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Made in us
Longtime Dakkanaut




Title says it all. For me codex SM probably has both. The Armour Idomitus is a 60 points for a crappy invul except for one one turn.

On the other side, the Shield Eternal is great for it's cost and the builds it unlocks
   
Made in ca
Gargantuan Gargant






I dunno, the eye of night relic from the Black Legion supplement is pretty bad. Its one use and it costs a whopping 75 points for a single shot crappy large blast with a heavy bolter profile that ignores cover that does D3 penetrating hits against vehicles/buildings...yay? with BS5 its more likely to hit its target but in 7th ed D3 penetrating hits doesn't guarantee a vehicle's death nor does it do anything against MC. Also with heldrakes around which can shoot with greater accuracy and more than one turn it really does nothing for your army.

The best is hard to say since its situational and based on the codex you can get it from but I think its the Chains of the Gorgon (mostly because its pretty much a shield eternal +1 for Iron Hands). Honorable mentions go to the Lucky Stikk given for what it can for both the HQ and the unit (WS5 for Boyz rock!) and the Puretide engram chip because of its utility and reasonable cost.

This message was edited 1 time. Last update was at 2016/02/01 06:30:32


 
   
Made in us
Lurking Gaunt






Best: Shield Eternal. 50 points, 3++, EW

Worst: Norn Crown. 50 points, +6" synapse range

What do I win?
   
Made in gb
Regular Dakkanaut




Best:
Spirit Stones
Grimoire
Puretide Chip
Multi spectrum sensor suite
Command and control node
Hunter's Eye

I feel the Shield Eternal is a little outdated but still very good.
   
Made in gb
Stalwart Dark Angels Space Marine




London

I think that Da Lucky Stikk from the Ork Codex is amazing. Tbh if it were in a more powerful codex people would be crying broken.
   
Made in us
Decrepit Dakkanaut




The Armor Indomitable IS pretty bad. That said, it's a way to make sure your Librarian/Chaplain gets a 2+ and not carry a stupid Storm Bolter.

Pretty sure that Dark Eldar take the cake with the Djinn Blade.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Longtime Dakkanaut





Iridium is such a no brainier for most Tau commander builds. Failsafe Detonator as the most useless.
   
Made in au
Longtime Dakkanaut




Kinda hard to say for every army as a whole given that each Relic can have so many different uses for any given list. Maybe best to do this on an army-specific basis?

Speaking from personal experience Da Finkin Kap is incredible if you have any kind of re-rolls for your Warlord Traits and roll on the Strategic chart for both traits, you essentially get four rolls (two with re-rolls) to try and get whatever you want. There isn't really a worst for Orks from the main codex as they are all at least decent, I guess the Killchoppa might take the spot given that you'd probably just want a Power Klaw for the points instead.

   
Made in eu
Shrieking Guardian Jetbiker





I've always been pleasantly surprised by how well an Autarch with the Shard of Anaris performs...

The Blade of Conquest a guardsman for as much as a powerfist? That's just asking to die right there...

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Krazed Killa Kan






In the Ork dex the best relic is 100% Da Lucky Stikk. Da Finkin Kap is nearly an auto take except it has to be on the Warlord which 95% of the time has the Lucky Stikk and you can't take 2 relics per model.

The worst has got to be Kill-Dakka in the Ghazz Supplement, this hot garbage is 30 points to roll on an RNG table for a shooting weapon that can be the following.
A Skorcha, a +1 shot Shoota, a zapp gun, an assault 1 grotzooka, a bubble chukka, or a +1 shot but short range deffgun. Orks who are notoriously bad shots with BS 2 paying 30 points for a RNG table of guns in which all of them are not worth 30 points and you don't even get to pick which one you get. The gun would still not be worth it if you could change the shooting profile at will like an Obliterator.

"Hold my shoota, I'm goin in"
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Made in gb
Drakhun





Probably the choas scroll one. It is so situational it will never happen in real life. I don't know what they were thinking.

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Made in gb
Longtime Dakkanaut





UK

Best Ork Relic is Da Big Bosspole. Fearless is so much better than rerolls for Orks.

Overall I give it to Hunter's Eye.

Worst...probably a S1 grenade with ID.

YMDC = nightmare 
   
Made in ru
!!Goffik Rocker!!






Orks have a big kybork body relic that gives relentless (why?..), fnp and eternal warrior. For 50 pts. If you want FNP, you get a painboss for this very 50 pts and the whole squad gets fnp. So, it's basically eternal warrior for 50 pts. And yet, most things that would ID an ork character would likely kill him anywayz. The only things it's useful against is non-ap2 (hello, we have no invul) melee ID weapons. But than why wouldn't you feed your boyz to it? Or a mek you're running to die in challenges anywayz?

Also, the choppa of ragnarork is pretty much useless. It takes a lot of time to charge up even if you manage to get in combat every turn. Youre better off with a regular power klaw. But than, a regular power klaw is better than any other ork relic weapon, really.

This message was edited 2 times. Last update was at 2016/02/01 11:38:29


 
   
Made in us
Hellacious Havoc





The Mont'ka supplement has Volkov's Cane (a.k.a. the Pimp Cane) that essentially gives you LD11 for the purposes of orders for just 10 points.
   
Made in us
Loyal Necron Lychguard





Virginia

 Arrias117 wrote:

Worst: Norn Crown. 50 points, +6" synapse range


Give it some credit, it's only 40 points.

As a Necron Player, I'd have to say that the Nightmare Shroud is among the worst. 35 points for essentially a 2+ save on one character, and Necrons can't take more than one relic per character. The other 2 effects of the armor are ignored by pretty much everything.

40k:
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Made in fr
Inquisitorial Keeper of the Xenobanks





France

Gorgon's chains is way better than shield eternal.
I think it is a good claimant for best.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I think the Hunter's eye take the cake for the best relic. 20pts to give your whole unit ignores cover is just bonkers. Even across armies that has to be the best relic in terms of cost to benefit.

Worst is always a fight because it is usually so codex dependant. I think chaos marines win out though with the ungodly awful dimensional key.

This message was edited 1 time. Last update was at 2016/02/01 13:32:31


01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Nurgle Chosen Marine on a Palanquin






StiXFletcher wrote:
I think that Da Lucky Stikk from the Ork Codex is amazing. Tbh if it were in a more powerful codex people would be crying broken.


If the warboss had an invul save that could be re-rolled, it would be insane powerful. His lack of an invul is the only thing that makes it reasonable.

   
Made in ie
Norn Queen






Dublin, Ireland

Most of the Nid ones are either sickeningly overcosted or just plain gak.
Take your pick.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Out of the daemons codex, the best is the grimoire definitely. Worst would be the doomstone, I just can't find any way to actually make it work reliably. Maybe if we had negative leadership modifiers it would come into its own with certain builds but for now its pretty useless. Forces a ld check on 3d6, reduce the targets leadership by as much as they fail by for the rest of the game. Remove the unit if it gets reduced to zero ld. Sounds way better than it is, with daemons you're either winning combat or losing it spectacularly and probably won't get 2 chances to reduce ld, which is required to kill almost all units. There's also no guarantee they'll fail at all. And vs. Marines, the negative ld modifier is just going to keep them falling away from you if you don't wipe them, removing your ability to stay locked in combat against the unit.

Honestly most of our relics aren't that great, eternal blade and portal glyph can be useful sometimes and completely useless other times. Grimoire +fatey is the only one with utility and reliability.

This message was edited 1 time. Last update was at 2016/02/01 18:45:20


7500 pts Chaos Daemons 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

AncientSkarbrand wrote:
Out of the daemons codex, the best is the grimoire definitely. Worst would be the doomstone, I just can't find any way to actually make it work reliably. Maybe if we had negative leadership modifiers it would come into its own with certain builds but for now its pretty useless. Forces a ld check on 3d6, reduce the targets leadership by as much as they fail by for the rest of the game. Remove the unit if it gets reduced to zero ld. Sounds way better than it is, with daemons you're either winning combat or losing it spectacularly and probably won't get 2 chances to reduce ld, which is required to kill almost all units. There's also no guarantee they'll fail at all. And vs. Marines, the negative ld modifier is just going to keep them falling away from you if you don't wipe them, removing your ability to stay locked in combat against the unit.

Honestly most of our relics aren't that great, eternal blade and portal glyph can be useful sometimes and completely useless other times. Grimoire +fatey is the only one with utility and reliability.


The Doomstone however is/was hilariously good fun back when Eldar players were running large Warlock Councils in 6th. That unit really relied on all those Warlocks to augment & hex the crap out of everything, so it was handy to be able to tailor it on the spot and nuke that unit's usefulness.
I suppose If you slap it on a LoC w/Boomstick and then Grimoire him, he's also a decent way to deal with annoying Librarius Conclaves.

Even the Eternal Beatstick has it's uses for a LoC or GUO. Boosts them typically up to near Bloodthirster levels of combat ability.

Overall I wouldn't put us in the running for "worst Relic" since we at least have the ability to on the spot tailor our Relics to our opponent... Unlike those poor Tyranid or CSM players who literally have like 75%+ of their relic options being complete turds.
With ours, the 'worst' we get out of it is whatever we roll on the Exalted Gifts table, of which there's a 16% chance of gaining a free bonus Lesser Gift in the deal! And all for 30pts.

It's not like we're stuck with a list that includes a 75pts 'one use only' relic that likely won't even kill a single vehicle after all!

 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Yeah the ability to choose a relic for a 30 pt reward really removes most of the teeth of my complaint haha.

7500 pts Chaos Daemons 
   
Made in ru
!!Goffik Rocker!!






 buddha wrote:

Worst is always a fight because it is usually so codex dependant. I think chaos marines win out though with the ungodly awful dimensional key.


Well, it payed off handfully on my lord when a few mutilators and summoned daemons deepstruck without scatter turn 3 and a few enemy bikes died on DT. But yep, it's turn 2 activation at best, so the majority of your stuff will allready arrive. It's not amazing but i'd take it all day long for 10-15 pts, really. Which i won't for a choppa of Ragnarork.

This message was edited 1 time. Last update was at 2016/02/02 04:08:32


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

For the armies I play, I say the following:
Dark Angels:
Best: Mace of Redemption. 30 points to make a character have S7 AP3 attacks in CC, and it gets even better against CSM characters. Yes, please! I'd say honorable mention to Shroud of Heroes, as 10 points for FNP is a steal, and if the character is not in a unit he gets Shrouded.
Worst: Monster Slayer of Caliban. 45 points for a weapon that will sometimes just be a power sword, and even at best just becomes a +2 strength ID power sword. If it were cheaper it would be okay, as is...would never take it.

Khorne Daemonkin:
Best: Goredrinker. 30 points of awesome, if you take another weapon and use that to charge Goredrinker up. I've never actually tried it, though, but I've seen it used to great effect.
Worst: The Brazen Rune. Cheap, but very situational. The fact that this is the worst tells me that Daemonkin actually have a pretty decent set of relics.

Tau:
Best: Iridium suit. 25 point must-take upgrade for a Commander, making him T5 and giving him a 2+ armor save. Honorable mention to the Puretide chip.
Worst: Failsafe Detonator. If you are close enough for this thing to matter, something has gone terribly wrong.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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Made in ca
Insect-Infested Nurgle Chaos Lord






Dunno about worst but Gorgon's Chains wins out for the best.

+1 FnP on a faction with innate FnP and IWND?
Eternal Warrior?
3++?
And doesn't count as a weapon so you can still get +1?

There's really nothing not to like about it. The only drawback is maybe, MAYBE the cost. 45 points will push your character up into the more expensive tier, but all things considered it's a steal.

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Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Tyranid Norn Crown

40pts for 6" of your guys not going nuts and fearless. When the same thing is also a Warlord Trait and comes standard on Swarmlord. The only real use would be in the extremely situational event you get the Warlord Trait, this, and the power that increases range to like 30" and put it on a Flyrant, for a 1 turn effect of total synapses coverage pretty much. Better off just leaving off relics.

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Made in us
Longtime Dakkanaut







Best Relic: The Puretide Engram Neurochip; combined with the 7th ed Tau super-formation allowing units to synchronize with each other for firepower bonuses, it's *quite* a dangerous force multiplier.

Worst relic: Prophet of the Voices: 30 points for a relic that prevents your model from joining any unit except Possessed. In exchange, you're now a Daemon. I know there was *one* build for a Crimson Slaughter sorcerer that took the Mark of Nurgle, a Palanquin, and Familiar, for a 200+ points summon factory, but at that point you might as well be allying in Fateweaver.
   
Made in us
Decrepit Dakkanaut




To be fair you aren't JUST a Daemon. You become a Possessed and therefore roll on their table.
Still isn't a GREAT relic but there's misinformation in your post.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Hurr! Ogryn Bone 'Ead!





 krodarklorr wrote:
Give it some credit, it's only 40 points.

As a Necron Player, I'd have to say that the Nightmare Shroud is among the worst. 35 points for essentially a 2+ save on one character, and Necrons can't take more than one relic per character. The other 2 effects of the armor are ignored by pretty much everything.


Except that you can combine the Nightmare Shroud on an Overlord with Orikan in the same unit, and have a 2+ re-rollable save. You're essentially immune to all small arms fire.

This message was edited 1 time. Last update was at 2016/02/02 16:26:16


Death Korps of Krieg Siege Army 1500 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Slayer-Fan123 wrote:
To be fair you aren't JUST a Daemon. You become a Possessed and therefore roll on their table.
Still isn't a GREAT relic but there's misinformation in your post.


And the fact that CS Possessed are arguably much better than standard CSM versions, as they gain both ranged survivability, (will either be Shrouded or move as Beast type), and for combat have the superior Rending & 3++ for taking other people's lunch money.
Add in the PotV Sorc for on-the-spot Malefic support and the possibility of an ap2 Force toy.

Oh, and CS Possessed are also handily Obsec, which is quite nice to have on an assault unit.


Sure they're not top end competitive, but PotV's is still leagues above the majority of the crap cluttering up the Black Legion & basic CSM lists, and I daresay it's far more optimal than something as insane as a CCW relic for bloody Imperial Guard!

 
   
 
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