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![[Post New]](/s/i/i.gif) 2016/02/24 18:36:15
Subject: What does your army need the most?
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Locked in the Tower of Amareo
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Lammikkovalas wrote:Martel732 wrote: KingmanHighborn wrote:Martel732 wrote:Scatterbikes burn down every AV 12 vehicle or less from 36" away. That's true power.
And bounce off power and terminator armor like rain drops. Real power there.  It has checks and balances.
Power armor and terminator actually can't save you from wound spam. That's the whols point of wound spam.
Terminator armour is 2 times as likely to save the wound in comparison to regular power armour. When you look at the price tag and realize that a Terminator costs more than 2 PA marines you realize that point for point TDA is weaker in soaking wounds.
Terminator armor would only be useful is AP 3 were super common.
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![[Post New]](/s/i/i.gif) 2016/02/24 19:34:14
Subject: What does your army need the most?
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Powerful Phoenix Lord
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JimOnMars wrote:(all the other codexes have removed "take X as troops"...not Eldar)
Nor Space Marines. Captain on a bike allows bikes as troops.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/02/25 09:28:09
Subject: What does your army need the most?
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Blood Angel Neophyte Undergoing Surgeries
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Eldar: I’d make the Phoenix Lords a little cheaper to see them played more because they are just cool as hell. Updates for these guys would be more along the lines of newer plastic kits for the majority of the aspects and then one or two other things like more expensive wraithknights, jetbikes to be nerfed back a little.
Tau: Would love to see the Kroot, Vespid and other allied aliens getting some love but this would be low on my list of updates.
Necrons: the C’tan would benefit from non–random powers. A newer kit for the Flayed ones would be nice. I hated the old scarab rules for entropic strike but actually miss them now, even if they kept it as a 6+ to lower armour value. That little threat was always a great unique necron twist.
Dark Angels: Maybe sort the Deathwing to have a formation to bring these guys back, nothing ravenwing power wise but something, otherwise solid.
Sisters: ...
Chaos: It's hard to know where to even start. The Daemons I feel should be dealt with separately like Khorne and then a unified Book Chaos: Traitor Legions to give a Chapter tactics style feel. New units, new kits, new everything. All veterans of the long war should have fearless in my opinion.
Orks: Army wide Feel No Pain but with a twist, if in combat and they pass they gain an extra attack for the next round, if shot at and they pass they either gain relentless or a better BS maybe? Just a thought, these guys seriously need some love and some hella fun rules.
Tyranids: Need more variety and threat value. Fluffwise amazing, tabletop...
Dark Eldar: I find it laughable how their Craftworld cousins get battle focus and these guys don’t. If anything it should be the other way round or just give these guys battle focus. They should play like their fluff and there was a rumours post a while back saying they’d be getting an update at the end of this year that sounded way too good to be true but I think it actually made sense. Wyches should be horrible in close combat not weapon wise but forcing you to make a hell of a lot of saves. Helions should have a special (better) hit and run. Raiders should be free or very very cheap. Would love to see their jetbikes be made crazy annoying. And for the love of god Bring BACK VECT AND the other special characters, with models haha.
Blood Angels: My true love. I feel like these are the only Space Marines that suck currently. Furioso’s are the worst Dreads in the game. Dreadnoughts need a serious overhaul generally. Either make them 50/60 points or MC’s like the dreadknight (3+ save only with a 5++). Bring Back the assault game. Assault marines as troops and a means to drop in and assault straight away even if its just hammer of wrath attacks. Descent of Angels all the time. DC for me need some aura effect rules a bit like the wulfen have gotten. Sanguinary Guard need to be super bad ass, they should lower leadership of enemy not cause fear, more attacks, WS5, higher initiative with the axes.
None of this will ever happen though
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![[Post New]](/s/i/i.gif) 2016/02/25 11:07:56
Subject: Re:What does your army need the most?
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Dakka Veteran
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IG:
- Points reduction on just about every unit in the codex.
- Vox casters need unlimited range. Its 40k. They have radio equipment that can't reach across a football field, but we have primitive radios that can reach halfway across the planet? Yeah...
- 33% pt reduction on Ogryn/Bullgryn. Making Ogryn/Bullgryn/Rough Riders an actual functional dedicated counter assault unit so we have one in the codex... Keep saves as is, Increase leadership, 4+ FNP, Ripper Guns +1S/Rending, Power Mauls +2S as normal but replace concussive with something not worthless.
- Conscripts as a troop choice & not tied to platoon.
- (x)% pts reduction on all leman russ, all baneblade variants. Bring lumbering behemoth back. Make armor not terrible. All baneblade variants added to the normal codex. LoW choice.
- (x)% pts reduction on stormtroopers. Make them actual shock troops, effective at clearing objectives. Right now they are priced at space marine cost, with guard statline. Hotshots are way overrated. Need buffs/changes.
- (x)% pts reduction on Commissar Yarrick. His survivability/melee is on par with the lore, but his tactical genius/presence is not. He currently offers little to those surrounding him on the battlefield & should have a special rule that reflects the lore.
- 33% pt reduction on heavy weapons teams.
- Orders need to not be terrible. Orders need to be able to effect infantry + tanks, regardless of commander chosen but a few special ones available to tank commanders.
- 20% pts reduction to chimera. Was raised in pts to sell Taurox models. Completely unnecessary.
- Make guardsmen not terrible. Currently a tax on the army. Cost to much for what they do not do. This can be accomplished either by fixing orders, or lower the pt cost further to reflect the "supposed" most plentiful weapon in the IG arsenal: bodies.
- 5-10pt reduction on sentinel/armor sentinels.
These are just the immediate changes that come to mind...last time I looked there was a 70 page thread on all the issues IG have.
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![[Post New]](/s/i/i.gif) 2016/02/26 04:56:19
Subject: What does your army need the most?
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Hellacious Havoc
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What I would be super happy to see for the Guard is multiple unique force org charts that allow you to represent scout regiments, mechanized regiments, and so on.
I'd also give the Shadowsword some sort of rule to reflect its "titan-killer" fluff. +1 on the D table against SH/GC, like the Chaos Knight?
More tank orders.
Straken becomes an IC.
Chimeras either get more fire points or drop back to 55 points.
Beast Hunter Shells in the main 'dex.
Get rid of the requirement to take a squadron member for a tank commander. Unfluffy.
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![[Post New]](/s/i/i.gif) 2016/02/26 06:07:40
Subject: What does your army need the most?
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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Still need those transports for admech, plus one unified codex.
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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![[Post New]](/s/i/i.gif) 2016/02/26 07:38:11
Subject: What does your army need the most?
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Heroic Senior Officer
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An order to shoot in melee combat, nothing says the Korps quite like something like it. And that IG order that lets my Earthshakers ignore cover, that'd be pretty sweet.
Scions need better guns and customization options.
Edit: Personally, I could do with removing close combat altogether, but somehow I doubt it'll be a popular idea.
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This message was edited 2 times. Last update was at 2016/02/26 07:40:39
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![[Post New]](/s/i/i.gif) 2016/02/26 08:19:03
Subject: What does your army need the most?
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Ladies Love the Vibro-Cannon Operator
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We need a discount of the pt costs of the Landraider pattern tanks.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/02/26 16:04:18
Subject: What does your army need the most?
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Auspicious Aspiring Champion of Chaos
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Bobthehero wrote:An order to shoot in melee combat, nothing says the Korps quite like something like it. And that IG order that lets my Earthshakers ignore cover, that'd be pretty sweet.
Scions need better guns and customization options.
Edit: Personally, I could do with removing close combat altogether, but somehow I doubt it'll be a popular idea.
I'd be cool with allowing IG to shoot into melee under orders with these conditions:
1. They are snapshots
2. Rolls of "1" hit friendly targets instead.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2016/02/26 17:53:03
Subject: What does your army need the most?
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Heroic Senior Officer
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No, I want to shoot my artillery in the melee, not plink at the enemy with no effect whatsoever.
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![[Post New]](/s/i/i.gif) 2016/02/26 17:54:06
Subject: What does your army need the most?
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Honored Helliarch on Hypex
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All my armies have the same issue....the guy rolling the dice hehe
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I do what the voices in my wifes head say...
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![[Post New]](/s/i/i.gif) 2016/02/27 19:49:36
Subject: What does your army need the most?
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Longtime Dakkanaut
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A re release of the 4th codex Seriously I just read it again today and it is great  . Lots of buffs lots of special rules. 7th to 4th edition codex feels like the buff we needed for years.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/27 20:33:29
Subject: What does your army need the most?
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!!Goffik Rocker!!
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Orkurion that is at least on par with cad.
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This message was edited 1 time. Last update was at 2016/02/27 20:34:14
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![[Post New]](/s/i/i.gif) 2016/02/28 05:22:43
Subject: What does your army need the most?
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Dark Angels Neophyte Undergoing Surgeries
Slippery Rock Pennsylvania
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My Army could definitely use more Tactical squads along with Devastators and Assault marines. I need more straight up model power
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Repent! For tomorrow, you die!
Armies: |
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![[Post New]](/s/i/i.gif) 2016/02/28 06:12:04
Subject: What does your army need the most?
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Regular Dakkanaut
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I would love to see this.
I would also like to see IH Chapter Tactics affect vehicles again. I know the ITC says it does. But not everyone uses the ITC rules.
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![[Post New]](/s/i/i.gif) 2016/02/28 06:21:46
Subject: What does your army need the most?
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Locked in the Tower of Amareo
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The more I play, I'd say assault from deep strike with units that don't scatter. It's the only way to make BA viable in 7th.
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This message was edited 1 time. Last update was at 2016/02/28 06:22:05
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![[Post New]](/s/i/i.gif) 2016/02/28 08:17:13
Subject: What does your army need the most?
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Ladies Love the Vibro-Cannon Operator
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Martel732 wrote:The more I play, I'd say assault from deep strike with units that don't scatter. It's the only way to make BA viable in 7th.
It has been. BA had 1D6 inches of scatter and Vanguard were able to charge upon arrival via deep strike.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2016/03/02 23:33:25
Subject: What does your army need the most?
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Locked in the Tower of Amareo
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wuestenfux wrote:Martel732 wrote:The more I play, I'd say assault from deep strike with units that don't scatter. It's the only way to make BA viable in 7th.
It has been. BA had 1D6 inches of scatter and Vanguard were able to charge upon arrival via deep strike.
Vanguard weren't viable because they cost too much.
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![[Post New]](/s/i/i.gif) 2016/03/03 01:43:37
Subject: What does your army need the most?
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Fixture of Dakka
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Dark Eldar: IMO Most important to least important
1) Fliers: A) Razorwing: Full AA style, TL-lance, Non Blast Missiles B) Bomber: Str D Lances and Bomb Str D
2) Vect and a formation with him
3) More Formations
4) Cheaper Vehicle upgrades
5) Wyches: Cant be overwatched and Assault Nades
Warriors 4+ Armor (all other codex's are 4+)
6) LOTS of units needs to be cheaper, Hellions, Incubi, Wracks, etc.. etc...
Tyranids: IMO Most important to least important
1) All the formations and units redone in 1 book not 7+
2) All MC much cheaper!!!! If you dont know what Im talking about compare a Trygon/Tyrgon Prime and a Carnifex with ALL other Codex's units of ANY similar type...
3) Synapse HURTS, this is one of the worst things in the book, You want gants to hold and Objective? Nope you need synapse! Want your over costed Carnifex to charge? Well its not in synpase so it eats itself!
4) Can only take Tyranid Powers
5) Upgrades are way over costed
6) Redundant units. We dont need 3 different types of warriors.... A warrior should just have Upgrades that say: "3pts Model all models must be upgrade, Warriors gain Beast" or "wings/Jump"
We have a Haruspex, Carnifex, Trygon, Trygon Prime. They all have the same job.
7) Trygon Prime = GMC with the same Point cost of 240
8) Warrior Prime should be 50pts cheaper
9) Gants (and H-gants) need a Synapse Sargent upgrade for low points
10) Zoans speical Rule should add BS +1 for EACH Zoan in the unit
10) Almost everything needs to be cheaper
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This message was edited 5 times. Last update was at 2016/03/03 02:24:22
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![[Post New]](/s/i/i.gif) 2016/03/03 16:35:59
Subject: What does your army need the most?
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Loyal Necron Lychguard
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Amishprn86 wrote:Dark Eldar: IMO Most important to least important
1) Fliers: A) Razorwing: Full AA style, TL-lance, Non Blast Missiles B) Bomber: Str D Lances and Bomb Str D
2) Vect and a formation with him
3) More Formations
4) Cheaper Vehicle upgrades
5) Wyches: Cant be overwatched and Assault Nades
Warriors 4+ Armor (all other codex's are 4+)
6) LOTS of units needs to be cheaper, Hellions, Incubi, Wracks, etc.. etc...
1. The bomb Strength D is fine, but Strength D lances? Ha, no.
Warriors should stay at a 5+. They are your basic infantry, and are supposed to be squishy.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/03/03 16:54:28
Subject: Re:What does your army need the most?
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Battlefortress Driver with Krusha Wheel
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A new codex and some love from GW. Orks are iconic as they get, and we could conceivably be the best in sales if the damn game supported even a mid-tier codex like it did back in 4th and 5th.
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![[Post New]](/s/i/i.gif) 2016/03/03 17:03:49
Subject: What does your army need the most?
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Trigger-Happy Baal Predator Pilot
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I would love to see walkers of the non-superheavy variant (i.e. dreads) be able to claim 'in ruins' and similar saves w/o needing to be obscured. That is all (then my 10 dread BA list might actually not suck  )
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![[Post New]](/s/i/i.gif) 2016/03/03 17:04:55
Subject: What does your army need the most?
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Loyal Necron Lychguard
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Mulletdude wrote:I would love to see walkers of the non-superheavy variant (i.e. dreads) be able to claim 'in ruins' and similar saves w/o needing to be obscured. That is all (then my 10 dread BA list might actually not suck  )
Yeah, that's something the game needs in general.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/03/03 17:25:57
Subject: What does your army need the most?
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Longtime Dakkanaut
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Orks
1) cheaper upgrade for eavy armor
2) cheaper regular nobz
3) slightly cheaper power klaw
4) return of the looted wagon as a punchy tank
5) eavy armor available for stormboyz (they look more armored than regular boys in my opinon) and flash gitz
6) rending on the mega shoota of the gorkanaut and large blast for the morkanaut mega blasta (new ultra blasta?), both considered Superhavy vehicule for the purpose of explosion results
7) Ghazghkull strikes at init with his power claw
8) plastic model for warboss
Dark Eldar
1) grenades, bloodstone (str 3 AP 3 template weapon) and counterattack for Incubi
2) +1 attack for basic Wych, dodge replaced by 5+ invulnerable save; +1 WS to bloodbride dodge replaced by 4+ invulnerable save; Siren squad leader WS: 6 and W: 2; Succubus dodge replaced by 3+ invulnerable save; Lelith wounds on 4+ or better. Point cost increase appropriate
3) Drachon +1 WS, BS and W
4) Void Raven and Razorwing jet gain vector dancer
5) Ravager gain back the ability to shoot all their weapon at combat speed
6) Decurion style formations
Millitarum Tempestus
1) point discount on Scions and Taurox Prime
2) option for Vendetta and Valkyrie Prime
3) Tempestor prime with WS and BS 5
4) option for a Tauros from FW
5) A furious charge order instead of Crusader
6) option for extra close combat weapon on Tempestus Scion Squad
7) Command squad Scions have +1 WS
8) Stealth on all infantry choices excluding Commissar
9) Commissar gain option to give orders to their squad only.
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This message was edited 1 time. Last update was at 2016/03/03 17:26:57
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![[Post New]](/s/i/i.gif) 2016/03/03 17:55:20
Subject: What does your army need the most?
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Scuttling Genestealer
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Allow genestealers to start the game in combat with the enemy.
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![[Post New]](/s/i/i.gif) 2016/03/03 17:59:28
Subject: What does your army need the most?
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Loyal Necron Lychguard
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reaverX wrote:Allow genestealers to start the game in combat with the enemy.
Excuse me sir, only the Imperium is allowed to Alpha strike.
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40k:
8th Edtion: 9405 pts - Varantekh Dynasty |
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![[Post New]](/s/i/i.gif) 2016/03/03 20:48:19
Subject: What does your army need the most?
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Powerful Phoenix Lord
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Amishprn86 wrote:Dark Eldar: IMO Most important to least important
5) Wyches: Cant be overwatched and Assault Nades
You do realize that Plasma Grenades are assault grenades, right?
Warriors 4+ Armor (all other codex's are 4+)
Except Rangers, Guardian Defenders, Storm Guardians, Termagants, Hormagaunts, Guardsmen, Rippers, Grots, Boyz...
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2016/03/03 21:58:20
Subject: What does your army need the most?
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Fixture of Dakka
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krodarklorr wrote: Amishprn86 wrote:Dark Eldar: IMO Most important to least important
1) Fliers: A) Razorwing: Full AA style, TL-lance, Non Blast Missiles B) Bomber: Str D Lances and Bomb Str D
2) Vect and a formation with him
3) More Formations
4) Cheaper Vehicle upgrades
5) Wyches: Cant be overwatched and Assault Nades
Warriors 4+ Armor (all other codex's are 4+)
6) LOTS of units needs to be cheaper, Hellions, Incubi, Wracks, etc.. etc...
1. The bomb Strength D is fine, but Strength D lances? Ha, no.
Warriors should stay at a 5+. They are your basic infantry, and are supposed to be squishy.
Fire warriors 4+, Tyranids Warriors 4+, Scouts 4+ etc.. etc.. etc... Ever troop or unit named "warrior" or other on bar with Kabalite are 4+, Kabalites are the only ones that are 5+.
And so its ok for Eldar to have Distort flamers and amazing D weapons but not 1 DE, then make it just Str D, either way the Bomber is WAY over costed Either give it Guns to make it worth it or lower the Razorwing+Bomber by 40-60pts at least. I would only take the Bomber if it was 100pts honestly.
Why take them when I can take the Flying Eldar formation as an Ally for my DE? They are cheaper and better in every way.
The bomber IF you add any missiles to it is the same cost of a Storm Raven.
Storm Raven:
Av 12
Power of the Machine Sprint (so even if it Jinks it can still fire 1 at full BS)
Cerimite Plate
4 (non Blast) Missiles
Assault Transport (12 models even)
Tl- Assault Cannon
Tl-Bolter
Can take/Replace for Melta/Las for Free (FREE)
Bomber (with missiles so its as close to a SR as can)
AV 10
2 Lances (can be small blasts)
Missiles (that are ALL Blasts)
Night Vision (if you get turn one this is Pointless as it cant be used turn 1)
Supersonic (It might be good once every few games)
*Can take Night Shields (Gives Stealth) But once it jinks then its useless for 1 turn sense you cant Snap Shot blasts and its not TL Lances
What one would you take for 200pts? Remember, Bolters... YES BOLTERS can Shoot he Bomber out of the Sky, and Ive seen it happen.
Happyjew wrote: Amishprn86 wrote:Dark Eldar: IMO Most important to least important
5) Wyches: Cant be overwatched and Assault Nades
You do realize that Plasma Grenades are assault grenades, right?
Except Rangers, Guardian Defenders, Storm Guardians, Termagants, Hormagaunts, Guardsmen, Rippers, Grots, Boyz...
My bad I was thinking Incubi. And the 4+ sv. Via same point levels, this are NOT the same, they are 1/2 to 3 points cheaper
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This message was edited 5 times. Last update was at 2016/03/03 22:05:06
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![[Post New]](/s/i/i.gif) 2016/03/04 15:29:10
Subject: What does your army need the most?
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Perfect Shot Dark Angels Predator Pilot
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Torus wrote: JimOnMars wrote: War Kitten wrote:Eldar:
Less Hate
More Expensive Wraithknight
Scatterlasers 1 in 3 for Jetbikes
Less Hate
You're removed 1/2 of the problem! We will reduce hate by 1/2!
Whats left to hate?
Off the top of my head: Warp Spiders and D-weapons all over the list like a rash.
Commissar Benny wrote:IG:
- Points reduction on just about every unit in the codex.
- Vox casters need unlimited range. Its 40k. They have radio equipment that can't reach across a football field, but we have primitive radios that can reach halfway across the planet? Yeah...
- 33% pt reduction on Ogryn/Bullgryn. Making Ogryn/Bullgryn/Rough Riders an actual functional dedicated counter assault unit so we have one in the codex... Keep saves as is, Increase leadership, 4+ FNP, Ripper Guns +1S/Rending, Power Mauls +2S as normal but replace concussive with something not worthless.
- Conscripts as a troop choice & not tied to platoon.
- (x)% pts reduction on all leman russ, all baneblade variants. Bring lumbering behemoth back. Make armor not terrible. All baneblade variants added to the normal codex. LoW choice.
- (x)% pts reduction on stormtroopers. Make them actual shock troops, effective at clearing objectives. Right now they are priced at space marine cost, with guard statline. Hotshots are way overrated. Need buffs/changes.
- (x)% pts reduction on Commissar Yarrick. His survivability/melee is on par with the lore, but his tactical genius/presence is not. He currently offers little to those surrounding him on the battlefield & should have a special rule that reflects the lore.
- 33% pt reduction on heavy weapons teams.
- Orders need to not be terrible. Orders need to be able to effect infantry + tanks, regardless of commander chosen but a few special ones available to tank commanders.
- 20% pts reduction to chimera. Was raised in pts to sell Taurox models. Completely unnecessary.
- Make guardsmen not terrible. Currently a tax on the army. Cost to much for what they do not do. This can be accomplished either by fixing orders, or lower the pt cost further to reflect the "supposed" most plentiful weapon in the IG arsenal: bodies.
- 5-10pt reduction on sentinel/armor sentinels.
These are just the immediate changes that come to mind...last time I looked there was a 70 page thread on all the issues IG have.
So, I don't know what your meta is like, but in mine orders are amazing. They add so much functionality to IG infantry it's not even funny.
I don't necessarily disagree with you on the Lumbering Behemoth thing, as my Leman Russes have battle cannons and three heavy bolters, but if the IG have that rule, there's literally no reason to have any rules subjecting a penalty on a vehicle's shooting of other weapons if it also fired an ordnance weapon that turn, because only the IG have vehicles that mount both ordnance and significant other weaponry. The next most common ordnance weapon vehicle is the Vindicator, which can pack a grand total of 2 storm bolters in addition to its demolisher cannon.
So, I suspect the problem with the IG isn't so much the codex as the meta. My group plays with a 40% Troops house rule, and all our games are extremely tight. I play against an IG player with regularity with my Dark Angels, and our games are extremely tight.
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