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Made in gr
Longtime Dakkanaut




Halandri

I'm sure we've all read through a codex and seen an option that simply didn't seem to belong there.


For me it is Thousand Son Aspiring Sorcerers (as in the squad leaders) being able to take Gift of Mutation... Didn't Ahriman's Rubric fix that!?

Post the options you think make no sense! Refute/rationalise the options other people think make no sense!

This message was edited 1 time. Last update was at 2016/02/21 10:52:54


 
   
Made in th
Boom! Leman Russ Commander




New Zealand

AoBF in C:CSM gives rage, but requires MoK to take, which gives rage.

5000
 
   
Made in gb
Lord of the Fleet






 MarsNZ wrote:
AoBF in C:CSM gives rage, but requires MoK to take, which gives rage.


That's 100% more rage!
   
Made in ca
Longtime Dakkanaut





The one FSE formation that allows you to fire all your Skyrays missiles in one turn after moving. They can already do that. -_- Talk about 150% useless.
   
Made in nl
Longtime Dakkanaut






Stick chucka's for ork transports.

It gives pasengers Stick bombz if they assault out of the transport, but they aleady have stick bombz all the time. Except for grots but nobody is assaulting with those.

Inactive, user. New profile might pop up in a while 
   
Made in no
Dakka Veteran




 MarsNZ wrote:
AoBF in C:CSM gives rage, but requires MoK to take, which gives rage.


If you take a Daemon Prince, it will get Daemon of Khorne, not Mark of Khorne and thus not Rage. So it makes sense for a DP.
   
Made in us
Krazed Killa Kan






Stikkbomb Chukka is an upgrade for Ork vehicles that allows disembarking units have stikkbombs for the turn. All Orks except grots have stikkbombs by default.

"Hold my shoota, I'm goin in"
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Made in nl
Longtime Dakkanaut






Red paint on ork fliers

Why would you ever want them to go +1" on flat out moves :\


Automatically Appended Next Post:
 Vankraken wrote:
Stikkbomb Chukka is an upgrade for Ork vehicles that allows disembarking units have stikkbombs for the turn. All Orks except grots have stikkbombs by default.


My stick bombz are faster

This message was edited 1 time. Last update was at 2016/02/21 12:05:49


Inactive, user. New profile might pop up in a while 
   
Made in gb
Furious Raptor





The Dark Apostle can take VotLW for free which gives him Hatred: Space Marines despite the fact he has zealot. Feels like a fluffy thing to me but that doesnt seem like GW to me.

Word Bearers 4500 Points
Bran Redmaw's Great Company 3000 Points
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

From the new Relics in Curse of the Wulfen;
1. The Unending Grimoire - Can only be taken by a Herald of Tzeentch.
If your Warlord generates ALL their psychic powers from the Lore of Tzeentch, they instead know all 6 spells.

The issue; The rules for Daemons generating their powers from the God specific lores were never changed. Thus, a model can only generate up to half their powers from their own God's spell lore...
Meaning, the item is 100% unusable by a LoC Warlord (as he comes base with Mastery Lv2!). Hence, you are forced to take a Lv1 Tzherald as your Warlord, who while knowing all 7 spells in the new Tzeentch lore, can only ever cast 1 spell/turn!

Hooray for item that has 0 synergies!


2. Whips of Agony - Can only be taken by an Exalted Alluress. (the chick who drives those Slaany chariots)
Any model that suffers any unsaved wounds from attacks by this weapon cannot make attacks for the rest of the Fight sub-phase.

The issue; The new Relics can only be taken by anyone who can take a 30pts Exalted Reward. Sadly, an Exalted Alluress is limited to taking up to just 20pts worth of Rewards, meaning that legally, she can never take this relic which is limited just to her!

 
   
Made in us
Longtime Dakkanaut





Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!

19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Lack of Lasgun/Hellgun options on Guard and Stormtrooper Sergeants.
Removal of the Autotargeting System on the Hydra Flak Tank. Seriously, the one and only friggin' advantage that the Hydra had over any other AA option
Orders having a tiny, tiny radius and Vox-Casters being such a hefty points cost that does not allow you to ignore that range.

But the #1 codex option that makes no sense?
Early-Warning Override being 5 points.
   
Made in us
Shadowy Grot Kommittee Memba






All ork vehicles may take Stikkbomb launchas.

Which give stikkbombs to any unit on the vehicle.

Except all ork models have stikkbombs.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in nl
Longtime Dakkanaut






Flesh tearers using BA Hq's including named ones : \

Inactive, user. New profile might pop up in a while 
   
Made in gb
Longtime Dakkanaut





UK

the_scotsman wrote:
All ork vehicles may take Stikkbomb launchas.

Which give stikkbombs to any unit on the vehicle.

Except all ork models have stikkbombs.


It's also another weapon so it's not totally useless.

If you really want a WTF rule in the Ork Codex, Mad Dok has a Cybork body (FnP 6+) as well as Dok's Tools (FnP 5+ for himself and rest of unit)

YMDC = nightmare 
   
Made in us
Superior Stormvermin





Houlton, Maine USA

Space marine command squad... all the veterans can take a stormshield but if you upgrade one of them to a champion, the best warrior in the company, he only gets a combat shield. Best fighter not allowed to have the best gear.... makes sense right?

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Made in gb
Lord of the Fleet






 Kanluwen wrote:
Lack of Lasgun/Hellgun options on Guard and Stormtrooper Sergeants.

That's something I really like about the Elysian list - sarge can take a rifle.
   
Made in nl
Longtime Dakkanaut






 gmaleron wrote:
Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!


This thing has puzzled me for ages, just like why Spaces Wolves and Black templars are battle brothers with Grey knights..

Inactive, user. New profile might pop up in a while 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

SM scout bikers come with shotguns. And TL’d bolters on the relentless bikes. Even if you replace the bolters with the AGL, it’s still better in ever way then the shotgun.

Unless you are intentionally sandbagging your damage you will never shoot it. The only reason to have them is the boost to coolness that shotguns give.

   
Made in ca
Insect-Infested Nurgle Chaos Lord






Daemons losing Eternal Warrior.

A daemon is literally eternal, as in the 40k setting they can only be banished, not killed.

Actually, any Chaos Character that don't have Eternal Warrior. Especially Kharn, who was actually killed at one point and revived. And Lucius too.

Another one is Bloodcrushers having no armor whatsoever. It's a freaking angry metal rhino, how does it have no armor?

For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in us
Decrepit Dakkanaut




The Gauss Cannon has four chambers, but there is only one barrel producing any shots.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Guarded Grey Knight Terminator





 oldzoggy wrote:
 gmaleron wrote:
Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!


This thing has puzzled me for ages, just like why Spaces Wolves and Black templars are battle brothers with Grey knights..


The Black Templar fluff has been "psykers suck. Except for GKs, theyre cool" for a couple decades now.

I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. 
   
Made in us
Decrepit Dakkanaut




Grey Knights should definitely have a different alliance chart. That's definitely something 6th did correct.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 MechaEmperor7000 wrote:
Daemons losing Eternal Warrior.

A daemon is literally eternal, as in the 40k setting they can only be banished, not killed.

Actually, any Chaos Character that don't have Eternal Warrior. Especially Kharn, who was actually killed at one point and revived. And Lucius too.

Another one is Bloodcrushers having no armor whatsoever. It's a freaking angry metal rhino, how does it have no armor?

For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!


Daemons can be killed, they can suffer True Death whereby they are destroyed inmall ways. Usually it requires some kind of Saint's sharpened femur and the daemon's True Name. M'kar the Reborn was Truely Killed during his last invasion on Ultramar last I checked. And, the idea was that Grey Knights, all wielding Force Weapons, can't use the main feature of their weapons on their prime target that the weapon is designed to kill. Hence why EW was removed.

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Made in ca
Insect-Infested Nurgle Chaos Lord






 Deadshot wrote:
Daemons can be killed, they can suffer True Death whereby they are destroyed inmall ways. Usually it requires some kind of Saint's sharpened femur and the daemon's True Name. M'kar the Reborn was Truely Killed during his last invasion on Ultramar last I checked. And, the idea was that Grey Knights, all wielding Force Weapons, can't use the main feature of their weapons on their prime target that the weapon is designed to kill. Hence why EW was removed.


The fact that they actually had the rule at one point and that GW had to come up with an explanation just shows that they backtracked on it because otherwise it would have made Daemons powerful.

Plus, other justifications for other rule-oddities exists, like Farsight technically having some Ethereal advisors just before he broke off from the empire being the reason why he can still take Ethereals in his army. Doesn't make it any less weird, especially when you have to voodoo shark it.

EDIT: On the subject of the Destroyer's shots, at least now having 2 shots makes some sense. When a gun has 4 chambers/barrels but only produce 3 shots a turn, that's when I go wtf.

This message was edited 1 time. Last update was at 2016/02/21 19:11:22


Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Experiment 626, read the relics text again. It only says "daemons that are able to take rewards" they do not need access to an exalted reward to take the new relics. So the exalted Alluress can take the whip.



Also it's my belief that these psychic tables replace the old ones as they all contain the same spells + new ones and the obvious intent regarding that relic and the new psyker tables is to NOT carry that restriction forward.

This message was edited 1 time. Last update was at 2016/02/21 19:26:09


7500 pts Chaos Daemons 
   
Made in ca
Insect-Infested Nurgle Chaos Lord






I haven't seen the relic's cost, but according to everyone else, it's not a restriction of whether or not the Alluress can take Exalted Rewards, but that the Alluress can only take 20 points of rewards, which is LESS than the cost of the relic.

Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!


Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.


When I'm editing alot, you know I have a gakload of homework to (not) do. 
   
Made in ca
Tzeentch Veteran Marine with Psychic Potential





Who cares? The relic doesn't count towards reward cost, like it says in the text. The artifacts aren't rewards either, they're artifacts and the wording keeps them from being restricted by the "up to 20 pts of daemonic rewards" text. She can take the whip and 20 pts of rewards if you want.

Furthermore 626, a lvl 1 psyker can cast as many powers as he knows until your warp charge pool is depleted. There is no restriction saying he can only cast one power if he's a ml1 psyker.

This message was edited 1 time. Last update was at 2016/02/21 19:32:03


7500 pts Chaos Daemons 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

dsmith10 wrote:
Space marine command squad... all the veterans can take a stormshield but if you upgrade one of them to a champion, the best warrior in the company, he only gets a combat shield. Best fighter not allowed to have the best gear.... makes sense right?


Depending on how you look at it, that is a blessing and a curse. +1A is good, but with only a power sword and 3+/6++ to save you...

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Made in us
Auspicious Daemonic Herald





 MechaEmperor7000 wrote:
I haven't seen the relic's cost, but according to everyone else, it's not a restriction of whether or not the Alluress can take Exalted Rewards, but that the Alluress can only take 20 points of rewards, which is LESS than the cost of the relic.

Which doesn't matter becasue relics don't use up the points allotment for rewards
   
 
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