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Made in us
Regular Dakkanaut






 Kap'n Krump wrote:
I was wondering - the title of this thread is 'orks and tau', but it seems like the last 15 pages or so have been dedicated to the ork side of things. And not without reason, there's quite a bit of new information.

But are tau getting anything noteworthy - or anything at all?

They're getting a new kit that just containing a crisis commander and the same hover drone-mounted ethereal that's been in both the start collecting box and Infiltration cadre in addition to the "new" book. I just hope they don't forget to put The Eight in the book this time.

Current Armies
3000 pts
2500pts (The Shining Helms)
XXXX pts (Restart in progress)
500pts
 
   
Made in us
Dakka Veteran





California

You know of what would have helped a lot. If the command was 1+ and not 0-1 . With 6 boyz mobs you need more than 1 painboy or kff .

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in dk
Flashy Flashgitz




Except you couldn't previously field W!G in a CAD. I don't know if that has changed... has it?!

With love from Denmark

 
   
Made in us
Longtime Dakkanaut






Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.
   
Made in us
Dakka Veteran





California

We all need to be calling and writing into GW I feel.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in nl
Longtime Dakkanaut






 MajorWesJanson wrote:
Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.


For how many points a model, the same as an ork boy ?

Inactive, user. New profile might pop up in a while 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 oldzoggy wrote:
 MajorWesJanson wrote:
Well, the new genestealer cultists rules showed up, and they are better than ork boyz. +1 BS, +1S, -1T, +2I, +1 Ld, 5+ save, pistol, ccw, rending claws, fearless. They are less tough, and lack ere we go for those charge rerolls, but have rending built in, a better save, far better initiative, and instead of the poor mob rule are straight up fearless.


For how many points a model, the same as an ork boy ?


If we are seeing the same points, or near same points, maybe the real answer is to "counts as" Ork boyz as genestealers.

   
Made in us
Dakka Veteran





California

They are 7 points each.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 Dakkafang Dreggrim wrote:
They are 7 points each.


I'm having a hard time not punching my screen.
   
Made in us
Dakka Veteran





California

Still shocked no leaks on the getting started Painmob formatuon.

Maybe it's the only one that doesit get one, wouldn't surprise me at this point.

- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in ca
Gargantuan Gargant






Yikes! Those genestealer cultists put a LOT of troops choices to shame. I was going to say the PK Nob would make the difference but mass rending is preeeetty scary. At this point Ork boyz do seem to need the old choppa rule to make up for the crazy power creep that appears to be going on for 40K.
   
Made in us
Krazed Killa Kan






 Dakkafang Dreggrim wrote:
Still shocked no leaks on the getting started Painmob formatuon.

Maybe it's the only one that doesit get one, wouldn't surprise me at this point.


At least we still have a reason for hope. If this formation is decent, it could offset the Orkcurion. That means I get to save $30 and put it towards a decent box set, and I'll have some rules for the two painboys sitting in my closet to go along with it.

Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Its sad that all the original perilous threats to the Imperium are a fething joke (CSM, Tyranids, Orks)

GW should really outsource the rules writing.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Executing Exarch






Saw the ork book today, the Greentide has been removed. Sad. Guess GW thought it should remove one of the 3 mildly viable builds for some reason.

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in nl
Fresh-Faced New User




Sad times. It's because they are not Space Marines
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

DeathstarMania wrote:
Sad times. It's because they are not Space Marines


I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.
   
Made in ca
Gargantuan Gargant






 matphat wrote:
DeathstarMania wrote:
Sad times. It's because they are not Space Marines


I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.


It is quite baffling. Unfortunately, looks like being an iconic "NPC" xenos just means you get to be a punching bag for the big boys that GW likes to shower with constant kit and rules updates.
   
Made in us
Longtime Dakkanaut






 matphat wrote:
DeathstarMania wrote:
Sad times. It's because they are not Space Marines


I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.


We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

 MajorWesJanson wrote:
 matphat wrote:
DeathstarMania wrote:
Sad times. It's because they are not Space Marines


I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.


We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.


Well, I suppose we have one thing going for us. It's can't get much worse!
   
Made in ca
Gargantuan Gargant






 MajorWesJanson wrote:
 matphat wrote:
DeathstarMania wrote:
Sad times. It's because they are not Space Marines


I feel like Orks are one of the most, if not THE most iconic xenos. You'd think we'd get a bit more love.


We get great looking kits. But then they take those models to the rules guys who seem to care less about orks and we end up with the cool looking orkanaut that could have easily been a superheavy like the Imperial knight, but simply wasn't, and new rules sets that actually remove formations from older releases for no reason.


There does seem to be a big disconnect between the two parts of the company, unfortunately our stuff always seems to be rushed and the rules are half-assed and thrown in to make it a day to go with the models.
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Saturday morning cartoon villains. Forge that cereal selling narrative!

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Battlewagon Driver with Charged Engine





Nothing is going to change unless we all CALL THEM.
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Waaargh wrote:
Except you couldn't previously field W!G in a CAD. I don't know if that has changed... has it?!


You can take a suppliment in any army as a stand-alone CAD. If you do, they adhear to the suppliment exceptions but otherwise behave like a normal codex. In the ork case they have those two abysmal universal rules to deal with and get 0 bonuses outside new relics to toy with.
Farsight lets crisis suits be troops though and prefered enemy: orks in melee. W!G gets nothing even remotely similar.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in fi
Locked in the Tower of Amareo





 JimOnMars wrote:
Nothing is going to change unless we all CALL THEM.


And listening standard copy&paste reply is going to change...how?

Rather than calling vote with the wallet. They will pay more attention to sales than phone calls.

Million phone calls but no change in sales=GW doesn't change whatsoever.

Of course with falling sales HOW they react is another thing...As AOS proved.

2024 painted/bought: 109/109 
   
Made in us
Regular Dakkanaut




Gav once redid a bunch of dark elf stuff because a group of players gave them feedback on the army.
It can't all just be everyone calling in to complain though but ideas on how to make it better with stuff you've tried and playtested and mathed out.

I'm not saying it will do anything but it did once just a idea.
   
Made in sg
Regular Dakkanaut




WNT blog: "Best time to start collecting Orks"...

Is that because you copy pasted together a rework of the Ghazzy supplement?

Or because you brought Grukk back but saddled him with the Nobz we all have a bunch of (still with 25mm bases!?)

Or because the start collecting box has the seriously old boy squad and pales in comparison to the Tau one which you also updated (they just came off a bunch of updates).

Honestly this is half-half baked (so a quarter baked).

 
   
Made in gb
Repentia Mistress





Email them at the rules address; ask why and explain in an easy to read and level-headed approach.

You won't get a reply but maybe someone will take note.

No harm in trying.

At the last open day I was at the only talk from the crowd about Orks was positive. If that's what the design team hears that is what they hear.
   
Made in kr
Frightening Flamer of Tzeentch





South Korea

 Dakkafang Dreggrim wrote:
Still shocked no leaks on the getting started Painmob formatuon.

Maybe it's the only one that doesit get one, wouldn't surprise me at this point.


Reposting from r/warhammer

http://imgur.com/jfQwK5e

 
   
Made in us
Sagitarius with a Big F'in Gun





tornado alley, United States

I'm caught up now.

Well, Cust Serv is getting a phone call in the morning. I haven't touched my orks in forever and a day,and really considered selling them when ad mech dropped. For some time they've been a (I'll paint them when I get to it and all they do is collect dust.)

This update has made me really unhappy. Probably the only way I'll buy this thing is if I get a voucher. I have a collector's edition, All of sanctus reach, stormclaw boxes and altar of war. So...GW wants me to pay $33 for 3 new formations and an orkturion.... + whatever wording has been slightly modified, in one lousy paperback.

(also, I was one of those people that got burned on the Not a codex with imperial knights...I still haven't replaced my copy. - Now it's actually a codex. I just haven't bothered.)



~6000 ~4000 ~1000
Imperial Knights: & Admech:

My finance plays

DR:70+S+G+M++B+I+Pw40k14++D+A++/sWD409R+++T(M)DM+

I do not work for GW in any fashion. When I edit my post, either I've misspelled something, punctuation, or I'm fixing swearing. Oops.  
   
Made in no
Flashy Flashgitz






What a lousy formation. Everybody gets a bonus that is either peanent or can be used every turn, but orks get a one use bonus.aybe GW likes to humiliate orks or just hates them?
   
 
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