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Least Favorite Army to Fight?
Necrons
Eldar
Space Marines
Adeptus Mechanicus
Dark Eldar
Harlequins
Tyranids
Tau
Orks
Chaos Daemons
Chaos Space Marines
Blood Angels
Dark Angels
Grey Knights
Space Wolves
Imperial Knights
Astra Militarum

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Made in us
Auspicious Aspiring Champion of Chaos






Considering how many people at my FLGS have picked up Space Wolves in the past month, I may have to change my vote to Team Jacob. I'm surprised at how few complaints I've seen concerning the new Wolfen (Wolven?) and Murderpack rules.

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
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Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Honestly? At this point I think it's because there is now so much OP gak floating around this game, that people are just used to it now. With Scatbikes, Wraith Knights, and GSF's and all the crazy gak that comes with them, things like the murderpack just seem mild in comparison I guess

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in se
Ancient Space Wolves Venerable Dreadnought






I... actually don't know. Help?

Seriously, I mostly play choppy armies and there's nothing that tears my soul apart more than watching my puppies being shot at. Cowards, can they not face me in combat?

To Valhall! ~2800 points

Tutorials: Wet Palette | Painting Station
 
   
Made in us
War Walker Pilot with Withering Fire




I had to vote Knights here, just because they lack a toned-down option: Necrons can decide to not go Decurion, Eldar can leave the WK/scatbikes/D-guns at home.

IK, though, just isn't fun. It reminds me of playing a grinding boss battle over over and over as you try to penetrate its AV and ion shields.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

For my it is tyranids.
I recently started an armored Guard army, and my tanks hate when tens of hormagaunts hit them with S4 in the rear, or when zoanthropes throw rayon psychic powers at them...
With my marines I could just pod a unit and kill the zoanthropes, and I don't rely on expensive armored tank to see them to die because they have 10 at the rear...
They just negate the power of my armoring.

   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 godardc wrote:
For my it is tyranids.
I recently started an armored Guard army, and my tanks hate when tens of hormagaunts hit them with S4 in the rear, or when zoanthropes throw rayon psychic powers at them...
With my marines I could just pod a unit and kill the zoanthropes, and I don't rely on expensive armored tank to see them to die because they have 10 at the rear...
They just negate the power of my armoring.
welcome to IG and non-skimmer tanks in general in 7E

That said, Tyranids should be amongst the least egregious armor killers. Between Necrons, Eldar, Tau, Grav, AdMech, etc, theres a whole lot more that cuts tanks down much faster

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in cn
Hurr! Ogryn Bone 'Ead!





中国

 godardc wrote:
For my it is tyranids.
I recently started an armored Guard army, and my tanks hate when tens of hormagaunts hit them with S4 in the rear, or when zoanthropes throw rayon psychic powers at them...
With my marines I could just pod a unit and kill the zoanthropes, and I don't rely on expensive armored tank to see them to die because they have 10 at the rear...
They just negate the power of my armoring.



Nids are very easy for guard. With the amount of pie plates we put out I'm not sure how your having a problem. For me it's something boring such as necrons. If I'm going going to be beaten by an OP army I want it to at least look nice. Crons are just ugly.

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1500
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2000 Pt of Genestealers
1500 Pt of Sisters

'Serve the people'
 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I'm playing an armored battle group from IA volume two, not the best Guard can do.
We played only two times, at 920 pts (he is only beggining his nids, he only bought the big swarm box, with a lot of gaunts, a flyrant, and a box of zoanthropes).

My poor leman russes can't kill his thropes, before Turn 2 or 3, they are quite resistant, with FNP, invulnerable save and cover BLOS terrains.
And turn two, the gaunts are on me (only 8 horma needed to kill a Leman Russ in hand to hand).
At 900pts, and focussing on tanks, I have few infantry to protect my tanks.

Of course, I could take only punisher, demolisher etc... And be invulnerable to all but 4 models in his army, but...

This is why, for the moment, I have difficutlies.
When we do biggers games, it will be differents.
The table will be bigger, I'll have other toys, he will have less synapses porpotionnally, etc... It is not really a problem with the Guard, but with my list, wich isn't intended to be played at such a low points level, when his is perfectly capable.

I had great pleasure playing against the same nids with my marines, however.


   
Made in ca
Secretive Dark Angels Veteran




Canada

im currently boycotting playing eldar to the point of extremes. farsight tau are also an army i have serious issues playing against. if you cant live without your farsight enclave as a tau player then i probably wont ever play you

DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Why specially Farsight ?

   
Made in us
Loyal Necron Lychguard





Virginia

 tau tse tung wrote:

Nids are very easy for guard. With the amount of pie plates we put out I'm not sure how your having a problem. For me it's something boring such as necrons. If I'm going going to be beaten by an OP army I want it to at least look nice. Crons are just ugly.


Well sir, I take offense to that.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

Neurons because I don't want to die brutally

Never forget your squigcakes
Armies  
   
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Loyal Necron Lychguard





Virginia

 Lord Inquisitor Nathandar wrote:
Neurons because I don't want to die brutally


You die brutally to Necrons? Necrons don't typically brutally kill things.

40k:
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Made in eu
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 krodarklorr wrote:
 Lord Inquisitor Nathandar wrote:
Neurons because I don't want to die brutally


You die brutally to Necrons? Necrons don't typically brutally kill things.


Weeell Newcrons do brutally kill everything... just very slowly within 12" Radius

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
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Virginia

 Torus wrote:
 krodarklorr wrote:
 Lord Inquisitor Nathandar wrote:
Neurons because I don't want to die brutally


You die brutally to Necrons? Necrons don't typically brutally kill things.


Weeell Newcrons do brutally kill everything... just very slowly within 12" Radius


So don't be within 12" of them. Most armies can outrange them.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in eu
Shrieking Guardian Jetbiker





 krodarklorr wrote:
 Torus wrote:
 krodarklorr wrote:
 Lord Inquisitor Nathandar wrote:
Neurons because I don't want to die brutally


You die brutally to Necrons? Necrons don't typically brutally kill things.


Weeell Newcrons do brutally kill everything... just very slowly within 12" Radius


So don't be within 12" of them. Most armies can outrange them.


Sorry, I tend to forget scarastic jokes don't look like jokes on the web...

This message was edited 1 time. Last update was at 2016/03/10 14:14:46


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

To be fair, Necrons usually don't have much of a problem getting most of their stuff into range. Between things like Wraiths and Jetbikes, renteless/MTC infantry, flyer & skimmer transports, etc, I usually find Necron opponents have most or all of their army within striking range of anything they want by turn 2. Take something as simple as Warriors, even footslogging on a simple opposing long board edges deployment, they can engage targets in an opposing deployment zone by turn 2 easily (12" up on deployment, 6" move, 3.5" average run, 6" turn 2 move, 24" max range/12" doubletap puts your opponent's deployment zone in range, add in a Relentless assault move and it's possible to have them launch an assault within their opponent's deployment zone turn 2), and with a transport they can drastically increase that, and that's about the slowest thing in the army.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Auspicious Aspiring Champion of Chaos






 Vaktathi wrote:
To be fair, Necrons usually don't have much of a problem getting most of their stuff into range. Between things like Wraiths and Jetbikes, renteless/MTC infantry, flyer & skimmer transports, etc, I usually find Necron opponents have most or all of their army within striking range of anything they want by turn 2. Take something as simple as Warriors, even footslogging on a simple opposing long board edges deployment, they can engage targets in an opposing deployment zone by turn 2 easily (12" up on deployment, 6" move, 3.5" average run, 6" turn 2 move, 24" max range/12" doubletap puts your opponent's deployment zone in range, add in a Relentless assault move and it's possible to have them launch an assault within their opponent's deployment zone turn 2), and with a transport they can drastically increase that, and that's about the slowest thing in the army.


If you're assaulting with Warriors, you're doing it wrong. The only reason you'd ever assault with your warriors is that you know that the target will almost certainly be assaulting them the next turn and you just want to get the +1 attack for charging.

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Made in us
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On moon miranda.

 EnTyme wrote:
 Vaktathi wrote:
To be fair, Necrons usually don't have much of a problem getting most of their stuff into range. Between things like Wraiths and Jetbikes, renteless/MTC infantry, flyer & skimmer transports, etc, I usually find Necron opponents have most or all of their army within striking range of anything they want by turn 2. Take something as simple as Warriors, even footslogging on a simple opposing long board edges deployment, they can engage targets in an opposing deployment zone by turn 2 easily (12" up on deployment, 6" move, 3.5" average run, 6" turn 2 move, 24" max range/12" doubletap puts your opponent's deployment zone in range, add in a Relentless assault move and it's possible to have them launch an assault within their opponent's deployment zone turn 2), and with a transport they can drastically increase that, and that's about the slowest thing in the army.


If you're assaulting with Warriors, you're doing it wrong. The only reason you'd ever assault with your warriors is that you know that the target will almost certainly be assaulting them the next turn and you just want to get the +1 attack for charging.
If the Necron opponent is something like Grey Knights? Sure. If it's Guard, Tau (assuming they don't have a bajillion units nearby for gobs of overwatch fire), or something like non-CC oriented Eldar/DE units, a depleted SM unit you've weakened with shooting, or a tank, etc? Then there's every reason to try and get stuck in.

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
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Virginia

 EnTyme wrote:
 Vaktathi wrote:
To be fair, Necrons usually don't have much of a problem getting most of their stuff into range. Between things like Wraiths and Jetbikes, renteless/MTC infantry, flyer & skimmer transports, etc, I usually find Necron opponents have most or all of their army within striking range of anything they want by turn 2. Take something as simple as Warriors, even footslogging on a simple opposing long board edges deployment, they can engage targets in an opposing deployment zone by turn 2 easily (12" up on deployment, 6" move, 3.5" average run, 6" turn 2 move, 24" max range/12" doubletap puts your opponent's deployment zone in range, add in a Relentless assault move and it's possible to have them launch an assault within their opponent's deployment zone turn 2), and with a transport they can drastically increase that, and that's about the slowest thing in the army.


If you're assaulting with Warriors, you're doing it wrong. The only reason you'd ever assault with your warriors is that you know that the target will almost certainly be assaulting them the next turn and you just want to get the +1 attack for charging.


I assault with warriors quiet frequently. Open-topped transports, plus 20 Gauss shots then 20 attacks in CC will neuter most things.

40k:
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I've also been seeing the local Necron players assault things to deprive them of cover saves. Those dark angel land speeders are hard to shoot down, but assaulting them is basically the same as shooting them with warriors without worrying about that pesky cover save. Similarly, a rerollable 2+ cove save bike squad is a pain, but locking that unit up in assault isn't a bad move. Especially if you have a war scythe in that unit.


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. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in fi
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Wyldhunt wrote:
I've also been seeing the local Necron players assault things to deprive them of cover saves. Those dark angel land speeders are hard to shoot down, but assaulting them is basically the same as shooting them with warriors without worrying about that pesky cover save. Similarly, a rerollable 2+ cove save bike squad is a pain, but locking that unit up in assault isn't a bad move. Especially if you have a war scythe in that unit.


It's hard to tie RW in combat, considering that all bikers in the army have Hit and Run.

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 Crimson Devil wrote:
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 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
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Stalwart Tribune





Austria

Necrons with Decurion, because they never fecking die.
Tau and Eldar too, because their weapons.....

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Made in us
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What's left of Cadia

I'm not sure that I have one, since I mostly fight Marine flavored forces (and I play one myself), but if I were to choose one I do know that I would hate to fight an Imperial Knight force. I don't mind a Knight in an army, but a whole army of them? Feth that, that's not fun for anyone

This message was edited 2 times. Last update was at 2016/03/13 04:03:24


TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

These days I would say Ad Mech War Convo, even though I originally voted Space Marines for those annoying Drop Pod lists (which my Tau army would not have any problem with ). You just can't have enough markerlights to ignore all that 2+ cover in ruins, and by time they take Flesh Tearers Drop Pod taxi service...

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Hickory, Mississippi

Necrons

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Belgium

There is a few that i don't really like, but i would still play it.

But with my KDK the one i really don't like is Nids.

No characters.
Units sometimes too large.
Notr enough firepower on my side.

All those contributes to nearly negate my Blood Tithe rule and so gimping my army.

Vs Nids i can only play the scenario.

   
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Loyal Necron Lychguard





Virginia



Any specific reason?

40k:
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Made in us
Ferocious Blood Claw





 godardc wrote:
For my it is tyranids.
I recently started an armored Guard army, and my tanks hate when tens of hormagaunts hit them with S4 in the rear, or when zoanthropes throw rayon psychic powers at them...
With my marines I could just pod a unit and kill the zoanthropes, and I don't rely on expensive armored tank to see them to die because they have 10 at the rear...
They just negate the power of my armoring.


I'm assuming those Hormagaunts have Adrenal Glands (i.e. furious charge) ? Otherwise, they are STR 3 and couldn't hurt your tanks.

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For me, it will always be against Tau. They're way too unengaging. Sit back, shoot. There's no fun in that.

Eldar are fine for me, at least they are engaging. Necrons are a little too boring for me.

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