating our model line with the various supplements we've had... Black Legion would have been ****ing perfect timing to release a kit finally for Chosen! But nope, nothing at all.
The Crimson Slaughter codex? At the very least a perfect excuse to release newly updated kits for basic Marines & Possessed, and what did we get? A lone Hellbrute, who still managed to not include a Heavy flamer! The Khornekin codex was surely THE to re-boot the Berserker kit and add proper options, (including enough damn chainaxes for every model!), but alas no, no new toys for Chaos Marines.
And yet, Marines within the same timeframe have had nearly all of their infantry overhauled and re-done, (including two ing Devastator kits!), while we've gotten a single infantry unit and 3 vehicles.
As for our toys that Loyalists have stolen?
Centurions are literally Oblits/Mutilators on steroids! Only BA's used to have a fully close combat dreadnought - now every Loyalist gets the Ironclade which is our close combat Dreadnought (again) on steroids. (and even BA's have better close combat dreads than we do!)
Again, being able to take special weapons on Assault Squads used to be Raptor exclusive... Then Loyalists got the option for Flamers. (fine, it fits with the assault theme). And then BA's got Plasma & Meltaguns because... "Reasons."
Kraytirous wrote: Chaos is not at that point in the design paradigm. Chaos is still at the 5th edition point of the design paradigm because the brand which has been irrevocably produced in the fluff is not yet supported by models and rules.
I'm not sure what the Eye of Terror campaign has to do with this thread, as it was ages ago and the Chaos brand has changed significantly since.
Rules wise Chaos Marines are still playing 4th ed points costs and 5th ed Rhino spam. Model wise, Chaos is still stuck in 3rd freaking edition!
The only thing that's changed about 'our brand' since the Eye of Terror campaign has been to retcon everything we achieved and backtrack to "it's coming guys - the 13th Black Crusade is almost ready!"
GW had the chance to do with us what they've done with the Fantasy/AoS re-branding back then... We had crushed & humbled the Imperium's greatest fortress world, laid waste to the systems surrounding the Eye. We had slaughtered the billion strong forces of the mighty Imperial Guard arrayed against us, and broken the collective backs of the forces of over two dozen Space Marine Chapters who dared to stand in our way!
WE HAD WON!
Across the galaxy, hidden cults were rising up and throwing Imperial rule into turmoil. Warpstorms were gathering and daemonic incursions were increasing in their frequency and intensity. The path to Holy Terra itself was before us, and the demoralised Imperium was scrambling to prepare for the coming of the true storm, until...
GW Overlord: "Wait what did the results say... CHAOS ACTUALLY WON?!"
Intern: "It appears so sir. Apparently the Chaos community isn't made up entirely of twelve year olds who like Ultramarines."
GW Overlord: "But, but, but... This will mean that Chaos will now sell 12 kits this year, and we'll only move 100,000 Tactical Squads instead of the 1,000,000 we'd planed to upon announcing the successful grand victory at Cadia?!"
Intern: "So what shall we do now sir?"
GW Overlord: "Guys, who cares about results - those Chaos players didn't play by the rules and let the Imperium win! Let's simplify the rules because they're just way too complicated right now. Oh, and we'll re-write the background to go back in time three months so the 13th Crusade hasn't happened yet."
Intern: "Brilliant strategy sir! But what about the Chaos players who're now expecting us to work the results into their upcoming new codex?"
GW Overlord: "What's a Chaos player? I didn't know they even existed."
2016/01/16 15:42:49
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
Kraytirous wrote:What amuses me the most about these threads is that, despite ignoring the OP and simply fielding everyone's own grievances, they are representative of exactly why Chaos has yet to really win in 40k. We are united in our hatred but that hatred quickly turns inward.
It is almost ironic how appropriate the internal strife within the Chaos community is. Like our very own Eye of Terror. It gives my tentacles goosebumps just thinking about it.
In regards to the OP:
The rebranding of Chaos as a GW specific faction is definitely a genuine problem. What do you call a faction that is both Adeptus Astartes but not? What do you call a unit that is Space Marine but not Space Marine? More importantly, what do you call a unit which has held the same name for so long that it has become synonymous with some pop-culture references that defy trademarking?
The various units within the book are probably not going to get much renaming, but the book itself will need to be called something else and fit into the mythos. Most importantly of all Chaos Space Marines are the ultimate driving force beyond the impending apocalypse.
Hear me out. Tyranids are "coming." Necrons are "awakening." Tau are "expanding." Orks are "uniting." What's Chaos doing? Chaos has united, expanded, and awakened. The daemon-primarchs are not just debating interfering, they have all been brought out (except Magnus, screw that guy). Abaddon's thirteenth Black Crusade is HAPPENING.
The issue is that in creating the CSM Codex, GW has to make a VERY important decision. Do they do what they did in 7th edition of Fantasy and 40k thus far, have the clock a minute before midnight? Or do they finally let the bell tole midnight and let hell loose?
The reason this is important is because if the CSM codex is released it will need to either be appropriately prepared for the coming massive campaign in order to stay relevant, or it will need to be sufficiently powerful and new without spoiling the coming campaign.
Long story short, GW needs to choose what to do with the coming Apocalypse that Abaddon is going to bring to the Imperium. Will it be like the End Times? At that point, forget a new Codex, just make a bunch of new releases like Kau'yon. Will it be like The Storm of Chaos and Thirteenth Black Crusade events, where the supplements are campaign specific and the take-aways become army-wide? At that point, a codex remake makes sense.
The issue with the branding of Chaos is that it is so pivotal to GW's coming plans that they have to very carefully decide on a timeframe for the future of 40k. A future that Chaos (as has been mirrored in AoS) will have a massive part to play in.
GW doesn't need "help" finding a place for CSM as a niche or a theme in 40k. They have that niche and theme in spades. Fluff wise Chaos is at its peak. Abaddon is no longer armless and a failure, read the Black Legion supplement's fluff. Huron Blackheart isn't just some random pirate, he's creating a warband so large that it's starting to challenge the Legions of old themselves in numbers.
The Chaos Gods aren't just accepting Marine Chapters, but actively corrupting them. Ahriman now has the resources of an entire Black Crusade to use to find the Black Library. Typhus, Kharn, Lucius, Fulgrim, Angron, Perturabo, Mortarion, Ahriman, Lorgar, ALL OF THEM ARE ON ABADDON'S SIDE! They have all vowed to join the Thirteenth Black Crusade.
Abaddon has a Daemon Prince under his control who has seen the end of time, he is responsible for Typhus' zombie plague (being spread FOR Abaddon), he is responsible for Cypher getting more and more active.
Chaos lore is not weak. Chaos lore is not pathetic. Chaos lore is simply being ignored. The Chaos brand is in a fantastic place.
You keep saying Saturday morning villain, but have any of you read ADB's Talon of Horus or the Black Crusade supplement's fluff? Abaddon doesn't just sit back and cackle as he puts together idiotic plans. His plans are coming to fruition. Now. The Chaos Space Marines are not just "evil" marines. I'm not sure where the fluff getting diluted came from, but have you read the stories of how some of the renegades turned to Chaos or the way the Legions are treating each other in the Eye? The Chaos Marines are literally becoming their weapons and hatred, physical manifestations of just how much they hate the Imperium. The "brand" of Chaos is to put away discipline, wear your emotions outwardly, and use that to conquer the galaxy. The Chaos Gods unleash a pantheon of emotions that the Space Marines are simply not meant to have. The "brand" is going in a fantastic place and the lore supports it. Now the hardware needs to catch up. The model line needs updating, the rules need updating, and they will be.
Is the rebranding of Chaos a part of why it's taking so long to get an update? Hell yes. No question about it. The brand is there and it is awesome. Now it needs to be implemented.
The theme? Chaos Marines are the mailed fist of the Gods. Abaddon's jabbed at the Imperium, and now we have the Talon of Horus kidney shot on its way. Emotions are a weapon and I guarantee we'll see this. "A blade made of pure hatred, a gun which fires the burning anguish of guilt, armor sculpted from the smoke of arrogance." Chaos is all about the immaterial and impossible turning material.
The niche? An army that snowballs as it plays. Does it do this well right now? No. But it will. And KDK is a step in the right direction.
I will add that the Chaos codices as viable armies are not the point of this discussion and genuinely don't belong in this thread. This is not a rules debate or a "why does Chaos suck?" thread. What can poor OP do against such wreckless hate?
Very will said. Only problem is, and I am not sure if you know this or not, the story line has been advanced. Chaos won. There was a campaign and people put in their results and GW didn't like the results. If the results were legit or not (people saying chaos won the games when they didn't even play) GW changed the results and reckoned that the 13th crusade didn't even start yet. So what started, what happened, and finished, GW wiped it all out like it didn't even happen.
So even if GW advances the story again, I can't get excited because GW can just change what ever they do at will like it didn't happen.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/01/16 15:43:34
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
A lone Hellbrute, who still managed to not include a Heavy flamer!
Hey,
Sorry but I'm going to use my first Dakka post to respond to this because I've seen it pop up twice now.
They actually come with two heavy flamers, one for each Power Fist. They are those little tiny cones that come on the sprue and slot into the gaping maw on the inside of the Power Fist palm.
Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi
2016/01/16 16:03:07
Subject: Random thought about why no Chaos Codex -- NOT trolling
Kraytirous wrote: I'll be honest, though, I'm not sure which of "our toys" they got.
Classic example:
In C:CSM 3.5 there used to be this thing called a Dark Blade. It was a +2 Str power weapon. It was also a daemon weapon so everytime you used it you'd have to pass a Ld test or suffer a wound. It was also limited to 1 per army.
Apparently even with the daemon weapon rule and 1 per army restriction a +2 Str power weapon is still just way too powerful (it strikes at Init 5 and wounds SM on a 2+ with no Sv allowed!!!) so when the 4th ed CSM codex came out they removed it. Then they immediately turned around and gave SM relic blades.
2016/01/16 16:04:29
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
They Eye of Terror campaign was very cool. Thats when I started to get into 40K and I have a lot of fond memories from that time. It's too bad that they completely negated the results, they did the same thing with fantasy around that time too.
Everyone and their mother has an opinion on what Chaos should be. They are a very broad faction with multiple themes going on which is why it's near impossible to do with one codex.
IMO, they should have 3 codex's:
Codex: Traitor Legions. This one includes rules and formations for the Black Legion, Night Lords, Alpha Legion, Iron Warriors and Word Bearers.
Codex: Cult Legions: This one includes rules and formations for Death Guard, Emperor's Children, World Eaters and Thousand Sons
Codex: Renegades and Heretics: This one includes rules and formations for Renegade Marine and Imperial Guard armies.
They really, really need new models though. I'm hoping for a Dark Eldar style release for the next one, I'm willing to wait if they can get it right but the odds of that are like winning the powerball last week. They really need to update the basic Traitor Marine box, bikes, possessed and havocs. They need to re-cut the Terminators. Release a Chosen box and a double mutilator/obliterator box. We need a New Daemonic Land Raider. All of our Failcast characters need to go. All of our Special Characters need new sculpts basically. At this point, the only thing we sorta get to keep is the Rhino, Vindicator, Predator, Dinobots, Hellturkey and Raptors. Everything else is in dire need of replacing or repair. Their modern Cad sculpting techniques are fantastic when done right, the problem is that the last time we got a few updates back in 4th edtion, the sculptors weren't familiar with the technology yet and produced some pretty bad miniatures. A lot of stuff from the 2007 vintage are very blocky and cartoony eg. the Daemon Prince. The old one is better by miles. I see a sculpt like Gutrot Spume from Fantasy and I know they can put out good mutated miniatures. The problem is that they havent done this for Chaos Marines.
Square Bases for Life!
AoS is pure garbage
Kill Primaris, Kill the Primarchs. They don't belong in 40K
40K is fantasy in space, not sci-fi
2016/01/16 18:15:35
Subject: Random thought about why no Chaos Codex -- NOT trolling
Guys, the Eye of Terror campaign was a campaign. On a global scale with some cool mechanics, but it was a campaign. You play through Kauyon and due to your amazing die rolls the assassins actually manage to kill the entire Tau leadership. Do you expect GW to honor your wishes and allow you to remove them from the lore? No, it was only the two of you playing. What if one player per assassin and one player per Tau leader. Six people certainly matter more, right? But no, that would still be ridiculous. The Kauyon campaign is a way of playing through the war and finding out what would of happened if YOU were in command, rolling the dice, etc. The Eye of Terror campaign was a way of exploring what the Thirteenth Black Crusade would be like if it did start. It was not meant to HAVE lasting effects on the game. Also Chaos won because a small handful of jerks banded together and decided to completely undermine the campaign by meta-gaming the living warpdust out of it, and essentially ruining any chance of fair play for the loyalists. So not only do I not consider the Eye of Terror campaign to have any true meaning in the broader context of the game world aside from providing some awesome stories, but I also don't consider it a legitimately fair campaign.
I'm not sure why your counter-arguments are "we need new models," "we need new rules," and "we haven't gotten them." I'm agreeing with you and said the same thing twice already. This thread is not about what we need, it's exploring an interesting idea behind why it's not coming.
What is it that you don't like about the Chaos brand? You call us a punching bag, but we're about to conquer the galaxy. So I disagree with that.
@Davor: The Thirteenth Black Crusade is not coming, it is here and it has started. Cadia is under siege, the Eye of Terror is growing, Warp Zombies are popping up all over the galaxy. They reset the clock and now it's ready to hit midnight with twice as many bells ringing. Human psykers are popping up everywhere and losing their minds, then getting possessed by daemons.
@Experiment 626: I never said we got an overhaul, I said we got a new line of models. I'm not sure what Fantasy's state as a modelling line has to do with the fact that Chaos was victorious and that our brand is getting cooler with every release.
This message was edited 2 times. Last update was at 2016/01/16 21:17:17
2016/01/16 21:37:05
Subject: Random thought about why no Chaos Codex -- NOT trolling
Thanks Kraytirous, I didn't know what GW was doing anymore. First I thought I read that the 13th didn't start yet, then I read it has started, then again, it didn't start but on the verge of starting.
So confused what GW said. Thanks for clearing it up.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/01/16 22:31:21
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
Kraytirous wrote: Guys, the Eye of Terror campaign was a campaign. On a global scale with some cool mechanics, but it was a campaign. You play through Kauyon and due to your amazing die rolls the assassins actually manage to kill the entire Tau leadership. Do you expect GW to honor your wishes and allow you to remove them from the lore? No, it was only the two of you playing. What if one player per assassin and one player per Tau leader. Six people certainly matter more, right? But no, that would still be ridiculous. The Kauyon campaign is a way of playing through the war and finding out what would of happened if YOU were in command, rolling the dice, etc. The Eye of Terror campaign was a way of exploring what the Thirteenth Black Crusade would be like if it did start. It was not meant to HAVE lasting effects on the game. Also Chaos won because a small handful of jerks banded together and decided to completely undermine the campaign by meta-gaming the living warpdust out of it, and essentially ruining any chance of fair play for the loyalists. So not only do I not consider the Eye of Terror campaign to have any true meaning in the broader context of the game world aside from providing some awesome stories, but I also don't consider it a legitimately fair campaign.
I'm not sure why your counter-arguments are "we need new models," "we need new rules," and "we haven't gotten them." I'm agreeing with you and said the same thing twice already. This thread is not about what we need, it's exploring an interesting idea behind why it's not coming.
What is it that you don't like about the Chaos brand? You call us a punching bag, but we're about to conquer the galaxy. So I disagree with that.
@Davor: The Thirteenth Black Crusade is not coming, it is here and it has started. Cadia is under siege, the Eye of Terror is growing, Warp Zombies are popping up all over the galaxy. They reset the clock and now it's ready to hit midnight with twice as many bells ringing. Human psykers are popping up everywhere and losing their minds, then getting possessed by daemons.
@Experiment 626: I never said we got an overhaul, I said we got a new line of models. I'm not sure what Fantasy's state as a modelling line has to do with the fact that Chaos was victorious and that our brand is getting cooler with every release.
Dude..., really?, you're comparing a campaign book that you play with your 8 friends and will have relevance only in your group, and a WORLD WIDE CAMPAIGN wher ALL THE PLAYERS AROUND THE WORLD at the time played?...
GW never said "hey lets do this 13th crusade thingy and lets see what "COULD" happen but it won't matter", NO, GW stated and promised the community that 13th Crusade WOULD HAVE CONSEQUENCES and INFLUENCE AND SHAPE THE FUTUR OF 40K.
Chaos strategy meetings on the official boards of the time was certainly more then "an handfull of meta gaming jerks"..., WE where thousands of users all around the world, devisiing strategies late at night, with threads so huge that it would but the whole Dakka boards to shame.
Where every players was suggesting things, and took things to heart and in a fluffy way, with a tight structure an organisation, even if sometimes there was some issues because of some strong willed people, in the end ALL the player of the DISORDER faction worked hand in hand to net the results necesary to conquer those star systemes.
Giving off results that where in the WD and on the GW official site each week with Andy CHambers going over the big events of the week, where you had Batreps and pictures of Huge games from GW shops and FLGS all around the freakin world, where you could find games of 50.000pts per side in an era where Apocalypse din't exists!.
By seeing your post i'm positive and sure that you din't participate in the campaign at the time and that you have no idea of what you're talking about, because every single thing you stated in your post is completly opposite of how things was.
Here is just a "small" passage of the latest Newsletter of the campaign, written by Andy Chambers who was supervising the campaign at the time and was one of the big shots at GW.
Andy Chambers: The biggest campaign in Games Workshop's history has drawn to a close. Over forty thousand players have sent in more than quarter of a million game results over eight weeks to decide the fate of the Cadian Gate. We've had mare results posted in a single day than in the entire Armageddon campaign - and we thought that was big!
At the last the combined efforts of the forces of Order kept Abaddon from his ultimate goal of controlling the Cadian system but. in the process, the Cadian Gate has been ravaged. Many bastions have fallen to the forces of Chaos and may never be recovered, the warp storms surrounding the Eye have expanded to engulf whole systems. The fighting on others could continue for decades to come. With the worlds captured the forces of Disorder are now positioned to launch attacks into more Imperial worlds. The Cadian Gate may not be open to the forces of Chaos, but their minions are over the walls in unprecedented numbers.
The campaign has been massive in scale and a wonderful example of what can be achieved today. Less than a decade ago Jervis Johnson ran Ichar IV, our first mega campaign which used results from across the globe to determine its results - by post no less! The Eye ot Terror set a new record for sheer 'bigness' and. as with its predecessors, will form a cornerstone of the nich background of the Warhammer 40.000 universe in the years to come. For all those who have taken part and made it passible I extend both heartfelt gratitude and congratulations on making something so truly gargantuan possible. Ave Imperator! Death to the False Emperor! Here's to the battles yet to come.
Please tell me again the comparaison between Kuyon campaign and EoT campaign?...,
Six people certainly matter more, right? But no, that would still be ridiculous
...so by your standard we should have what we want right?, since by your stabdards the more people, the rigther?, because like Andy newsletter said there was over 40.000 people who participated in EoT, and not just figuratively, all those 40.000 people where registered on GW website to give their results and in wich of the 67 War sectors they where putting their results in.
This message was edited 4 times. Last update was at 2016/01/16 22:54:06
Kraytirous wrote: Guys, the Eye of Terror campaign was a campaign. On a global scale with some cool mechanics, but it was a campaign. You play through Kauyon and due to your amazing die rolls the assassins actually manage to kill the entire Tau leadership. Do you expect GW to honor your wishes and allow you to remove them from the lore? No, it was only the two of you playing. What if one player per assassin and one player per Tau leader. Six people certainly matter more, right? But no, that would still be ridiculous. The Kauyon campaign is a way of playing through the war and finding out what would of happened if YOU were in command, rolling the dice, etc. The Eye of Terror campaign was a way of exploring what the Thirteenth Black Crusade would be like if it did start. It was not meant to HAVE lasting effects on the game. Also Chaos won because a small handful of jerks banded together and decided to completely undermine the campaign by meta-gaming the living warpdust out of it, and essentially ruining any chance of fair play for the loyalists. So not only do I not consider the Eye of Terror campaign to have any true meaning in the broader context of the game world aside from providing some awesome stories, but I also don't consider it a legitimately fair campaign.
I'm not sure why your counter-arguments are "we need new models," "we need new rules," and "we haven't gotten them." I'm agreeing with you and said the same thing twice already. This thread is not about what we need, it's exploring an interesting idea behind why it's not coming.
What is it that you don't like about the Chaos brand? You call us a punching bag, but we're about to conquer the galaxy. So I disagree with that.
@Davor: The Thirteenth Black Crusade is not coming, it is here and it has started. Cadia is under siege, the Eye of Terror is growing, Warp Zombies are popping up all over the galaxy. They reset the clock and now it's ready to hit midnight with twice as many bells ringing. Human psykers are popping up everywhere and losing their minds, then getting possessed by daemons.
@Experiment 626: I never said we got an overhaul, I said we got a new line of models. I'm not sure what Fantasy's state as a modelling line has to do with the fact that Chaos was victorious and that our brand is getting cooler with every release.
Dude..., really?, you're comparing a campaign book that you play with your 8 friends and will have relevance only in your group, and a WORLD WIDE CAMPAIGN wher ALL THE PLAYERS AROUND THE WORLD at the time played?...
GW never said "hey lets do this 13th crusade thingy and lets see what "COULD" happen but it won't matter", NO, GW stated and promised the community that 13th Crusade WOULD HAVE CONSEQUENCES and INFLUENCE AND SHAPE THE FUTUR OF 40K.
Chaos strategy meetings on the official boards of the time was certainly more then "an handfull of meta gaming jerks"..., WE where thousands of users all around the world, devisiing strategies late at night, with threads so huge that it would but the whole Dakka boards to shame.
Where every players was suggesting things, and took things to heart and in a fluffy way, with a tight structure an organisation, even if sometimes there was some issues because of some strong willed people, in the end ALL the player of the DISORDER faction worked hand in hand to net the results necesary to conquer those star systemes.
Giving off results that where in the WD and on the GW official site each week with Andy CHambers going over the big events of the week, where you had Batreps and pictures of Huge games from GW shops and FLGS all around the freakin world, where you could find games of 50.000pts per side in an era where Apocalypse din't exists!.
By seeing your post i'm positive and sure that you din't participate in the campaign at the time and that you have no idea of what you're talking about, because every single thing you stated in your post is completly opposite of how things was.
At my local store over that summer, Chaos legitimately won almost every single game that was played there. It was just insane!
A big part of it was that the Chaos players would hold our own meetings with the other more mercenary 'Disorder' forces, (mainly all the other Xenos bar Eldar), and we'd plan out the match-ups we wanted, thus ensuring that we fought on our terms.
Not to mention, ALL of the staff at our store were either Chaos or Ork or Dark Eldar players!
Meanwhile, the vast majority for the Loyalist forces were literally just the typical mobs of teens & Little Timmy's. All they'd do for the most part would be to just shove their stuff forwards and whine about how they kept losing when, "the good guys are supposed to win."
There were maybe a half dozen or so older Imperial players, but they simply couldn't get enough games in to make-up for the younger players who'd be at the store 3-4 days a week and playing at least 2-3 games a day. We had one day where the Loyalists had been thrashed something crazy like 28-2 by day's end!
And it was roughly the same across the other area GW stores as well...
All of the major GW run events such as the Grand Tournaments that took place over the summer also counted, and again, Chaos legitimately edged out the Loyalists here too.
It was definitely NOT a mythical handful of basement dwelling Trolls who spent two months filing phantom results to screw the results.
What really happened was simply that GW goofed... They forgot or didn't understand that the vast majority of the Loyalist player base were kids & teens, while the Chaos & Xenos forces for the most part were older gamers.
As Slayer le boucher pointed out, the Disorder forces spent an ungodly amount of time constantly planning & strategizing on-line when not playing actual games. The Loyalist player base on the other hand never really got that organised outside of a much smaller minority.
GW didn't like the results at all, and neither did the vocal & massively butthurt Imperial side. So GW reneged on their word, swept everything under the carpet and then pretended like nothing had ever happened.
They ruined the following year's Storm of Chaos campaign in a similar manner, though this time it was the opposite that happened. (Chaos royally sucked hard, and GW had to actually fudge the story to even get them to Middenhiem because the game results had Archaon's assault actually beaten back in places!)
And then to keep everyone happy and give every faction their spotlight in the grand finale this time around, they wrote some of the dumbest gak they've ever produced, and thus;
- Archaon smashed Valten sensless with little effort... only for Grimgor to ninja up behind him, headbutt him unconscious & then walk away claiming ultimate victory because the Orcs had obviously had enough of that fighting stuff!
- Mannfred von Carstien destroys Crom's host in Slyania, but then let's Volkmar and his demoralised army live because apparently taking over the Empire was temporarily put on hold...
- Valten miraculously survived his mortal wounds suffered at Archaon's hands! And then gets knifed by a Skaven Assassin because Luthor Huss figured a half destroyed Church near the battlefield was more secure than holding up within the unconquered walls of Middenhiem proper...
And yet again they broke their promise of the global campaign having a lasting effect on the Warhammer World, as the ensuing edition change retconned everything that had happened and turned back the clock to Archaon's invasion "is coming."
2016/01/16 23:24:03
Subject: Random thought about why no Chaos Codex -- NOT trolling
Experiment 626 wrote: [spoiler][They forgot or didn't understand that the vast majority of the Loyalist player base were kids & teens, while the Chaos & Xenos forces for the most part were older gamers.
Would that reinforce that they do no market research?
Just imagine if the did Chaos and Chaos Space Marines properly how much money GW could have raked in.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
2016/01/17 00:27:30
Subject: Random thought about why no Chaos Codex -- NOT trolling
The reason the new codex is taking so long is because the next update will bring about the end of the 40k universe and the rebirth of the line. Just like fantasy.
2016/01/17 00:39:51
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
I'm not sure they would risk doing that. GWs six months financials weren't pretty and almost everything during that period that released was AOS. I think they did fantasy as a test and it doesn't seem to have worked out for them.
2016/01/17 00:44:07
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
HoundsofDemos wrote: I'm not sure they would risk doing that. GWs six months financials weren't pretty and almost everything during that period that released was AOS. I think they did fantasy as a test and it doesn't seem to have worked out for them.
Fantasy was pretty much a dead system that couldn't get any worse financially. GW blowing up 40k as is for an Age of Sicarius re-boot would be a level of stupid that I don't think even GW could possibly commit!
Keeping Chaos in the dirt as the lowliest of the low though? That's just maintaining the status quo at this point!
2016/01/17 00:47:27
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
HoundsofDemos wrote: I'm not sure they would risk doing that. GWs six months financials weren't pretty and almost everything during that period that released was AOS. I think they did fantasy as a test and it doesn't seem to have worked out for them.
Fantasy was pretty much a dead system that couldn't get any worse financially. GW blowing up 40k as is for an Age of Sicarius re-boot would be a level of stupid that I don't think even GW could possibly commit!
Keeping Chaos in the dirt as the lowliest of the low though? That's just maintaining the status quo at this point!
Yeah except 'Age of Sigmar' is even worse than warhammer fantasy. As a fantasy player you can't tell me it's not with a straight face. The only people I see interested in 'Age of Sigmar' are painters, modelers and 40k players and even then they only dip their toes into it instead of buying everything off the walls. How many things have people bought outside of the sigmarines or chaos forces. I suppose dwarfs just got new stuff now but has anybody bought any of the old fantasy armies? I'm guessing for the most part no.
I find that odd as fantasy was nearly as popular as 40k in the store I was in. You could've made fantasy have 1/4 of the rules and made the armies smaller and it would've worked. I spoke with other players and they agreed the best route would've been to have both games and use 'Age of Sigmar' as a starter game or 'gateway drug' into warhammer fantasy. I wouldn't have minded personally. What GW did instead was alienated and angered a section of their fanbase and forced one set of fans (mostly previous 40k players and painters) to rub elbows with the others that were alienated (the warhammer fantasy vets and player base stretching back for years).
Also for a new release, new game or new edition 'Age of Sigmar' did pretty badly far as I saw. I saw more people around for 8th edition fantasy than for 'Age of Sigmar'. GW helped to kill fantasy and then when they did so they blamed the fans. News to GW as a company. If your customers aren't buying your stuff that's your fault. Besides it's far easier to change yourself than to force others to change themselves. Perhaps alienating your fans is a bad approach to running a company.
Kraytirous wrote: Chaos can't have nice things? We won, dude. We won Warhammer fantasy. We killed every meaningful character, martyred every good-guy and destroyed the world with every force imaginable arrayed against us, from Dark Elf, to Nagash, to Sigmar himself. We won. And then we got a massive model line update for it which is essentially compatible with 40k. I'm not sure how Chaos can simultaneously be getting kicked by the "Loyalist boot" and be the lore powerhouse in TWO universes. The branding is fantastic, it's simply the hardware that needs to catch up.
The reason why loyalists get every "toy under the sun" is that they have a clearly developed product line which is going to continue modularly moving forwards. Their advancement is in finding new technology and finding new ways of inducting that tech into their methodology for war. Hence new formations, new weapons, new chapter tactics. GW is simply sharpening the image of the Space Marines. Even the xenos races are pretty much just getting a stronger, more focused army that simply does what they already did in a stronger and more interesting way. I'll be honest, though, I'm not sure which of "our toys" they got.
Chaos is not at that point in the design paradigm. Chaos is still at the 5th edition point of the design paradigm because the brand which has been irrevocably produced in the fluff is not yet supported by models and rules.
I'm not sure what the Eye of Terror campaign has to do with this thread, as it was ages ago and the Chaos brand has changed significantly since.
There's a bit of a difference between how they handle in the game and how they handle in the fluff. In warhammer fantasy chaos was alright. If you wanted terrible you'd play tomb kings, greenskins, beastmen or skaven maybe. If you wanted to be a jerk you played elves esp. the triple team 3 elf army factions of overpoweredness together. Dear lord each one was super powerful by itself but together it was just stupid. GW doesn't care about balance. As many have stated before it's just an arm's race. It's about who has the best toys and has nothing to do with tactics anymore. May as well just buy the biggest and stupidest thing for a couple hundred dollars, place it on the board and say 'I win!' Case and point Nagash.
This message was edited 4 times. Last update was at 2016/01/17 01:17:03
Dude..., really?, you're comparing a campaign book that you play with your 8 friends and will have relevance only in your group, and a WORLD WIDE CAMPAIGN wher ALL THE PLAYERS AROUND THE WORLD at the time played?...
GW never said "hey lets do this 13th crusade thingy and lets see what "COULD" happen but it won't matter", NO, GW stated and promised the community that 13th Crusade WOULD HAVE CONSEQUENCES and INFLUENCE AND SHAPE THE FUTUR OF 40K.
Chaos strategy meetings on the official boards of the time was certainly more then "an handfull of meta gaming jerks"..., WE where thousands of users all around the world, devisiing strategies late at night, with threads so huge that it would but the whole Dakka boards to shame.
Where every players was suggesting things, and took things to heart and in a fluffy way, with a tight structure an organisation, even if sometimes there was some issues because of some strong willed people, in the end ALL the player of the DISORDER faction worked hand in hand to net the results necesary to conquer those star systemes.
Giving off results that where in the WD and on the GW official site each week with Andy CHambers going over the big events of the week, where you had Batreps and pictures of Huge games from GW shops and FLGS all around the freakin world, where you could find games of 50.000pts per side in an era where Apocalypse din't exists!.
By seeing your post i'm positive and sure that you din't participate in the campaign at the time and that you have no idea of what you're talking about, because every single thing you stated in your post is completly opposite of how things was.
Here is just a "small" passage of the latest Newsletter of the campaign, written by Andy Chambers who was supervising the campaign at the time and was one of the big shots at GW.
Andy Chambers: The biggest campaign in Games Workshop's history has drawn to a close. Over forty thousand players have sent in more than quarter of a million game results over eight weeks to decide the fate of the Cadian Gate. We've had mare results posted in a single day than in the entire Armageddon campaign - and we thought that was big!
At the last the combined efforts of the forces of Order kept Abaddon from his ultimate goal of controlling the Cadian system but. in the process, the Cadian Gate has been ravaged. Many bastions have fallen to the forces of Chaos and may never be recovered, the warp storms surrounding the Eye have expanded to engulf whole systems. The fighting on others could continue for decades to come. With the worlds captured the forces of Disorder are now positioned to launch attacks into more Imperial worlds. The Cadian Gate may not be open to the forces of Chaos, but their minions are over the walls in unprecedented numbers.
The campaign has been massive in scale and a wonderful example of what can be achieved today. Less than a decade ago Jervis Johnson ran Ichar IV, our first mega campaign which used results from across the globe to determine its results - by post no less! The Eye ot Terror set a new record for sheer 'bigness' and. as with its predecessors, will form a cornerstone of the nich background of the Warhammer 40.000 universe in the years to come. For all those who have taken part and made it passible I extend both heartfelt gratitude and congratulations on making something so truly gargantuan possible. Ave Imperator! Death to the False Emperor! Here's to the battles yet to come.
Please tell me again the comparaison between Kuyon campaign and EoT campaign?...,
Six people certainly matter more, right? But no, that would still be ridiculous
...so by your standard we should have what we want right?, since by your stabdards the more people, the rigther?, because like Andy newsletter said there was over 40.000 people who participated in EoT, and not just figuratively, all those 40.000 people where registered on GW website to give their results and in wich of the 67 War sectors they where putting their results in.
My example of Kauyon was to show that a campaign is just a campaign regardless of how many people are playing it. A campaign of six is no more meaningful than a campaign of two when it comes to deciding GW's story. A campaign of thousands is still just a campaign.
You're faulting me for comparing an apple with a basketful of apples? Ignoring the logical fallacy there, what does that have to do with this thread? The Eye of Terror campaign is ancient history and, even if it wasn't, had no effect on the brand of Chaos then or now. Winning it did absolutely nothing for the Chaos story, aesthetic or brand. Citing ten year old books or newsletters does nothing to explain the modern brand of Chaos and why it may or may not be affecting the release schedule.
I'm not saying you're wrong to be angry at the treatment of Chaos after the Eye of Terror campaign. I'm saying that you're in the wrong place to express that.
This message was edited 1 time. Last update was at 2016/01/17 02:32:37
2016/01/17 13:25:29
Subject: Random thought about why no Chaos Codex -- NOT trolling
My reaction steemed from your comment that GW neve said that the campaign would have any consequences for the game, while at the time it was what they where baiting us into playing it.
I still have the WD, where you can read stuff like " ...participate into the making of the futur of 40k", or "shape the destiny of the universe for years to come".
It was said, and written, that what we where doing WILL have consequences and CHANGE the lore of 40k, we believed it, because at the time we had no reasons whatsoever to not trust GW, at the time they where trustworthy, its after that they the community became salty and started hating GW for not keeping their word.
Now things are how they are, and all this is old, i agree, but don't say that we where "wishing" or anything like that, and that it should not had any bearings on the 40k universe at the time, because thats what we fought for at the time.
And using Kauyon( i cannot take this name seriously, since its sounds too muich like couillon, and couillon in french means "stupid/ballsack") as a comparaison to EoT is like comparing a childs doodle with Vangogh or Piccaso, its laughable at best.
Now i get your point that a campaign is just that, a campaign.
Where you are wrong is that EoT was a GLOBAL campaign, that had as ultimate goal to reshape the 40k univers.
Its not just the number of people that participates in it, that matters, its the reward that GW flung under our noses and the implication of this that matters.
So please, don't compare the two of them anymore, because there is simply no comparaison.
Slayer le boucher wrote: My reaction steemed from your comment that GW neve said that the campaign would have any consequences for the game, while at the time it was what they where baiting us into playing it.
I still have the WD, where you can read stuff like " ...participate into the making of the futur of 40k", or "shape the destiny of the universe for years to come".
It was said, and written, that what we where doing WILL have consequences and CHANGE the lore of 40k, we believed it, because at the time we had no reasons whatsoever to not trust GW, at the time they where trustworthy, its after that they the community became salty and started hating GW for not keeping their word.
Now things are how they are, and all this is old, i agree, but don't say that we where "wishing" or anything like that, and that it should not had any bearings on the 40k universe at the time, because thats what we fought for at the time.
And using Kauyon( i cannot take this name seriously, since its sounds too muich like couillon, and couillon in french means "stupid/ballsack") as a comparaison to EoT is like comparing a childs doodle with Vangogh or Piccaso, its laughable at best.
Now i get your point that a campaign is just that, a campaign.
Where you are wrong is that EoT was a GLOBAL campaign, that had as ultimate goal to reshape the 40k univers.
Its not just the number of people that participates in it, that matters, its the reward that GW flung under our noses and the implication of this that matters.
So please, don't compare the two of them anymore, because there is simply no comparaison.
Okay, point taken. But I have to ask again, what does that have to do with this thread?
2016/01/18 00:25:55
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
As Slayer le boucher has already pointed out - the Eye of Terror campaign is not at all comparable to Kauyon because GW expressly stated at the time that EoT game results absolutely WOULD have an impact on the 40k universe. That was the whole point of having players send in their results to GW. Have you noticed how theres no option to send in game resukts for the new Tau campaigns? Your arguments in this area seem like they're coming from someone who didn't actually play EoT and thus doesn't really know anything about it.
As others have said, Chaos won that campaign and GW decided to act like it had never happened. Thats abhuge betrayal of the player base as it basically amounts to them having outright lied to us because they didn't like the results. That has a heck of a lot more relavance to this thread than you saying "Dude...we totally won Fantasy!". That's great but I play 40k and I'm posting in a 40k thread and over here ... we suck. A lot of your points come across as slightly trollish. We have sucked ever since GW decided that we all just imaginef the EoT campaign and was nice enough to explsin that we were all just really confused.
I think the EoT results perfectly encapsulate why GW has so much trouble giving us a decent book. They want CSM to be the bad guys that seem vaguely threatening but fairly weak. They are the comic book super villian that looks big and had but loses to a 120 pound Peter Parker at the end of every issue. Add to that how varied Chaos is (it really is impossible to perfectly encapsulate in one single book) and you hsve a recipe for disaster. It also doesn't help that the only two books that come close to being accurate in terms of the fluff are also almost universally complained about as op (2nd ed and 3.5ed). Bottom line is though, there is zeto reason why CSM can't have legion rules akin to chapter tactics and even less reason for our 6th ed book to be filled to the brim with "new" units that took the hottub time machine straight oit of 3rd edition.
GW intended CSM to be faceless baddies that always come up short and struggle to reconcile that with a game that requires a semblence of balance to play.
Edit: to more directly tie that in to the thread - because of what I just listed, CSM are just not a top priority for GW. They probably also feel like the three supplements (which arent very good imo) make up for it. I would not expect a new csm book until every other codex (except Sisters - man do I feel for the Sisters players) has been redone OR until 8th comes out and its time for us to play guinea pig again. GW doesnt seem to care as much about tn3 CSM consumers despite the old gakky csm squad still being a top seller. If you look at the way CSM have been handeled over tne years it's fairly obvious they are look3d at as less important than the other lines.
Edit: apologies for any typos. My tablet keyboard is less than cooperative today.
This message was edited 6 times. Last update was at 2016/01/18 01:09:41
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..."
2016/01/18 01:40:09
Subject: Random thought about why no Chaos Codex -- NOT trolling
But Tycho, the example you're giving is over ten years old. And again, saying "GW doesn't care about Chaos" is fallacious: we won Warhammer fantasy. We're about to win40k. We don't appear dangerous, we are dangerous. Every "if this happens, Chaos will win" scenario is happening right now. Astronomicon is dying out, human psykers are popping up everywhere and becoming demonically possessed. Chaos is not a cartoon villain. We are on the verge of victory, and most importantly of all, the Imperium has no idea what our "evil plan" is. The closest thing they have to it is a bunch of Inquisitors interrogating a Sorcerer who is willingly telling them Abaddon's back story.
I still don't see why you're bringing up the rules into this, it's been agreed upon ad nauseum that the rules don't reflect the brand. The rules as they stand (or stood) have nothing to do with the current topic being discussed.
2016/01/18 02:17:28
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
I chalk it up to GW being reluctant to do another total line reboot after launching so many new lines lately. We have two new armies in AOS, Ad mech becoming a thing , and harlequins getting split off. That's a lot of money upfront. Now we don't know for sure what is and isn't selling well but GWs last sixth month finances don't seem to support that much of the above did much to move the needle.
Chaos needs a necron/dark eldar style rebuilding from top to bottom. There vehicles are ok and many are recent but nearly every single infantry model needs a new kit. Base marines, Havoc, terminators, possessed and all there characters are ancient and frankly ugly.
2016/01/18 02:31:31
Subject: Random thought about why no Chaos Codex -- NOT trolling
This is really neither here nor there, but in every store I have ever chatted with a manager of, Chaos (space marines, I mean) is pretty popular. I run into CSM players all the time. I would reckon more often than Eldar or Necron, frankly.
It's also a great Fantasy seller, though as Tycho (rightly) says, this is a 40k forum. Still, there are some crossover models; even the Khornetress is highly usable in 40k.
I think that CSM will get a book sooner rather than later, though. Whether they'll be competitive with vanilla loyalists or some of the better factions is a whole other question, though. Again, a baseless suspicion -- but I think that they'll be *better*, but not competitive enough with the top tier factions or flexible enough like Astartes that CSM players will be really happy.
2016/01/18 03:09:14
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
I'm a loyalist player but Chaos needs more than one book and a few supplements. I can't figure a way to represent recently turned warbands and original legion remnants in the same book.
2016/01/18 04:42:15
Subject: Re:Random thought about why no Chaos Codex -- NOT trolling
Tycho wrote: @kraytirous:
They are the comic book super villian that looks big and had but loses to a 120 pound Peter Parker at the end of every issue.
Peter Parker is 164 lbs. And Even though it's dwarfed compared to most heroes, He does have Super Strength, Speed, Agility, ect ect and Regenerative powers on top of what's pretty much low level clairvoyance.
And I'm not just saying that as a man with a somewhat unhealthy Obsession with Spiderman.
Anyways, GW hasn't forsaken us (anymore than Usual). I'm excited to see what comes for us down the road. Good things come to those who wait, ect ect.
We all pretty much agree we need the whole line to be redone, and that takes time. I mean even though we have probably the weakest book in the game with outdated sculps, We still have player forking over money willing to play. GW isn't stupid enough to ignore that.
2016/01/18 05:06:18
Subject: Random thought about why no Chaos Codex -- NOT trolling
A huge part of chaos is the unpredictable nature of chaos and how fickle the gods can be. That this is basically represented by random tables and painting them different colours is just lazy. If they can kind of make the vanilla marines feel different there's literally no excuse for how much they've dropped the ball with these.
For starters the mark should be the army wives mechanic, the gods hate each other and only work together when needed. So there should be an option for each and undivided. This should give bonuses for matching the style of combat that god enjoys and perhaps stats to their specific units. They could also add an effect that happens to others with marks different to your primary detachment to keep the system from being abused. Like if khorne is your primary detachment you might have to do tests for units from the other 3 gods or khorne kills models from it. Stuff like that to keep it strong but stop it from being abusable so it'll be worth using any of the marks. While undivided can be a weaker but more general effect but adding that if it's your primary the others don't need to take a test like that. This opens diversify back into the list but holds back the possibility of playing with system too hard by imposing a sort of tax detachment to get in the way of really strong interactions.
Yeah, EoT is very old. It is, imo still a better example than you saying CSM are in good shape because the combined forces of Chaos "won wfb". I have plenty of other examples so is you want to say that EoT is irrelevant than I will drop that but lets also agree that immediately jumping to an entire different game system with a different army (because there are no csm in wfb) is even less meaningful.
Also I chuckle every time you say "the brand is in good shape". No. It isnt. Chaos does not in fact even truly have a brand. Khorne, Slaanesh, Tzeentch, and Nurgle have brands. Chaos proper does NOT. Zip zero zilch. A key in defining a healthy successful brand (im a designer by trade so branding is something i do every day) is that you can pull a group of people at random and ask them to define the brand in a few sentences. Acleatly defined and healthy brand will consistdntly give you the same or very similar answers. Thats where chaos falls short in 40k. Its been kept too generic for too long. They really need to split it so that you have your older legions, recently turned renegades, and hodge podge warbands in thier own books. Sure there will be some cross over but each book is going to be very different and have its own brand. Right now CHAOS on the 40k side has no defined brand because it isnt a brand at all. Its a generic catch all category.
As far as rules go - well duh. Its a GAME. So rules will be brought ijtobthe discusion because they are part and parcell to "the brand". Especially when the thread is about why we dont have a new codex yet. Thats invonvenient to your argument I know, but the bottom line is that CSM is one of the factions (not the only faction but certainly a good example) where the codex guves rules that are extremely disconnected from the fluff. Again, not a real good "brand" representation is it? Again I think a big part of the issue is that to do CSM "right" requires either three seperate books or one much larger book and going on what GW has historically done with us, that seems like more resources then they're willing to commit.
In terms of your fluff arguments-everything that every "evil" faction needs in order to "win" the setting is about to happen. It's always been that way and it's nit unique to Chaos. We are not special in that way. The biggest difference is that while the Nids and Orks have successful major incursions we are pretty muvh always "just about to begin to get ready to commence to start the final preperations for beginning the invasion that will eventually lead to starting out on the path to our ultimate goal. Eventually. Any day now." Ive been around since RT and its been this way since second edition. It does not support your argument imo and makes chaos look even sillier for being so close for so long and having fewer gains than any of the other supposedly less significant bad guys in the setting.
@lur_tae_mont:
Belive me, my biggest hope is that its taking longer than expected specifically because theyre doing the book right this time. We dan all agree i think that to do that is going to require a ton more work than ususl. I really dont even care if thry dont give us new modrls. Id just be happy with a decent codex. I particularly like how GW gave the loyalists a formation that is not only strong but actually really fluffy. That gives mr hope for csm. Im just not betting the farm on it just yet. History is firmly stacked against us in that rdgard. Lol
Again sorry for the typos. This poor old tablet is hitting the bin tomorrow.
This message was edited 3 times. Last update was at 2016/01/18 05:35:45
Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..."
2016/01/18 11:49:06
Subject: Random thought about why no Chaos Codex -- NOT trolling
We ( as the 40k players) din't win anything, because its a different univers.
Also that "campaign" was rigged since start, because it was part of GW plan to change the fluff in "Chaos makes world Kaboom".
Chaos in fantasy Won, not its players, not its community, an certainly not the 40k players, Battle players din't do or participate in anything, GW just pushed a few books, with new units and rules, and people where baited into buying new expensives ( even though awesome looking) models, just before the game was blasted into oblivion, and all of what they gave in the (expensives as feth) books was just obsolete 6 months after their release...
its not even that like when you change editions you can still use the book and rules until the army book/codex is updated, that nice 70$ book you have right there is just a nice paper weigth to make your collages stick better.
So once again, you use a bad comparaison.
In the end it doesn't really matters, since the only thing we can do is sit and wait, even though the time it takes them is just fething ridiculous.