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Made in nl
Regular Dakkanaut




I am solo considering to start an army, (just started the game again with tau and I am already unmotivated to play them because people just see tau and call cheese and start being a bitch:/) but what is bare bin core to play; libby, terminator, dreadknight, when I see purifiers stats just feel the they are going to die fast, what's your experience with it?
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

arthorn wrote:
I am solo considering to start an army, (just started the game again with tau and I am already unmotivated to play them because people just see tau and call cheese and start being a bitch:/) but what is bare bin core to play; libby, terminator, dreadknight, when I see purifiers stats just feel the they are going to die fast, what's your experience with it?



Ironically, when GK dropped in 5th Ed, they were the cheesefest.


For a CAD detachment, any HQ and either Terminators or Strike Squad (plain GK PA).

You do have the Nemesis Strike Force detachment, which IIRC is just 1 mandatory troop. The best bet is as you've stated it. A Lvl 3 Librarian, a Terminator Squad and a Dreadknight. After that you can add Purifiers (PA, need a Rhino) or Paladins, which are durable. More Dreadknights are always a good idea.

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

GK are one of the few armies that not only participate in all four game phases, but excel at each one. Movement is rapid due to Deep Strike, Jump, Shunt, Gate, and battle focus via Rites. Psychic is fill was Warp Charges, army multiplier spell buffs, and game changing specials. Shooting is 24", true, but that's 24" all the time, no waste range brackets. And Assault is viable with army power weapons that can ID if needed.

Or Eldar are better in any/all of those phases (because F Eldar).

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in nl
Regular Dakkanaut




Thanks guys! Any match you really like and dislike?
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

arthorn wrote:
Thanks guys! Any match you really like and dislike?


Centurions and Grav bikes. Grav weapons are a GK's worst enemy. A unit of Centurions can easily erase a Dreadknight, even with Sanctuary up. Grav bikes are a little easier to deal with but grav-weapons are just too potent against Dreadknights and Terminators.

I actually enjoy matches against Eldar. They're uphill battles, but it's fun to deny psychic powers when you have an overwhelming number of warp charges. Any army with a large number of models is fun to play. It gives you the epic feeling of Grey Knights fighting overwhelming numbers of enemies.

This message was edited 1 time. Last update was at 2016/03/02 17:37:43


6000+
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Made in us
Regular Dakkanaut




I always just ally my GK with other small forces of Mechanicus IK or SW


Automatically Appended Next Post:
I love they're ap 4 flamers

This message was edited 1 time. Last update was at 2016/03/02 17:45:46


 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

All matches are good matches, because each army requires different tactics, which in turn requires you to play your GK to fit the needs of each opponent. And the only opponent I care about beating is Maelstrom. If you can win Maelstrom, you can win or at least draw against anyone.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Regular Dakkanaut




GK can crush most anything save the top armies: Eldar, SM and depending on what your opponents take Tau and Necrons. This is because the others lack the strength the beat t4 2+ and have 4+ armer- so will burn to their ap 4 Flamer. I honestly find GK very appealing cause I can take what I like and then ally with other armies I want to play too
   
Made in us
Quick-fingered Warlord Moderatus





They're a good allied force but struggle in today's meta as their shooting and melee are middle of the road. They're good at both but not great and very expensive model/units.

I applaud jeffersonian trying to sell you the army, but its a lot of "rose tinted glasses"

They lack a lot of low AP shooting and effective ways to get into combat

Their psychic phase is good and so are Dreadknights. They're stilla good army but they're firmly in the middle of the pack, which doesnt cut it against Eldar, War Convo, Battle Companies, KDK or Necron Decurions.

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Made in nl
Regular Dakkanaut




I am surprised to hear you say kdk since they are literally demon killers
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

arthorn wrote:
Thanks guys! Any match you really like and dislike?


Clearly Daemons don't like it when you show up. No they sure don't.

In fact any ELITE army will hate seeing Grey Knights because they are playing the Grey Knights game at that point and GK do "Elite killing" really well.

Bad matchups are probably horde armies, whether it be shooting hordes or otherwise. Their range hurts them and for that reason I always have three rhinos or Razorbacks in my list to zoom up midfield and protect my advance. You need stumbling blocks to kind of mitigate how many of those little goys you're facing at a time.


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Quick-fingered Warlord Moderatus





arthorn wrote:
I am surprised to hear you say kdk since they are literally demon killers


I know right sounds weird, but daemons are just that much better right now

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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Chaos Daemons are powerful but I don't foresee them liking the sight of properly outfitted Grey Knights. most of the best Daemon builds involve very large, very dangerous flying dudes who don't like it too much when you get preferred enemy and a TON of STR 7 Rending. My Purifier list likes to stay in bawkses and shoot until the big boys blowe them out...at which time they fire a lot MORE into the big boys. And god forbid that one should fall to the ground in front of the GK's. It's a party then.

Hordeish Daemons are a little bettyer suited to killing off GK's. But then you're certainly taking your chances against others you might face during the same tournament. Cleansing flame is so heinous against hordes though that even that is a maybe?

In casual games its easier to know which way to go but in torunies you kinda gotta commit. So GK's usually don't have to alter what they do much to deal with Daemons but Daemons certainly need to give it some thought against the GK.

Again, just my feelings on it. The players involved sure do have a lot to say about it.

This message was edited 1 time. Last update was at 2016/03/02 21:28:33


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Daemons do well in a TAC environment because setting up GK takes foreknowledge. With TAC you have to assume that you will be fighting marines of some sort 65% of the time, as they are approximately 65% of the factions available in one form or another (SM, SW, DA, BA, CSM, GK, KDK, FW and Supplements, Allies for half the factions). Hence 65% of a TAC list should be roughly tailored towards MEQ, with another 25% towards the various Eldar, Orks and Tau.

As Orks, BA, Deldar (minus Harlquin mixes) are basically moots, and CSM are pretty much all KDK or gone in favour of Daemons, you could be able to move up to 55/35 split to MEQ/Xenos. Meaning that in the average 1000pts game that's a TAC list with 550pts of Anti-MEQ, 350pts split across various Xenos, leaving only 100 pts to deal with Daemons. Which is at most a bare-bones squad of Strike Marines.


On the other hand, if a GK player can know he is facing Daemons and roughly what he is facing (Horror Horde, Flying Circus) he can soft-tailor and he can get the edge. Which is exactly how they operate in fluff to boot. Daemons are not exactly better, they just benefit from the sparseness of GK anti-Daemon units. A squad that can put out 16 Str 7 shots with PE (so rerolling 1s to hit and wound) plus stormbolters, is no joke. GK are also one of the few if not the only army that could match a Horror Horde for sheer volume of Warp Charge it can generate.

Speaking from experience, a properly matched up Daemons vs Grey Knight fight is a fantastic thing to behold. I've had the pleasure to witness 2750 of this match up, featuring a Draigostar, 3 Dreadknights, many Terminators, Purifiers and vehicles, vs a Pantheon of the Gods (including 1 of each Greater Daemon, 1 of each elite unit, 4 of each troop, 1 of each Herald and a unit of Bloodhounds, in which was the tightest and bloodiest game ever witnessed, ending with a lone Herald of Slaanesh ripping through a Purifier Squad to claim last objective, while a Dreadknight struck a Bloodthirster dead and Draigo lay dying on the ground from turn 3.

Anyway, GK need to soft-tailor towards Daemons to have a fair chance.


And to any who think I missed Necron and Nid tactics, I haven't.

Necrons; Psycannons to put warriors down, pray.
Nids; Show up

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Made in nl
Regular Dakkanaut




Sounds like an awesome fight! Especially fluff wise!
Any experience with the stormwing? I only see land raiders as transports
   
Made in us
Omnipotent Necron Overlord






Daemons wreck grey knights unfortunately.

"Oh - that thing my dreadknight would wreck is flying - that's great"

Nothing left but a bunch a fearless and rending units with invo saves for me to get tarpitted with.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




I love how in starcraft my marines can shoot UP. Novel concept. God the imperials are stupid.
   
Made in us
Loyal Necron Lychguard





Virginia

marcman wrote:
I always just ally my GK with other small forces of Mechanicus IK or SW


Automatically Appended Next Post:
I love they're ap 4 flamers


They don't need allies.

Solo 2016!

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