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![[Post New]](/s/i/i.gif) 2016/02/21 10:52:24
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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I'm sure we've all read through a codex and seen an option that simply didn't seem to belong there.
For me it is Thousand Son Aspiring Sorcerers (as in the squad leaders) being able to take Gift of Mutation... Didn't Ahriman's Rubric fix that!?
Post the options you think make no sense! Refute/rationalise the options other people think make no sense!
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This message was edited 1 time. Last update was at 2016/02/21 10:52:54
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![[Post New]](/s/i/i.gif) 2016/02/21 11:03:01
Subject: Codex options that make no sense!
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Boom! Leman Russ Commander
New Zealand
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AoBF in C:CSM gives rage, but requires MoK to take, which gives rage.
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![[Post New]](/s/i/i.gif) 2016/02/21 11:57:49
Subject: Codex options that make no sense!
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Lord of the Fleet
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MarsNZ wrote:AoBF in C: CSM gives rage, but requires MoK to take, which gives rage.
That's 100% more rage!
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![[Post New]](/s/i/i.gif) 2016/02/21 11:59:31
Subject: Re:Codex options that make no sense!
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Longtime Dakkanaut
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The one FSE formation that allows you to fire all your Skyrays missiles in one turn after moving. They can already do that. -_- Talk about 150% useless.
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![[Post New]](/s/i/i.gif) 2016/02/21 12:01:12
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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Stick chucka's for ork transports.
It gives pasengers Stick bombz if they assault out of the transport, but they aleady have stick bombz all the time. Except for grots but nobody is assaulting with those.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/21 12:01:31
Subject: Codex options that make no sense!
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Dakka Veteran
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MarsNZ wrote:AoBF in C: CSM gives rage, but requires MoK to take, which gives rage.
If you take a Daemon Prince, it will get Daemon of Khorne, not Mark of Khorne and thus not Rage. So it makes sense for a DP.
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![[Post New]](/s/i/i.gif) 2016/02/21 12:02:08
Subject: Codex options that make no sense!
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Krazed Killa Kan
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Stikkbomb Chukka is an upgrade for Ork vehicles that allows disembarking units have stikkbombs for the turn. All Orks except grots have stikkbombs by default.
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"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" |
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![[Post New]](/s/i/i.gif) 2016/02/21 12:04:55
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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Red paint on ork fliers
Why would you ever want them to go +1" on flat out moves :\ Automatically Appended Next Post: Vankraken wrote:Stikkbomb Chukka is an upgrade for Ork vehicles that allows disembarking units have stikkbombs for the turn. All Orks except grots have stikkbombs by default.
My stick bombz are faster
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This message was edited 1 time. Last update was at 2016/02/21 12:05:49
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/21 12:39:48
Subject: Codex options that make no sense!
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Furious Raptor
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The Dark Apostle can take VotLW for free which gives him Hatred: Space Marines despite the fact he has zealot. Feels like a fluffy thing to me but that doesnt seem like GW to me.
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Word Bearers 4500 Points
Bran Redmaw's Great Company 3000 Points
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![[Post New]](/s/i/i.gif) 2016/02/21 13:39:54
Subject: Re:Codex options that make no sense!
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Evasive Pleasureseeker
Lost in a blizzard, somewhere near Toronto
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From the new Relics in Curse of the Wulfen;
1. The Unending Grimoire - Can only be taken by a Herald of Tzeentch.
If your Warlord generates ALL their psychic powers from the Lore of Tzeentch, they instead know all 6 spells.
The issue; The rules for Daemons generating their powers from the God specific lores were never changed. Thus, a model can only generate up to half their powers from their own God's spell lore...
Meaning, the item is 100% unusable by a LoC Warlord (as he comes base with Mastery Lv2!). Hence, you are forced to take a Lv1 Tzherald as your Warlord, who while knowing all 7 spells in the new Tzeentch lore, can only ever cast 1 spell/turn!
Hooray for item that has 0 synergies!
2. Whips of Agony - Can only be taken by an Exalted Alluress. (the chick who drives those Slaany chariots)
Any model that suffers any unsaved wounds from attacks by this weapon cannot make attacks for the rest of the Fight sub-phase.
The issue; The new Relics can only be taken by anyone who can take a 30pts Exalted Reward. Sadly, an Exalted Alluress is limited to taking up to just 20pts worth of Rewards, meaning that legally, she can never take this relic which is limited just to her!
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![[Post New]](/s/i/i.gif) 2016/02/21 13:41:18
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2016/02/21 14:21:00
Subject: Codex options that make no sense!
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Lack of Lasgun/Hellgun options on Guard and Stormtrooper Sergeants.
Removal of the Autotargeting System on the Hydra Flak Tank. Seriously, the one and only friggin' advantage that the Hydra had over any other AA option
Orders having a tiny, tiny radius and Vox-Casters being such a hefty points cost that does not allow you to ignore that range.
But the #1 codex option that makes no sense?
Early-Warning Override being 5 points.
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![[Post New]](/s/i/i.gif) 2016/02/21 14:26:28
Subject: Codex options that make no sense!
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Shadowy Grot Kommittee Memba
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All ork vehicles may take Stikkbomb launchas.
Which give stikkbombs to any unit on the vehicle.
Except all ork models have stikkbombs.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/02/21 14:32:11
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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Flesh tearers using BA Hq's including named ones : \
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/21 14:49:33
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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the_scotsman wrote:All ork vehicles may take Stikkbomb launchas.
Which give stikkbombs to any unit on the vehicle.
Except all ork models have stikkbombs.
It's also another weapon so it's not totally useless.
If you really want a WTF rule in the Ork Codex, Mad Dok has a Cybork body ( FnP 6+) as well as Dok's Tools ( FnP 5+ for himself and rest of unit)
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/21 16:41:41
Subject: Re:Codex options that make no sense!
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Superior Stormvermin
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Space marine command squad... all the veterans can take a stormshield but if you upgrade one of them to a champion, the best warrior in the company, he only gets a combat shield. Best fighter not allowed to have the best gear.... makes sense right?
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DR:90S+++G++MB+IPW40k14+D++A+++/sWD-R+T(Ot)DM+ |
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![[Post New]](/s/i/i.gif) 2016/02/21 16:52:09
Subject: Codex options that make no sense!
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Lord of the Fleet
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Kanluwen wrote:Lack of Lasgun/Hellgun options on Guard and Stormtrooper Sergeants.
That's something I really like about the Elysian list - sarge can take a rifle.
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![[Post New]](/s/i/i.gif) 2016/02/21 17:02:01
Subject: Codex options that make no sense!
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Longtime Dakkanaut
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gmaleron wrote:Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!
This thing has puzzled me for ages, just like why Spaces Wolves and Black templars are battle brothers with Grey knights..
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/21 17:09:52
Subject: Codex options that make no sense!
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The Marine Standing Behind Marneus Calgar
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SM scout bikers come with shotguns. And TL’d bolters on the relentless bikes. Even if you replace the bolters with the AGL, it’s still better in ever way then the shotgun.
Unless you are intentionally sandbagging your damage you will never shoot it. The only reason to have them is the boost to coolness that shotguns give.
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![[Post New]](/s/i/i.gif) 2016/02/21 17:45:07
Subject: Codex options that make no sense!
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Insect-Infested Nurgle Chaos Lord
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Daemons losing Eternal Warrior.
A daemon is literally eternal, as in the 40k setting they can only be banished, not killed.
Actually, any Chaos Character that don't have Eternal Warrior. Especially Kharn, who was actually killed at one point and revived. And Lucius too.
Another one is Bloodcrushers having no armor whatsoever. It's a freaking angry metal rhino, how does it have no armor?
For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/02/21 18:16:06
Subject: Codex options that make no sense!
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Decrepit Dakkanaut
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The Gauss Cannon has four chambers, but there is only one barrel producing any shots.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/21 18:56:05
Subject: Codex options that make no sense!
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Guarded Grey Knight Terminator
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oldzoggy wrote: gmaleron wrote:Farsight Enclaves having access to Ethereals, that was the whole point why he left the Empire in the first place!
This thing has puzzled me for ages, just like why Spaces Wolves and Black templars are battle brothers with Grey knights..
The Black Templar fluff has been "psykers suck. Except for GKs, theyre cool" for a couple decades now.
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I am the Hammer. I am the right hand of my Emperor. I am the tip of His spear, I am the gauntlet about His fist. I am the woes of daemonkind. I am the Hammer. |
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![[Post New]](/s/i/i.gif) 2016/02/21 18:59:55
Subject: Codex options that make no sense!
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Decrepit Dakkanaut
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Grey Knights should definitely have a different alliance chart. That's definitely something 6th did correct.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:02:49
Subject: Codex options that make no sense!
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Courageous Space Marine Captain
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MechaEmperor7000 wrote:Daemons losing Eternal Warrior.
A daemon is literally eternal, as in the 40k setting they can only be banished, not killed.
Actually, any Chaos Character that don't have Eternal Warrior. Especially Kharn, who was actually killed at one point and revived. And Lucius too.
Another one is Bloodcrushers having no armor whatsoever. It's a freaking angry metal rhino, how does it have no armor?
For a non-chaos one, the Necron Destroyer's Gauss Cannon. It's always had four barrels but it went from 3 shots to 2 shots. Even if it was nerfed, it should have had 4 shots! It has four barrels!
Daemons can be killed, they can suffer True Death whereby they are destroyed inmall ways. Usually it requires some kind of Saint's sharpened femur and the daemon's True Name. M'kar the Reborn was Truely Killed during his last invasion on Ultramar last I checked. And, the idea was that Grey Knights, all wielding Force Weapons, can't use the main feature of their weapons on their prime target that the weapon is designed to kill. Hence why EW was removed.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2016/02/21 19:08:36
Subject: Codex options that make no sense!
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Insect-Infested Nurgle Chaos Lord
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Deadshot wrote:Daemons can be killed, they can suffer True Death whereby they are destroyed inmall ways. Usually it requires some kind of Saint's sharpened femur and the daemon's True Name. M'kar the Reborn was Truely Killed during his last invasion on Ultramar last I checked. And, the idea was that Grey Knights, all wielding Force Weapons, can't use the main feature of their weapons on their prime target that the weapon is designed to kill. Hence why EW was removed. The fact that they actually had the rule at one point and that GW had to come up with an explanation just shows that they backtracked on it because otherwise it would have made Daemons powerful. Plus, other justifications for other rule-oddities exists, like Farsight technically having some Ethereal advisors just before he broke off from the empire being the reason why he can still take Ethereals in his army. Doesn't make it any less weird, especially when you have to voodoo shark it. EDIT: On the subject of the Destroyer's shots, at least now having 2 shots makes some sense. When a gun has 4 chambers/barrels but only produce 3 shots a turn, that's when I go wtf.
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This message was edited 1 time. Last update was at 2016/02/21 19:11:22
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:23:22
Subject: Codex options that make no sense!
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Tzeentch Veteran Marine with Psychic Potential
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Experiment 626, read the relics text again. It only says "daemons that are able to take rewards" they do not need access to an exalted reward to take the new relics. So the exalted Alluress can take the whip.
Also it's my belief that these psychic tables replace the old ones as they all contain the same spells + new ones and the obvious intent regarding that relic and the new psyker tables is to NOT carry that restriction forward.
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This message was edited 1 time. Last update was at 2016/02/21 19:26:09
7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:25:38
Subject: Codex options that make no sense!
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Insect-Infested Nurgle Chaos Lord
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I haven't seen the relic's cost, but according to everyone else, it's not a restriction of whether or not the Alluress can take Exalted Rewards, but that the Alluress can only take 20 points of rewards, which is LESS than the cost of the relic.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:27:44
Subject: Codex options that make no sense!
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Tzeentch Veteran Marine with Psychic Potential
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Who cares? The relic doesn't count towards reward cost, like it says in the text. The artifacts aren't rewards either, they're artifacts and the wording keeps them from being restricted by the "up to 20 pts of daemonic rewards" text. She can take the whip and 20 pts of rewards if you want.
Furthermore 626, a lvl 1 psyker can cast as many powers as he knows until your warp charge pool is depleted. There is no restriction saying he can only cast one power if he's a ml1 psyker.
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This message was edited 1 time. Last update was at 2016/02/21 19:32:03
7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:29:54
Subject: Re:Codex options that make no sense!
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Rotting Sorcerer of Nurgle
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dsmith10 wrote:Space marine command squad... all the veterans can take a stormshield but if you upgrade one of them to a champion, the best warrior in the company, he only gets a combat shield. Best fighter not allowed to have the best gear.... makes sense right?
Depending on how you look at it, that is a blessing and a curse. +1A is good, but with only a power sword and 3+/6++ to save you...
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/02/21 19:30:46
Subject: Codex options that make no sense!
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Auspicious Daemonic Herald
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MechaEmperor7000 wrote:I haven't seen the relic's cost, but according to everyone else, it's not a restriction of whether or not the Alluress can take Exalted Rewards, but that the Alluress can only take 20 points of rewards, which is LESS than the cost of the relic.
Which doesn't matter becasue relics don't use up the points allotment for rewards
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