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![[Post New]](/s/i/i.gif) 2016/03/09 18:22:13
Subject: Grey Knight tips and tricks
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Xenomancers wrote: jeffersonian000 wrote:A fluffy yet still crunchy Crowe list is an NDF with 4 full squads of Purifiers with Rhinos, a 5man squad of Strikers, 2 fast Rhinos, and Crowe. Combat squad the Purifiers and place two of the extra squads in the fast Rhinos, and place Crowe with the Strikes in their Rhino. Gives you 11+1d6 Warp Charges every turn, and 7 Cleansing Flame Rhinos (with Incinerators). Outside of the tin cans, you still have 9 of the best assault units in the GK codex.
SJ
That sounds like a lot of fun actually. What do you use for AT?
Hammers.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/03/09 18:56:01
Subject: Grey Knight tips and tricks
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Rampaging Carnifex
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Slayer-Fan123 wrote:Except...any of the HQ's are likely to have Hammerhand anyway. Plus if I'm trying to cast that, I probably won't be able to be as successful with Cleansing Flame.
Stick with any other HQ and leave the Cleansing Flame to Purifiers.
As an allied character, he's a cheaper and more effecient way of getting cleansing flame into a unit than taking purifiers. Taking Purifiers requires the Troops/ HQ tax and a delivery method tax. Meanwhile, if you were putting Crowe in a Sternguard Drop Pod unit then he has almost no tax and gives your Melta Sternguard an added offensive boost AND a melee deterrent. So if your main goal of allying GK is to get Dreadknights and Draigo Centstar then taking Crowe as an HQ to boost one of your other squads is a decent idea.
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This message was edited 1 time. Last update was at 2016/03/09 18:57:00
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![[Post New]](/s/i/i.gif) 2016/03/09 18:56:04
Subject: Grey Knight tips and tricks
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Regular Dakkanaut
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Love the Idea, also an way to make Paladins/ inceptors fluffy good list ?
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![[Post New]](/s/i/i.gif) 2016/03/09 19:06:01
Subject: Grey Knight tips and tricks
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Nurgle Predator Driver with an Infestation
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Im thinking about starting a Grey Knight army but I want to avoid using DKs for personal reasons.
Is it possible to build a list that focuses on the more classic GK units that is still possible to win with?
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TOO MUCH CHAOS!!!
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![[Post New]](/s/i/i.gif) 2016/03/09 19:09:43
Subject: Grey Knight tips and tricks
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Fresh-Faced Inquisitorial Acolyte
United States
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In my opinion Paladins are way too expensive to ever be viable. the only thing I could think to do with them would be to maybe...maybe take 4 units of 3 with a maybe hammer in a NSF and use them like loyalist mutilaors. That way you will have a bunch of units that can babysit objectives and threaten squshy units that will be hard to shift. Even then it is a waste of points.
Interceptor are a good choice if you are planning on running a pure GK list in maelstrom and are leaving Draigo at home. Without Draigo you have no guarantee of getting gate so you'll need units that have enough mobility to grab objectives. their 30" shunt is a good way to surprise an opponent who thought they were outside of your threat range. I've been toying with a list of 2 full squads of interceptors combat squadded where one half gets 2 incinerators and the other half gets 2 hammers and a meltabomb on the justicar. I haven't had a chance to full shake it out on the table but 4 units of interceptors + 2 dredknights seems like it will give me a lot of mobility.
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![[Post New]](/s/i/i.gif) 2016/03/09 20:25:31
Subject: Grey Knight tips and tricks
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Intoxicated Centigor
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I was thinking about what allies could support Grey Knights and came up with the idea of using the NSF alongside an Elysian force for a sort of alpha strike. With the Elysians you get "combat drop", which is like drop pod assault but with flyers, plus veterans with tracking beacons for safer deep striking. How good would this sort of list be?
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![[Post New]](/s/i/i.gif) 2016/03/09 20:31:22
Subject: Grey Knight tips and tricks
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Devestating Grey Knight Dreadknight
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Eh, tracking beacons and teleport homers only work if they were on the table at the start of the turn. So its a bit pointless as with NSF you are banking on everyone coming T1.
If they just changed the wording of homers to work right away you would see much more tactical uses. DS the initial squad who has a homer, then DS the rest of the army within the range of the homer for no scatter.
GW just sucks at realizing cool little changes that would make their game better.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2016/03/09 23:04:58
Subject: Grey Knight tips and tricks
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Decrepit Dakkanaut
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Zimko wrote:Slayer-Fan123 wrote:Except...any of the HQ's are likely to have Hammerhand anyway. Plus if I'm trying to cast that, I probably won't be able to be as successful with Cleansing Flame.
Stick with any other HQ and leave the Cleansing Flame to Purifiers.
As an allied character, he's a cheaper and more effecient way of getting cleansing flame into a unit than taking purifiers. Taking Purifiers requires the Troops/ HQ tax and a delivery method tax. Meanwhile, if you were putting Crowe in a Sternguard Drop Pod unit then he has almost no tax and gives your Melta Sternguard an added offensive boost AND a melee deterrent. So if your main goal of allying GK is to get Dreadknights and Draigo Centstar then taking Crowe as an HQ to boost one of your other squads is a decent idea.
As an allied character, he's still crap.
You're taking allied Grey Knights for whatever reason, and Crowe is going to give you nothing. You're already probably going to use the Elite slots on Purifiers anyway, and your HQ either needs to excel at support or offense. Crowe is definitely doing neither.
Also, nobody is going to be afraid of charging Sternguard with Hammerhead. That's one of the lamest defenses for a character I've seen here, and I've seen someone defend Fabulous Bile.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 00:06:47
Subject: Grey Knight tips and tricks
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Omnipotent Necron Overlord
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Slayer-Fan123 wrote:Zimko wrote:Slayer-Fan123 wrote:Except...any of the HQ's are likely to have Hammerhand anyway. Plus if I'm trying to cast that, I probably won't be able to be as successful with Cleansing Flame.
Stick with any other HQ and leave the Cleansing Flame to Purifiers.
As an allied character, he's a cheaper and more effecient way of getting cleansing flame into a unit than taking purifiers. Taking Purifiers requires the Troops/ HQ tax and a delivery method tax. Meanwhile, if you were putting Crowe in a Sternguard Drop Pod unit then he has almost no tax and gives your Melta Sternguard an added offensive boost AND a melee deterrent. So if your main goal of allying GK is to get Dreadknights and Draigo Centstar then taking Crowe as an HQ to boost one of your other squads is a decent idea.
As an allied character, he's still crap.
You're taking allied Grey Knights for whatever reason, and Crowe is going to give you nothing. You're already probably going to use the Elite slots on Purifiers anyway, and your HQ either needs to excel at support or offense. Crowe is definitely doing neither.
Also, nobody is going to be afraid of charging Sternguard with Hammerhead. That's one of the lamest defenses for a character I've seen here, and I've seen someone defend Fabulous Bile.
Crowe is cheap for an HQ that can duel HQ's that cost 70+ points more than him AND also probably aren't psykers with awesome powers. He's really not as bad as you say he is. Offensively he is more reliable than a GKL that can roll 0 offensive skills. GKL can't challange gak in CC - it's not uncommon I deny challenge with him so I can gates out of CC. Crowe can literally challange any character - even an avatar - with a reasonable chance at victory.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/03/10 00:26:10
Subject: Grey Knight tips and tricks
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Devestating Grey Knight Dreadknight
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But why would they accept the challenge? Any bodyguard unit worth a damn will be able to roll the Purifiers over.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2016/03/10 00:34:00
Subject: Grey Knight tips and tricks
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Decrepit Dakkanaut
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text removed.
Reds8n
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This message was edited 1 time. Last update was at 2016/07/15 11:27:32
CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 02:48:38
Subject: Re:Grey Knight tips and tricks
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Fresh-Faced New User
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It might be a little out there but I run grey knight air calvary and it's a ton of fun. Looks like this.
Lv3 librarian
5 man terminator with incinerator
Dreadnought with power fist and tl autocannon
All in a storm raven
Xiphon (my group allows fw)
I call that 1 flight wing.
So I run 2 wings (identical sets of above) and a bunker with void shied and coms relay manned by a tech marine.
Basically xiphons deep strike first turn on rerolls (thanks bunker dude) and sweep targets
Next turn stormravens come on and shoot. Xiphons fly off.
Third turn xiphons return and ravens drop to hover. Everything assaults.
Maybe not top tier but it's my take on Vietnam style air calvary and it seems to do ok.
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![[Post New]](/s/i/i.gif) 2016/03/10 03:11:00
Subject: Grey Knight tips and tricks
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Devestating Grey Knight Dreadknight
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Tainted wrote:I was thinking about what allies could support Grey Knights and came up with the idea of using the NSF alongside an Elysian force for a sort of alpha strike. With the Elysians you get "combat drop", which is like drop pod assault but with flyers, plus veterans with tracking beacons for safer deep striking. How good would this sort of list be?
There is a variant of what you are talking about using the flesh tearers formation and purifiers...drop pod combat-squaded purifiers for up to 6 cleansing flames turn 1.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2016/03/10 06:29:52
Subject: Grey Knight tips and tricks
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Regular Dakkanaut
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I live the idea of the stormraven wing, what would you do if the xiphon was not allowed?
Why not try ndk deepstrick or shunt? Since they are just so Much better than dreadnaughts
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![[Post New]](/s/i/i.gif) 2016/03/10 09:35:20
Subject: Grey Knight tips and tricks
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Missionary On A Mission
Australia
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Thinking of starting a little allied detachment to run with an Ordo Malleus Inquisitor for fun, consisting of probably a ML3 Librarian and a Terminator Squad with 4 dual Falchions, a Hammer and an Incinerator. The Inquisitor would have Terminator Armour, a Hammer and Servo Skulls.
Is 2 Hammers, one of them being on an Inquisitor (so WS4, S3, A3), enough?
Is it worth rolling the Librarian on Sanctic? Or are you better off with Divination or Telepathy?
Are any of the Relics worth taking? The Cuirass seems nice, but Librarians are only 2 Wounds which is a little less nice. Similarly the Soul Glaive seems pretty sweet, but is it worth 20pts for an AP3 weapon on a model with only 2 attacks?
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![[Post New]](/s/i/i.gif) 2016/03/10 16:37:10
Subject: Grey Knight tips and tricks
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Omnipotent Necron Overlord
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GoonBandito wrote:Thinking of starting a little allied detachment to run with an Ordo Malleus Inquisitor for fun, consisting of probably a ML3 Librarian and a Terminator Squad with 4 dual Falchions, a Hammer and an Incinerator. The Inquisitor would have Terminator Armour, a Hammer and Servo Skulls.
Is 2 Hammers, one of them being on an Inquisitor (so WS4, S3, A3), enough?
Is it worth rolling the Librarian on Sanctic? Or are you better off with Divination or Telepathy?
Are any of the Relics worth taking? The Cuirass seems nice, but Librarians are only 2 Wounds which is a little less nice. Similarly the Soul Glaive seems pretty sweet, but is it worth 20pts for an AP3 weapon on a model with only 2 attacks?
Only relic that is worth it is the libre demonica. All the rest are crap.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/03/10 17:50:42
Subject: Grey Knight tips and tricks
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Fresh-Faced Inquisitorial Acolyte
United States
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Only relic that is worth it is the libre demonica. All the rest are crap.
The rest aren't crap, but they are situational at best
the storm bolter...okay, is total crap
the armor...is pretty descent on a brother captain who is not attached to a squad of paladins
the bone shard...can be amazing if you know your opponent will be bringing daemons of khorne, it's also pretty darn cheap for a 3++ around other daemons. good for casual play, low cost gamble otherwise.
The soul glaive is good...if...you give it to your brother captain, give him a psliencer, and then attach him to a paladin squad with maxed out psilencers. could be an interesting tactic.
The libre demonica... is so good, that it overshadows everything else on the list. it's like the shield eternal. 90% of space marine armies if they take a relic, take the shield. It doesn't mean the other choices are inherently bad. But it does mean that GW has no idea how to write things with any sense of balance
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![[Post New]](/s/i/i.gif) 2016/03/10 18:13:33
Subject: Grey Knight tips and tricks
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Decrepit Dakkanaut
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I actually think the Bone Shard is alright tournament-wise as Daemons are actually an expected foe at some point. Otherwise I think it's only 10 points. You'll overall be okay.
Also, plenty of the SM relics are decent at least. The only one that's arguably junk is the Armor, and it doesn't even give Relentless anymore!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 18:14:57
Subject: Grey Knight tips and tricks
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Omnipotent Necron Overlord
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Only relic that is worth it is the libre demonica. All the rest are crap.
The rest aren't crap, but they are situational at best
the storm bolter...okay, is total crap
the armor...is pretty descent on a brother captain who is not attached to a squad of paladins
the bone shard...can be amazing if you know your opponent will be bringing daemons of khorne, it's also pretty darn cheap for a 3++ around other daemons. good for casual play, low cost gamble otherwise.
The soul glaive is good...if...you give it to your brother captain, give him a psliencer, and then attach him to a paladin squad with maxed out psilencers. could be an interesting tactic.
The libre demonica... is so good, that it overshadows everything else on the list. it's like the shield eternal. 90% of space marine armies if they take a relic, take the shield. It doesn't mean the other choices are inherently bad. But it does mean that GW has no idea how to write things with any sense of balance
If something is only good vs daemons I consider it crap. The Soul Glaive is the only other item I would consdier - even then it cost way more than a hammer and a hammer is better almost all the time. 5+FNP for 20 points is meh at t4. Weres my eternal warrior relic that gives me a 3++? Holy crap this would make a GK grand master a beast.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/03/10 18:16:46
Subject: Grey Knight tips and tricks
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Decrepit Dakkanaut
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Zimko wrote:Slayer-Fan123 wrote:Or they just deny the challenge and they gladly take your S4-6 AP- attacks in melee. He doesn't even have Force for crying out loud.
Plus that's why Sergeants exist: to be challenge catchers. That lets the Librarian attack safely. As well, to say he can challenge things above his points isn't entirely true. He's 175 frickin points. Anything more expensive than him will either be a force multiplier and out of harm's way in the first place, or WILL murder him regardless. A TWC HQ is going to simply destroy him (and honestly isn't much more expensive). A D-Thirster will decimate him. A Destroyer Lord is likely to be unharmed by him (you're either choosing to be successful at casting Hammerhand or Cleansing Flame, as you're not bringing enough Warp Charges to do both because you're picking Crowe instead of anyone else). Smashfucker will ID him.
Crowe is garbage, just accept it.
If they deny the challenge then their character doesn't get to attack. Either way, Crowe's purpose is to keep a character from decimating your guys... that is what I meant by melee defense. I've used him to turtle up and keep a unit locked in combat for days simply because I chose to reroll saves instead of attacking against a character. He's a decent tarpit by himself.
Competitively I'd still take a Librarian any day, but the point is that Crowe CAN work and isn't completely worthless. You can make him work if you try and really want to play Crowe for reasons other than being competitive.
Ah yes, so either you have characters that won't accept anyway because they're not great at challenges (Nemesor) or you end up in a challenge with a TWC HQ or Destroyer Lord and promptly not do anything.
Yes he is worthless in this instance too. He's a great model with gak rules, and he should be used as ANYTHING else.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2016/03/10 20:19:05
Subject: Grey Knight tips and tricks
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Unshakeable Grey Knight Land Raider Pilot
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Hey, whoa wait one second.
The Armor is FANTASTIC on Librarians. FnP to stop him taking wounds from perils and IWND to regen wounds he does take? I'd say it's just as valuable as the DLD!
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![[Post New]](/s/i/i.gif) 2016/03/11 07:02:07
Subject: Grey Knight tips and tricks
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Regular Dakkanaut
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I guess you are right But better as demonica?!
Think i would still prefer demonica on a lib. On a grand master or brother cap. Could be good to?!
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This message was edited 1 time. Last update was at 2016/03/11 07:03:06
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![[Post New]](/s/i/i.gif) 2016/03/13 03:19:10
Subject: Grey Knight tips and tricks
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Neophyte undergoing Ritual of Detestation
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This is a great thread with lots of good info.
One issue I seem to consistently have when running GKs are biker Armies, be them Raven Guard, Ork, Eldar, I can't seem to find a right combo of units and tactics to handle them.
Raven Guard with a bike libby / grav and melta seem to chew through me early on, where as the Orks just turn 1 rush and turn 2 assault me into oblivion. I've tried using SW Drop Pods to counter rush, I've tried purifiers in metal boxes, I've tried Assassins targeting the heavy weapons, I've tried melee asaulting with NDKs or Termies with Hammerhand and Force and nothing seems to do the trick. Any ideas?
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![[Post New]](/s/i/i.gif) 2016/03/13 11:43:50
Subject: Grey Knight tips and tricks
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Regular Dakkanaut
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Did you also had bad roles? We still have flamers, interceptor should be able to help you I would think?
Other questions my gates seems to scatter A lot and costing me games. I am thinking about teleporthomer on interceptor, did anyone have experience with it?
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![[Post New]](/s/i/i.gif) 2016/03/14 18:33:51
Subject: Grey Knight tips and tricks
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Monster-Slaying Daemonhunter
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Draigo shines. S7 base, EW, 3++, with force means he wins at challenges. Just yesterday, for example, he killed an Avatar in the first round, after surviving the Avatar's attacks. Pair him with a Librarian who has Sanctuary and he gets even better.
I currently have him tanking shots in front of a Kataphron Destroyer unit. If I feel like it I'll LOS! a wound onto the mechanicus, who then get healed by the Tech Priest.
Other than him, I don't use current GK named characters.
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LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2016/03/15 09:34:48
Subject: Grey Knight tips and tricks
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Regular Dakkanaut
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No answers the questions above?
What psychic do you role for on your libby?
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![[Post New]](/s/i/i.gif) 2016/03/15 22:26:21
Subject: Grey Knight tips and tricks
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Stealthy Warhound Titan Princeps
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arthorn wrote:No answers the questions above?
What psychic do you role for on your libby?
I always go Sanctic Daemonology, because I'm taking the Domina Liber Daemonica artefact and don't want to miss out on Primaris of any other discipline.
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![[Post New]](/s/i/i.gif) 2016/03/15 22:58:43
Subject: Grey Knight tips and tricks
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Fresh-Faced Inquisitorial Acolyte
United States
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Rolling for powers? depends on what role he's going to fill and what I am up against.
Pure grey knights against daemons: sanctic
allied force led by GK libby: prob either divination or telepathy
GK librarian, but I've added an allied inquisator: libby rolls sanctic, inq rolls pyromancy.
If you roll well with that combo, you deepstrike in, hit everything around you with cleansing flame, and then hit everything again with sunburst
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![[Post New]](/s/i/i.gif) 2016/03/16 18:25:19
Subject: Grey Knight tips and tricks
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Omnipotent Necron Overlord
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Sanctic is the best for mono GK IMO. Sanctuary is a real nice boost to your terms. Potentially gives them mobility and defense - plus 2 good offensive powers - only 2 duds to roll and when rolling 4 powers with relic - it's hard to do badly. Rolling on other powers is meh - telepathy is a decent gable .
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/03/17 21:50:30
Subject: Grey Knight tips and tricks
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Judgemental Grey Knight Justicar
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Xenomancers wrote:Sanctic is the best for mono GK IMO. Sanctuary is a real nice boost to your terms. Potentially gives them mobility and defense - plus 2 good offensive powers - only 2 duds to roll and when rolling 4 powers with relic - it's hard to do badly. Rolling on other powers is meh - telepathy is a decent gable .
Unless fighting Demons, I'd say Telepathy is better. The main two reasons being Shrouded and Invisibility, two very good defensive spells that GK need to keep their elite units alive longer. It's super easy to get "obscured" all over the board for a 5+ cover, bumped up thanks to shrouding. Or, to not get hit in the first place with Invisibility. On top of rolling Telepathy, you get an extra offensive power in Psychic Shriek for free (although it's very hit-or-miss).
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