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![[Post New]](/s/i/i.gif) 2016/02/24 20:55:22
Subject: New Orks & Tau WD 108
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Regular Dakkanaut
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Kap'n Krump wrote:I was wondering - the title of this thread is 'orks and tau', but it seems like the last 15 pages or so have been dedicated to the ork side of things. And not without reason, there's quite a bit of new information.
But are tau getting anything noteworthy - or anything at all?
They're getting a new kit that just containing a crisis commander and the same hover drone-mounted ethereal that's been in both the start collecting box and Infiltration cadre in addition to the "new" book. I just hope they don't forget to put The Eight in the book this time.
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Current Armies
3000 pts
2500pts (The Shining Helms)
XXXX pts (Restart in progress)
500pts
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![[Post New]](/s/i/i.gif) 2016/02/24 22:15:01
Subject: New Orks & Tau WD 108
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Dakka Veteran
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You know of what would have helped a lot. If the command was 1+ and not 0-1 . With 6 boyz mobs you need more than 1 painboy or kff .
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/24 22:48:24
Subject: New Orks & Tau WD 108
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Flashy Flashgitz
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Except you couldn't previously field W!G in a CAD. I don't know if that has changed... has it?!
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With love from Denmark
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![[Post New]](/s/i/i.gif) 2016/02/24 22:50:04
Subject: New Orks & Tau WD 108
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Fixture of Dakka
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Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.
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![[Post New]](/s/i/i.gif) 2016/02/24 22:53:16
Subject: New Orks & Tau WD 108
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Dakka Veteran
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We all need to be calling and writing into GW I feel.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/24 22:57:21
Subject: New Orks & Tau WD 108
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Longtime Dakkanaut
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MajorWesJanson wrote:Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.
For how many points a model, the same as an ork boy ?
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/24 23:01:05
Subject: New Orks & Tau WD 108
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Battlefortress Driver with Krusha Wheel
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oldzoggy wrote: MajorWesJanson wrote:Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.
For how many points a model, the same as an ork boy ?
If we are seeing the same points, or near same points, maybe the real answer is to "counts as" Ork boyz as genestealers.
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![[Post New]](/s/i/i.gif) 2016/02/24 23:02:37
Subject: New Orks & Tau WD 108
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Dakka Veteran
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They are 7 points each.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/24 23:08:14
Subject: New Orks & Tau WD 108
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Battlefortress Driver with Krusha Wheel
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I'm having a hard time not punching my screen.
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![[Post New]](/s/i/i.gif) 2016/02/25 00:13:22
Subject: New Orks & Tau WD 108
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Dakka Veteran
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Still shocked no leaks on the getting started Painmob formatuon.
Maybe it's the only one that doesit get one, wouldn't surprise me at this point.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/02/25 01:33:53
Subject: New Orks & Tau WD 108
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Gargantuan Gargant
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Yikes! Those genestealer cultists put a LOT of troops choices to shame. I was going to say the PK Nob would make the difference but mass rending is preeeetty scary. At this point Ork boyz do seem to need the old choppa rule to make up for the crazy power creep that appears to be going on for 40K.
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![[Post New]](/s/i/i.gif) 2016/02/25 01:51:32
Subject: New Orks & Tau WD 108
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Krazed Killa Kan
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Dakkafang Dreggrim wrote:Still shocked no leaks on the getting started Painmob formatuon.
Maybe it's the only one that doesit get one, wouldn't surprise me at this point.
At least we still have a reason for hope. If this formation is decent, it could offset the Orkcurion. That means I get to save $30 and put it towards a decent box set, and I'll have some rules for the two painboys sitting in my closet to go along with it.
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2016/02/25 03:08:56
Subject: New Orks & Tau WD 108
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Enigmatic Chaos Sorcerer
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Its sad that all the original perilous threats to the Imperium are a fething joke (CSM, Tyranids, Orks)
GW should really outsource the rules writing.
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2016/02/25 03:12:04
Subject: New Orks & Tau WD 108
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Executing Exarch
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Saw the ork book today, the Greentide has been removed. Sad. Guess GW thought it should remove one of the 3 mildly viable builds for some reason.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2016/02/25 03:43:45
Subject: New Orks & Tau WD 108
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Fresh-Faced New User
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Sad times. It's because they are not Space Marines
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![[Post New]](/s/i/i.gif) 2016/02/25 04:15:40
Subject: New Orks & Tau WD 108
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Battlefortress Driver with Krusha Wheel
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I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:27:57
Subject: New Orks & Tau WD 108
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Gargantuan Gargant
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matphat wrote:
I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
It is quite baffling. Unfortunately, looks like being an iconic " NPC" xenos just means you get to be a punching bag for the big boys that GW likes to shower with constant kit and rules updates.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:28:00
Subject: New Orks & Tau WD 108
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Fixture of Dakka
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matphat wrote:
I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:28:51
Subject: New Orks & Tau WD 108
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Battlefortress Driver with Krusha Wheel
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MajorWesJanson wrote: matphat wrote:
I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.
Well, I suppose we have one thing going for us. It's can't get much worse!
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![[Post New]](/s/i/i.gif) 2016/02/25 04:30:08
Subject: New Orks & Tau WD 108
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Gargantuan Gargant
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MajorWesJanson wrote: matphat wrote:
I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.
There does seem to be a big disconnect between the two parts of the company, unfortunately our stuff always seems to be rushed and the rules are half-assed and thrown in to make it a day to go with the models.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:30:09
Subject: New Orks & Tau WD 108
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Enigmatic Chaos Sorcerer
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Saturday morning cartoon villains. Forge that cereal selling narrative!
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BlaxicanX wrote:A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:30:35
Subject: New Orks & Tau WD 108
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Battlewagon Driver with Charged Engine
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Nothing is going to change unless we all CALL THEM.
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![[Post New]](/s/i/i.gif) 2016/02/25 04:38:37
Subject: New Orks & Tau WD 108
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Big Mek in Kustom Dragster with Soopa-Gun
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Waaargh wrote:Except you couldn't previously field W!G in a CAD. I don't know if that has changed... has it?!
You can take a suppliment in any army as a stand-alone CAD. If you do, they adhear to the suppliment exceptions but otherwise behave like a normal codex. In the ork case they have those two abysmal universal rules to deal with and get 0 bonuses outside new relics to toy with.
Farsight lets crisis suits be troops though and prefered enemy: orks in melee. W!G gets nothing even remotely similar.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/25 07:57:29
Subject: New Orks & Tau WD 108
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Locked in the Tower of Amareo
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And listening standard copy&paste reply is going to change...how?
Rather than calling vote with the wallet. They will pay more attention to sales than phone calls.
Million phone calls but no change in sales= GW doesn't change whatsoever.
Of course with falling sales HOW they react is another thing...As AOS proved.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2016/02/25 08:13:51
Subject: New Orks & Tau WD 108
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Regular Dakkanaut
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Gav once redid a bunch of dark elf stuff because a group of players gave them feedback on the army.
It can't all just be everyone calling in to complain though but ideas on how to make it better with stuff you've tried and playtested and mathed out.
I'm not saying it will do anything but it did once just a idea.
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![[Post New]](/s/i/i.gif) 2016/02/25 08:55:42
Subject: New Orks & Tau WD 108
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Regular Dakkanaut
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WNT blog: "Best time to start collecting Orks"...
Is that because you copy pasted together a rework of the Ghazzy supplement?
Or because you brought Grukk back but saddled him with the Nobz we all have a bunch of (still with 25mm bases!?)
Or because the start collecting box has the seriously old boy squad and pales in comparison to the Tau one which you also updated (they just came off a bunch of updates).
Honestly this is half-half baked (so a quarter baked).
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![[Post New]](/s/i/i.gif) 2016/02/25 08:56:10
Subject: New Orks & Tau WD 108
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Repentia Mistress
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Email them at the rules address; ask why and explain in an easy to read and level-headed approach.
You won't get a reply but maybe someone will take note.
No harm in trying.
At the last open day I was at the only talk from the crowd about Orks was positive. If that's what the design team hears that is what they hear.
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![[Post New]](/s/i/i.gif) 2016/02/25 09:05:35
Subject: New Orks & Tau WD 108
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Frightening Flamer of Tzeentch
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Dakkafang Dreggrim wrote:Still shocked no leaks on the getting started Painmob formatuon.
Maybe it's the only one that doesit get one, wouldn't surprise me at this point.
Reposting from r/warhammer
http://imgur.com/jfQwK5e
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![[Post New]](/s/i/i.gif) 2016/02/25 09:48:31
Subject: Re:New Orks & Tau WD 108
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Sagitarius with a Big F'in Gun
tornado alley, United States
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 I'm caught up now.
Well, Cust Serv is getting a phone call in the morning. I haven't touched my orks in forever and a day,and really considered selling them when ad mech dropped. For some time they've been a (I'll paint them when I get to it and all they do is collect dust.)
This update has made me really unhappy. Probably the only way I'll buy this thing is if I get a voucher. I have a collector's edition, All of sanctus reach, stormclaw boxes and altar of war. So... GW wants me to pay $33 for 3 new formations and an orkturion.... + whatever wording has been slightly modified, in one lousy paperback.
(also, I was one of those people that got burned on the Not a codex with imperial knights...I still haven't replaced my copy. - Now it's actually a codex. I just haven't bothered.)
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~6000 ~4000 ~1000
Imperial Knights: & Admech:
My finance plays
DR:70+S+G+M++B+I+Pw40k14++D+A++/sWD409R+++T(M)DM+
I do not work for GW in any fashion. When I edit my post, either I've misspelled something, punctuation, or I'm fixing swearing. Oops. |
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![[Post New]](/s/i/i.gif) 2016/02/25 10:29:03
Subject: Re:New Orks & Tau WD 108
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Flashy Flashgitz
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What a lousy formation. Everybody gets a bonus that is either peanent or can be used every turn, but orks get a one use bonus.aybe GW likes to humiliate orks or just hates them?
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