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Made in us
Omnipotent Necron Overlord






Martel732 wrote:
The psy heavy bolter is almost as good as the dreaded scatter laser; better in a few situations.

Psy ammo made GK significantly better than SW or BA in 5th. Actually, psy ammo was the harbinger of 6th/7th ed shooting.

BA were still quite strong with their razor back las plas rushes with fnp from cheap priests assault squads with jetpacks removed and no way to challenge out their beast mode Sargent. And you could burn a rhino 18 inches and assault out of it the next turn - it was a much better edition for the BA and the GK. The psyback was a nice little tool and I do miss it. The real terror were the rifle dreads - those things made life easy.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Loyal Necron Lychguard





Working on it

Claas wrote:
 Kharne the Befriender wrote:
Necrons:

-A nerf to Wraiths
-Minor buff to scarabs
-Buff to Doomsday Ark
-reduced cost on Monolith
-Canoptek Troop choice
-More Canoptek Creatures
-Minor nerf to Flayed Ones
-Minor nerf to Destroyers
-Overhaul of named HQ's to make them worth taking


How about instead of nerfing Crons and the other top tier codices, we buff the weak ones.


He asked about armies, Necrons are my army. And I would rather nerf top codices rather than buff lower ones to avoid power creep

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in ca
Perfect Shot Dark Angels Predator Pilot




Ottawa, Ontario, Canada

For my DA, not much. Make DW able to arrive turn one again. I wouldn't mind the previous suggestions of more anti air or the thunder fire cannon.

For admech, one codex with transport options please. It doesn't even need new vehicles, just toss any combination of existing imperial transports in there.

"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable 
   
Made in gb
Orc of Angmar





Anything with lots of dakka.

1,500 points
 
   
Made in us
Fresh-Faced New User



Eugene, OR

Harlequins need to be a better stand-alone force:
*Troupes with ranged focus, assault 2 18in shuriken rifles S4 with rend
*New heavy support unit (transport that holds up to 10 models)
*Lower costed relics
*Flyer
*An actual HQ
*Sky Weavers dropped in points to 40ppm
*Void Weaver and Star Weaver have 3 hp
*5pt upgrade for more mirage launchers
*Formations that do not require Void Weavers
   
Made in us
Battlewagon Driver with Charged Engine





Now that Orks have a decurion, and it's gives the exact same bonuses as our weakest formation that was already in the codex and nobody runs because it is far, far too weak...

Orks need a full reboot, codex, supplements, formations, models.

This can wait until after CSM, IG, AS and Nids.

Or just sqaut the orks now so we can be done with GW.

   
Made in nl
Longtime Dakkanaut






ork codex relics moved to the orky know whots.

Lucky sticks for everyone : D

Inactive, user. New profile might pop up in a while 
   
Made in gb
Been Around the Block





UK

Orks need Telly Portas.


Kings of War RC 
   
Made in gr
Longtime Dakkanaut




Halandri

My AM need assembling and painting... plus more stuff purchased!
   
Made in gb
Longtime Dakkanaut





UK

 JimOnMars wrote:
Now that Orks have a decurion, and it's gives the exact same bonuses as our weakest formation that was already in the codex and nobody runs because it is far, far too weak...

Orks need a full reboot, codex, supplements, formations, models.

This can wait until after CSM, IG, AS and Nids.

Or just sqaut the orks now so we can be done with GW.



You know they'll put a positive spin on it and say you can charge 24" first turn potentially.

Which is nullified by deploying out of range and in general just shooting the first rank of boyz.
I'm still angry even after sleeping on it.

YMDC = nightmare 
   
Made in us
Krazed Killa Kan






Grey Knights: Psychic power that gives psy bullets
Tau: Stormsurge has to roll a 2+ for every phase an action is taken, on a 1 it falls over becoming permanently unable to move, loses a wound, unable to attack in close combat, and can only snap shoot.
Orks: Somebody at GW to actually give a damn about the Orks
Space Wolves: Grey Hunters reroll 1s the turn they arrive from reserves
Inq: Jokero MC "walker" aka the Dreadkong

This message was edited 1 time. Last update was at 2016/02/21 11:39:02


"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Worthiest of Warlock Engineers






preston

Imperial Guard:
-a 25% to 70% points reduction across the board, varying per unit
-Ogryns gain a 4+ save and Bullgryns a 3+
-Tanks gain more HP
-Tanks regain LB
-Tanks gain some form of a save
-Tanks actually become relevant in this edition
-The entire Elites section of the codex gets a thorough revision
-Rough Riders become troops and become a lot more customisable
-Sentinels actually become fast
-Some form of anti DS/anti Outflank choice - even if it just a 12" bubble from the model
-More artillery variants
-Cheaper models - not points, £'s.

Inquisition:
-More customisability on the Inquisitors
-Some way to actually get an invulnerable save on my inquisitors

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Locked in the Tower of Amareo




Dude. You don't get all of that. The IG has problems, but not THAT many problems.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Martel732 wrote:
Dude. You don't get all of that. The IG has problems, but not THAT many problems.


The only thing out of line in his post is the number up to 70% point reduction. I'd probably have gone with 10-25% reduction across the board.

Everything else is fair game. Russes need help, the elites section is a joke, more arty would be awesome, sentinels need something anyways, and rough riders need anything really.

The anti-DS/outflank is a different suggestion, but not unreasonable.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Battlefortress Driver with Krusha Wheel






After reading the joke of New ork changes, I would like to change my answer to "my army needs a completely new company to come in and buy out GW. "

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Locked in the Tower of Amareo




 Blacksails wrote:
Martel732 wrote:
Dude. You don't get all of that. The IG has problems, but not THAT many problems.


The only thing out of line in his post is the number up to 70% point reduction. I'd probably have gone with 10-25% reduction across the board.

Everything else is fair game. Russes need help, the elites section is a joke, more arty would be awesome, sentinels need something anyways, and rough riders need anything really.

The anti-DS/outflank is a different suggestion, but not unreasonable.


The point reduction was the first thing I read. To be fair, it would be easier to have not-gakky vehicle rules than reprice every vehicle in the game.
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Martel732 wrote:


The point reduction was the first thing I read. To be fair, it would be easier to have not-gakky vehicle rules than reprice every vehicle in the game.


Then lesson learned here, keep reading after the first line, because it was a reasonable post after that.

Yes, vehicles need an overhaul. Until then, its easier to just price them accordingly, which in this case, would be a substantial amount cheaper.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in nl
Longtime Dakkanaut






All the ork codex needs is me to win the lottery or a significant donation ( volunteers are welcome ). If I get it I will personally buy GW and change the ork codex into something decent

Inactive, user. New profile might pop up in a while 
   
Made in eu
Shrieking Guardian Jetbiker





Plastic models and a new codex (SOB)

More units and a points cost decrease (Harlequins)

This message was edited 1 time. Last update was at 2016/02/22 12:35:00


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in gb
Worthiest of Warlock Engineers






preston

Martel732 wrote:
Dude. You don't get all of that. The IG has problems, but not THAT many problems.

Actually it has a lot more. That was just the tip of the iceberg.

Some more:

IG
-Hellhounds and their variants come down in points. Massively.
-the Master of Ordnance becomes a lot more accurate. Sure that big pieplate is scary but it is scattering across half the board.
-Bodyguards return to the codex for Company Command Sections.
-Transports come down in points.

Inquisition
-Inquisitors gain some way to increase their stats, in particular their WS and BS. Being stuck at WS and BS 4 is a joke for what is supposed to be an elite operative.

Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in us
Loyal Necron Lychguard





Virginia

 SharkoutofWata wrote:
Tyranids need Eternal Warrior. Somewhere, through some upgrade or something. Eternal Warrior.


Tyranids need more than just that, good sir.

Like some kind of Invuln, or more widespread FNP. And of course a defense against Super Heavies and GCs.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in eu
Shrieking Guardian Jetbiker





 krodarklorr wrote:
 SharkoutofWata wrote:
Tyranids need Eternal Warrior. Somewhere, through some upgrade or something. Eternal Warrior.


Tyranids need more than just that, good sir.

Like some kind of Invuln, or more widespread FNP. And of course a defense against Super Heavies and GCs.


Probably not Eternal Warrior, but I could get behind some units having 2+ armour saves, army wide buffs, FNP, invul saves and improved toughness with a health points reduction to help them out

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



"You're in the Guard(ians), son! 
   
Made in us
Loyal Necron Lychguard





Virginia

 Torus wrote:
 krodarklorr wrote:
 SharkoutofWata wrote:
Tyranids need Eternal Warrior. Somewhere, through some upgrade or something. Eternal Warrior.


Tyranids need more than just that, good sir.

Like some kind of Invuln, or more widespread FNP. And of course a defense against Super Heavies and GCs.


Probably not Eternal Warrior, but I could get behind some units having 2+ armour saves, army wide buffs, FNP, invul saves and improved toughness with a health points reduction to help them out


Yeah, a 2+ save would help a lot. Is an Improved Carapace too much of a Biomorph to ask for?

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in us
Locked in the Tower of Amareo




I did keep reading the post. The point reduction really stuck with me.
   
Made in us
Longtime Dakkanaut




I wish bolters were a bit better. As far as basic weapons go they are pretty much bottom tier.
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

I'm going to agree with some others. Orks need a whole new company to write their rules. The callous disregard shown by gw is blatant and never ending.
   
Made in us
Longtime Dakkanaut





For my Farsight Enclaves/Tau honestly I just want the new Imperial Armour to come out so my Y'Vahra and R'Varna Riptides are no longer listed as "Experimental Rules" and hopefully the cool models and units like Hazard Suits get a points reduction.

For my Imperial Guard I would really like to see Leman Russ tanks either get increased to 4 Hull Points to help justify their current points cost or make them cheaper across the board. Also a rework of the Elite choices and actually fixing Rough Riders so people will actually take them.

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Discriminating Deathmark Assassin





Out of my Mind

Necrons:
- I'd like to see Pariahs return. Maybe in a character form, accessible through a Royal Court.
- Triarch Stalkers getting Dread CCW, or something AP 2/3 in CC.

Orks:
- I'd be happy with the Orkanauts getting an 8 Transport capacity.
- Move the Dreadnoughts or Kanz out of the HS and into Elites.

CSM:
- Fabius Bile back to buffing more than one unit. So I can play the army I built again.

Skitarii, Harlequins, etc. (I don't play them, but I sympathize)
- An HQ choice that would give them access to a CAD and some flex for smaller point games without being branded an 'Unbound' player. I'm honestly surprised FW hasn't done something about this.

Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)

 
   
Made in us
Loyal Necron Lychguard





Virginia

Actually, now that I think about it, Necrons could use some decent Forgeworld models (rules wise), as well as a decent Apoc level unit. Currently, we have no Titan Equivalent or anything that can shoot Strength D reliably.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in gb
Road-Raging Blood Angel Biker





My other armies are generally ok, but if I were to go for my favourite army, Blood Angels, then it would be:

(this is going to be a long list lol)

- Points reduction across the board to be more in line with Codex Space Marines.
- Updated rules for special characters to make them more competitive so we are not always going with generic ones. For example, what is the point of Tycho? He is absolutely rubbish.
- dreadnoughts and scouts brought in line with codex Space Marines.
- Gladius type formation and other formations that make good use of Blood Angel strengths and give worthwhile bonuses.
- Descent of Angels all the time, not just a warlord trait.
- +1 initiative when charging not just tied to baal strikeforce.
- Vanguard veterans can charge the turn they arrive from assault (they had this in the previous book and I loved it).
- Assault marine troops!
- Landspeeder storm - Blood Angels cry out for this! An army that is assault based with furious charge etc, needs this assault vehicle.
- Storm talon.
- Grav Cannons.


Other things like Thunderfire Cannon and Centurions don't really go with the Blood Angels play style so I have left them out. Both the landspeeder storm and the stormtalon would fit in with the Blood Angels style of play very well.


Automatically Appended Next Post:
Even though it doesn't exist yet, I would love to see a Deathwatch codex that includes the Inquisition and Assassins in it. There could be some really fun formations that combine the three.

This message was edited 2 times. Last update was at 2016/02/22 14:49:51


"For The Emperor and Sanguinius!"

My Armies:
Blood Angels, Ultramarines,
Astra Militarum,
Mechanicus 
   
 
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